From e319a5362e11be35d952bc19a89fa947aae6ccdc Mon Sep 17 00:00:00 2001 From: Leon Styhre Date: Sun, 14 Mar 2021 10:19:01 +0100 Subject: [PATCH] Small documentation update. --- CHANGELOG.md | 3 +++ README.md | 3 ++- 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 38b3d1f0f..0d7867462 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -119,11 +119,13 @@ Many bugs have been fixed, and numerous features that were only partially implem * The random game selection traversed folders, i.e. a game could be selected inside a subdirectory and vice versa * The controller D-PAD could not be used for entering the UI mode change passkey * Filters were not applied when leaving folders using the back button +* The cursor stack logic was not completely implemented for the Grid view style, making it largely broken * Editing long text entries made the cursor jump outside the editing field * Long words would sometimes render partly outside the designated text area instead of being abbreviated * Fixed an annoying gamelist issue that caused the game images and data to be updated and rendered up to six times every time the list was scrolled * Not all input events were logged when running with debug logging activated * Unknown command line options were silently accepted instead of generating an error and notifying the user +* Added a sanity check to the --resolution flag to keep the resolution within reason (and to avoid crashes when making a typo for this parameter) * Deleting a game from the metadata editor did not delete the game media files or its entry in the gamelist.xml file * Hidden files still showed up if they had a gamelist.xml entry * Fixed multiple instances of misaligned GUI elements on high-resolution displays due to the use of fixed-pixel constants @@ -135,6 +137,7 @@ Many bugs have been fixed, and numerous features that were only partially implem * SystemView didn't properly loop the systems if only two systems were available * When changing to the video view style from inside a gamelist, the view was not completely initialized * Game images were sometimes scaled incorrectly +* The rating component would sometimes not render immediately if using SVG graphics * Non-transparent favorite icons were not rendered correctly * The SliderComponent knob position was set incorrectly if the minimum value was not zero * Lots and lots of additional small bugs and inconsistencies fixed diff --git a/README.md b/README.md index 7f55d04e7..a6598f460 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,8 @@ EmulationStation Desktop Edition is a front-end for browsing and launching games from your multi-platform game collection. -Web site: [https://es-de.org](https://es-de.org) +Web site:\ + [https://es-de.org](https://es-de.org) Although there are multiple forks of EmulationStation in existence, the goal of this edition is to make the software as easy as possible to install and use as a standalone application, and to support the major desktop operating systems, i.e. Unix/Linux, macOS and Windows. Since it's intended to be used as a desktop application rather than as the primary interface for the computer, there are no plans to provide system administration utilities or control over emulator settings from within ES-DE.