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code style and comments style
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@ -28,7 +28,7 @@
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int SDL_USER_CECBUTTONDOWN = -1;
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int SDL_USER_CECBUTTONDOWN = -1;
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int SDL_USER_CECBUTTONUP = -1;
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int SDL_USER_CECBUTTONUP = -1;
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// save button states for combo-button exit support and predefine exit option-function map
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// Save button states for combo-button exit support and predefine exit option-function map.
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static bool altDown = false;
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static bool altDown = false;
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static bool lguiDown = false;
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static bool lguiDown = false;
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@ -436,15 +436,11 @@ bool InputManager::parseEvent(const SDL_Event& event, Window* window)
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}
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}
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case SDL_KEYDOWN: {
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case SDL_KEYDOWN: {
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// save button states for alt and command
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// Save button states for alt and command.
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if (event.key.keysym.sym == SDLK_LALT)
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if (event.key.keysym.sym == SDLK_LALT)
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{
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altDown = true;
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altDown = true;
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}
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if (event.key.keysym.sym == SDLK_LGUI)
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if (event.key.keysym.sym == SDLK_LGUI)
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{
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lguiDown = true;
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lguiDown = true;
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}
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if (event.key.keysym.sym == SDLK_BACKSPACE && SDL_IsTextInputActive())
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if (event.key.keysym.sym == SDLK_BACKSPACE && SDL_IsTextInputActive())
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window->textInput("\b");
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window->textInput("\b");
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@ -452,18 +448,17 @@ bool InputManager::parseEvent(const SDL_Event& event, Window* window)
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if (event.key.repeat)
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if (event.key.repeat)
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return false;
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return false;
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// handle application exit
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// Handle application exit.
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bool exitState;
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bool exitState;
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std::string exitOption = Settings::getInstance()->getString("ExitButtonCombo");
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std::string exitOption = Settings::getInstance()->getString("ExitButtonCombo");
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if (exitOption == "AltF4"){
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if (exitOption == "AltF4")
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exitState = event.key.keysym.sym == SDLK_F4 && altDown;
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exitState = event.key.keysym.sym == SDLK_F4 && altDown;
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}else if (exitOption == "CmdQ"){
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else if (exitOption == "CmdQ")
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exitState = event.key.keysym.sym == SDLK_q && lguiDown;
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exitState = event.key.keysym.sym == SDLK_q && lguiDown;
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}else if (exitOption == "AltQ"){
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else if (exitOption == "AltQ")
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exitState = event.key.keysym.sym == SDLK_q && altDown;
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exitState = event.key.keysym.sym == SDLK_q && altDown;
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}else{
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else
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exitState = event.key.keysym.sym == SDLK_F4;
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exitState = event.key.keysym.sym == SDLK_F4;
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}
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if (exitState) {
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if (exitState) {
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SDL_Event quit;
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SDL_Event quit;
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quit.type = SDL_QUIT;
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quit.type = SDL_QUIT;
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@ -477,15 +472,11 @@ bool InputManager::parseEvent(const SDL_Event& event, Window* window)
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}
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}
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case SDL_KEYUP: {
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case SDL_KEYUP: {
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// release button states
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// Release button states.
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if (event.key.keysym.sym == SDLK_LALT)
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if (event.key.keysym.sym == SDLK_LALT)
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{
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altDown = false;
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altDown = false;
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}
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if (event.key.keysym.sym == SDLK_LGUI)
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if (event.key.keysym.sym == SDLK_LGUI)
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{
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lguiDown = false;
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lguiDown = false;
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}
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window->input(getInputConfigByDevice(DEVICE_KEYBOARD), Input(DEVICE_KEYBOARD,
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window->input(getInputConfigByDevice(DEVICE_KEYBOARD), Input(DEVICE_KEYBOARD,
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TYPE_KEY, event.key.keysym.sym, 0, false));
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TYPE_KEY, event.key.keysym.sym, 0, false));
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