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fix segfault in badge destructor
fix margins
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a4d4493d3e
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e2c1d2d0ef
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@ -51,8 +51,7 @@ BadgesComponent::BadgesComponent(Window *window)
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}
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BadgesComponent::~BadgesComponent() {
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mBadgeIcons.clear();
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mImageComponents.clear();
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mChildren.clear();
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}
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@ -121,12 +121,12 @@ void FlexboxComponent::computeLayout()
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float y = anchorY - anchorOriginY * size.y;
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// Apply item margin.
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if ((mDirection == "row" && i % std::max(1, (int) mItemsPerLine) != 0) ||
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/*if ((mDirection == "row" && i % std::max(1, (int) mItemsPerLine) != 0) ||
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(mDirection == "column" && i >= (int) mItemsPerLine))
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x += mItemMargin.x * (directionLine.x >= 0.0f ? 1.0f : -1.0f);
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if ((mDirection == "column" && i % std::max(1, (int) mItemsPerLine) != 0) ||
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(mDirection == "row" && i >= (int) mItemsPerLine))
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y += mItemMargin.y * (directionLine.y >= 0.0f ? 1.0f : -1.0f);
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y += mItemMargin.y * (directionLine.y >= 0.0f ? 1.0f : -1.0f);*/
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// Apply alignment
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if (mAlign == ITEM_ALIGN_END) {
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