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Changed AnimationComponent to use GuiComponent instead of ImageComponent.
Possible now that the opacity logic has been moved to GuiComponent.
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@ -76,7 +76,7 @@ void AnimationComponent::update(int deltaTime)
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}
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}
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void AnimationComponent::addChild(ImageComponent* gui)
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void AnimationComponent::addChild(GuiComponent* gui)
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{
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mChildren.push_back(gui);
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}
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@ -86,7 +86,7 @@ void AnimationComponent::moveChildren(int offsetx, int offsety)
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Vector2i move(offsetx, offsety);
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for(unsigned int i = 0; i < mChildren.size(); i++)
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{
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ImageComponent* comp = mChildren.at(i);
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GuiComponent* comp = mChildren.at(i);
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comp->setOffset(comp->getOffset() + move);
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}
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}
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@ -2,7 +2,6 @@
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#define _ANIMATIONCOMPONENT_H_
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#include "../GuiComponent.h"
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#include "ImageComponent.h"
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#include <vector>
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#define ANIMATION_TICK_SPEED 16
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@ -18,12 +17,12 @@ public:
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void update(int deltaTime);
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void addChild(ImageComponent* gui);
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void addChild(GuiComponent* gui);
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private:
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unsigned char mOpacity;
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std::vector<ImageComponent*> mChildren;
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std::vector<GuiComponent*> mChildren;
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void moveChildren(int offsetx, int offsety);
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void setChildrenOpacity(unsigned char opacity);
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