mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 22:25:38 +00:00
Added localization support to parts of the application
This commit is contained in:
parent
9e8143820e
commit
e0c57b068d
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@ -488,7 +488,7 @@ void GuiMenu::openUIOptions()
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selectedApplicationLanguage == "automatic");
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applicationLanguage->add("ENGLISH (AMERICAN)", "en_US", selectedApplicationLanguage == "en_US");
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applicationLanguage->add("SVENSKA", "sv_SE", selectedApplicationLanguage == "sv_SE");
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applicationLanguage->add("简体中文", "zh_rCN", selectedApplicationLanguage == "zh_rCN");
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applicationLanguage->add("简体中文", "zh_CN", selectedApplicationLanguage == "zh_CN");
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// If there are no objects returned, then there must be a manually modified entry in the
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// configuration file. Simply set the application langauge to "automatic" in this case.
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if (applicationLanguage->getSelectedObjects().size() == 0)
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@ -1231,7 +1231,7 @@ void GuiMenu::openInputDeviceOptions()
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// configuration file. Simply set the overlay opacity to "normal" in this case.
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if (touchOverlayOpacity->getSelectedObjects().size() == 0)
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touchOverlayOpacity->selectEntry(0);
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s->addWithLabel("TOUCH OVERLAY OPACITY", touchOverlayOpacity);
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s->addWithLabel(_("TOUCH OVERLAY OPACITY"), touchOverlayOpacity);
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s->addSaveFunc([touchOverlayOpacity, s] {
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if (touchOverlayOpacity->getSelected() !=
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Settings::getInstance()->getString("InputTouchOverlayOpacity")) {
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@ -1305,7 +1305,7 @@ void GuiMenu::openInputDeviceOptions()
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Window* window {mWindow};
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window->pushGui(
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new GuiMsgBox(getHelpStyle(), message, "OK", nullptr, "", nullptr, "", nullptr,
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new GuiMsgBox(getHelpStyle(), message, _("OK"), nullptr, "", nullptr, "", nullptr,
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nullptr, true, true,
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(mRenderer->getIsVerticalOrientation() ?
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0.84f :
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@ -1439,7 +1439,7 @@ void GuiMenu::openOtherOptions()
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// Alternative emulators GUI.
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ComponentListRow alternativeEmulatorsRow;
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alternativeEmulatorsRow.elements.clear();
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alternativeEmulatorsRow.addElement(std::make_shared<TextComponent>("ALTERNATIVE EMULATORS",
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alternativeEmulatorsRow.addElement(std::make_shared<TextComponent>(_("ALTERNATIVE EMULATORS"),
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Font::get(FONT_SIZE_MEDIUM),
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mMenuColorPrimary),
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true);
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@ -1451,7 +1451,7 @@ void GuiMenu::openOtherOptions()
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// Game media directory.
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ComponentListRow rowMediaDir;
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auto mediaDirectory = std::make_shared<TextComponent>(
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"GAME MEDIA DIRECTORY", Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary);
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_("GAME MEDIA DIRECTORY"), Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary);
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auto bracketMediaDirectory = std::make_shared<ImageComponent>();
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bracketMediaDirectory->setResize(
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glm::vec2 {0.0f, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()});
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@ -1459,8 +1459,8 @@ void GuiMenu::openOtherOptions()
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bracketMediaDirectory->setColorShift(mMenuColorPrimary);
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rowMediaDir.addElement(mediaDirectory, true);
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rowMediaDir.addElement(bracketMediaDirectory, false);
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std::string titleMediaDir {"ENTER GAME MEDIA DIRECTORY"};
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std::string mediaDirectoryStaticText {"Default directory:"};
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std::string titleMediaDir {_("ENTER GAME MEDIA DIRECTORY")};
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std::string mediaDirectoryStaticText {_("Default directory:")};
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std::string defaultDirectoryText {Utils::FileSystem::getAppDataDirectory() +
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"/downloaded_media"};
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std::string initValueMediaDir {Settings::getInstance()->getString("MediaDirectory")};
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@ -1478,14 +1478,14 @@ void GuiMenu::openOtherOptions()
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mWindow->pushGui(new GuiTextEditKeyboardPopup(
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getHelpStyle(), s->getMenu().getPosition().y, titleMediaDir,
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Settings::getInstance()->getString("MediaDirectory"), updateValMediaDir,
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multiLineMediaDir, "SAVE", "SAVE CHANGES?", mediaDirectoryStaticText,
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defaultDirectoryText, "load default directory"));
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multiLineMediaDir, _("SAVE"), _("SAVE CHANGES?"), mediaDirectoryStaticText,
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defaultDirectoryText, _("load default directory")));
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}
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else {
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mWindow->pushGui(new GuiTextEditPopup(
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getHelpStyle(), titleMediaDir, Settings::getInstance()->getString("MediaDirectory"),
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updateValMediaDir, multiLineMediaDir, "SAVE", "SAVE CHANGES?",
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mediaDirectoryStaticText, defaultDirectoryText, "load default directory"));
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updateValMediaDir, multiLineMediaDir, _("SAVE"), _("SAVE CHANGES?"),
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mediaDirectoryStaticText, defaultDirectoryText, _("load default directory")));
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}
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});
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s->addRow(rowMediaDir);
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@ -1493,7 +1493,7 @@ void GuiMenu::openOtherOptions()
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// Maximum VRAM.
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auto maxVram = std::make_shared<SliderComponent>(128.0f, 2048.0f, 16.0f, "MiB");
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maxVram->setValue(static_cast<float>(Settings::getInstance()->getInt("MaxVRAM")));
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s->addWithLabel("VRAM LIMIT", maxVram);
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s->addWithLabel(_("VRAM LIMIT"), maxVram);
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s->addSaveFunc([maxVram, s] {
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if (maxVram->getValue() != Settings::getInstance()->getInt("MaxVRAM")) {
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Settings::getInstance()->setInt("MaxVRAM",
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@ -1505,17 +1505,17 @@ void GuiMenu::openOtherOptions()
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#if !defined(USE_OPENGLES)
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// Anti-aliasing (MSAA).
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auto antiAliasing = std::make_shared<OptionListComponent<std::string>>(
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getHelpStyle(), "ANTI-ALIASING (MSAA)", false);
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getHelpStyle(), _("ANTI-ALIASING (MSAA)"), false);
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const std::string& selectedAntiAliasing {
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std::to_string(Settings::getInstance()->getInt("AntiAliasing"))};
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antiAliasing->add("DISABLED", "0", selectedAntiAliasing == "0");
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antiAliasing->add("2X", "2", selectedAntiAliasing == "2");
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antiAliasing->add("4X", "4", selectedAntiAliasing == "4");
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antiAliasing->add(_("DISABLED"), "0", selectedAntiAliasing == "0");
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antiAliasing->add(_("2X"), "2", selectedAntiAliasing == "2");
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antiAliasing->add(_("4X"), "4", selectedAntiAliasing == "4");
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// If there are no objects returned, then there must be a manually modified entry in the
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// configuration file. Simply set anti-aliasing to "0" in this case.
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if (antiAliasing->getSelectedObjects().size() == 0)
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antiAliasing->selectEntry(0);
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s->addWithLabel("ANTI-ALIASING (MSAA) (REQUIRES RESTART)", antiAliasing);
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s->addWithLabel(_("ANTI-ALIASING (MSAA) (REQUIRES RESTART)"), antiAliasing);
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s->addSaveFunc([antiAliasing, s] {
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if (antiAliasing->getSelected() !=
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std::to_string(Settings::getInstance()->getInt("AntiAliasing"))) {
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@ -1528,7 +1528,7 @@ void GuiMenu::openOtherOptions()
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// Display/monitor.
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auto displayIndex = std::make_shared<OptionListComponent<std::string>>(
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getHelpStyle(), "DISPLAY/MONITOR INDEX", false);
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getHelpStyle(), _("DISPLAY/MONITOR INDEX"), false);
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std::vector<std::string> displayIndexEntry;
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displayIndexEntry.push_back("1");
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displayIndexEntry.push_back("2");
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@ -1537,7 +1537,7 @@ void GuiMenu::openOtherOptions()
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for (auto it = displayIndexEntry.cbegin(); it != displayIndexEntry.cend(); ++it)
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displayIndex->add(*it, *it,
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Settings::getInstance()->getInt("DisplayIndex") == atoi((*it).c_str()));
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s->addWithLabel("DISPLAY/MONITOR INDEX (REQUIRES RESTART)", displayIndex);
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s->addWithLabel(_("DISPLAY/MONITOR INDEX (REQUIRES RESTART)"), displayIndex);
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s->addSaveFunc([displayIndex, s] {
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if (atoi(displayIndex->getSelected().c_str()) !=
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Settings::getInstance()->getInt("DisplayIndex")) {
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@ -1548,19 +1548,19 @@ void GuiMenu::openOtherOptions()
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});
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// Screen contents rotation.
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auto screenRotate =
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std::make_shared<OptionListComponent<std::string>>(getHelpStyle(), "ROTATE SCREEN", false);
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auto screenRotate = std::make_shared<OptionListComponent<std::string>>(
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getHelpStyle(), _("ROTATE SCREEN"), false);
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const std::string& selectedScreenRotate {
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std::to_string(Settings::getInstance()->getInt("ScreenRotate"))};
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screenRotate->add("DISABLED", "0", selectedScreenRotate == "0");
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screenRotate->add("90 DEGREES", "90", selectedScreenRotate == "90");
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screenRotate->add("180 DEGREES", "180", selectedScreenRotate == "180");
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screenRotate->add("270 DEGREES", "270", selectedScreenRotate == "270");
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screenRotate->add(_("DISABLED"), "0", selectedScreenRotate == "0");
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screenRotate->add(_("90 DEGREES"), "90", selectedScreenRotate == "90");
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screenRotate->add(_("180 DEGREES"), "180", selectedScreenRotate == "180");
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screenRotate->add(_("270 DEGREES"), "270", selectedScreenRotate == "270");
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// If there are no objects returned, then there must be a manually modified entry in the
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// configuration file. Simply set screen rotation to "0" in this case.
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if (screenRotate->getSelectedObjects().size() == 0)
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screenRotate->selectEntry(0);
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s->addWithLabel("ROTATE SCREEN (REQUIRES RESTART)", screenRotate);
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s->addWithLabel(_("ROTATE SCREEN (REQUIRES RESTART)"), screenRotate);
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s->addSaveFunc([screenRotate, s] {
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if (screenRotate->getSelected() !=
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std::to_string(Settings::getInstance()->getInt("ScreenRotate"))) {
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@ -1572,24 +1572,24 @@ void GuiMenu::openOtherOptions()
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// Keyboard quit shortcut.
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auto keyboardQuitShortcut = std::make_shared<OptionListComponent<std::string>>(
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getHelpStyle(), "KEYBOARD QUIT SHORTCUT", false);
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getHelpStyle(), _("KEYBOARD QUIT SHORTCUT"), false);
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std::string selectedShortcut {Settings::getInstance()->getString("KeyboardQuitShortcut")};
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#if defined(_WIN64) || defined(__unix__)
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keyboardQuitShortcut->add("Alt + F4", "AltF4", selectedShortcut == "AltF4");
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keyboardQuitShortcut->add("Ctrl + Q", "CtrlQ", selectedShortcut == "CtrlQ");
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keyboardQuitShortcut->add("Alt + Q", "AltQ", selectedShortcut == "AltQ");
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keyboardQuitShortcut->add("ALT + F4", "AltF4", selectedShortcut == "AltF4");
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keyboardQuitShortcut->add("CTRL + Q", "CtrlQ", selectedShortcut == "CtrlQ");
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keyboardQuitShortcut->add("ALT + Q", "AltQ", selectedShortcut == "AltQ");
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#endif
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#if defined(__APPLE__)
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keyboardQuitShortcut->add("\u2318 + Q", "CmdQ", selectedShortcut == "CmdQ");
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keyboardQuitShortcut->add("Ctrl + Q", "CtrlQ", selectedShortcut == "CtrlQ");
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keyboardQuitShortcut->add("Alt + Q", "AltQ", selectedShortcut == "AltQ");
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keyboardQuitShortcut->add("CTRL + Q", "CtrlQ", selectedShortcut == "CtrlQ");
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keyboardQuitShortcut->add("ALT + Q", "AltQ", selectedShortcut == "AltQ");
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#endif
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keyboardQuitShortcut->add("F4", "F4", selectedShortcut == "F4");
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// If there are no objects returned, then there must be a manually modified entry in the
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// configuration file. Simply set the keyboard quit shortcut to the first entry in this case.
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if (keyboardQuitShortcut->getSelectedObjects().size() == 0)
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keyboardQuitShortcut->selectEntry(0);
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s->addWithLabel("KEYBOARD QUIT SHORTCUT", keyboardQuitShortcut);
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s->addWithLabel(_("KEYBOARD QUIT SHORTCUT"), keyboardQuitShortcut);
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s->addSaveFunc([keyboardQuitShortcut, s] {
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if (keyboardQuitShortcut->getSelected() !=
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Settings::getInstance()->getString("KeyboardQuitShortcut")) {
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@ -1601,16 +1601,18 @@ void GuiMenu::openOtherOptions()
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// When to save game metadata.
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auto saveGamelistsMode = std::make_shared<OptionListComponent<std::string>>(
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getHelpStyle(), "WHEN TO SAVE METADATA", false);
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std::vector<std::string> saveModes;
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saveModes.push_back("on exit");
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saveModes.push_back("always");
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saveModes.push_back("never");
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for (auto it = saveModes.cbegin(); it != saveModes.cend(); ++it) {
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saveGamelistsMode->add(*it, *it,
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Settings::getInstance()->getString("SaveGamelistsMode") == *it);
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}
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s->addWithLabel("WHEN TO SAVE GAME METADATA", saveGamelistsMode);
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getHelpStyle(), _("WHEN TO SAVE GAME METADATA [SHORT]"), false);
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saveGamelistsMode->add(_("ALWAYS"), "always",
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Settings::getInstance()->getString("SaveGamelistsMode") == "always");
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saveGamelistsMode->add(_("ON EXIT"), "on exit",
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Settings::getInstance()->getString("SaveGamelistsMode") == "on exit");
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saveGamelistsMode->add(_("NEVER"), "never",
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Settings::getInstance()->getString("SaveGamelistsMode") == "never");
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// If there are no objects returned, then there must be a manually modified entry in the
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// configuration file. Simply set save game metadata to "always" in this case.
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if (antiAliasing->getSelectedObjects().size() == 0)
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antiAliasing->selectEntry(0);
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s->addWithLabel(_("WHEN TO SAVE GAME METADATA"), saveGamelistsMode);
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s->addSaveFunc([saveGamelistsMode, s] {
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if (saveGamelistsMode->getSelected() !=
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Settings::getInstance()->getString("SaveGamelistsMode")) {
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@ -1630,19 +1632,20 @@ void GuiMenu::openOtherOptions()
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#if defined(APPLICATION_UPDATER)
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// Application updater frequency.
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auto applicationUpdaterFrequency = std::make_shared<OptionListComponent<std::string>>(
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getHelpStyle(), "APPLICATION UPDATES", false);
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getHelpStyle(), _("APPLICATION UPDATES"), false);
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const std::string& selectedUpdaterFrequency {
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Settings::getInstance()->getString("ApplicationUpdaterFrequency")};
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applicationUpdaterFrequency->add("ALWAYS", "always", selectedUpdaterFrequency == "always");
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applicationUpdaterFrequency->add("DAILY", "daily", selectedUpdaterFrequency == "daily");
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applicationUpdaterFrequency->add("WEEKLY", "weekly", selectedUpdaterFrequency == "weekly");
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applicationUpdaterFrequency->add("MONTHLY", "monthly", selectedUpdaterFrequency == "monthly");
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applicationUpdaterFrequency->add("NEVER", "never", selectedUpdaterFrequency == "never");
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applicationUpdaterFrequency->add(_("ALWAYS"), "always", selectedUpdaterFrequency == "always");
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applicationUpdaterFrequency->add(_("DAILY"), "daily", selectedUpdaterFrequency == "daily");
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applicationUpdaterFrequency->add(_("WEEKLY"), "weekly", selectedUpdaterFrequency == "weekly");
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applicationUpdaterFrequency->add(_("MONTHLY"), "monthly",
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selectedUpdaterFrequency == "monthly");
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applicationUpdaterFrequency->add(_("NEVER"), "never", selectedUpdaterFrequency == "never");
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// If there are no objects returned, then there must be a manually modified entry in the
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// configuration file. Simply set updater frequency to "always" in this case.
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if (applicationUpdaterFrequency->getSelectedObjects().size() == 0)
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applicationUpdaterFrequency->selectEntry(0);
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s->addWithLabel("CHECK FOR APPLICATION UPDATES", applicationUpdaterFrequency);
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s->addWithLabel(_("CHECK FOR APPLICATION UPDATES"), applicationUpdaterFrequency);
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s->addSaveFunc([applicationUpdaterFrequency, s] {
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if (applicationUpdaterFrequency->getSelected() !=
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Settings::getInstance()->getString("ApplicationUpdaterFrequency")) {
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@ -1658,7 +1661,7 @@ void GuiMenu::openOtherOptions()
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// Add a dummy entry to indicate that this setting is always enabled when running a prerelease.
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auto applicationUpdaterPrereleases = std::make_shared<SwitchComponent>();
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applicationUpdaterPrereleases->setState(true);
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s->addWithLabel("INCLUDE PRERELEASES IN UPDATE CHECKS", applicationUpdaterPrereleases);
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s->addWithLabel(_("INCLUDE PRERELEASES IN UPDATE CHECKS"), applicationUpdaterPrereleases);
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applicationUpdaterPrereleases->setEnabled(false);
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applicationUpdaterPrereleases->setOpacity(DISABLED_OPACITY);
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applicationUpdaterPrereleases->getParent()
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@ -1669,7 +1672,7 @@ void GuiMenu::openOtherOptions()
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auto applicationUpdaterPrereleases = std::make_shared<SwitchComponent>();
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applicationUpdaterPrereleases->setState(
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Settings::getInstance()->getBool("ApplicationUpdaterPrereleases"));
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s->addWithLabel("INCLUDE PRERELEASES IN UPDATE CHECKS", applicationUpdaterPrereleases);
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s->addWithLabel(_("INCLUDE PRERELEASES IN UPDATE CHECKS"), applicationUpdaterPrereleases);
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s->addSaveFunc([applicationUpdaterPrereleases, s] {
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if (applicationUpdaterPrereleases->getState() !=
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Settings::getInstance()->getBool("ApplicationUpdaterPrereleases")) {
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@ -1685,7 +1688,7 @@ void GuiMenu::openOtherOptions()
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// Hide taskbar during the program session.
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auto hide_taskbar = std::make_shared<SwitchComponent>();
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hide_taskbar->setState(Settings::getInstance()->getBool("HideTaskbar"));
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s->addWithLabel("HIDE TASKBAR (REQUIRES RESTART)", hide_taskbar);
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s->addWithLabel(_("HIDE TASKBAR (REQUIRES RESTART)"), hide_taskbar);
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s->addSaveFunc([hide_taskbar, s] {
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if (hide_taskbar->getState() != Settings::getInstance()->getBool("HideTaskbar")) {
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Settings::getInstance()->setBool("HideTaskbar", hide_taskbar->getState());
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@ -1698,7 +1701,7 @@ void GuiMenu::openOtherOptions()
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// Run ES in the background when a game has been launched.
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auto runInBackground = std::make_shared<SwitchComponent>();
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runInBackground->setState(Settings::getInstance()->getBool("RunInBackground"));
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s->addWithLabel("RUN IN BACKGROUND (WHILE GAME IS LAUNCHED)", runInBackground);
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s->addWithLabel(_("RUN IN BACKGROUND (WHILE GAME IS LAUNCHED)"), runInBackground);
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s->addSaveFunc([runInBackground, s] {
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if (runInBackground->getState() != Settings::getInstance()->getBool("RunInBackground")) {
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Settings::getInstance()->setBool("RunInBackground", runInBackground->getState());
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@ -1711,7 +1714,7 @@ void GuiMenu::openOtherOptions()
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// Whether to enable hardware decoding for the FFmpeg video player.
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auto videoHardwareDecoding = std::make_shared<SwitchComponent>();
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videoHardwareDecoding->setState(Settings::getInstance()->getBool("VideoHardwareDecoding"));
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s->addWithLabel("VIDEO HARDWARE DECODING (EXPERIMENTAL)", videoHardwareDecoding);
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s->addWithLabel(_("VIDEO HARDWARE DECODING (EXPERIMENTAL)"), videoHardwareDecoding);
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s->addSaveFunc([videoHardwareDecoding, s] {
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if (videoHardwareDecoding->getState() !=
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Settings::getInstance()->getBool("VideoHardwareDecoding")) {
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@ -1725,7 +1728,7 @@ void GuiMenu::openOtherOptions()
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// Whether to upscale the video frame rate to 60 FPS.
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auto videoUpscaleFrameRate = std::make_shared<SwitchComponent>();
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videoUpscaleFrameRate->setState(Settings::getInstance()->getBool("VideoUpscaleFrameRate"));
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s->addWithLabel("UPSCALE VIDEO FRAME RATE TO 60 FPS", videoUpscaleFrameRate);
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s->addWithLabel(_("UPSCALE VIDEO FRAME RATE TO 60 FPS"), videoUpscaleFrameRate);
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s->addSaveFunc([videoUpscaleFrameRate, s] {
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if (videoUpscaleFrameRate->getState() !=
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Settings::getInstance()->getBool("VideoUpscaleFrameRate")) {
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@ -1740,7 +1743,7 @@ void GuiMenu::openOtherOptions()
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auto alternativeEmulatorPerGame = std::make_shared<SwitchComponent>();
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alternativeEmulatorPerGame->setState(
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Settings::getInstance()->getBool("AlternativeEmulatorPerGame"));
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s->addWithLabel("ENABLE ALTERNATIVE EMULATORS PER GAME", alternativeEmulatorPerGame);
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s->addWithLabel(_("ENABLE ALTERNATIVE EMULATORS PER GAME"), alternativeEmulatorPerGame);
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s->addSaveFunc([alternativeEmulatorPerGame, s] {
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if (alternativeEmulatorPerGame->getState() !=
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Settings::getInstance()->getBool("AlternativeEmulatorPerGame")) {
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@ -1755,7 +1758,7 @@ void GuiMenu::openOtherOptions()
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// Show hidden files.
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auto showHiddenFiles = std::make_shared<SwitchComponent>();
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showHiddenFiles->setState(Settings::getInstance()->getBool("ShowHiddenFiles"));
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s->addWithLabel("SHOW HIDDEN FILES AND FOLDERS", showHiddenFiles);
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s->addWithLabel(_("SHOW HIDDEN FILES AND FOLDERS"), showHiddenFiles);
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s->addSaveFunc([this, showHiddenFiles, s] {
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if (showHiddenFiles->getState() != Settings::getInstance()->getBool("ShowHiddenFiles")) {
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Settings::getInstance()->setBool("ShowHiddenFiles", showHiddenFiles->getState());
|
||||
|
@ -1768,7 +1771,7 @@ void GuiMenu::openOtherOptions()
|
|||
// Show hidden games.
|
||||
auto showHiddenGames = std::make_shared<SwitchComponent>();
|
||||
showHiddenGames->setState(Settings::getInstance()->getBool("ShowHiddenGames"));
|
||||
s->addWithLabel("SHOW HIDDEN GAMES", showHiddenGames);
|
||||
s->addWithLabel(_("SHOW HIDDEN GAMES"), showHiddenGames);
|
||||
s->addSaveFunc([this, showHiddenGames, s] {
|
||||
if (showHiddenGames->getState() != Settings::getInstance()->getBool("ShowHiddenGames")) {
|
||||
Settings::getInstance()->setBool("ShowHiddenGames", showHiddenGames->getState());
|
||||
|
@ -1781,7 +1784,7 @@ void GuiMenu::openOtherOptions()
|
|||
// Custom event scripts, fired using Scripting::fireEvent().
|
||||
auto customEventScripts = std::make_shared<SwitchComponent>();
|
||||
customEventScripts->setState(Settings::getInstance()->getBool("CustomEventScripts"));
|
||||
s->addWithLabel("ENABLE CUSTOM EVENT SCRIPTS", customEventScripts);
|
||||
s->addWithLabel(_("ENABLE CUSTOM EVENT SCRIPTS"), customEventScripts);
|
||||
s->addSaveFunc([customEventScripts, s] {
|
||||
if (customEventScripts->getState() !=
|
||||
Settings::getInstance()->getBool("CustomEventScripts")) {
|
||||
|
@ -1793,7 +1796,7 @@ void GuiMenu::openOtherOptions()
|
|||
// Only show games included in the gamelist.xml files.
|
||||
auto parseGamelistOnly = std::make_shared<SwitchComponent>();
|
||||
parseGamelistOnly->setState(Settings::getInstance()->getBool("ParseGamelistOnly"));
|
||||
s->addWithLabel("ONLY SHOW GAMES FROM GAMELIST.XML FILES", parseGamelistOnly);
|
||||
s->addWithLabel(_("ONLY SHOW GAMES FROM GAMELIST.XML FILES"), parseGamelistOnly);
|
||||
s->addSaveFunc([this, parseGamelistOnly, s] {
|
||||
if (parseGamelistOnly->getState() !=
|
||||
Settings::getInstance()->getBool("ParseGamelistOnly")) {
|
||||
|
@ -1807,7 +1810,7 @@ void GuiMenu::openOtherOptions()
|
|||
// Strip extra MAME name info.
|
||||
auto mameNameStripExtraInfo = std::make_shared<SwitchComponent>();
|
||||
mameNameStripExtraInfo->setState(Settings::getInstance()->getBool("MAMENameStripExtraInfo"));
|
||||
s->addWithLabel("STRIP EXTRA MAME NAME INFO (REQUIRES RESTART)", mameNameStripExtraInfo);
|
||||
s->addWithLabel(_("STRIP EXTRA MAME NAME INFO (REQUIRES RESTART)"), mameNameStripExtraInfo);
|
||||
s->addSaveFunc([mameNameStripExtraInfo, s] {
|
||||
if (Settings::getInstance()->getBool("MAMENameStripExtraInfo") !=
|
||||
mameNameStripExtraInfo->getState()) {
|
||||
|
@ -1821,7 +1824,7 @@ void GuiMenu::openOtherOptions()
|
|||
// Whether to disable desktop composition.
|
||||
auto disableComposition = std::make_shared<SwitchComponent>();
|
||||
disableComposition->setState(Settings::getInstance()->getBool("DisableComposition"));
|
||||
s->addWithLabel("DISABLE DESKTOP COMPOSITION (REQUIRES RESTART)", disableComposition);
|
||||
s->addWithLabel(_("DISABLE DESKTOP COMPOSITION (REQUIRES RESTART)"), disableComposition);
|
||||
s->addSaveFunc([disableComposition, s] {
|
||||
if (disableComposition->getState() !=
|
||||
Settings::getInstance()->getBool("DisableComposition")) {
|
||||
|
@ -1836,7 +1839,7 @@ void GuiMenu::openOtherOptions()
|
|||
// Whether swiping or pressing back should exit the application.
|
||||
auto backEventAppExit = std::make_shared<SwitchComponent>();
|
||||
backEventAppExit->setState(Settings::getInstance()->getBool("BackEventAppExit"));
|
||||
s->addWithLabel("BACK BUTTON/BACK SWIPE EXITS APP", backEventAppExit);
|
||||
s->addWithLabel(_("BACK BUTTON/BACK SWIPE EXITS APP"), backEventAppExit);
|
||||
s->addSaveFunc([backEventAppExit, s] {
|
||||
if (backEventAppExit->getState() !=
|
||||
Settings::getInstance()->getBool("BackEventAppExit")) {
|
||||
|
@ -1849,7 +1852,7 @@ void GuiMenu::openOtherOptions()
|
|||
// If we're running as the Android home app then we don't allow the application to quit,
|
||||
// so simply add a disabled dummy switch in this case.
|
||||
auto backEventAppExit = std::make_shared<SwitchComponent>();
|
||||
s->addWithLabel("BACK BUTTON/BACK SWIPE EXITS APP", backEventAppExit);
|
||||
s->addWithLabel(_("BACK BUTTON/BACK SWIPE EXITS APP"), backEventAppExit);
|
||||
backEventAppExit->setEnabled(false);
|
||||
backEventAppExit->setState(false);
|
||||
backEventAppExit->setOpacity(DISABLED_OPACITY);
|
||||
|
@ -1863,7 +1866,7 @@ void GuiMenu::openOtherOptions()
|
|||
// If the --debug command line option was passed then create a dummy entry.
|
||||
auto debugMode = std::make_shared<SwitchComponent>();
|
||||
debugMode->setState(true);
|
||||
s->addWithLabel("DEBUG MODE", debugMode);
|
||||
s->addWithLabel(_("DEBUG MODE"), debugMode);
|
||||
debugMode->setEnabled(false);
|
||||
debugMode->setOpacity(DISABLED_OPACITY);
|
||||
debugMode->getParent()
|
||||
|
@ -1874,7 +1877,7 @@ void GuiMenu::openOtherOptions()
|
|||
// Debug mode.
|
||||
auto debugMode = std::make_shared<SwitchComponent>();
|
||||
debugMode->setState(Settings::getInstance()->getBool("DebugMode"));
|
||||
s->addWithLabel("DEBUG MODE", debugMode);
|
||||
s->addWithLabel(_("DEBUG MODE"), debugMode);
|
||||
s->addSaveFunc([debugMode, s] {
|
||||
if (debugMode->getState() != Settings::getInstance()->getBool("DebugMode")) {
|
||||
if (!Settings::getInstance()->getBool("DebugMode")) {
|
||||
|
@ -1895,7 +1898,7 @@ void GuiMenu::openOtherOptions()
|
|||
// GPU statistics overlay.
|
||||
auto displayGpuStatistics = std::make_shared<SwitchComponent>();
|
||||
displayGpuStatistics->setState(Settings::getInstance()->getBool("DisplayGPUStatistics"));
|
||||
s->addWithLabel("DISPLAY GPU STATISTICS OVERLAY", displayGpuStatistics);
|
||||
s->addWithLabel(_("DISPLAY GPU STATISTICS OVERLAY"), displayGpuStatistics);
|
||||
s->addSaveFunc([displayGpuStatistics, s] {
|
||||
if (displayGpuStatistics->getState() !=
|
||||
Settings::getInstance()->getBool("DisplayGPUStatistics")) {
|
||||
|
@ -1908,7 +1911,7 @@ void GuiMenu::openOtherOptions()
|
|||
// Whether to enable the menu in Kid mode.
|
||||
auto enableMenuKidMode = std::make_shared<SwitchComponent>();
|
||||
enableMenuKidMode->setState(Settings::getInstance()->getBool("EnableMenuKidMode"));
|
||||
s->addWithLabel("ENABLE MENU IN KID MODE", enableMenuKidMode);
|
||||
s->addWithLabel(_("ENABLE MENU IN KID MODE"), enableMenuKidMode);
|
||||
s->addSaveFunc([enableMenuKidMode, s] {
|
||||
if (Settings::getInstance()->getBool("EnableMenuKidMode") !=
|
||||
enableMenuKidMode->getState()) {
|
||||
|
@ -1923,7 +1926,7 @@ void GuiMenu::openOtherOptions()
|
|||
// Whether to show the quit menu with the options to reboot and shutdown the computer.
|
||||
auto showQuitMenu = std::make_shared<SwitchComponent>();
|
||||
showQuitMenu->setState(Settings::getInstance()->getBool("ShowQuitMenu"));
|
||||
s->addWithLabel("SHOW QUIT MENU (REBOOT AND POWER OFF ENTRIES)", showQuitMenu);
|
||||
s->addWithLabel(_("SHOW QUIT MENU (REBOOT AND POWER OFF ENTRIES)"), showQuitMenu);
|
||||
s->addSaveFunc([this, showQuitMenu, s] {
|
||||
if (showQuitMenu->getState() != Settings::getInstance()->getBool("ShowQuitMenu")) {
|
||||
Settings::getInstance()->setBool("ShowQuitMenu", showQuitMenu->getState());
|
||||
|
@ -1996,7 +1999,7 @@ void GuiMenu::openUtilities()
|
|||
[this] {
|
||||
if (!SystemData::createSystemDirectories()) {
|
||||
mWindow->pushGui(new GuiMsgBox(
|
||||
getHelpStyle(), "THE SYSTEM DIRECTORIES WERE SUCCESSFULLY CREATED", "OK",
|
||||
getHelpStyle(), "THE SYSTEM DIRECTORIES WERE SUCCESSFULLY CREATED", _("OK"),
|
||||
[this] {
|
||||
if (CollectionSystemsManager::getInstance()->isEditing())
|
||||
CollectionSystemsManager::getInstance()->exitEditMode();
|
||||
|
@ -2013,11 +2016,11 @@ void GuiMenu::openUtilities()
|
|||
"", nullptr, "", nullptr, nullptr, true));
|
||||
}
|
||||
else {
|
||||
mWindow->pushGui(
|
||||
new GuiMsgBox(getHelpStyle(),
|
||||
mWindow->pushGui(new GuiMsgBox(
|
||||
getHelpStyle(),
|
||||
"ERROR CREATING SYSTEM DIRECTORIES, PERMISSION PROBLEMS OR "
|
||||
"DISK FULL?\nSEE THE LOG FILE FOR MORE DETAILS",
|
||||
"OK", nullptr, "", nullptr, "", nullptr, nullptr, true, true,
|
||||
_("OK"), nullptr, "", nullptr, "", nullptr, nullptr, true, true,
|
||||
(mRenderer->getIsVerticalOrientation() ?
|
||||
0.70f :
|
||||
0.44f * (1.778f / mRenderer->getScreenAspectRatio()))));
|
||||
|
|
|
@ -39,7 +39,7 @@ GuiSettings::GuiSettings(std::string title)
|
|||
, mInvalidateCachedBackground {false}
|
||||
{
|
||||
addChild(&mMenu);
|
||||
mMenu.addButton("BACK", "back", [this] { delete this; });
|
||||
mMenu.addButton(_("BACK"), "back", [this] { delete this; });
|
||||
|
||||
setSize(Renderer::getScreenWidth(), Renderer::getScreenHeight());
|
||||
mMenu.setPosition((mSize.x - mMenu.getSize().x) / 2.0f, Renderer::getScreenHeight() * 0.13f);
|
||||
|
@ -237,23 +237,24 @@ void GuiSettings::addEditableTextComponent(const std::string label,
|
|||
row.makeAcceptInputHandler([this, label, ed, updateVal, isPassword] {
|
||||
// Never display the value if it's a password, instead set it to blank.
|
||||
if (isPassword)
|
||||
mWindow->pushGui(
|
||||
new GuiTextEditKeyboardPopup(getHelpStyle(), getMenu().getPosition().y, label,
|
||||
"", updateVal, false, "SAVE", "SAVE CHANGES?"));
|
||||
mWindow->pushGui(new GuiTextEditKeyboardPopup(
|
||||
getHelpStyle(), getMenu().getPosition().y, label, "", updateVal, false,
|
||||
_("SAVE"), _("SAVE CHANGES?")));
|
||||
else
|
||||
mWindow->pushGui(new GuiTextEditKeyboardPopup(
|
||||
getHelpStyle(), getMenu().getPosition().y, label, ed->getValue(), updateVal,
|
||||
false, "SAVE", "SAVE CHANGES?"));
|
||||
false, _("SAVE"), _("SAVE CHANGES?")));
|
||||
});
|
||||
}
|
||||
else {
|
||||
row.makeAcceptInputHandler([this, label, ed, updateVal, isPassword] {
|
||||
if (isPassword)
|
||||
mWindow->pushGui(new GuiTextEditPopup(getHelpStyle(), label, "", updateVal, false,
|
||||
"SAVE", "SAVE CHANGES?"));
|
||||
_("SAVE"), _("SAVE CHANGES?")));
|
||||
else
|
||||
mWindow->pushGui(new GuiTextEditPopup(getHelpStyle(), label, ed->getValue(),
|
||||
updateVal, false, "SAVE", "SAVE CHANGES?"));
|
||||
updateVal, false, _("SAVE"),
|
||||
_("SAVE CHANGES?")));
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -513,11 +513,11 @@ private:
|
|||
mMenu.addRow(row, (!mParent->mMultiSelect && it->selected), false);
|
||||
}
|
||||
|
||||
mMenu.addButton("BACK", "back", [this] { delete this; });
|
||||
mMenu.addButton(_("BACK"), "back", [this] { delete this; });
|
||||
|
||||
if (mParent->mMultiSelect) {
|
||||
if (!mParent->mMultiExclusiveSelect) {
|
||||
mMenu.addButton("SELECT ALL", "select all", [this, checkBoxes] {
|
||||
mMenu.addButton(_("SELECT ALL"), "select all", [this, checkBoxes] {
|
||||
for (unsigned int i = 0; i < mParent->mEntries.size(); ++i) {
|
||||
mParent->mEntries.at(i).selected = true;
|
||||
checkBoxes.at(i)->setImage(CHECKED_PATH);
|
||||
|
@ -526,7 +526,7 @@ private:
|
|||
});
|
||||
}
|
||||
|
||||
mMenu.addButton("SELECT NONE", "select none", [this, checkBoxes, textEntries] {
|
||||
mMenu.addButton(_("SELECT NONE"), "select none", [this, checkBoxes, textEntries] {
|
||||
for (unsigned int i = 0; i < mParent->mEntries.size(); ++i) {
|
||||
mParent->mEntries.at(i).selected = false;
|
||||
checkBoxes.at(i)->setImage(UNCHECKED_PATH);
|
||||
|
|
Loading…
Reference in a new issue