From e4c0d493df93f15a462c2a21a6e494e25c4ddcc4 Mon Sep 17 00:00:00 2001 From: Leon Styhre Date: Thu, 1 Jul 2021 18:00:05 +0200 Subject: [PATCH] Small documentation update. --- CHANGELOG.md | 1 + INSTALL-DEV.md | 2 +- USERGUIDE-DEV.md | 2 ++ 3 files changed, 4 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index af8791f61..5cf54d972 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -33,6 +33,7 @@ Apart from this, many small improvements and bug fixes are part of the release, * Default controller configuration is now automatically applied, input configuration should rarely if ever be required any longer except for deliberate button customization * Added support for selecting the controller type (Xbox, Xbox 360, PS4, PS5 and SNES), which changes the help icons, help text and the input configuration tool icons and text * Added an option to limit the input in ES-DE to only the first controller (does not affect the emulators) +* Added separate controller deadzone values for the triggers and thumbsticks * Removed the startup notification regarding default keyboard mappings being in use, instead default mappings are now considered the recommended input configuration * The controller input configuration is not automatically started any longer if there is no es_input.cfg file or if there are no applicable configuration entries in the file * Increased the max allowed size for images when scraping, which should now only downscale files which really need it diff --git a/INSTALL-DEV.md b/INSTALL-DEV.md index 24f848a02..2bb1830e6 100644 --- a/INSTALL-DEV.md +++ b/INSTALL-DEV.md @@ -1542,7 +1542,7 @@ As for `corepath` this rule is simply a path to search for the emulator core. Each rule supports multiple entry tags which are tried in the order that they are defined in the file. -The %ESPATH% variable can be used inside the staticpath rules and both the %EMUPATH% and %ESPATH% variables can be used inside the corepath rules. +The %ESPATH% and %ROMPATH% variables can be used inside the staticpath rules and the %ESPATH% and %EMUPATH% variables can be used inside the corepath rules. The tilde symbol `~` is supported for the staticpath and corepath rules and will expand to the user home directory. Be aware that if ES-DE has been started with the --home command line option, the home directory is considered to be whatever path was passed as an argument to that option. The same is true if using a portable.txt file. diff --git a/USERGUIDE-DEV.md b/USERGUIDE-DEV.md index 072271da2..782f77277 100644 --- a/USERGUIDE-DEV.md +++ b/USERGUIDE-DEV.md @@ -309,6 +309,8 @@ It's required that the ROM files are in one of the supported file extensions, or It's highly recommended to use filenames that are corresponding to the full name of the game, otherwise you will need to manually feed the scraper the game name when scraping which is very tedious. +**Note:** Symlinks are supported for both ROM directories and individual game files, but make sure to not symlink between files within the same system or there may be undefined application behavior when scraping, launching games etc. + The default game directory folder is ~/ROMs. On Unix this defaults to /home/\/ROMs, on macOS /Users/\/ROMs and on Windows C:\Users\\\ROMs\. Be aware that if the --home command line option was used to start ES-DE, the tilde `~` symbol will resolve to whatever directory was passed as an argument to this option. If ES-DE can't find any game files during startup, an error message will be displayed with the option to change the ROM directory path.