Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

This commit is contained in:
Leon Styhre 2025-03-20 19:50:46 +01:00
parent 599cb7c7a0
commit e19fbff692
2 changed files with 39 additions and 44 deletions

View file

@ -17,10 +17,11 @@
GuiLaunchScreen::GuiLaunchScreen()
: mRenderer {Renderer::getInstance()}
, mGrid {nullptr}
, mGrid {glm::ivec2 {3, 8}}
, mMarquee {nullptr}
{
addChild(&mBackground);
addChild(&mGrid);
mWindow->setLaunchScreen(this);
}
@ -32,9 +33,6 @@ GuiLaunchScreen::~GuiLaunchScreen()
void GuiLaunchScreen::displayLaunchScreen(FileData* game)
{
mGrid = new ComponentGrid(glm::ivec2 {3, 8});
addChild(mGrid);
mImagePath = game->getMarqueePath();
// We need to unload the image first as it may be cached at a modified resolution
@ -50,8 +48,8 @@ void GuiLaunchScreen::displayLaunchScreen(FileData* game)
const float gameNameFontSize {0.073f};
// Spacer row.
mGrid->setEntry(std::make_shared<GuiComponent>(), glm::ivec2 {1, 0}, false, false,
glm::ivec2 {1, 1});
mGrid.setEntry(std::make_shared<GuiComponent>(), glm::ivec2 {1, 0}, false, false,
glm::ivec2 {1, 1});
// Title.
mTitle = std::make_shared<TextComponent>(
@ -59,19 +57,19 @@ void GuiLaunchScreen::displayLaunchScreen(FileData* game)
Font::get(titleFontSize *
std::min(Renderer::getScreenHeight(), Renderer::getScreenWidth())),
mMenuColorTertiary, ALIGN_CENTER);
mGrid->setEntry(mTitle, glm::ivec2 {1, 1}, false, true, glm::ivec2 {1, 1});
mGrid.setEntry(mTitle, glm::ivec2 {1, 1}, false, true, glm::ivec2 {1, 1});
// Spacer row.
mGrid->setEntry(std::make_shared<GuiComponent>(), glm::ivec2 {1, 2}, false, false,
glm::ivec2 {1, 1});
mGrid.setEntry(std::make_shared<GuiComponent>(), glm::ivec2 {1, 2}, false, false,
glm::ivec2 {1, 1});
// Row for the marquee.
mGrid->setEntry(std::make_shared<GuiComponent>(), glm::ivec2 {1, 3}, false, false,
glm::ivec2 {1, 1});
mGrid.setEntry(std::make_shared<GuiComponent>(), glm::ivec2 {1, 3}, false, false,
glm::ivec2 {1, 1});
// Spacer row.
mGrid->setEntry(std::make_shared<GuiComponent>(), glm::ivec2 {1, 4}, false, false,
glm::ivec2 {1, 1});
mGrid.setEntry(std::make_shared<GuiComponent>(), glm::ivec2 {1, 4}, false, false,
glm::ivec2 {1, 1});
// Game name.
mGameName = std::make_shared<TextComponent>(
@ -79,24 +77,24 @@ void GuiLaunchScreen::displayLaunchScreen(FileData* game)
Font::get(gameNameFontSize *
std::min(Renderer::getScreenHeight(), Renderer::getScreenWidth())),
mMenuColorTitle, ALIGN_CENTER);
mGrid->setEntry(mGameName, glm::ivec2 {1, 5}, false, true, glm::ivec2 {1, 1});
mGrid.setEntry(mGameName, glm::ivec2 {1, 5}, false, true, glm::ivec2 {1, 1});
// System name.
mSystemName = std::make_shared<TextComponent>("SYSTEM NAME", Font::get(FONT_SIZE_MEDIUM),
mMenuColorTertiary, ALIGN_CENTER);
mGrid->setEntry(mSystemName, glm::ivec2 {1, 6}, false, true, glm::ivec2 {1, 1});
mGrid.setEntry(mSystemName, glm::ivec2 {1, 6}, false, true, glm::ivec2 {1, 1});
// Spacer row.
mGrid->setEntry(std::make_shared<GuiComponent>(), glm::ivec2 {1, 7}, false, false,
glm::ivec2 {1, 1});
mGrid.setEntry(std::make_shared<GuiComponent>(), glm::ivec2 {1, 7}, false, false,
glm::ivec2 {1, 1});
// Left spacer.
mGrid->setEntry(std::make_shared<GuiComponent>(), glm::ivec2 {0, 0}, false, false,
glm::ivec2 {1, 8});
mGrid.setEntry(std::make_shared<GuiComponent>(), glm::ivec2 {0, 0}, false, false,
glm::ivec2 {1, 8});
// Right spacer.
mGrid->setEntry(std::make_shared<GuiComponent>(), glm::ivec2 {2, 0}, false, false,
glm::ivec2 {1, 8});
mGrid.setEntry(std::make_shared<GuiComponent>(), glm::ivec2 {2, 0}, false, false,
glm::ivec2 {1, 8});
// Adjust the width depending on the aspect ratio of the screen, to make the screen look
// somewhat coherent regardless of screen type. The 1.778 aspect ratio value is the 16:9
@ -135,30 +133,30 @@ void GuiLaunchScreen::displayLaunchScreen(FileData* game)
// Set row heights.
if (mImagePath != "")
mGrid->setRowHeightPerc(0, 0.09f, false);
mGrid.setRowHeightPerc(0, 0.09f, false);
else
mGrid->setRowHeightPerc(0, 0.15f, false);
mGrid->setRowHeightPerc(1, mTitle->getFont()->getLetterHeight() * 1.70f / mSize.y, false);
mGrid->setRowHeightPerc(2, 0.05f, false);
mGrid.setRowHeightPerc(0, 0.15f, false);
mGrid.setRowHeightPerc(1, mTitle->getFont()->getLetterHeight() * 1.70f / mSize.y, false);
mGrid.setRowHeightPerc(2, 0.05f, false);
if (mImagePath != "")
mGrid->setRowHeightPerc(3, 0.35f, false);
mGrid.setRowHeightPerc(3, 0.35f, false);
else
mGrid->setRowHeightPerc(3, 0.01f, false);
mGrid->setRowHeightPerc(4, 0.05f, false);
mGrid->setRowHeightPerc(5, mGameName->getFont()->getHeight() * 0.80f / mSize.y, false);
mGrid->setRowHeightPerc(6, mSystemName->getFont()->getHeight() * 0.90f / mSize.y, false);
mGrid.setRowHeightPerc(3, 0.01f, false);
mGrid.setRowHeightPerc(4, 0.05f, false);
mGrid.setRowHeightPerc(5, mGameName->getFont()->getHeight() * 0.80f / mSize.y, false);
mGrid.setRowHeightPerc(6, mSystemName->getFont()->getHeight() * 0.90f / mSize.y, false);
// Set left and right spacers column widths.
mGrid->setColWidthPerc(0, 0.025f);
mGrid->setColWidthPerc(2, 0.025f);
mGrid.setColWidthPerc(0, 0.025f);
mGrid.setColWidthPerc(2, 0.025f);
mGrid->setSize(mSize);
mGrid.setSize(mSize);
float totalRowHeight {0.0f};
// Hack to adjust the window height to the row boundary.
for (int i = 0; i < 7; ++i)
totalRowHeight += mGrid->getRowHeight(i);
for (int i {0}; i < 7; ++i)
totalRowHeight += mGrid.getRowHeight(i);
setSize(mSize.x, totalRowHeight);
@ -176,15 +174,15 @@ void GuiLaunchScreen::displayLaunchScreen(FileData* game)
mMarquee->cropTransparentPadding(
mRenderer->getScreenWidth() *
(multiplier * (1.778f / mRenderer->getScreenAspectRatio())),
mGrid->getRowHeight(3));
mGrid.getRowHeight(3));
mMarquee->setOrigin(0.5f, 0.5f);
glm::vec3 currentPos {mMarquee->getPosition()};
// Position the image in the middle of row four.
currentPos.x = mSize.x / 2.0f;
currentPos.y = mGrid->getRowHeight(0) + mGrid->getRowHeight(1) + mGrid->getRowHeight(2) +
mGrid->getRowHeight(3) / 2.0f;
currentPos.y = mGrid.getRowHeight(0) + mGrid.getRowHeight(1) + mGrid.getRowHeight(2) +
mGrid.getRowHeight(3) / 2.0f;
mMarquee->setPosition(currentPos);
}
@ -199,10 +197,7 @@ void GuiLaunchScreen::displayLaunchScreen(FileData* game)
void GuiLaunchScreen::closeLaunchScreen()
{
if (mGrid) {
delete mGrid;
mGrid = nullptr;
}
mGrid.clearChildren();
if (mMarquee) {
delete mMarquee;
@ -219,7 +214,7 @@ void GuiLaunchScreen::closeLaunchScreen()
void GuiLaunchScreen::onSizeChanged()
{
// Update mGrid size.
mGrid->setSize(mSize);
mGrid.setSize(mSize);
}
void GuiLaunchScreen::update(int deltaTime)

View file

@ -35,7 +35,7 @@ public:
private:
Renderer* mRenderer;
BackgroundComponent mBackground;
ComponentGrid* mGrid;
ComponentGrid mGrid;
std::shared_ptr<TextComponent> mTitle;
std::shared_ptr<TextComponent> mGameName;