From e2c09b5a2cbbec6a92c42029192f1a0b67da99a5 Mon Sep 17 00:00:00 2001 From: Leon Styhre Date: Thu, 8 Feb 2024 19:30:52 +0100 Subject: [PATCH] Documentation update --- CHANGELOG.md | 4 +++- USERGUIDE-DEV.md | 2 +- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 0ab45989f..5e49e9eb4 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -38,10 +38,11 @@ * (Unix) Removed the -Minimized flag from the Visual Pinball launch command * (Windows) Updated the find rules for Visual Pinball to match the actual filenames of the official releases * (Windows) Added the %RUNINBACKGROUND% variable for the epic system -* (Windows) Removed support for building the application using MinGW +* Added conversion of an additional HTML character code when scraping using ScreenScraper * Added a "renderDuringTransitions" property to the image element * Added a "selectorWidth" property to the textlist element * Added a "hideIfZero" property to the rating element +* Putting the computer to sleep while a video was playing will no longer result in a massive fast-forward on resume * Combining video pillarboxes with rounded corners will no longer round corners for the actual video frame (except for extreme values) * Made the text element "defaultValue" property usable with the metadata types systemName, systemFullname, sourceSystemName and sourceSystemFullname * Replaced the default d-pad helpsystem images to make them more legible when using smaller screen sizes @@ -51,6 +52,7 @@ * Added support for more extreme vertical resolutions than previously allowed * Added support for the 19.5:9, 20:9 and 1:1 display aspect ratios * If any legacy theme configuration is encountered the error messages now simply state that the config is unsupported +* (Windows) Removed support for building the application using MinGW * The relevant SDL error message is now printed to the log if a controller could not be added * Added rendering workarounds for some mobile GPUs which do not support all OpenGL operations when using the BGRA pixel format * Added the UTF8-CPP library as a dependency diff --git a/USERGUIDE-DEV.md b/USERGUIDE-DEV.md index 0b9e36fc7..5f68ae53a 100644 --- a/USERGUIDE-DEV.md +++ b/USERGUIDE-DEV.md @@ -4128,7 +4128,7 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed | wasm4 | WASM-4 Fantasy Console | WASM-4 | | No | Single .wasm file | | wii | Nintendo Wii | Dolphin | Dolphin **(Standalone)**,
PrimeHack **(Standalone)** [LW] | No | | | wiiu | Nintendo Wii U | Cemu **(Standalone)** | | No | See the specific _Nintendo Wii U_ section elsewhere in this guide | -| windows | Microsoft Windows | _Suspend ES-DE_ | _Keep ES-DE running_,
_AppImage (Suspend ES-DE)_ [L],
_AppImage (Keep ES-DE running)_ [L] | No | Shortcut (.desktop/.app/.lnk) file, script or AppImage | +| windows | Microsoft Windows | _Suspend ES-DE_ | _Keep ES-DE running_,
_AppImage (Suspend ES-DE)_ [L],
_AppImage (Keep ES-DE running)_ [L] | No | Shortcut (.desktop/.app/.lnk) file, script or AppImage | | windows3x | Microsoft Windows 3.x | DOSBox-X **(Standalone)** | DOSBox-Pure,
_Shortcut or script (Suspend ES-DE)_,
_Shortcut or script (Keep ES-DE running)_,
_AppImage (Suspend ES-DE)_ [L],
_AppImage (Keep ES-DE running)_ [L] | No | See the specific _Microsoft Windows 3.x and 9x_ section elsewhere in this guide | | windows9x | Microsoft Windows 9x | DOSBox-X **(Standalone)** | DOSBox-Pure,
_Shortcut or script (Suspend ES-DE)_,
_Shortcut or script (Keep ES-DE running)_,
_AppImage (Suspend ES-DE)_ [L],
_AppImage (Keep ES-DE running)_ [L] | No | See the specific _Microsoft Windows 3.x and 9x_ section elsewhere in this guide | | wonderswan | Bandai WonderSwan | Beetle Cygne | Mednafen **(Standalone)**,
ares **(Standalone)**,
ares [Benesse Pocket Challenge V2] **(Standalone)** | No | Single archive or ROM file |