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Better styling for single game scraping screen.
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@ -10,7 +10,7 @@
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#include "GuiTextEditPopup.h"
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GuiGameScraper::GuiGameScraper(Window* window, ScraperSearchParams params, std::function<void(const ScraperSearchResult&)> doneFunc) : GuiComponent(window),
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mGrid(window, Eigen::Vector2i(1, 3)),
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mGrid(window, Eigen::Vector2i(1, 7)),
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mBox(window, ":/frame.png"),
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mSearchParams(params),
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mClose(false)
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@ -18,13 +18,23 @@ GuiGameScraper::GuiGameScraper(Window* window, ScraperSearchParams params, std::
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addChild(&mBox);
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addChild(&mGrid);
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// header
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mHeader = std::make_shared<TextComponent>(mWindow, getCleanFileName(mSearchParams.game->getName()), Font::get(FONT_SIZE_LARGE), 0x777777FF, TextComponent::ALIGN_CENTER);
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mGrid.setEntry(mHeader, Eigen::Vector2i(0, 0), false, true);
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// row 0 is a spacer
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mGameName = std::make_shared<TextComponent>(mWindow, strToUpper(mSearchParams.game->getPath().filename().generic_string()),
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Font::get(FONT_SIZE_MEDIUM), 0x777777FF, TextComponent::ALIGN_CENTER);
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mGrid.setEntry(mGameName, Eigen::Vector2i(0, 1), false, true);
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// row 2 is a spacer
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mSystemName = std::make_shared<TextComponent>(mWindow, strToUpper(mSearchParams.system->getFullName()), Font::get(FONT_SIZE_SMALL),
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0x888888FF, TextComponent::ALIGN_CENTER);
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mGrid.setEntry(mSystemName, Eigen::Vector2i(0, 3), false, true);
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// row 4 is a spacer
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// ScraperSearchComponent
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mSearch = std::make_shared<ScraperSearchComponent>(window, ScraperSearchComponent::NEVER_AUTO_ACCEPT);
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mGrid.setEntry(mSearch, Eigen::Vector2i(0, 1), true);
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mGrid.setEntry(mSearch, Eigen::Vector2i(0, 5), true);
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// buttons
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std::vector< std::shared_ptr<ButtonComponent> > buttons;
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@ -36,7 +46,7 @@ GuiGameScraper::GuiGameScraper(Window* window, ScraperSearchParams params, std::
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buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "CANCEL", "cancel", [&] { delete this; }));
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mButtonGrid = makeButtonGrid(mWindow, buttons);
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mGrid.setEntry(mButtonGrid, Eigen::Vector2i(0, 2), true, false);
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mGrid.setEntry(mButtonGrid, Eigen::Vector2i(0, 6), true, false);
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// we call this->close() instead of just delete this; in the accept callback:
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// this is because of how GuiComponent::update works. if it was just delete this, this would happen when the metadata resolver is done:
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@ -75,8 +85,12 @@ void GuiGameScraper::onSizeChanged()
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mBox.fitTo(mSize, Eigen::Vector3f::Zero(), Eigen::Vector2f(-32, -32));
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mGrid.setSize(mSize);
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mGrid.setRowHeightPerc(0, mHeader->getFont()->getHeight() / mSize.y()); // header
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mGrid.setRowHeightPerc(2, mButtonGrid->getSize().y() / mSize.y()); // buttons
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mGrid.setRowHeightPerc(0, 0.04f);
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mGrid.setRowHeightPerc(1, mGameName->getFont()->getLetterHeight() / mSize.y()); // game name
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mGrid.setRowHeightPerc(2, 0.04f);
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mGrid.setRowHeightPerc(3, mSystemName->getFont()->getLetterHeight() / mSize.y()); // system name
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mGrid.setRowHeightPerc(4, 0.04f);
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mGrid.setRowHeightPerc(6, mButtonGrid->getSize().y() / mSize.y()); // buttons
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}
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bool GuiGameScraper::input(InputConfig* config, Input input)
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@ -22,7 +22,8 @@ private:
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ComponentGrid mGrid;
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NinePatchComponent mBox;
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std::shared_ptr<TextComponent> mHeader;
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std::shared_ptr<TextComponent> mGameName;
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std::shared_ptr<TextComponent> mSystemName;
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std::shared_ptr<ScraperSearchComponent> mSearch;
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std::shared_ptr<ComponentGrid> mButtonGrid;
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