mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 07:35:38 +00:00
Code cleanup and code documentation update.
As of this commit, the initial code cleanup and code documentation has been completed for the entire application.
This commit is contained in:
parent
5b17edde8b
commit
e4fdd1e20d
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@ -25,7 +25,7 @@ Some key points:
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* Name member variables starting with a small 'm', e.g. mMyMemberVariable
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* Use the same naming convention for functions as for local variables, e.g. someFunction()
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* Inline functions makes perfect sense to use, but don't overdo it by using them for functions that won't be called very frequently
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* Never put more than one statement on a single line, except for lambda expressions
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* Never put more than one statement on a single line (there are some exceptions though like lambda expressions and some switch statements)
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* Avoid overoptimizations, especially if it sacrifices readability, makes the code hard to expand on or is error prone
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* For the rest, check the code and have fun! :)
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@ -1,5 +1,5 @@
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//
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// EmulationStation.h
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// EmulationStation.h
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//
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// Version and build information.
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//
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@ -2,7 +2,7 @@
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// SystemScreenSaver.cpp
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//
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// Screensaver, supporting the following modes:
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// Dim, black, video, slideshow.
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// Dim, black, video, slideshow.
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//
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#include "SystemScreenSaver.h"
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@ -2,7 +2,7 @@
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// SystemScreenSaver.h
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//
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// Screensaver, supporting the following modes:
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// Dim, black, video, slideshow.
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// Dim, black, video, slideshow.
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//
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#pragma once
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@ -2,7 +2,7 @@
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// GuiCollectionSystemsOptions.cpp
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//
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// User interface for the game collection settings.
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// Submenu to the GuiMenu main menu.
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// Submenu to the GuiMenu main menu.
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//
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#include "guis/GuiCollectionSystemsOptions.h"
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@ -2,7 +2,7 @@
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// GuiCollectionSystemsOptions.h
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//
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// User interface for the game collection settings.
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// Submenu to the GuiMenu main menu.
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// Submenu to the GuiMenu main menu.
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//
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#pragma once
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@ -3,7 +3,7 @@
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//
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// User interface for the screensaver options.
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// Based on the GuiScreenSaverOptions template.
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// Submenu to the GuiMenu main menu.
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// Submenu to the GuiMenu main menu.
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//
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#pragma once
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@ -1,5 +1,5 @@
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//
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// GuiSlideshowScreensaverOptions.h
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// GuiSlideshowScreensaverOptions.h
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//
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// User interface for the slideshow screensaver options.
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// Submenu to GuiGeneralScreensaverOptions.
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@ -59,7 +59,7 @@ GuiVideoScreensaverOptions::GuiVideoScreensaverOptions(Window* window, const cha
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// Set subtitle position.
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auto ss_omx_subs_align = std::make_shared<OptionListComponent<std::string>>
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(mWindow, "GAME INFO ALIGNMENT", false);
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(mWindow, getHelpStyle(), "GAME INFO ALIGNMENT", false);
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std::vector<std::string> align_mode;
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align_mode.push_back("left");
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align_mode.push_back("center");
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@ -132,7 +132,7 @@ void GuiVideoScreensaverOptions::save()
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"never" && Settings::getInstance()->getBool("ScreenSaverOmxPlayer"));
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if (startingStatusNotRisky && endStatusRisky) {
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// If before it wasn't risky but now there's a risk of problems, show warning.
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mWindow->pushGui(new GuiMsgBox(mWindow,
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mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(),
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"Using OMX Player and displaying Game Info may result in the video flickering in "
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"some TV modes. If that happens, consider:\n\n• Disabling the \"Show Game Info\" "
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"option;\n• Disabling \"Overscan\" on the Pi configuration menu might help:\nRetroPie > "
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@ -1,5 +1,5 @@
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//
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// GuiVideoScreensaverOptions.h
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// GuiVideoScreensaverOptions.h
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//
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// User interface for the video screensaver options.
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// Submenu to GuiGeneralScreensaverOptions.
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@ -24,9 +24,9 @@
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// able to have it throw in case of error with the following:
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//ifndef RAPIDJSON_ASSERT
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//#define RAPIDJSON_ASSERT(x) \
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// if (!(x)) { \
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// throw std::runtime_error("rapidjson internal assertion failure: " #x); \
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// }
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// if (!(x)) { \
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// throw std::runtime_error("rapidjson internal assertion failure: " #x); \
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// }
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//#endif // RAPIDJSON_ASSERT
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#include <rapidjson/document.h>
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@ -44,11 +44,11 @@ bool HttpReq::isUrl(const std::string& str)
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std::string::npos || str.find("www.") != std::string::npos));
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}
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HttpReq::HttpReq(const std::string& url) : mStatus(REQ_IN_PROGRESS), mHandle(NULL)
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HttpReq::HttpReq(const std::string& url) : mStatus(REQ_IN_PROGRESS), mHandle(nullptr)
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{
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mHandle = curl_easy_init();
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if (mHandle == NULL) {
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if (mHandle == nullptr) {
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mStatus = REQ_IO_ERROR;
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onError("curl_easy_init failed");
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return;
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@ -147,7 +147,7 @@ HttpReq::Status HttpReq::status()
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if (msg->msg == CURLMSG_DONE) {
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HttpReq* req = s_requests[msg->easy_handle];
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if (req == NULL) {
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if (req == nullptr) {
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LOG(LogError) << "Cannot find easy handle!";
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continue;
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}
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@ -69,7 +69,7 @@ void touch(const std::string& filename)
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{
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#ifdef WIN32
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FILE* fp = fopen(filename.c_str(), "ab+");
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if (fp != NULL)
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if (fp != nullptr)
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fclose(fp);
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#else
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int fd = open(filename.c_str(), O_CREAT|O_WRONLY, 0644);
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@ -11,11 +11,12 @@
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#include "Log.h"
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#include "Scripting.h"
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#include "Platform.h"
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#include <pugixml.hpp>
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#include <algorithm>
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#include <vector>
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Settings* Settings::sInstance = NULL;
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Settings* Settings::sInstance = nullptr;
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// These values are NOT saved to es_settings.cfg since they're not set via
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// the in-program settings menu. Most can be set using command-line arguments,
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Settings* Settings::getInstance()
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{
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if (sInstance == NULL)
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if (sInstance == nullptr)
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sInstance = new Settings();
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return sInstance;
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@ -82,7 +82,7 @@ bool NavigationSounds::isPlayingThemeNavigationSound(NavigationSoundsID soundID)
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Sound::Sound(
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const std::string & path)
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: mSampleData(NULL),
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: mSampleData(nullptr),
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mSamplePos(0),
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mSampleLength(0),
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playing(false)
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@ -103,7 +103,7 @@ void Sound::loadFile(const std::string & path)
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void Sound::init()
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{
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if(mSampleData != NULL)
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if(mSampleData != nullptr)
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deinit();
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if(mPath.empty())
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@ -1,86 +1,90 @@
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//
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// AnimatedImageComponent.cpp
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//
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// Creates animation from multiple images files.
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//
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#include "components/AnimatedImageComponent.h"
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#include "components/ImageComponent.h"
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#include "resources/ResourceManager.h"
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#include "Log.h"
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AnimatedImageComponent::AnimatedImageComponent(Window* window) : GuiComponent(window), mEnabled(false)
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AnimatedImageComponent::AnimatedImageComponent(Window* window)
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: GuiComponent(window), mEnabled(false)
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{
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}
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void AnimatedImageComponent::load(const AnimationDef* def)
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{
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mFrames.clear();
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mFrames.clear();
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assert(def->frameCount >= 1);
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assert(def->frameCount >= 1);
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for(size_t i = 0; i < def->frameCount; i++)
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{
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if(def->frames[i].path != NULL && !ResourceManager::getInstance()->fileExists(def->frames[i].path))
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{
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LOG(LogError) << "Missing animation frame " << i << " (\"" << def->frames[i].path << "\")";
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continue;
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}
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for (size_t i = 0; i < def->frameCount; i++) {
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if (def->frames[i].path != nullptr &&
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!ResourceManager::getInstance()->fileExists(def->frames[i].path)) {
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LOG(LogError) << "Missing animation frame " << i <<
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" (\"" << def->frames[i].path << "\")";
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continue;
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}
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auto img = std::unique_ptr<ImageComponent>(new ImageComponent(mWindow));
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img->setResize(mSize.x(), mSize.y());
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img->setImage(std::string(def->frames[i].path), false);
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auto img = std::unique_ptr<ImageComponent>(new ImageComponent(mWindow));
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img->setResize(mSize.x(), mSize.y());
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img->setImage(std::string(def->frames[i].path), false);
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mFrames.push_back(ImageFrame(std::move(img), def->frames[i].time));
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}
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mFrames.push_back(ImageFrame(std::move(img), def->frames[i].time));
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}
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mLoop = def->loop;
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mLoop = def->loop;
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mCurrentFrame = 0;
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mFrameAccumulator = 0;
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mEnabled = true;
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mCurrentFrame = 0;
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mFrameAccumulator = 0;
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mEnabled = true;
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}
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void AnimatedImageComponent::reset()
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{
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mCurrentFrame = 0;
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mFrameAccumulator = 0;
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mCurrentFrame = 0;
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mFrameAccumulator = 0;
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}
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void AnimatedImageComponent::onSizeChanged()
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{
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for(auto it = mFrames.cbegin(); it != mFrames.cend(); it++)
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{
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it->first->setResize(mSize.x(), mSize.y());
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}
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for (auto it = mFrames.cbegin(); it != mFrames.cend(); it++) {
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it->first->setResize(mSize.x(), mSize.y());
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}
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}
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void AnimatedImageComponent::update(int deltaTime)
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{
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if(!mEnabled || mFrames.size() == 0)
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return;
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if (!mEnabled || mFrames.size() == 0)
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return;
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mFrameAccumulator += deltaTime;
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mFrameAccumulator += deltaTime;
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while(mFrames.at(mCurrentFrame).second <= mFrameAccumulator)
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{
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mCurrentFrame++;
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while (mFrames.at(mCurrentFrame).second <= mFrameAccumulator) {
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mCurrentFrame++;
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if(mCurrentFrame == (int)mFrames.size())
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{
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if(mLoop)
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{
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// restart
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mCurrentFrame = 0;
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}else{
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// done, stop at last frame
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mCurrentFrame--;
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mEnabled = false;
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break;
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}
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}
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if (mCurrentFrame == (int)mFrames.size()) {
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if (mLoop) {
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// Restart.
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mCurrentFrame = 0;
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}
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else {
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// Done, stop at last frame.
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mCurrentFrame--;
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mEnabled = false;
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break;
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}
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}
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mFrameAccumulator -= mFrames.at(mCurrentFrame).second;
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}
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mFrameAccumulator -= mFrames.at(mCurrentFrame).second;
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}
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}
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void AnimatedImageComponent::render(const Transform4x4f& trans)
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{
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if(mFrames.size())
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mFrames.at(mCurrentFrame).first->render(getTransform() * trans);
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if (mFrames.size())
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mFrames.at(mCurrentFrame).first->render(getTransform() * trans);
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}
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@ -1,3 +1,9 @@
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//
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// AnimatedImageComponent.h
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//
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// Creates animation from multiple images files.
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//
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#pragma once
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#ifndef ES_CORE_COMPONENTS_ANIMATED_IMAGE_COMPONENT_H
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#define ES_CORE_COMPONENTS_ANIMATED_IMAGE_COMPONENT_H
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@ -6,42 +12,40 @@
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class ImageComponent;
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struct AnimationFrame
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{
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const char* path;
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int time;
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struct AnimationFrame {
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const char* path;
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int time;
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};
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struct AnimationDef
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{
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AnimationFrame* frames;
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size_t frameCount;
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bool loop;
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struct AnimationDef {
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AnimationFrame* frames;
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size_t frameCount;
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bool loop;
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};
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class AnimatedImageComponent : public GuiComponent
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{
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public:
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AnimatedImageComponent(Window* window);
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AnimatedImageComponent(Window* window);
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void load(const AnimationDef* def); // no reference to def is kept after loading is complete
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void load(const AnimationDef* def); // No reference to def is kept after loading is complete.
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void reset(); // set to frame 0
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void reset(); // Set to frame 0.
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void update(int deltaTime) override;
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void render(const Transform4x4f& trans) override;
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void update(int deltaTime) override;
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void render(const Transform4x4f& trans) override;
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void onSizeChanged() override;
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void onSizeChanged() override;
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private:
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typedef std::pair<std::unique_ptr<ImageComponent>, int> ImageFrame;
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typedef std::pair<std::unique_ptr<ImageComponent>, int> ImageFrame;
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std::vector<ImageFrame> mFrames;
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std::vector<ImageFrame> mFrames;
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bool mLoop;
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bool mEnabled;
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int mFrameAccumulator;
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int mCurrentFrame;
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bool mLoop;
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bool mEnabled;
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int mFrameAccumulator;
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int mCurrentFrame;
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};
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#endif // ES_CORE_COMPONENTS_ANIMATED_IMAGE_COMPONENT_H
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@ -1,56 +1,65 @@
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//
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// BusyComponent.cpp
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//
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// Animated busy indicator.
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//
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#include "BusyComponent.h"
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#include "components/AnimatedImageComponent.h"
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#include "components/ImageComponent.h"
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#include "components/TextComponent.h"
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// animation definition
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// Animation definition.
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AnimationFrame BUSY_ANIMATION_FRAMES[] = {
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{":/graphics/busy_0.svg", 300},
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{":/graphics/busy_1.svg", 300},
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{":/graphics/busy_2.svg", 300},
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{":/graphics/busy_3.svg", 300},
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{":/graphics/busy_0.svg", 300},
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{":/graphics/busy_1.svg", 300},
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{":/graphics/busy_2.svg", 300},
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{":/graphics/busy_3.svg", 300},
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};
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const AnimationDef BUSY_ANIMATION_DEF = { BUSY_ANIMATION_FRAMES, 4, true };
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BusyComponent::BusyComponent(Window* window) : GuiComponent(window),
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mBackground(window, ":/graphics/frame.png"), mGrid(window, Vector2i(5, 3))
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BusyComponent::BusyComponent(Window* window): GuiComponent(window),
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mBackground(window, ":/graphics/frame.png"), mGrid(window, Vector2i(5, 3))
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{
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mAnimation = std::make_shared<AnimatedImageComponent>(mWindow);
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mAnimation->load(&BUSY_ANIMATION_DEF);
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mText = std::make_shared<TextComponent>(mWindow, "WORKING...", Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
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mAnimation = std::make_shared<AnimatedImageComponent>(mWindow);
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mAnimation->load(&BUSY_ANIMATION_DEF);
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mText = std::make_shared<TextComponent>(mWindow, "WORKING...",
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Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
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// col 0 = animation, col 1 = spacer, col 2 = text
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mGrid.setEntry(mAnimation, Vector2i(1, 1), false, true);
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mGrid.setEntry(mText, Vector2i(3, 1), false, true);
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// Col 0 = animation, col 1 = spacer, col 2 = text.
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mGrid.setEntry(mAnimation, Vector2i(1, 1), false, true);
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mGrid.setEntry(mText, Vector2i(3, 1), false, true);
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addChild(&mBackground);
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addChild(&mGrid);
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addChild(&mBackground);
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addChild(&mGrid);
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}
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void BusyComponent::onSizeChanged()
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{
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mGrid.setSize(mSize);
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mGrid.setSize(mSize);
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if(mSize.x() == 0 || mSize.y() == 0)
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return;
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if (mSize.x() == 0 || mSize.y() == 0)
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return;
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const float middleSpacerWidth = 0.01f * Renderer::getScreenWidth();
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const float textHeight = mText->getFont()->getLetterHeight();
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mText->setSize(0, textHeight);
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const float textWidth = mText->getSize().x() + 4;
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const float middleSpacerWidth = 0.01f * Renderer::getScreenWidth();
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const float textHeight = mText->getFont()->getLetterHeight();
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mText->setSize(0, textHeight);
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const float textWidth = mText->getSize().x() + 4;
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mGrid.setColWidthPerc(1, textHeight / mSize.x()); // animation is square
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mGrid.setColWidthPerc(2, middleSpacerWidth / mSize.x());
|
||||
mGrid.setColWidthPerc(3, textWidth / mSize.x());
|
||||
mGrid.setColWidthPerc(1, textHeight / mSize.x()); // Animation is square.
|
||||
mGrid.setColWidthPerc(2, middleSpacerWidth / mSize.x());
|
||||
mGrid.setColWidthPerc(3, textWidth / mSize.x());
|
||||
|
||||
mGrid.setRowHeightPerc(1, textHeight / mSize.y());
|
||||
mGrid.setRowHeightPerc(1, textHeight / mSize.y());
|
||||
|
||||
mBackground.fitTo(Vector2f(mGrid.getColWidth(1) + mGrid.getColWidth(2) + mGrid.getColWidth(3), textHeight + 2),
|
||||
mAnimation->getPosition(), Vector2f(0, 0));
|
||||
mBackground.fitTo(Vector2f(mGrid.getColWidth(1) +
|
||||
mGrid.getColWidth(2) + mGrid.getColWidth(3), textHeight + 2),
|
||||
mAnimation->getPosition(), Vector2f(0, 0));
|
||||
}
|
||||
|
||||
void BusyComponent::reset()
|
||||
{
|
||||
//mAnimation->reset();
|
||||
//mAnimation->reset();
|
||||
}
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// BusyComponent.h
|
||||
//
|
||||
// Animated busy indicator.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef ES_CORE_COMPONENTS_BUSY_COMPONENT_H
|
||||
#define ES_CORE_COMPONENTS_BUSY_COMPONENT_H
|
||||
|
@ -12,18 +18,18 @@ class TextComponent;
|
|||
class BusyComponent : public GuiComponent
|
||||
{
|
||||
public:
|
||||
BusyComponent(Window* window);
|
||||
BusyComponent(Window* window);
|
||||
|
||||
void onSizeChanged() override;
|
||||
void onSizeChanged() override;
|
||||
|
||||
void reset(); // reset to frame 0
|
||||
void reset(); // Reset to frame 0.
|
||||
|
||||
private:
|
||||
NinePatchComponent mBackground;
|
||||
ComponentGrid mGrid;
|
||||
NinePatchComponent mBackground;
|
||||
ComponentGrid mGrid;
|
||||
|
||||
std::shared_ptr<AnimatedImageComponent> mAnimation;
|
||||
std::shared_ptr<TextComponent> mText;
|
||||
std::shared_ptr<AnimatedImageComponent> mAnimation;
|
||||
std::shared_ptr<TextComponent> mText;
|
||||
};
|
||||
|
||||
#endif // ES_CORE_COMPONENTS_BUSY_COMPONENT_H
|
||||
|
|
|
@ -1,119 +1,128 @@
|
|||
//
|
||||
// ButtonComponent.cpp
|
||||
//
|
||||
// Basic on/off button.
|
||||
//
|
||||
|
||||
#include "components/ButtonComponent.h"
|
||||
|
||||
#include "resources/Font.h"
|
||||
#include "utils/StringUtil.h"
|
||||
|
||||
ButtonComponent::ButtonComponent(Window* window, const std::string& text, const std::string& helpText, const std::function<void()>& func) : GuiComponent(window),
|
||||
mBox(window, ":/graphics/button.png"),
|
||||
mFont(Font::get(FONT_SIZE_MEDIUM)),
|
||||
mFocused(false),
|
||||
mEnabled(true),
|
||||
mTextColorFocused(0xFFFFFFFF), mTextColorUnfocused(0x777777FF)
|
||||
ButtonComponent::ButtonComponent(
|
||||
Window* window, const std::string& text,
|
||||
const std::string& helpText,
|
||||
const std::function<void()>& func)
|
||||
: GuiComponent(window),
|
||||
mBox(window, ":/graphics/button.png"),
|
||||
mFont(Font::get(FONT_SIZE_MEDIUM)),
|
||||
mFocused(false),
|
||||
mEnabled(true),
|
||||
mTextColorFocused(0xFFFFFFFF), mTextColorUnfocused(0x777777FF)
|
||||
{
|
||||
setPressedFunc(func);
|
||||
setText(text, helpText);
|
||||
updateImage();
|
||||
setPressedFunc(func);
|
||||
setText(text, helpText);
|
||||
updateImage();
|
||||
}
|
||||
|
||||
void ButtonComponent::onSizeChanged()
|
||||
{
|
||||
mBox.fitTo(mSize, Vector3f::Zero(), Vector2f(-32, -32));
|
||||
mBox.fitTo(mSize, Vector3f::Zero(), Vector2f(-32, -32));
|
||||
}
|
||||
|
||||
void ButtonComponent::setPressedFunc(std::function<void()> f)
|
||||
{
|
||||
mPressedFunc = f;
|
||||
mPressedFunc = f;
|
||||
}
|
||||
|
||||
bool ButtonComponent::input(InputConfig* config, Input input)
|
||||
{
|
||||
if(config->isMappedTo("a", input) && input.value != 0)
|
||||
{
|
||||
if(mPressedFunc && mEnabled)
|
||||
mPressedFunc();
|
||||
return true;
|
||||
}
|
||||
if (config->isMappedTo("a", input) && input.value != 0) {
|
||||
if (mPressedFunc && mEnabled)
|
||||
mPressedFunc();
|
||||
return true;
|
||||
}
|
||||
|
||||
return GuiComponent::input(config, input);
|
||||
return GuiComponent::input(config, input);
|
||||
}
|
||||
|
||||
void ButtonComponent::setText(const std::string& text, const std::string& helpText)
|
||||
{
|
||||
mText = Utils::String::toUpper(text);
|
||||
mHelpText = helpText;
|
||||
mText = Utils::String::toUpper(text);
|
||||
mHelpText = helpText;
|
||||
|
||||
mTextCache = std::unique_ptr<TextCache>(mFont->buildTextCache(mText, 0, 0, getCurTextColor()));
|
||||
mTextCache = std::unique_ptr<TextCache>(mFont->buildTextCache(mText, 0, 0, getCurTextColor()));
|
||||
|
||||
float minWidth = mFont->sizeText("DELETE").x() + 12;
|
||||
setSize(Math::max(mTextCache->metrics.size.x() + 12, minWidth), mTextCache->metrics.size.y());
|
||||
float minWidth = mFont->sizeText("DELETE").x() + 12;
|
||||
setSize(Math::max(mTextCache->metrics.size.x() + 12, minWidth), mTextCache->metrics.size.y());
|
||||
|
||||
updateHelpPrompts();
|
||||
updateHelpPrompts();
|
||||
}
|
||||
|
||||
void ButtonComponent::onFocusGained()
|
||||
{
|
||||
mFocused = true;
|
||||
updateImage();
|
||||
mFocused = true;
|
||||
updateImage();
|
||||
}
|
||||
|
||||
void ButtonComponent::onFocusLost()
|
||||
{
|
||||
mFocused = false;
|
||||
updateImage();
|
||||
mFocused = false;
|
||||
updateImage();
|
||||
}
|
||||
|
||||
void ButtonComponent::setEnabled(bool enabled)
|
||||
{
|
||||
mEnabled = enabled;
|
||||
updateImage();
|
||||
mEnabled = enabled;
|
||||
updateImage();
|
||||
}
|
||||
|
||||
void ButtonComponent::updateImage()
|
||||
{
|
||||
if(!mEnabled || !mPressedFunc)
|
||||
{
|
||||
mBox.setImagePath(":/graphics/button_filled.png");
|
||||
mBox.setCenterColor(0x770000FF);
|
||||
mBox.setEdgeColor(0x770000FF);
|
||||
return;
|
||||
}
|
||||
if (!mEnabled || !mPressedFunc) {
|
||||
mBox.setImagePath(":/graphics/button_filled.png");
|
||||
mBox.setCenterColor(0x770000FF);
|
||||
mBox.setEdgeColor(0x770000FF);
|
||||
return;
|
||||
}
|
||||
|
||||
mBox.setCenterColor(0xFFFFFFFF);
|
||||
mBox.setEdgeColor(0xFFFFFFFF);
|
||||
mBox.setImagePath(mFocused ? ":/graphics/button_filled.png" : ":/graphics/button.png");
|
||||
mBox.setCenterColor(0xFFFFFFFF);
|
||||
mBox.setEdgeColor(0xFFFFFFFF);
|
||||
mBox.setImagePath(mFocused ? ":/graphics/button_filled.png" : ":/graphics/button.png");
|
||||
}
|
||||
|
||||
void ButtonComponent::render(const Transform4x4f& parentTrans)
|
||||
{
|
||||
Transform4x4f trans = parentTrans * getTransform();
|
||||
Transform4x4f trans = parentTrans * getTransform();
|
||||
|
||||
mBox.render(trans);
|
||||
mBox.render(trans);
|
||||
|
||||
if(mTextCache)
|
||||
{
|
||||
Vector3f centerOffset((mSize.x() - mTextCache->metrics.size.x()) / 2, (mSize.y() - mTextCache->metrics.size.y()) / 2, 0);
|
||||
trans = trans.translate(centerOffset);
|
||||
if (mTextCache)
|
||||
{
|
||||
Vector3f centerOffset((mSize.x() - mTextCache->metrics.size.x()) / 2,
|
||||
(mSize.y() - mTextCache->metrics.size.y()) / 2, 0);
|
||||
trans = trans.translate(centerOffset);
|
||||
|
||||
Renderer::setMatrix(trans);
|
||||
mTextCache->setColor(getCurTextColor());
|
||||
mFont->renderTextCache(mTextCache.get());
|
||||
trans = trans.translate(-centerOffset);
|
||||
}
|
||||
Renderer::setMatrix(trans);
|
||||
mTextCache->setColor(getCurTextColor());
|
||||
mFont->renderTextCache(mTextCache.get());
|
||||
trans = trans.translate(-centerOffset);
|
||||
}
|
||||
|
||||
renderChildren(trans);
|
||||
renderChildren(trans);
|
||||
}
|
||||
|
||||
unsigned int ButtonComponent::getCurTextColor() const
|
||||
{
|
||||
if(!mFocused)
|
||||
return mTextColorUnfocused;
|
||||
else
|
||||
return mTextColorFocused;
|
||||
if (!mFocused)
|
||||
return mTextColorUnfocused;
|
||||
else
|
||||
return mTextColorFocused;
|
||||
}
|
||||
|
||||
std::vector<HelpPrompt> ButtonComponent::getHelpPrompts()
|
||||
{
|
||||
std::vector<HelpPrompt> prompts;
|
||||
prompts.push_back(HelpPrompt("a", mHelpText.empty() ? mText.c_str() : mHelpText.c_str()));
|
||||
return prompts;
|
||||
std::vector<HelpPrompt> prompts;
|
||||
prompts.push_back(HelpPrompt("a", mHelpText.empty() ? mText.c_str() : mHelpText.c_str()));
|
||||
return prompts;
|
||||
}
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// ButtonComponent.h
|
||||
//
|
||||
// Basic on/off button.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef ES_CORE_COMPONENTS_BUTTON_COMPONENT_H
|
||||
#define ES_CORE_COMPONENTS_BUTTON_COMPONENT_H
|
||||
|
@ -10,42 +16,42 @@ class TextCache;
|
|||
class ButtonComponent : public GuiComponent
|
||||
{
|
||||
public:
|
||||
ButtonComponent(Window* window, const std::string& text = "", const std::string& helpText = "", const std::function<void()>& func = nullptr);
|
||||
ButtonComponent(Window* window, const std::string& text = "",
|
||||
const std::string& helpText = "", const std::function<void()>& func = nullptr);
|
||||
|
||||
void setPressedFunc(std::function<void()> f);
|
||||
void setPressedFunc(std::function<void()> f);
|
||||
void setEnabled(bool enable);
|
||||
|
||||
void setEnabled(bool enable);
|
||||
bool input(InputConfig* config, Input input) override;
|
||||
void render(const Transform4x4f& parentTrans) override;
|
||||
|
||||
bool input(InputConfig* config, Input input) override;
|
||||
void render(const Transform4x4f& parentTrans) override;
|
||||
void setText(const std::string& text, const std::string& helpText);
|
||||
|
||||
void setText(const std::string& text, const std::string& helpText);
|
||||
inline const std::string& getText() const { return mText; };
|
||||
inline const std::function<void()>& getPressedFunc() const { return mPressedFunc; };
|
||||
|
||||
inline const std::string& getText() const { return mText; };
|
||||
inline const std::function<void()>& getPressedFunc() const { return mPressedFunc; };
|
||||
void onSizeChanged() override;
|
||||
void onFocusGained() override;
|
||||
void onFocusLost() override;
|
||||
|
||||
void onSizeChanged() override;
|
||||
void onFocusGained() override;
|
||||
void onFocusLost() override;
|
||||
|
||||
virtual std::vector<HelpPrompt> getHelpPrompts() override;
|
||||
virtual std::vector<HelpPrompt> getHelpPrompts() override;
|
||||
|
||||
private:
|
||||
std::shared_ptr<Font> mFont;
|
||||
std::function<void()> mPressedFunc;
|
||||
std::shared_ptr<Font> mFont;
|
||||
std::function<void()> mPressedFunc;
|
||||
|
||||
bool mFocused;
|
||||
bool mEnabled;
|
||||
unsigned int mTextColorFocused;
|
||||
unsigned int mTextColorUnfocused;
|
||||
bool mFocused;
|
||||
bool mEnabled;
|
||||
unsigned int mTextColorFocused;
|
||||
unsigned int mTextColorUnfocused;
|
||||
|
||||
unsigned int getCurTextColor() const;
|
||||
void updateImage();
|
||||
unsigned int getCurTextColor() const;
|
||||
void updateImage();
|
||||
|
||||
std::string mText;
|
||||
std::string mHelpText;
|
||||
std::unique_ptr<TextCache> mTextCache;
|
||||
NinePatchComponent mBox;
|
||||
std::string mText;
|
||||
std::string mHelpText;
|
||||
std::unique_ptr<TextCache> mTextCache;
|
||||
NinePatchComponent mBox;
|
||||
};
|
||||
|
||||
#endif // ES_CORE_COMPONENTS_BUTTON_COMPONENT_H
|
||||
|
|
|
@ -100,7 +100,7 @@ void ComponentGrid::setEntry(
|
|||
{
|
||||
assert(pos.x() >= 0 && pos.x() < mGridSize.x() && pos.y() >= 0 && pos.y() < mGridSize.y());
|
||||
assert(comp != nullptr);
|
||||
assert(comp->getParent() == NULL);
|
||||
assert(comp->getParent() == nullptr);
|
||||
|
||||
GridEntry entry(pos, size, comp, canFocus, resize, updateType, border);
|
||||
mCells.push_back(entry);
|
||||
|
@ -223,7 +223,7 @@ const ComponentGrid::GridEntry* ComponentGrid::getCellAt(int x, int y) const
|
|||
return &(*it);
|
||||
}
|
||||
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool ComponentGrid::input(InputConfig* config, Input input)
|
||||
|
@ -327,7 +327,7 @@ void ComponentGrid::onFocusGained()
|
|||
bool ComponentGrid::cursorValid()
|
||||
{
|
||||
const GridEntry* e = getCellAt(mCursor);
|
||||
return (e != NULL && e->canFocus);
|
||||
return (e != nullptr && e->canFocus);
|
||||
}
|
||||
|
||||
void ComponentGrid::update(int deltaTime)
|
||||
|
@ -359,7 +359,7 @@ void ComponentGrid::render(const Transform4x4f& parentTrans)
|
|||
void ComponentGrid::textInput(const char* text)
|
||||
{
|
||||
const GridEntry* selectedEntry = getCellAt(mCursor);
|
||||
if (selectedEntry != NULL && selectedEntry->canFocus)
|
||||
if (selectedEntry != nullptr && selectedEntry->canFocus)
|
||||
selectedEntry->component->textInput(text);
|
||||
}
|
||||
|
||||
|
|
|
@ -104,7 +104,7 @@ private:
|
|||
|
||||
operator bool() const
|
||||
{
|
||||
return component != NULL;
|
||||
return component != nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@ void ComponentList::addRow(const ComponentListRow& row, bool setCursorHere)
|
|||
{
|
||||
IList<ComponentListRow, void*>::Entry e;
|
||||
e.name = "";
|
||||
e.object = NULL;
|
||||
e.object = nullptr;
|
||||
e.data = row;
|
||||
|
||||
this->add(e);
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// GridTileComponent.cpp
|
||||
//
|
||||
// X*Y grid.
|
||||
//
|
||||
|
||||
#include "GridTileComponent.h"
|
||||
|
||||
#include "animations/LambdaAnimation.h"
|
||||
|
@ -6,318 +12,310 @@
|
|||
|
||||
GridTileComponent::GridTileComponent(Window* window) : GuiComponent(window), mBackground(window)
|
||||
{
|
||||
mDefaultProperties.mSize = getDefaultTileSize();
|
||||
mDefaultProperties.mPadding = Vector2f(16.0f, 16.0f);
|
||||
mDefaultProperties.mImageColor = 0xAAAAAABB;
|
||||
mDefaultProperties.mBackgroundImage = ":/graphics/frame.png";
|
||||
mDefaultProperties.mBackgroundCornerSize = Vector2f(16 ,16);
|
||||
mDefaultProperties.mBackgroundCenterColor = 0xAAAAEEFF;
|
||||
mDefaultProperties.mBackgroundEdgeColor = 0xAAAAEEFF;
|
||||
mDefaultProperties.mSize = getDefaultTileSize();
|
||||
mDefaultProperties.mPadding = Vector2f(16.0f, 16.0f);
|
||||
mDefaultProperties.mImageColor = 0xAAAAAABB;
|
||||
mDefaultProperties.mBackgroundImage = ":/graphics/frame.png";
|
||||
mDefaultProperties.mBackgroundCornerSize = Vector2f(16 ,16);
|
||||
mDefaultProperties.mBackgroundCenterColor = 0xAAAAEEFF;
|
||||
mDefaultProperties.mBackgroundEdgeColor = 0xAAAAEEFF;
|
||||
|
||||
mSelectedProperties.mSize = getSelectedTileSize();
|
||||
mSelectedProperties.mPadding = mDefaultProperties.mPadding;
|
||||
mSelectedProperties.mImageColor = 0xFFFFFFFF;
|
||||
mSelectedProperties.mBackgroundImage = mDefaultProperties.mBackgroundImage;
|
||||
mSelectedProperties.mBackgroundCornerSize = mDefaultProperties.mBackgroundCornerSize;
|
||||
mSelectedProperties.mBackgroundCenterColor = 0xFFFFFFFF;
|
||||
mSelectedProperties.mBackgroundEdgeColor = 0xFFFFFFFF;
|
||||
mSelectedProperties.mSize = getSelectedTileSize();
|
||||
mSelectedProperties.mPadding = mDefaultProperties.mPadding;
|
||||
mSelectedProperties.mImageColor = 0xFFFFFFFF;
|
||||
mSelectedProperties.mBackgroundImage = mDefaultProperties.mBackgroundImage;
|
||||
mSelectedProperties.mBackgroundCornerSize = mDefaultProperties.mBackgroundCornerSize;
|
||||
mSelectedProperties.mBackgroundCenterColor = 0xFFFFFFFF;
|
||||
mSelectedProperties.mBackgroundEdgeColor = 0xFFFFFFFF;
|
||||
|
||||
mImage = std::make_shared<ImageComponent>(mWindow);
|
||||
mImage->setOrigin(0.5f, 0.5f);
|
||||
mImage = std::make_shared<ImageComponent>(mWindow);
|
||||
mImage->setOrigin(0.5f, 0.5f);
|
||||
|
||||
mBackground.setOrigin(0.5f, 0.5f);
|
||||
mBackground.setOrigin(0.5f, 0.5f);
|
||||
|
||||
addChild(&mBackground);
|
||||
addChild(&(*mImage));
|
||||
addChild(&mBackground);
|
||||
addChild(&(*mImage));
|
||||
|
||||
mSelectedZoomPercent = 0;
|
||||
mSelectedZoomPercent = 0;
|
||||
|
||||
setSelected(false, false);
|
||||
setVisible(true);
|
||||
setSelected(false, false);
|
||||
setVisible(true);
|
||||
}
|
||||
|
||||
void GridTileComponent::render(const Transform4x4f& parentTrans)
|
||||
{
|
||||
Transform4x4f trans = getTransform() * parentTrans;
|
||||
Transform4x4f trans = getTransform() * parentTrans;
|
||||
|
||||
if (mVisible)
|
||||
renderChildren(trans);
|
||||
if (mVisible)
|
||||
renderChildren(trans);
|
||||
}
|
||||
|
||||
// Update all the tile properties to the new status (selected or default)
|
||||
// Update all the tile properties to the new status (selected or default).
|
||||
void GridTileComponent::update(int deltaTime)
|
||||
{
|
||||
GuiComponent::update(deltaTime);
|
||||
GuiComponent::update(deltaTime);
|
||||
|
||||
calcCurrentProperties();
|
||||
calcCurrentProperties();
|
||||
|
||||
mBackground.setImagePath(mCurrentProperties.mBackgroundImage);
|
||||
mBackground.setImagePath(mCurrentProperties.mBackgroundImage);
|
||||
|
||||
mImage->setColorShift(mCurrentProperties.mImageColor);
|
||||
mBackground.setCenterColor(mCurrentProperties.mBackgroundCenterColor);
|
||||
mBackground.setEdgeColor(mCurrentProperties.mBackgroundEdgeColor);
|
||||
mImage->setColorShift(mCurrentProperties.mImageColor);
|
||||
mBackground.setCenterColor(mCurrentProperties.mBackgroundCenterColor);
|
||||
mBackground.setEdgeColor(mCurrentProperties.mBackgroundEdgeColor);
|
||||
|
||||
resize();
|
||||
resize();
|
||||
}
|
||||
|
||||
void applyThemeToProperties(const ThemeData::ThemeElement* elem, GridTileProperties* properties)
|
||||
{
|
||||
Vector2f screen = Vector2f((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
|
||||
Vector2f screen = Vector2f((float)Renderer::getScreenWidth(),
|
||||
(float)Renderer::getScreenHeight());
|
||||
|
||||
if (elem->has("size"))
|
||||
properties->mSize = elem->get<Vector2f>("size") * screen;
|
||||
if (elem->has("size"))
|
||||
properties->mSize = elem->get<Vector2f>("size") * screen;
|
||||
|
||||
if (elem->has("padding"))
|
||||
properties->mPadding = elem->get<Vector2f>("padding");
|
||||
if (elem->has("padding"))
|
||||
properties->mPadding = elem->get<Vector2f>("padding");
|
||||
|
||||
if (elem->has("imageColor"))
|
||||
properties->mImageColor = elem->get<unsigned int>("imageColor");
|
||||
if (elem->has("imageColor"))
|
||||
properties->mImageColor = elem->get<unsigned int>("imageColor");
|
||||
|
||||
if (elem->has("backgroundImage"))
|
||||
properties->mBackgroundImage = elem->get<std::string>("backgroundImage");
|
||||
if (elem->has("backgroundImage"))
|
||||
properties->mBackgroundImage = elem->get<std::string>("backgroundImage");
|
||||
|
||||
if (elem->has("backgroundCornerSize"))
|
||||
properties->mBackgroundCornerSize = elem->get<Vector2f>("backgroundCornerSize");
|
||||
if (elem->has("backgroundCornerSize"))
|
||||
properties->mBackgroundCornerSize = elem->get<Vector2f>("backgroundCornerSize");
|
||||
|
||||
if (elem->has("backgroundColor"))
|
||||
{
|
||||
properties->mBackgroundCenterColor = elem->get<unsigned int>("backgroundColor");
|
||||
properties->mBackgroundEdgeColor = elem->get<unsigned int>("backgroundColor");
|
||||
}
|
||||
if (elem->has("backgroundColor")) {
|
||||
properties->mBackgroundCenterColor = elem->get<unsigned int>("backgroundColor");
|
||||
properties->mBackgroundEdgeColor = elem->get<unsigned int>("backgroundColor");
|
||||
}
|
||||
|
||||
if (elem->has("backgroundCenterColor"))
|
||||
properties->mBackgroundCenterColor = elem->get<unsigned int>("backgroundCenterColor");
|
||||
if (elem->has("backgroundCenterColor"))
|
||||
properties->mBackgroundCenterColor = elem->get<unsigned int>("backgroundCenterColor");
|
||||
|
||||
if (elem->has("backgroundEdgeColor"))
|
||||
properties->mBackgroundEdgeColor = elem->get<unsigned int>("backgroundEdgeColor");
|
||||
if (elem->has("backgroundEdgeColor"))
|
||||
properties->mBackgroundEdgeColor = elem->get<unsigned int>("backgroundEdgeColor");
|
||||
}
|
||||
|
||||
void GridTileComponent::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& /*element*/, unsigned int /*properties*/)
|
||||
void GridTileComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
|
||||
const std::string& view, const std::string& /*element*/, unsigned int /*properties*/)
|
||||
{
|
||||
Vector2f screen = Vector2f((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
|
||||
Vector2f screen = Vector2f((float)Renderer::getScreenWidth(),
|
||||
(float)Renderer::getScreenHeight());
|
||||
|
||||
// Apply theme to the default gridtile
|
||||
const ThemeData::ThemeElement* elem = theme->getElement(view, "default", "gridtile");
|
||||
if (elem)
|
||||
applyThemeToProperties(elem, &mDefaultProperties);
|
||||
// Apply theme to the default gridtile.
|
||||
const ThemeData::ThemeElement* elem = theme->getElement(view, "default", "gridtile");
|
||||
if (elem)
|
||||
applyThemeToProperties(elem, &mDefaultProperties);
|
||||
|
||||
// Apply theme to the selected gridtile
|
||||
// NOTE that some of the default gridtile properties influence on the selected gridtile properties
|
||||
// See THEMES.md for more informations
|
||||
elem = theme->getElement(view, "selected", "gridtile");
|
||||
// Apply theme to the selected gridtile. Note that some of the default gridtile
|
||||
// properties have influence on the selected gridtile properties.
|
||||
// See THEMES.md for more informations.
|
||||
elem = theme->getElement(view, "selected", "gridtile");
|
||||
|
||||
mSelectedProperties.mSize = getSelectedTileSize();
|
||||
mSelectedProperties.mPadding = mDefaultProperties.mPadding;
|
||||
mSelectedProperties.mBackgroundImage = mDefaultProperties.mBackgroundImage;
|
||||
mSelectedProperties.mBackgroundCornerSize = mDefaultProperties.mBackgroundCornerSize;
|
||||
mSelectedProperties.mSize = getSelectedTileSize();
|
||||
mSelectedProperties.mPadding = mDefaultProperties.mPadding;
|
||||
mSelectedProperties.mBackgroundImage = mDefaultProperties.mBackgroundImage;
|
||||
mSelectedProperties.mBackgroundCornerSize = mDefaultProperties.mBackgroundCornerSize;
|
||||
|
||||
if (elem)
|
||||
applyThemeToProperties(elem, &mSelectedProperties);
|
||||
if (elem)
|
||||
applyThemeToProperties(elem, &mSelectedProperties);
|
||||
}
|
||||
|
||||
// Made this a static function because the ImageGridComponent need to know the default tile size
|
||||
// to calculate the grid dimension before it instantiate the GridTileComponents
|
||||
// Made this a static function because the ImageGridComponent needs to know the default tile
|
||||
// max size to calculate the grid dimension before it instantiates the GridTileComponents.
|
||||
Vector2f GridTileComponent::getDefaultTileSize()
|
||||
{
|
||||
Vector2f screen = Vector2f((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
|
||||
Vector2f screen = Vector2f((float)Renderer::getScreenWidth(),
|
||||
(float)Renderer::getScreenHeight());
|
||||
|
||||
return screen * 0.22f;
|
||||
return screen * 0.22f;
|
||||
}
|
||||
|
||||
Vector2f GridTileComponent::getSelectedTileSize() const
|
||||
{
|
||||
return mDefaultProperties.mSize * 1.2f;
|
||||
return mDefaultProperties.mSize * 1.2f;
|
||||
}
|
||||
|
||||
bool GridTileComponent::isSelected() const
|
||||
{
|
||||
return mSelected;
|
||||
return mSelected;
|
||||
}
|
||||
|
||||
void GridTileComponent::reset()
|
||||
{
|
||||
setImage("");
|
||||
setImage("");
|
||||
}
|
||||
|
||||
void GridTileComponent::setImage(const std::string& path)
|
||||
{
|
||||
mImage->setImage(path);
|
||||
mImage->setImage(path);
|
||||
|
||||
// Resize now to prevent flickering images when scrolling
|
||||
resize();
|
||||
// Resize now to prevent flickering images when scrolling.
|
||||
resize();
|
||||
}
|
||||
|
||||
void GridTileComponent::setImage(const std::shared_ptr<TextureResource>& texture)
|
||||
{
|
||||
mImage->setImage(texture);
|
||||
mImage->setImage(texture);
|
||||
|
||||
// Resize now to prevent flickering images when scrolling
|
||||
resize();
|
||||
// Resize now to prevent flickering images when scrolling.
|
||||
resize();
|
||||
}
|
||||
|
||||
void GridTileComponent::setSelected(bool selected, bool allowAnimation, Vector3f* pPosition, bool force)
|
||||
void GridTileComponent::setSelected(bool selected, bool allowAnimation,
|
||||
Vector3f* pPosition, bool force)
|
||||
{
|
||||
if (mSelected == selected && !force)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (mSelected == selected && !force)
|
||||
return;
|
||||
|
||||
mSelected = selected;
|
||||
mSelected = selected;
|
||||
|
||||
if (selected)
|
||||
{
|
||||
if (pPosition == NULL || !allowAnimation)
|
||||
{
|
||||
cancelAnimation(3);
|
||||
if (selected) {
|
||||
if (pPosition == nullptr || !allowAnimation) {
|
||||
cancelAnimation(3);
|
||||
|
||||
this->setSelectedZoom(1);
|
||||
mAnimPosition = Vector3f(0, 0, 0);
|
||||
this->setSelectedZoom(1);
|
||||
mAnimPosition = Vector3f(0, 0, 0);
|
||||
|
||||
resize();
|
||||
}
|
||||
else
|
||||
{
|
||||
mAnimPosition = Vector3f(pPosition->x(), pPosition->y(), pPosition->z());
|
||||
resize();
|
||||
}
|
||||
else {
|
||||
mAnimPosition = Vector3f(pPosition->x(), pPosition->y(), pPosition->z());
|
||||
|
||||
auto func = [this](float t)
|
||||
{
|
||||
t -= 1; // cubic ease out
|
||||
float pct = Math::lerp(0, 1, t*t*t + 1);
|
||||
auto func = [this](float t) {
|
||||
t -= 1; // Cubic ease out.
|
||||
float pct = Math::lerp(0, 1, t*t*t + 1);
|
||||
this->setSelectedZoom(pct);
|
||||
};
|
||||
|
||||
this->setSelectedZoom(pct);
|
||||
};
|
||||
cancelAnimation(3);
|
||||
setAnimation(new LambdaAnimation(func, 250), 0, [this] {
|
||||
this->setSelectedZoom(1);
|
||||
mAnimPosition = Vector3f(0, 0, 0);
|
||||
}, false, 3);
|
||||
}
|
||||
}
|
||||
// If (!selected).
|
||||
else {
|
||||
if (!allowAnimation) {
|
||||
cancelAnimation(3);
|
||||
this->setSelectedZoom(0);
|
||||
|
||||
cancelAnimation(3);
|
||||
setAnimation(new LambdaAnimation(func, 250), 0, [this] {
|
||||
this->setSelectedZoom(1);
|
||||
mAnimPosition = Vector3f(0, 0, 0);
|
||||
}, false, 3);
|
||||
}
|
||||
}
|
||||
else // if (!selected)
|
||||
{
|
||||
if (!allowAnimation)
|
||||
{
|
||||
cancelAnimation(3);
|
||||
this->setSelectedZoom(0);
|
||||
resize();
|
||||
}
|
||||
else {
|
||||
this->setSelectedZoom(1);
|
||||
|
||||
resize();
|
||||
}
|
||||
else
|
||||
{
|
||||
this->setSelectedZoom(1);
|
||||
auto func = [this](float t) {
|
||||
t -= 1; // Cubic ease out.
|
||||
float pct = Math::lerp(0, 1, t*t*t + 1);
|
||||
this->setSelectedZoom(1.0 - pct);
|
||||
};
|
||||
|
||||
auto func = [this](float t)
|
||||
{
|
||||
t -= 1; // cubic ease out
|
||||
float pct = Math::lerp(0, 1, t*t*t + 1);
|
||||
this->setSelectedZoom(1.0 - pct);
|
||||
};
|
||||
|
||||
cancelAnimation(3);
|
||||
setAnimation(new LambdaAnimation(func, 250), 0, [this] {
|
||||
this->setSelectedZoom(0);
|
||||
}, false, 3);
|
||||
}
|
||||
}
|
||||
cancelAnimation(3);
|
||||
setAnimation(new LambdaAnimation(func, 250), 0, [this] {
|
||||
this->setSelectedZoom(0);
|
||||
}, false, 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GridTileComponent::setSelectedZoom(float percent)
|
||||
{
|
||||
if (mSelectedZoomPercent == percent)
|
||||
return;
|
||||
if (mSelectedZoomPercent == percent)
|
||||
return;
|
||||
|
||||
mSelectedZoomPercent = percent;
|
||||
resize();
|
||||
mSelectedZoomPercent = percent;
|
||||
resize();
|
||||
}
|
||||
|
||||
void GridTileComponent::setVisible(bool visible)
|
||||
{
|
||||
mVisible = visible;
|
||||
mVisible = visible;
|
||||
}
|
||||
|
||||
void GridTileComponent::resize()
|
||||
{
|
||||
calcCurrentProperties();
|
||||
calcCurrentProperties();
|
||||
|
||||
mImage->setMaxSize(mCurrentProperties.mSize - mCurrentProperties.mPadding * 2);
|
||||
mBackground.setCornerSize(mCurrentProperties.mBackgroundCornerSize);
|
||||
mBackground.fitTo(mCurrentProperties.mSize - mBackground.getCornerSize() * 2);
|
||||
mImage->setMaxSize(mCurrentProperties.mSize - mCurrentProperties.mPadding * 2);
|
||||
mBackground.setCornerSize(mCurrentProperties.mBackgroundCornerSize);
|
||||
mBackground.fitTo(mCurrentProperties.mSize - mBackground.getCornerSize() * 2);
|
||||
}
|
||||
|
||||
unsigned int mixColors(unsigned int first, unsigned int second, float percent)
|
||||
{
|
||||
unsigned char alpha0 = (first >> 24) & 0xFF;
|
||||
unsigned char blue0 = (first >> 16) & 0xFF;
|
||||
unsigned char green0 = (first >> 8) & 0xFF;
|
||||
unsigned char red0 = first & 0xFF;
|
||||
unsigned char alpha0 = (first >> 24) & 0xFF;
|
||||
unsigned char blue0 = (first >> 16) & 0xFF;
|
||||
unsigned char green0 = (first >> 8) & 0xFF;
|
||||
unsigned char red0 = first & 0xFF;
|
||||
|
||||
unsigned char alpha1 = (second >> 24) & 0xFF;
|
||||
unsigned char blue1 = (second >> 16) & 0xFF;
|
||||
unsigned char green1 = (second >> 8) & 0xFF;
|
||||
unsigned char red1 = second & 0xFF;
|
||||
unsigned char alpha1 = (second >> 24) & 0xFF;
|
||||
unsigned char blue1 = (second >> 16) & 0xFF;
|
||||
unsigned char green1 = (second >> 8) & 0xFF;
|
||||
unsigned char red1 = second & 0xFF;
|
||||
|
||||
unsigned char alpha = (unsigned char)(alpha0 * (1.0 - percent) + alpha1 * percent);
|
||||
unsigned char blue = (unsigned char)(blue0 * (1.0 - percent) + blue1 * percent);
|
||||
unsigned char green = (unsigned char)(green0 * (1.0 - percent) + green1 * percent);
|
||||
unsigned char red = (unsigned char)(red0 * (1.0 - percent) + red1 * percent);
|
||||
unsigned char alpha = (unsigned char)(alpha0 * (1.0 - percent) + alpha1 * percent);
|
||||
unsigned char blue = (unsigned char)(blue0 * (1.0 - percent) + blue1 * percent);
|
||||
unsigned char green = (unsigned char)(green0 * (1.0 - percent) + green1 * percent);
|
||||
unsigned char red = (unsigned char)(red0 * (1.0 - percent) + red1 * percent);
|
||||
|
||||
return (alpha << 24) | (blue << 16) | (green << 8) | red;
|
||||
return (alpha << 24) | (blue << 16) | (green << 8) | red;
|
||||
}
|
||||
|
||||
void GridTileComponent::calcCurrentProperties()
|
||||
{
|
||||
mCurrentProperties = mSelected ? mSelectedProperties : mDefaultProperties;
|
||||
mCurrentProperties = mSelected ? mSelectedProperties : mDefaultProperties;
|
||||
|
||||
float zoomPercentInverse = 1.0 - mSelectedZoomPercent;
|
||||
float zoomPercentInverse = 1.0 - mSelectedZoomPercent;
|
||||
|
||||
if (mSelectedZoomPercent != 0.0f && mSelectedZoomPercent != 1.0f) {
|
||||
if (mDefaultProperties.mSize != mSelectedProperties.mSize) {
|
||||
mCurrentProperties.mSize = mDefaultProperties.mSize * zoomPercentInverse + mSelectedProperties.mSize * mSelectedZoomPercent;
|
||||
}
|
||||
if (mSelectedZoomPercent != 0.0f && mSelectedZoomPercent != 1.0f) {
|
||||
if (mDefaultProperties.mSize != mSelectedProperties.mSize)
|
||||
mCurrentProperties.mSize = mDefaultProperties.mSize * zoomPercentInverse +
|
||||
mSelectedProperties.mSize * mSelectedZoomPercent;
|
||||
|
||||
if (mDefaultProperties.mPadding != mSelectedProperties.mPadding)
|
||||
{
|
||||
mCurrentProperties.mPadding = mDefaultProperties.mPadding * zoomPercentInverse + mSelectedProperties.mPadding * mSelectedZoomPercent;
|
||||
}
|
||||
if (mDefaultProperties.mPadding != mSelectedProperties.mPadding)
|
||||
mCurrentProperties.mPadding = mDefaultProperties.mPadding * zoomPercentInverse +
|
||||
mSelectedProperties.mPadding * mSelectedZoomPercent;
|
||||
|
||||
if (mDefaultProperties.mImageColor != mSelectedProperties.mImageColor)
|
||||
{
|
||||
mCurrentProperties.mImageColor = mixColors(mDefaultProperties.mImageColor, mSelectedProperties.mImageColor, mSelectedZoomPercent);
|
||||
}
|
||||
if (mDefaultProperties.mImageColor != mSelectedProperties.mImageColor)
|
||||
mCurrentProperties.mImageColor = mixColors(mDefaultProperties.mImageColor,
|
||||
mSelectedProperties.mImageColor, mSelectedZoomPercent);
|
||||
|
||||
if (mDefaultProperties.mBackgroundCornerSize != mSelectedProperties.mBackgroundCornerSize)
|
||||
{
|
||||
mCurrentProperties.mBackgroundCornerSize = mDefaultProperties.mBackgroundCornerSize * zoomPercentInverse + mSelectedProperties.mBackgroundCornerSize * mSelectedZoomPercent;
|
||||
}
|
||||
if (mDefaultProperties.mBackgroundCornerSize != mSelectedProperties.mBackgroundCornerSize)
|
||||
mCurrentProperties.mBackgroundCornerSize = mDefaultProperties.mBackgroundCornerSize *
|
||||
zoomPercentInverse + mSelectedProperties.mBackgroundCornerSize *
|
||||
mSelectedZoomPercent;
|
||||
|
||||
if (mDefaultProperties.mBackgroundCenterColor != mSelectedProperties.mBackgroundCenterColor)
|
||||
{
|
||||
mCurrentProperties.mBackgroundCenterColor = mixColors(mDefaultProperties.mBackgroundCenterColor, mSelectedProperties.mBackgroundCenterColor, mSelectedZoomPercent);
|
||||
}
|
||||
if (mDefaultProperties.mBackgroundCenterColor != mSelectedProperties.mBackgroundCenterColor)
|
||||
mCurrentProperties.mBackgroundCenterColor =
|
||||
mixColors(mDefaultProperties.mBackgroundCenterColor,
|
||||
mSelectedProperties.mBackgroundCenterColor, mSelectedZoomPercent);
|
||||
|
||||
if (mDefaultProperties.mBackgroundEdgeColor != mSelectedProperties.mBackgroundEdgeColor)
|
||||
{
|
||||
mCurrentProperties.mBackgroundEdgeColor = mixColors(mDefaultProperties.mBackgroundEdgeColor, mSelectedProperties.mBackgroundEdgeColor, mSelectedZoomPercent);
|
||||
}
|
||||
}
|
||||
if (mDefaultProperties.mBackgroundEdgeColor != mSelectedProperties.mBackgroundEdgeColor)
|
||||
mCurrentProperties.mBackgroundEdgeColor =
|
||||
mixColors(mDefaultProperties.mBackgroundEdgeColor,
|
||||
mSelectedProperties.mBackgroundEdgeColor, mSelectedZoomPercent);
|
||||
}
|
||||
}
|
||||
|
||||
Vector3f GridTileComponent::getBackgroundPosition()
|
||||
{
|
||||
return mBackground.getPosition() + mPosition;
|
||||
return mBackground.getPosition() + mPosition;
|
||||
}
|
||||
|
||||
std::shared_ptr<TextureResource> GridTileComponent::getTexture()
|
||||
{
|
||||
if (mImage != nullptr)
|
||||
return mImage->getTexture();
|
||||
if (mImage != nullptr)
|
||||
return mImage->getTexture();
|
||||
|
||||
return nullptr;
|
||||
return nullptr;
|
||||
};
|
||||
|
||||
void GridTileComponent::forceSize(Vector2f size, float selectedZoom)
|
||||
{
|
||||
mDefaultProperties.mSize = size;
|
||||
mSelectedProperties.mSize = size * selectedZoom;
|
||||
mDefaultProperties.mSize = size;
|
||||
mSelectedProperties.mSize = size * selectedZoom;
|
||||
}
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// GridTileComponent.h
|
||||
//
|
||||
// X*Y grid.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef ES_CORE_COMPONENTS_GRID_TILE_COMPONENT_H
|
||||
#define ES_CORE_COMPONENTS_GRID_TILE_COMPONENT_H
|
||||
|
@ -5,63 +11,64 @@
|
|||
#include "NinePatchComponent.h"
|
||||
#include "ImageComponent.h"
|
||||
|
||||
struct GridTileProperties
|
||||
{
|
||||
Vector2f mSize;
|
||||
Vector2f mPadding;
|
||||
unsigned int mImageColor;
|
||||
std::string mBackgroundImage;
|
||||
Vector2f mBackgroundCornerSize;
|
||||
unsigned int mBackgroundCenterColor;
|
||||
unsigned int mBackgroundEdgeColor;
|
||||
struct GridTileProperties {
|
||||
Vector2f mSize;
|
||||
Vector2f mPadding;
|
||||
unsigned int mImageColor;
|
||||
std::string mBackgroundImage;
|
||||
Vector2f mBackgroundCornerSize;
|
||||
unsigned int mBackgroundCenterColor;
|
||||
unsigned int mBackgroundEdgeColor;
|
||||
};
|
||||
|
||||
class GridTileComponent : public GuiComponent
|
||||
{
|
||||
public:
|
||||
GridTileComponent(Window* window);
|
||||
GridTileComponent(Window* window);
|
||||
|
||||
void render(const Transform4x4f& parentTrans) override;
|
||||
virtual void applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& element, unsigned int properties) override;
|
||||
void render(const Transform4x4f& parentTrans) override;
|
||||
virtual void applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view,
|
||||
const std::string& element, unsigned int properties) override;
|
||||
|
||||
// Made this a static function because the ImageGridComponent need to know the default tile max size
|
||||
// to calculate the grid dimension before it instantiate the GridTileComponents
|
||||
static Vector2f getDefaultTileSize();
|
||||
Vector2f getSelectedTileSize() const;
|
||||
bool isSelected() const;
|
||||
// Made this a static function because the ImageGridComponent needs to know the default tile
|
||||
// max size to calculate the grid dimension before it instantiates the GridTileComponents.
|
||||
static Vector2f getDefaultTileSize();
|
||||
Vector2f getSelectedTileSize() const;
|
||||
bool isSelected() const;
|
||||
|
||||
void reset();
|
||||
void reset();
|
||||
|
||||
void setImage(const std::string& path);
|
||||
void setImage(const std::shared_ptr<TextureResource>& texture);
|
||||
void setSelected(bool selected, bool allowAnimation = true, Vector3f* pPosition = NULL, bool force=false);
|
||||
void setVisible(bool visible);
|
||||
void setImage(const std::string& path);
|
||||
void setImage(const std::shared_ptr<TextureResource>& texture);
|
||||
void setSelected(bool selected, bool allowAnimation = true,
|
||||
Vector3f* pPosition = nullptr, bool force=false);
|
||||
void setVisible(bool visible);
|
||||
|
||||
void forceSize(Vector2f size, float selectedZoom);
|
||||
void forceSize(Vector2f size, float selectedZoom);
|
||||
|
||||
Vector3f getBackgroundPosition();
|
||||
Vector3f getBackgroundPosition();
|
||||
|
||||
virtual void update(int deltaTime) override;
|
||||
virtual void update(int deltaTime) override;
|
||||
|
||||
std::shared_ptr<TextureResource> getTexture();
|
||||
std::shared_ptr<TextureResource> getTexture();
|
||||
|
||||
private:
|
||||
void resize();
|
||||
void calcCurrentProperties();
|
||||
void setSelectedZoom(float percent);
|
||||
void resize();
|
||||
void calcCurrentProperties();
|
||||
void setSelectedZoom(float percent);
|
||||
|
||||
std::shared_ptr<ImageComponent> mImage;
|
||||
NinePatchComponent mBackground;
|
||||
std::shared_ptr<ImageComponent> mImage;
|
||||
NinePatchComponent mBackground;
|
||||
|
||||
GridTileProperties mDefaultProperties;
|
||||
GridTileProperties mSelectedProperties;
|
||||
GridTileProperties mCurrentProperties;
|
||||
GridTileProperties mDefaultProperties;
|
||||
GridTileProperties mSelectedProperties;
|
||||
GridTileProperties mCurrentProperties;
|
||||
|
||||
float mSelectedZoomPercent;
|
||||
bool mSelected;
|
||||
bool mVisible;
|
||||
float mSelectedZoomPercent;
|
||||
bool mSelected;
|
||||
bool mVisible;
|
||||
|
||||
Vector3f mAnimPosition;
|
||||
Vector3f mAnimPosition;
|
||||
};
|
||||
|
||||
#endif // ES_CORE_COMPONENTS_GRID_TILE_COMPONENT_H
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// HelpComponent.cpp
|
||||
//
|
||||
// Help information in icon and text pairs.
|
||||
//
|
||||
|
||||
#include "components/HelpComponent.h"
|
||||
|
||||
#include "components/ComponentGrid.h"
|
||||
|
@ -8,25 +14,25 @@
|
|||
#include "Log.h"
|
||||
#include "Settings.h"
|
||||
|
||||
#define OFFSET_X 12 // move the entire thing right by this amount (px)
|
||||
#define OFFSET_Y 12 // move the entire thing up by this amount (px)
|
||||
#define OFFSET_X 12 // Move the entire thing right by this amount (px).
|
||||
#define OFFSET_Y 12 // Move the entire thing up by this amount (px).
|
||||
|
||||
#define ICON_TEXT_SPACING 8 // space between [icon] and [text] (px)
|
||||
#define ENTRY_SPACING 16 // space between [text] and next [icon] (px)
|
||||
#define ICON_TEXT_SPACING 8 // Space between [icon] and [text] (px).
|
||||
#define ENTRY_SPACING 16 // Space between [text] and next [icon] (px).
|
||||
|
||||
static const std::map<std::string, const char*> ICON_PATH_MAP {
|
||||
{ "up/down", ":/help/dpad_updown.svg" },
|
||||
{ "left/right", ":/help/dpad_leftright.svg" },
|
||||
{ "up/down/left/right", ":/help/dpad_all.svg" },
|
||||
{ "a", ":/help/button_a.svg" },
|
||||
{ "b", ":/help/button_b.svg" },
|
||||
{ "x", ":/help/button_x.svg" },
|
||||
{ "y", ":/help/button_y.svg" },
|
||||
{ "l", ":/help/button_l.svg" },
|
||||
{ "r", ":/help/button_r.svg" },
|
||||
{ "lr", ":/help/button_lr.svg" },
|
||||
{ "start", ":/help/button_start.svg" },
|
||||
{ "select", ":/help/button_select.svg" }
|
||||
{ "up/down", ":/help/dpad_updown.svg" },
|
||||
{ "left/right", ":/help/dpad_leftright.svg" },
|
||||
{ "up/down/left/right", ":/help/dpad_all.svg" },
|
||||
{ "a", ":/help/button_a.svg" },
|
||||
{ "b", ":/help/button_b.svg" },
|
||||
{ "x", ":/help/button_x.svg" },
|
||||
{ "y", ":/help/button_y.svg" },
|
||||
{ "l", ":/help/button_l.svg" },
|
||||
{ "r", ":/help/button_r.svg" },
|
||||
{ "lr", ":/help/button_lr.svg" },
|
||||
{ "start", ":/help/button_start.svg" },
|
||||
{ "select", ":/help/button_select.svg" }
|
||||
};
|
||||
|
||||
HelpComponent::HelpComponent(Window* window) : GuiComponent(window)
|
||||
|
@ -35,108 +41,106 @@ HelpComponent::HelpComponent(Window* window) : GuiComponent(window)
|
|||
|
||||
void HelpComponent::clearPrompts()
|
||||
{
|
||||
mPrompts.clear();
|
||||
updateGrid();
|
||||
mPrompts.clear();
|
||||
updateGrid();
|
||||
}
|
||||
|
||||
void HelpComponent::setPrompts(const std::vector<HelpPrompt>& prompts)
|
||||
{
|
||||
mPrompts = prompts;
|
||||
updateGrid();
|
||||
mPrompts = prompts;
|
||||
updateGrid();
|
||||
}
|
||||
|
||||
void HelpComponent::setStyle(const HelpStyle& style)
|
||||
{
|
||||
mStyle = style;
|
||||
updateGrid();
|
||||
mStyle = style;
|
||||
updateGrid();
|
||||
}
|
||||
|
||||
void HelpComponent::updateGrid()
|
||||
{
|
||||
if(!Settings::getInstance()->getBool("ShowHelpPrompts") || mPrompts.empty())
|
||||
{
|
||||
mGrid.reset();
|
||||
return;
|
||||
}
|
||||
if (!Settings::getInstance()->getBool("ShowHelpPrompts") || mPrompts.empty()) {
|
||||
mGrid.reset();
|
||||
return;
|
||||
}
|
||||
|
||||
std::shared_ptr<Font>& font = mStyle.font;
|
||||
std::shared_ptr<Font>& font = mStyle.font;
|
||||
|
||||
mGrid = std::make_shared<ComponentGrid>(mWindow, Vector2i((int)mPrompts.size() * 4, 1));
|
||||
// [icon] [spacer1] [text] [spacer2]
|
||||
mGrid = std::make_shared<ComponentGrid>(mWindow, Vector2i((int)mPrompts.size() * 4, 1));
|
||||
|
||||
std::vector< std::shared_ptr<ImageComponent> > icons;
|
||||
std::vector< std::shared_ptr<TextComponent> > labels;
|
||||
// [icon] [spacer1] [text] [spacer2]
|
||||
|
||||
float width = 0;
|
||||
const float height = Math::round(font->getLetterHeight() * 1.25f);
|
||||
for(auto it = mPrompts.cbegin(); it != mPrompts.cend(); it++)
|
||||
{
|
||||
auto icon = std::make_shared<ImageComponent>(mWindow);
|
||||
icon->setImage(getIconTexture(it->first.c_str()));
|
||||
icon->setColorShift(mStyle.iconColor);
|
||||
icon->setResize(0, height);
|
||||
icons.push_back(icon);
|
||||
std::vector< std::shared_ptr<ImageComponent> > icons;
|
||||
std::vector< std::shared_ptr<TextComponent> > labels;
|
||||
|
||||
auto lbl = std::make_shared<TextComponent>(mWindow, Utils::String::toUpper(it->second), font, mStyle.textColor);
|
||||
labels.push_back(lbl);
|
||||
float width = 0;
|
||||
const float height = Math::round(font->getLetterHeight() * 1.25f);
|
||||
|
||||
width += icon->getSize().x() + lbl->getSize().x() + ICON_TEXT_SPACING + ENTRY_SPACING;
|
||||
}
|
||||
for (auto it = mPrompts.cbegin(); it != mPrompts.cend(); it++) {
|
||||
auto icon = std::make_shared<ImageComponent>(mWindow);
|
||||
icon->setImage(getIconTexture(it->first.c_str()));
|
||||
icon->setColorShift(mStyle.iconColor);
|
||||
icon->setResize(0, height);
|
||||
icons.push_back(icon);
|
||||
|
||||
mGrid->setSize(width, height);
|
||||
for(unsigned int i = 0; i < icons.size(); i++)
|
||||
{
|
||||
const int col = i*4;
|
||||
mGrid->setColWidthPerc(col, icons.at(i)->getSize().x() / width);
|
||||
mGrid->setColWidthPerc(col + 1, ICON_TEXT_SPACING / width);
|
||||
mGrid->setColWidthPerc(col + 2, labels.at(i)->getSize().x() / width);
|
||||
auto lbl = std::make_shared<TextComponent>(mWindow,
|
||||
Utils::String::toUpper(it->second), font, mStyle.textColor);
|
||||
labels.push_back(lbl);
|
||||
|
||||
mGrid->setEntry(icons.at(i), Vector2i(col, 0), false, false);
|
||||
mGrid->setEntry(labels.at(i), Vector2i(col + 2, 0), false, false);
|
||||
}
|
||||
width += icon->getSize().x() + lbl->getSize().x() + ICON_TEXT_SPACING + ENTRY_SPACING;
|
||||
}
|
||||
|
||||
mGrid->setPosition(Vector3f(mStyle.position.x(), mStyle.position.y(), 0.0f));
|
||||
//mGrid->setPosition(OFFSET_X, Renderer::getScreenHeight() - mGrid->getSize().y() - OFFSET_Y);
|
||||
mGrid->setOrigin(mStyle.origin);
|
||||
mGrid->setSize(width, height);
|
||||
|
||||
for (unsigned int i = 0; i < icons.size(); i++) {
|
||||
const int col = i*4;
|
||||
mGrid->setColWidthPerc(col, icons.at(i)->getSize().x() / width);
|
||||
mGrid->setColWidthPerc(col + 1, ICON_TEXT_SPACING / width);
|
||||
mGrid->setColWidthPerc(col + 2, labels.at(i)->getSize().x() / width);
|
||||
|
||||
mGrid->setEntry(icons.at(i), Vector2i(col, 0), false, false);
|
||||
mGrid->setEntry(labels.at(i), Vector2i(col + 2, 0), false, false);
|
||||
}
|
||||
|
||||
mGrid->setPosition(Vector3f(mStyle.position.x(), mStyle.position.y(), 0.0f));
|
||||
//mGrid->setPosition(OFFSET_X, Renderer::getScreenHeight() - mGrid->getSize().y() - OFFSET_Y);
|
||||
mGrid->setOrigin(mStyle.origin);
|
||||
}
|
||||
|
||||
std::shared_ptr<TextureResource> HelpComponent::getIconTexture(const char* name)
|
||||
{
|
||||
auto it = mIconCache.find(name);
|
||||
if(it != mIconCache.cend())
|
||||
return it->second;
|
||||
auto it = mIconCache.find(name);
|
||||
if (it != mIconCache.cend())
|
||||
return it->second;
|
||||
|
||||
auto pathLookup = ICON_PATH_MAP.find(name);
|
||||
if(pathLookup == ICON_PATH_MAP.cend())
|
||||
{
|
||||
LOG(LogError) << "Unknown help icon \"" << name << "\"!";
|
||||
return nullptr;
|
||||
}
|
||||
if(!ResourceManager::getInstance()->fileExists(pathLookup->second))
|
||||
{
|
||||
LOG(LogError) << "Help icon \"" << name << "\" - corresponding image file \"" << pathLookup->second << "\" misisng!";
|
||||
return nullptr;
|
||||
}
|
||||
auto pathLookup = ICON_PATH_MAP.find(name);
|
||||
if (pathLookup == ICON_PATH_MAP.cend()) {
|
||||
LOG(LogError) << "Unknown help icon \"" << name << "\"!";
|
||||
return nullptr;
|
||||
}
|
||||
if (!ResourceManager::getInstance()->fileExists(pathLookup->second)) {
|
||||
LOG(LogError) << "Help icon \"" << name <<
|
||||
"\" - corresponding image file \"" << pathLookup->second << "\" misisng!";
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::shared_ptr<TextureResource> tex = TextureResource::get(pathLookup->second);
|
||||
mIconCache[std::string(name)] = tex;
|
||||
return tex;
|
||||
std::shared_ptr<TextureResource> tex = TextureResource::get(pathLookup->second);
|
||||
mIconCache[std::string(name)] = tex;
|
||||
return tex;
|
||||
}
|
||||
|
||||
void HelpComponent::setOpacity(unsigned char opacity)
|
||||
{
|
||||
GuiComponent::setOpacity(opacity);
|
||||
GuiComponent::setOpacity(opacity);
|
||||
|
||||
for(unsigned int i = 0; i < mGrid->getChildCount(); i++)
|
||||
{
|
||||
mGrid->getChild(i)->setOpacity(opacity);
|
||||
}
|
||||
for (unsigned int i = 0; i < mGrid->getChildCount(); i++)
|
||||
mGrid->getChild(i)->setOpacity(opacity);
|
||||
}
|
||||
|
||||
void HelpComponent::render(const Transform4x4f& parentTrans)
|
||||
{
|
||||
Transform4x4f trans = parentTrans * getTransform();
|
||||
Transform4x4f trans = parentTrans * getTransform();
|
||||
|
||||
if(mGrid)
|
||||
mGrid->render(trans);
|
||||
if (mGrid)
|
||||
mGrid->render(trans);
|
||||
}
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// HelpComponent.h
|
||||
//
|
||||
// Help information in icon and text pairs.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef ES_CORE_COMPONENTS_HELP_COMPONENT_H
|
||||
#define ES_CORE_COMPONENTS_HELP_COMPONENT_H
|
||||
|
@ -12,25 +18,25 @@ class TextureResource;
|
|||
class HelpComponent : public GuiComponent
|
||||
{
|
||||
public:
|
||||
HelpComponent(Window* window);
|
||||
HelpComponent(Window* window);
|
||||
|
||||
void clearPrompts();
|
||||
void setPrompts(const std::vector<HelpPrompt>& prompts);
|
||||
void clearPrompts();
|
||||
void setPrompts(const std::vector<HelpPrompt>& prompts);
|
||||
|
||||
void render(const Transform4x4f& parent) override;
|
||||
void setOpacity(unsigned char opacity) override;
|
||||
void render(const Transform4x4f& parent) override;
|
||||
void setOpacity(unsigned char opacity) override;
|
||||
|
||||
void setStyle(const HelpStyle& style);
|
||||
void setStyle(const HelpStyle& style);
|
||||
|
||||
private:
|
||||
std::shared_ptr<TextureResource> getIconTexture(const char* name);
|
||||
std::map< std::string, std::shared_ptr<TextureResource> > mIconCache;
|
||||
std::shared_ptr<TextureResource> getIconTexture(const char* name);
|
||||
std::map< std::string, std::shared_ptr<TextureResource> > mIconCache;
|
||||
|
||||
std::shared_ptr<ComponentGrid> mGrid;
|
||||
void updateGrid();
|
||||
std::shared_ptr<ComponentGrid> mGrid;
|
||||
void updateGrid();
|
||||
|
||||
std::vector<HelpPrompt> mPrompts;
|
||||
HelpStyle mStyle;
|
||||
std::vector<HelpPrompt> mPrompts;
|
||||
HelpStyle mStyle;
|
||||
};
|
||||
|
||||
#endif // ES_CORE_COMPONENTS_HELP_COMPONENT_H
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// IList.h
|
||||
//
|
||||
// Gamelist base class.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef ES_CORE_COMPONENTS_ILIST_H
|
||||
#define ES_CORE_COMPONENTS_ILIST_H
|
||||
|
@ -6,334 +12,341 @@
|
|||
#include "resources/Font.h"
|
||||
#include "PowerSaver.h"
|
||||
|
||||
enum CursorState
|
||||
{
|
||||
CURSOR_STOPPED,
|
||||
CURSOR_SCROLLING
|
||||
enum CursorState {
|
||||
CURSOR_STOPPED,
|
||||
CURSOR_SCROLLING
|
||||
};
|
||||
|
||||
enum ListLoopType
|
||||
{
|
||||
LIST_ALWAYS_LOOP,
|
||||
LIST_PAUSE_AT_END,
|
||||
LIST_NEVER_LOOP
|
||||
enum ListLoopType {
|
||||
LIST_ALWAYS_LOOP,
|
||||
LIST_PAUSE_AT_END,
|
||||
LIST_NEVER_LOOP
|
||||
};
|
||||
|
||||
struct ScrollTier
|
||||
{
|
||||
int length; // how long we stay on this level before going to the next
|
||||
int scrollDelay; // how long between scrolls
|
||||
struct ScrollTier {
|
||||
int length; // How long we stay on this tier before going to the next.
|
||||
int scrollDelay; // How long between scrolls.
|
||||
};
|
||||
|
||||
struct ScrollTierList
|
||||
{
|
||||
const int count;
|
||||
const ScrollTier* tiers;
|
||||
struct ScrollTierList {
|
||||
const int count;
|
||||
const ScrollTier* tiers;
|
||||
};
|
||||
|
||||
// default scroll tiers
|
||||
// Default scroll tiers.
|
||||
const ScrollTier QUICK_SCROLL_TIERS[] = {
|
||||
{500, 500},
|
||||
{2000, 114},
|
||||
{4000, 32},
|
||||
{0, 16}
|
||||
{500, 500},
|
||||
{2000, 114},
|
||||
{4000, 32},
|
||||
{0, 16}
|
||||
};
|
||||
const ScrollTierList LIST_SCROLL_STYLE_QUICK = {
|
||||
4,
|
||||
QUICK_SCROLL_TIERS
|
||||
};
|
||||
const ScrollTierList LIST_SCROLL_STYLE_QUICK = { 4, QUICK_SCROLL_TIERS };
|
||||
|
||||
const ScrollTier SLOW_SCROLL_TIERS[] = {
|
||||
{500, 500},
|
||||
{0, 200}
|
||||
{500, 500},
|
||||
{0, 200}
|
||||
};
|
||||
|
||||
const ScrollTierList LIST_SCROLL_STYLE_SLOW = { 2, SLOW_SCROLL_TIERS };
|
||||
|
||||
template <typename EntryData, typename UserData>
|
||||
class IList : public GuiComponent
|
||||
{
|
||||
public:
|
||||
struct Entry
|
||||
{
|
||||
std::string name;
|
||||
UserData object;
|
||||
EntryData data;
|
||||
};
|
||||
struct Entry {
|
||||
std::string name;
|
||||
UserData object;
|
||||
EntryData data;
|
||||
};
|
||||
|
||||
protected:
|
||||
int mCursor;
|
||||
int mCursor;
|
||||
|
||||
int mScrollTier;
|
||||
int mScrollVelocity;
|
||||
int mScrollTier;
|
||||
int mScrollVelocity;
|
||||
|
||||
int mScrollTierAccumulator;
|
||||
int mScrollCursorAccumulator;
|
||||
int mScrollTierAccumulator;
|
||||
int mScrollCursorAccumulator;
|
||||
|
||||
unsigned char mTitleOverlayOpacity;
|
||||
unsigned int mTitleOverlayColor;
|
||||
ImageComponent mGradient;
|
||||
std::shared_ptr<Font> mTitleOverlayFont;
|
||||
unsigned char mTitleOverlayOpacity;
|
||||
unsigned int mTitleOverlayColor;
|
||||
ImageComponent mGradient;
|
||||
std::shared_ptr<Font> mTitleOverlayFont;
|
||||
|
||||
const ScrollTierList& mTierList;
|
||||
const ListLoopType mLoopType;
|
||||
const ScrollTierList& mTierList;
|
||||
const ListLoopType mLoopType;
|
||||
|
||||
std::vector<Entry> mEntries;
|
||||
std::vector<Entry> mEntries;
|
||||
|
||||
public:
|
||||
IList(Window* window, const ScrollTierList& tierList = LIST_SCROLL_STYLE_QUICK, const ListLoopType& loopType = LIST_PAUSE_AT_END) : GuiComponent(window),
|
||||
mGradient(window), mTierList(tierList), mLoopType(loopType)
|
||||
{
|
||||
mCursor = 0;
|
||||
mScrollTier = 0;
|
||||
mScrollVelocity = 0;
|
||||
mScrollTierAccumulator = 0;
|
||||
mScrollCursorAccumulator = 0;
|
||||
IList(
|
||||
Window* window,
|
||||
const ScrollTierList& tierList = LIST_SCROLL_STYLE_QUICK,
|
||||
const ListLoopType& loopType = LIST_PAUSE_AT_END)
|
||||
: GuiComponent(window),
|
||||
mGradient(window),
|
||||
mTierList(tierList),
|
||||
mLoopType(loopType)
|
||||
{
|
||||
mCursor = 0;
|
||||
mScrollTier = 0;
|
||||
mScrollVelocity = 0;
|
||||
mScrollTierAccumulator = 0;
|
||||
mScrollCursorAccumulator = 0;
|
||||
|
||||
mTitleOverlayOpacity = 0x00;
|
||||
mTitleOverlayColor = 0xFFFFFF00;
|
||||
mGradient.setResize((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
|
||||
mGradient.setImage(":/graphics/scroll_gradient.png");
|
||||
mTitleOverlayFont = Font::get(FONT_SIZE_LARGE);
|
||||
}
|
||||
mTitleOverlayOpacity = 0x00;
|
||||
mTitleOverlayColor = 0xFFFFFF00;
|
||||
mGradient.setResize((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
|
||||
mGradient.setImage(":/graphics/scroll_gradient.png");
|
||||
mTitleOverlayFont = Font::get(FONT_SIZE_LARGE);
|
||||
}
|
||||
|
||||
bool isScrolling() const
|
||||
{
|
||||
return (mScrollVelocity != 0 && mScrollTier > 0);
|
||||
}
|
||||
bool isScrolling() const
|
||||
{
|
||||
return (mScrollVelocity != 0 && mScrollTier > 0);
|
||||
}
|
||||
|
||||
int getScrollingVelocity()
|
||||
{
|
||||
return mScrollVelocity;
|
||||
}
|
||||
int getScrollingVelocity()
|
||||
{
|
||||
return mScrollVelocity;
|
||||
}
|
||||
|
||||
void stopScrolling()
|
||||
{
|
||||
listInput(0);
|
||||
onCursorChanged(CURSOR_STOPPED);
|
||||
}
|
||||
void stopScrolling()
|
||||
{
|
||||
listInput(0);
|
||||
onCursorChanged(CURSOR_STOPPED);
|
||||
}
|
||||
|
||||
void clear()
|
||||
{
|
||||
mEntries.clear();
|
||||
mCursor = 0;
|
||||
listInput(0);
|
||||
onCursorChanged(CURSOR_STOPPED);
|
||||
}
|
||||
void clear()
|
||||
{
|
||||
mEntries.clear();
|
||||
mCursor = 0;
|
||||
listInput(0);
|
||||
onCursorChanged(CURSOR_STOPPED);
|
||||
}
|
||||
|
||||
inline const std::string& getSelectedName()
|
||||
{
|
||||
assert(size() > 0);
|
||||
return mEntries.at(mCursor).name;
|
||||
}
|
||||
inline const std::string& getSelectedName()
|
||||
{
|
||||
assert(size() > 0);
|
||||
return mEntries.at(mCursor).name;
|
||||
}
|
||||
|
||||
inline const UserData& getSelected() const
|
||||
{
|
||||
assert(size() > 0);
|
||||
return mEntries.at(mCursor).object;
|
||||
}
|
||||
inline const UserData& getSelected() const
|
||||
{
|
||||
assert(size() > 0);
|
||||
return mEntries.at(mCursor).object;
|
||||
}
|
||||
|
||||
inline const UserData& getFirst() const
|
||||
{
|
||||
assert(size() > 0);
|
||||
return mEntries.front().object;
|
||||
}
|
||||
inline const UserData& getFirst() const
|
||||
{
|
||||
assert(size() > 0);
|
||||
return mEntries.front().object;
|
||||
}
|
||||
|
||||
inline const UserData& getLast() const
|
||||
{
|
||||
assert(size() > 0);
|
||||
return mEntries.back().object;
|
||||
}
|
||||
inline const UserData& getLast() const
|
||||
{
|
||||
assert(size() > 0);
|
||||
return mEntries.back().object;
|
||||
}
|
||||
|
||||
void setCursor(typename std::vector<Entry>::const_iterator& it)
|
||||
{
|
||||
assert(it != mEntries.cend());
|
||||
mCursor = it - mEntries.cbegin();
|
||||
onCursorChanged(CURSOR_STOPPED);
|
||||
}
|
||||
void setCursor(typename std::vector<Entry>::const_iterator& it)
|
||||
{
|
||||
assert(it != mEntries.cend());
|
||||
mCursor = it - mEntries.cbegin();
|
||||
onCursorChanged(CURSOR_STOPPED);
|
||||
}
|
||||
|
||||
// returns true if successful (select is in our list), false if not
|
||||
bool setCursor(const UserData& obj)
|
||||
{
|
||||
for(auto it = mEntries.cbegin(); it != mEntries.cend(); it++)
|
||||
{
|
||||
if((*it).object == obj)
|
||||
{
|
||||
mCursor = (int)(it - mEntries.cbegin());
|
||||
onCursorChanged(CURSOR_STOPPED);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
// Returns true if successful (select is in our list), false if not.
|
||||
bool setCursor(const UserData& obj)
|
||||
{
|
||||
for (auto it = mEntries.cbegin(); it != mEntries.cend(); it++) {
|
||||
if ((*it).object == obj) {
|
||||
mCursor = (int)(it - mEntries.cbegin());
|
||||
onCursorChanged(CURSOR_STOPPED);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// entry management
|
||||
void add(const Entry& e)
|
||||
{
|
||||
mEntries.push_back(e);
|
||||
}
|
||||
// Entry management.
|
||||
void add(const Entry& e)
|
||||
{
|
||||
mEntries.push_back(e);
|
||||
}
|
||||
|
||||
bool remove(const UserData& obj)
|
||||
{
|
||||
for(auto it = mEntries.cbegin(); it != mEntries.cend(); it++)
|
||||
{
|
||||
if((*it).object == obj)
|
||||
{
|
||||
remove(it);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
bool remove(const UserData& obj)
|
||||
{
|
||||
for (auto it = mEntries.cbegin(); it != mEntries.cend(); it++) {
|
||||
if ((*it).object == obj) {
|
||||
remove(it);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
inline int size() const { return (int)mEntries.size(); }
|
||||
inline int size() const { return (int)mEntries.size(); }
|
||||
|
||||
protected:
|
||||
void remove(typename std::vector<Entry>::const_iterator& it)
|
||||
{
|
||||
if(mCursor > 0 && it - mEntries.cbegin() <= mCursor)
|
||||
{
|
||||
mCursor--;
|
||||
onCursorChanged(CURSOR_STOPPED);
|
||||
}
|
||||
void remove(typename std::vector<Entry>::const_iterator& it)
|
||||
{
|
||||
if (mCursor > 0 && it - mEntries.cbegin() <= mCursor) {
|
||||
mCursor--;
|
||||
onCursorChanged(CURSOR_STOPPED);
|
||||
}
|
||||
|
||||
mEntries.erase(it);
|
||||
}
|
||||
mEntries.erase(it);
|
||||
}
|
||||
|
||||
bool listFirstRow()
|
||||
{
|
||||
mCursor = 0;
|
||||
onCursorChanged(CURSOR_STOPPED);
|
||||
onScroll();
|
||||
return true;
|
||||
}
|
||||
bool listFirstRow()
|
||||
{
|
||||
mCursor = 0;
|
||||
onCursorChanged(CURSOR_STOPPED);
|
||||
onScroll();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool listLastRow()
|
||||
{
|
||||
mCursor = mEntries.size() - 1;
|
||||
onCursorChanged(CURSOR_STOPPED);
|
||||
onScroll();
|
||||
return true;
|
||||
}
|
||||
bool listLastRow()
|
||||
{
|
||||
mCursor = mEntries.size() - 1;
|
||||
onCursorChanged(CURSOR_STOPPED);
|
||||
onScroll();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool listInput(int velocity) // a velocity of 0 = stop scrolling
|
||||
{
|
||||
PowerSaver::setState(velocity == 0);
|
||||
|
||||
// generate an onCursorChanged event in the stopped state when the user lets go of the key
|
||||
if(velocity == 0 && mScrollVelocity != 0)
|
||||
onCursorChanged(CURSOR_STOPPED);
|
||||
bool listInput(int velocity) // A velocity of 0 = stop scrolling.
|
||||
{
|
||||
PowerSaver::setState(velocity == 0);
|
||||
|
||||
mScrollVelocity = velocity;
|
||||
mScrollTier = 0;
|
||||
mScrollTierAccumulator = 0;
|
||||
mScrollCursorAccumulator = 0;
|
||||
// Generate an onCursorChanged event in the stopped state when the user
|
||||
// lets go of the key.
|
||||
if (velocity == 0 && mScrollVelocity != 0)
|
||||
onCursorChanged(CURSOR_STOPPED);
|
||||
|
||||
int prevCursor = mCursor;
|
||||
scroll(mScrollVelocity);
|
||||
return (prevCursor != mCursor);
|
||||
}
|
||||
mScrollVelocity = velocity;
|
||||
mScrollTier = 0;
|
||||
mScrollTierAccumulator = 0;
|
||||
mScrollCursorAccumulator = 0;
|
||||
|
||||
void listUpdate(int deltaTime)
|
||||
{
|
||||
// update the title overlay opacity
|
||||
const int dir = (mScrollTier >= mTierList.count - 1) ? 1 : -1; // fade in if scroll tier is >= 1, otherwise fade out
|
||||
int op = mTitleOverlayOpacity + deltaTime*dir; // we just do a 1-to-1 time -> opacity, no scaling
|
||||
if(op >= 255)
|
||||
mTitleOverlayOpacity = 255;
|
||||
else if(op <= 0)
|
||||
mTitleOverlayOpacity = 0;
|
||||
else
|
||||
mTitleOverlayOpacity = (unsigned char)op;
|
||||
int prevCursor = mCursor;
|
||||
scroll(mScrollVelocity);
|
||||
return (prevCursor != mCursor);
|
||||
}
|
||||
|
||||
if(mScrollVelocity == 0 || size() < 2)
|
||||
return;
|
||||
void listUpdate(int deltaTime)
|
||||
{
|
||||
// Update the title overlay opacity.
|
||||
// Fade in if scroll tier is >= 1, otherwise fade out.
|
||||
const int dir = (mScrollTier >= mTierList.count - 1) ? 1 : -1;
|
||||
// We just do a 1-to-1 time -> opacity, no scaling.
|
||||
int op = mTitleOverlayOpacity + deltaTime*dir;
|
||||
if (op >= 255)
|
||||
mTitleOverlayOpacity = 255;
|
||||
else if (op <= 0)
|
||||
mTitleOverlayOpacity = 0;
|
||||
else
|
||||
mTitleOverlayOpacity = (unsigned char)op;
|
||||
|
||||
mScrollCursorAccumulator += deltaTime;
|
||||
mScrollTierAccumulator += deltaTime;
|
||||
if (mScrollVelocity == 0 || size() < 2)
|
||||
return;
|
||||
|
||||
// we delay scrolling until after scroll tier has updated so isScrolling() returns accurately during onCursorChanged callbacks
|
||||
// we don't just do scroll tier first because it would not catch the scrollDelay == tier length case
|
||||
int scrollCount = 0;
|
||||
while(mScrollCursorAccumulator >= mTierList.tiers[mScrollTier].scrollDelay)
|
||||
{
|
||||
mScrollCursorAccumulator -= mTierList.tiers[mScrollTier].scrollDelay;
|
||||
scrollCount++;
|
||||
}
|
||||
mScrollCursorAccumulator += deltaTime;
|
||||
mScrollTierAccumulator += deltaTime;
|
||||
|
||||
// are we ready to go even FASTER?
|
||||
while(mScrollTier < mTierList.count - 1 && mScrollTierAccumulator >= mTierList.tiers[mScrollTier].length)
|
||||
{
|
||||
mScrollTierAccumulator -= mTierList.tiers[mScrollTier].length;
|
||||
mScrollTier++;
|
||||
}
|
||||
// We delay scrolling until after scroll tier has updated so isScrolling() returns
|
||||
// accurately during onCursorChanged callbacks. We don't just do scroll tier first
|
||||
// because it would not catch the scrollDelay == tier length case.
|
||||
int scrollCount = 0;
|
||||
while (mScrollCursorAccumulator >= mTierList.tiers[mScrollTier].scrollDelay) {
|
||||
mScrollCursorAccumulator -= mTierList.tiers[mScrollTier].scrollDelay;
|
||||
scrollCount++;
|
||||
}
|
||||
|
||||
// actually perform the scrolling
|
||||
for(int i = 0; i < scrollCount; i++)
|
||||
scroll(mScrollVelocity);
|
||||
}
|
||||
// Are we ready to go even FASTER?
|
||||
while (mScrollTier < mTierList.count - 1 && mScrollTierAccumulator >=
|
||||
mTierList.tiers[mScrollTier].length) {
|
||||
mScrollTierAccumulator -= mTierList.tiers[mScrollTier].length;
|
||||
mScrollTier++;
|
||||
}
|
||||
|
||||
void listRenderTitleOverlay(const Transform4x4f& /*trans*/)
|
||||
{
|
||||
if(size() == 0 || !mTitleOverlayFont || mTitleOverlayOpacity == 0)
|
||||
return;
|
||||
// Actually perform the scrolling.
|
||||
for (int i = 0; i < scrollCount; i++)
|
||||
scroll(mScrollVelocity);
|
||||
}
|
||||
|
||||
// we don't bother caching this because it's only two letters and will change pretty much every frame if we're scrolling
|
||||
const std::string text = getSelectedName().size() >= 2 ? getSelectedName().substr(0, 2) : "??";
|
||||
void listRenderTitleOverlay(const Transform4x4f& /*trans*/)
|
||||
{
|
||||
if (size() == 0 || !mTitleOverlayFont || mTitleOverlayOpacity == 0)
|
||||
return;
|
||||
|
||||
Vector2f off = mTitleOverlayFont->sizeText(text);
|
||||
off[0] = (Renderer::getScreenWidth() - off.x()) * 0.5f;
|
||||
off[1] = (Renderer::getScreenHeight() - off.y()) * 0.5f;
|
||||
// We don't bother caching this because it's only two letters and will change pretty
|
||||
// much every frame if we're scrolling.
|
||||
const std::string text = getSelectedName().size() >= 2 ?
|
||||
getSelectedName().substr(0, 2) : "??";
|
||||
|
||||
Transform4x4f identTrans = Transform4x4f::Identity();
|
||||
Vector2f off = mTitleOverlayFont->sizeText(text);
|
||||
off[0] = (Renderer::getScreenWidth() - off.x()) * 0.5f;
|
||||
off[1] = (Renderer::getScreenHeight() - off.y()) * 0.5f;
|
||||
|
||||
mGradient.setOpacity(mTitleOverlayOpacity);
|
||||
mGradient.render(identTrans);
|
||||
Transform4x4f identTrans = Transform4x4f::Identity();
|
||||
|
||||
TextCache* cache = mTitleOverlayFont->buildTextCache(text, off.x(), off.y(), 0xFFFFFF00 | mTitleOverlayOpacity);
|
||||
mTitleOverlayFont->renderTextCache(cache); // relies on mGradient's render for Renderer::setMatrix()
|
||||
delete cache;
|
||||
}
|
||||
mGradient.setOpacity(mTitleOverlayOpacity);
|
||||
mGradient.render(identTrans);
|
||||
|
||||
void scroll(int amt)
|
||||
{
|
||||
if(mScrollVelocity == 0 || size() < 2)
|
||||
return;
|
||||
TextCache* cache = mTitleOverlayFont->buildTextCache(text, off.x(), off.y(),
|
||||
0xFFFFFF00 | mTitleOverlayOpacity);
|
||||
// Relies on mGradient's render for Renderer::setMatrix()
|
||||
mTitleOverlayFont->renderTextCache(cache);
|
||||
delete cache;
|
||||
}
|
||||
|
||||
int cursor = mCursor + amt;
|
||||
int absAmt = amt < 0 ? -amt : amt;
|
||||
void scroll(int amt)
|
||||
{
|
||||
if (mScrollVelocity == 0 || size() < 2)
|
||||
return;
|
||||
|
||||
// stop at the end if we've been holding down the button for a long time or
|
||||
// we're scrolling faster than one item at a time (e.g. page up/down)
|
||||
// otherwise, loop around
|
||||
if((mLoopType == LIST_PAUSE_AT_END && (mScrollTier > 0 || absAmt > 1)) ||
|
||||
mLoopType == LIST_NEVER_LOOP)
|
||||
{
|
||||
if(cursor < 0)
|
||||
{
|
||||
cursor = 0;
|
||||
mScrollVelocity = 0;
|
||||
mScrollTier = 0;
|
||||
}else if(cursor >= size())
|
||||
{
|
||||
cursor = size() - 1;
|
||||
mScrollVelocity = 0;
|
||||
mScrollTier = 0;
|
||||
}
|
||||
}else{
|
||||
while(cursor < 0)
|
||||
cursor += size();
|
||||
while(cursor >= size())
|
||||
cursor -= size();
|
||||
}
|
||||
int cursor = mCursor + amt;
|
||||
int absAmt = amt < 0 ? -amt : amt;
|
||||
|
||||
if(cursor != mCursor)
|
||||
onScroll();
|
||||
// Stop at the end if we've been holding down the button for a long time or
|
||||
// we're scrolling faster than one item at a time (e.g. page up/down).
|
||||
// Otherwise, loop around.
|
||||
if ((mLoopType == LIST_PAUSE_AT_END && (mScrollTier > 0 || absAmt > 1)) ||
|
||||
mLoopType == LIST_NEVER_LOOP) {
|
||||
if (cursor < 0) {
|
||||
cursor = 0;
|
||||
mScrollVelocity = 0;
|
||||
mScrollTier = 0;
|
||||
}
|
||||
else if (cursor >= size()) {
|
||||
cursor = size() - 1;
|
||||
mScrollVelocity = 0;
|
||||
mScrollTier = 0;
|
||||
}
|
||||
}
|
||||
else {
|
||||
while (cursor < 0)
|
||||
cursor += size();
|
||||
while (cursor >= size())
|
||||
cursor -= size();
|
||||
}
|
||||
|
||||
mCursor = cursor;
|
||||
onCursorChanged((mScrollTier > 0) ? CURSOR_SCROLLING : CURSOR_STOPPED);
|
||||
}
|
||||
if (cursor != mCursor)
|
||||
onScroll();
|
||||
|
||||
virtual void onCursorChanged(const CursorState& /*state*/) {}
|
||||
virtual void onScroll() {}
|
||||
mCursor = cursor;
|
||||
onCursorChanged((mScrollTier > 0) ? CURSOR_SCROLLING : CURSOR_STOPPED);
|
||||
}
|
||||
|
||||
virtual void onCursorChanged(const CursorState& /*state*/) {}
|
||||
virtual void onScroll() {}
|
||||
};
|
||||
|
||||
#endif // ES_CORE_COMPONENTS_ILIST_H
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// ImageComponent.cpp
|
||||
//
|
||||
// Handles images: loading, resizing, cropping, color shifting etc.
|
||||
//
|
||||
|
||||
#include "components/ImageComponent.h"
|
||||
|
||||
#include "resources/TextureResource.h"
|
||||
|
@ -7,23 +13,39 @@
|
|||
|
||||
Vector2i ImageComponent::getTextureSize() const
|
||||
{
|
||||
if(mTexture)
|
||||
return mTexture->getSize();
|
||||
else
|
||||
return Vector2i::Zero();
|
||||
if (mTexture)
|
||||
return mTexture->getSize();
|
||||
else
|
||||
return Vector2i::Zero();
|
||||
}
|
||||
|
||||
Vector2f ImageComponent::getSize() const
|
||||
{
|
||||
return GuiComponent::getSize() * (mBottomRightCrop - mTopLeftCrop);
|
||||
return GuiComponent::getSize() * (mBottomRightCrop - mTopLeftCrop);
|
||||
}
|
||||
|
||||
ImageComponent::ImageComponent(Window* window, bool forceLoad, bool dynamic) : GuiComponent(window),
|
||||
mTargetIsMax(false), mTargetIsMin(false), mFlipX(false), mFlipY(false), mTargetSize(0, 0), mColorShift(0xFFFFFFFF),
|
||||
mColorShiftEnd(0xFFFFFFFF), mColorGradientHorizontal(true), mForceLoad(forceLoad), mDynamic(dynamic),
|
||||
mFadeOpacity(0), mFading(false), mRotateByTargetSize(false), mTopLeftCrop(0.0f, 0.0f), mBottomRightCrop(1.0f, 1.0f)
|
||||
ImageComponent::ImageComponent(
|
||||
Window* window,
|
||||
bool forceLoad,
|
||||
bool dynamic)
|
||||
: GuiComponent(window),
|
||||
mTargetIsMax(false),
|
||||
mTargetIsMin(false),
|
||||
mFlipX(false),
|
||||
mFlipY(false),
|
||||
mTargetSize(0, 0),
|
||||
mColorShift(0xFFFFFFFF),
|
||||
mColorShiftEnd(0xFFFFFFFF),
|
||||
mColorGradientHorizontal(true),
|
||||
mForceLoad(forceLoad),
|
||||
mDynamic(dynamic),
|
||||
mFadeOpacity(0),
|
||||
mFading(false),
|
||||
mRotateByTargetSize(false),
|
||||
mTopLeftCrop(0.0f, 0.0f),
|
||||
mBottomRightCrop(1.0f, 1.0f)
|
||||
{
|
||||
updateColors();
|
||||
updateColors();
|
||||
}
|
||||
|
||||
ImageComponent::~ImageComponent()
|
||||
|
@ -32,412 +54,406 @@ ImageComponent::~ImageComponent()
|
|||
|
||||
void ImageComponent::resize()
|
||||
{
|
||||
if(!mTexture)
|
||||
return;
|
||||
if (!mTexture)
|
||||
return;
|
||||
|
||||
const Vector2f textureSize = mTexture->getSourceImageSize();
|
||||
if(textureSize == Vector2f::Zero())
|
||||
return;
|
||||
const Vector2f textureSize = mTexture->getSourceImageSize();
|
||||
if (textureSize == Vector2f::Zero())
|
||||
return;
|
||||
|
||||
if(mTexture->isTiled())
|
||||
{
|
||||
mSize = mTargetSize;
|
||||
}else{
|
||||
// SVG rasterization is determined by height (see SVGResource.cpp), and rasterization is done in terms of pixels
|
||||
// if rounding is off enough in the rasterization step (for images with extreme aspect ratios), it can cause cutoff when the aspect ratio breaks
|
||||
// so, we always make sure the resultant height is an integer to make sure cutoff doesn't happen, and scale width from that
|
||||
// (you'll see this scattered throughout the function)
|
||||
// this is probably not the best way, so if you're familiar with this problem and have a better solution, please make a pull request!
|
||||
if (mTexture->isTiled()) {
|
||||
mSize = mTargetSize;
|
||||
}
|
||||
else {
|
||||
// SVG rasterization is determined by height and rasterization is done in terms of pixels.
|
||||
// If rounding is off enough in the rasterization step (for images with extreme aspect
|
||||
// ratios), it can cause cutoff when the aspect ratio breaks.
|
||||
// So we always make sure the resultant height is an integer to make sure cutoff doesn't
|
||||
// happen, and scale width from that (you'll see this scattered throughout the function).
|
||||
// This is probably not the best way, so if you're familiar with this problem and have a
|
||||
// better solution, please make a pull request!
|
||||
if (mTargetIsMax) {
|
||||
mSize = textureSize;
|
||||
|
||||
if(mTargetIsMax)
|
||||
{
|
||||
mSize = textureSize;
|
||||
Vector2f resizeScale((mTargetSize.x() / mSize.x()), (mTargetSize.y() / mSize.y()));
|
||||
|
||||
Vector2f resizeScale((mTargetSize.x() / mSize.x()), (mTargetSize.y() / mSize.y()));
|
||||
if (resizeScale.x() < resizeScale.y()) {
|
||||
// This will be mTargetSize.x(). We can't exceed it, nor be lower than it.
|
||||
mSize[0] *= resizeScale.x();
|
||||
// We need to make sure we're not creating an image larger than max size.
|
||||
mSize[1] = Math::min(Math::round(mSize[1] *= resizeScale.x()), mTargetSize.y());
|
||||
}
|
||||
else {
|
||||
// This will be mTargetSize.y(). We can't exceed it.
|
||||
mSize[1] = Math::round(mSize[1] * resizeScale.y());
|
||||
// For SVG rasterization, always calculate width from rounded height (see comment
|
||||
// above). We need to make sure we're not creating an image larger than max size.
|
||||
mSize[0] = Math::min((mSize[1] / textureSize.y()) * textureSize.x(),
|
||||
mTargetSize.x());
|
||||
}
|
||||
}
|
||||
else if (mTargetIsMin) {
|
||||
mSize = textureSize;
|
||||
|
||||
if(resizeScale.x() < resizeScale.y())
|
||||
{
|
||||
mSize[0] *= resizeScale.x(); // this will be mTargetSize.x(). We can't exceed it, nor be lower than it.
|
||||
// we need to make sure we're not creating an image larger than max size
|
||||
mSize[1] = Math::min(Math::round(mSize[1] *= resizeScale.x()), mTargetSize.y());
|
||||
}else{
|
||||
mSize[1] = Math::round(mSize[1] * resizeScale.y()); // this will be mTargetSize.y(). We can't exceed it.
|
||||
Vector2f resizeScale((mTargetSize.x() / mSize.x()), (mTargetSize.y() / mSize.y()));
|
||||
|
||||
// for SVG rasterization, always calculate width from rounded height (see comment above)
|
||||
// we need to make sure we're not creating an image larger than max size
|
||||
mSize[0] = Math::min((mSize[1] / textureSize.y()) * textureSize.x(), mTargetSize.x());
|
||||
}
|
||||
}else if(mTargetIsMin)
|
||||
{
|
||||
mSize = textureSize;
|
||||
if (resizeScale.x() > resizeScale.y()) {
|
||||
mSize[0] *= resizeScale.x();
|
||||
mSize[1] *= resizeScale.x();
|
||||
|
||||
Vector2f resizeScale((mTargetSize.x() / mSize.x()), (mTargetSize.y() / mSize.y()));
|
||||
float cropPercent = (mSize.y() - mTargetSize.y()) / (mSize.y() * 2);
|
||||
crop(0, cropPercent, 0, cropPercent);
|
||||
}
|
||||
else {
|
||||
mSize[0] *= resizeScale.y();
|
||||
mSize[1] *= resizeScale.y();
|
||||
|
||||
if(resizeScale.x() > resizeScale.y())
|
||||
{
|
||||
mSize[0] *= resizeScale.x();
|
||||
mSize[1] *= resizeScale.x();
|
||||
float cropPercent = (mSize.x() - mTargetSize.x()) / (mSize.x() * 2);
|
||||
crop(cropPercent, 0, cropPercent, 0);
|
||||
}
|
||||
// For SVG rasterization, always calculate width from rounded height (see comment
|
||||
// above). We need to make sure we're not creating an image smaller than min size.
|
||||
mSize[1] = Math::max(Math::round(mSize[1]), mTargetSize.y());
|
||||
mSize[0] = Math::max((mSize[1] / textureSize.y()) * textureSize.x(), mTargetSize.x());
|
||||
|
||||
float cropPercent = (mSize.y() - mTargetSize.y()) / (mSize.y() * 2);
|
||||
crop(0, cropPercent, 0, cropPercent);
|
||||
}else{
|
||||
mSize[0] *= resizeScale.y();
|
||||
mSize[1] *= resizeScale.y();
|
||||
}
|
||||
else {
|
||||
// If both components are set, we just stretch.
|
||||
// If no components are set, we don't resize at all.
|
||||
mSize = mTargetSize == Vector2f::Zero() ? textureSize : mTargetSize;
|
||||
|
||||
float cropPercent = (mSize.x() - mTargetSize.x()) / (mSize.x() * 2);
|
||||
crop(cropPercent, 0, cropPercent, 0);
|
||||
}
|
||||
// If only one component is set, we resize in a way that maintains aspect ratio.
|
||||
// For SVG rasterization, we always calculate width from rounded height (see
|
||||
// comment above).
|
||||
if (!mTargetSize.x() && mTargetSize.y()) {
|
||||
mSize[1] = Math::round(mTargetSize.y());
|
||||
mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x();
|
||||
}
|
||||
else if (mTargetSize.x() && !mTargetSize.y()) {
|
||||
mSize[1] = Math::round((mTargetSize.x() / textureSize.x()) * textureSize.y());
|
||||
mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// for SVG rasterization, always calculate width from rounded height (see comment above)
|
||||
// we need to make sure we're not creating an image smaller than min size
|
||||
mSize[1] = Math::max(Math::round(mSize[1]), mTargetSize.y());
|
||||
mSize[0] = Math::max((mSize[1] / textureSize.y()) * textureSize.x(), mTargetSize.x());
|
||||
mSize[0] = Math::round(mSize.x());
|
||||
mSize[1] = Math::round(mSize.y());
|
||||
// mSize.y() should already be rounded.
|
||||
mTexture->rasterizeAt((size_t)mSize.x(), (size_t)mSize.y());
|
||||
|
||||
}else{
|
||||
// if both components are set, we just stretch
|
||||
// if no components are set, we don't resize at all
|
||||
mSize = mTargetSize == Vector2f::Zero() ? textureSize : mTargetSize;
|
||||
|
||||
// if only one component is set, we resize in a way that maintains aspect ratio
|
||||
// for SVG rasterization, we always calculate width from rounded height (see comment above)
|
||||
if(!mTargetSize.x() && mTargetSize.y())
|
||||
{
|
||||
mSize[1] = Math::round(mTargetSize.y());
|
||||
mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x();
|
||||
}else if(mTargetSize.x() && !mTargetSize.y())
|
||||
{
|
||||
mSize[1] = Math::round((mTargetSize.x() / textureSize.x()) * textureSize.y());
|
||||
mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mSize[0] = Math::round(mSize.x());
|
||||
mSize[1] = Math::round(mSize.y());
|
||||
// mSize.y() should already be rounded
|
||||
mTexture->rasterizeAt((size_t)mSize.x(), (size_t)mSize.y());
|
||||
|
||||
onSizeChanged();
|
||||
onSizeChanged();
|
||||
}
|
||||
|
||||
void ImageComponent::onSizeChanged()
|
||||
{
|
||||
updateVertices();
|
||||
updateVertices();
|
||||
}
|
||||
|
||||
void ImageComponent::setDefaultImage(std::string path)
|
||||
{
|
||||
mDefaultPath = path;
|
||||
mDefaultPath = path;
|
||||
}
|
||||
|
||||
void ImageComponent::setImage(std::string path, bool tile)
|
||||
{
|
||||
if(path.empty() || !ResourceManager::getInstance()->fileExists(path))
|
||||
{
|
||||
if(mDefaultPath.empty() || !ResourceManager::getInstance()->fileExists(mDefaultPath))
|
||||
mTexture.reset();
|
||||
else
|
||||
mTexture = TextureResource::get(mDefaultPath, tile, mForceLoad, mDynamic);
|
||||
} else {
|
||||
mTexture = TextureResource::get(path, tile, mForceLoad, mDynamic);
|
||||
}
|
||||
if (path.empty() || !ResourceManager::getInstance()->fileExists(path)) {
|
||||
if (mDefaultPath.empty() || !ResourceManager::getInstance()->fileExists(mDefaultPath))
|
||||
mTexture.reset();
|
||||
else
|
||||
mTexture = TextureResource::get(mDefaultPath, tile, mForceLoad, mDynamic);
|
||||
}
|
||||
else {
|
||||
mTexture = TextureResource::get(path, tile, mForceLoad, mDynamic);
|
||||
}
|
||||
|
||||
resize();
|
||||
resize();
|
||||
}
|
||||
|
||||
void ImageComponent::setImage(const char* path, size_t length, bool tile)
|
||||
{
|
||||
mTexture.reset();
|
||||
mTexture.reset();
|
||||
|
||||
mTexture = TextureResource::get("", tile);
|
||||
mTexture->initFromMemory(path, length);
|
||||
mTexture = TextureResource::get("", tile);
|
||||
mTexture->initFromMemory(path, length);
|
||||
|
||||
resize();
|
||||
resize();
|
||||
}
|
||||
|
||||
void ImageComponent::setImage(const std::shared_ptr<TextureResource>& texture)
|
||||
{
|
||||
mTexture = texture;
|
||||
resize();
|
||||
mTexture = texture;
|
||||
resize();
|
||||
}
|
||||
|
||||
void ImageComponent::setResize(float width, float height)
|
||||
{
|
||||
mTargetSize = Vector2f(width, height);
|
||||
mTargetIsMax = false;
|
||||
mTargetIsMin = false;
|
||||
resize();
|
||||
mTargetSize = Vector2f(width, height);
|
||||
mTargetIsMax = false;
|
||||
mTargetIsMin = false;
|
||||
resize();
|
||||
}
|
||||
|
||||
void ImageComponent::setMaxSize(float width, float height)
|
||||
{
|
||||
mTargetSize = Vector2f(width, height);
|
||||
mTargetIsMax = true;
|
||||
mTargetIsMin = false;
|
||||
resize();
|
||||
mTargetSize = Vector2f(width, height);
|
||||
mTargetIsMax = true;
|
||||
mTargetIsMin = false;
|
||||
resize();
|
||||
}
|
||||
|
||||
void ImageComponent::setMinSize(float width, float height)
|
||||
{
|
||||
mTargetSize = Vector2f(width, height);
|
||||
mTargetIsMax = false;
|
||||
mTargetIsMin = true;
|
||||
resize();
|
||||
mTargetSize = Vector2f(width, height);
|
||||
mTargetIsMax = false;
|
||||
mTargetIsMin = true;
|
||||
resize();
|
||||
}
|
||||
|
||||
Vector2f ImageComponent::getRotationSize() const
|
||||
{
|
||||
return mRotateByTargetSize ? mTargetSize : mSize;
|
||||
return mRotateByTargetSize ? mTargetSize : mSize;
|
||||
}
|
||||
|
||||
void ImageComponent::setRotateByTargetSize(bool rotate)
|
||||
{
|
||||
mRotateByTargetSize = rotate;
|
||||
mRotateByTargetSize = rotate;
|
||||
}
|
||||
|
||||
void ImageComponent::cropLeft(float percent)
|
||||
{
|
||||
assert(percent >= 0.0f && percent <= 1.0f);
|
||||
mTopLeftCrop.x() = percent;
|
||||
assert(percent >= 0.0f && percent <= 1.0f);
|
||||
mTopLeftCrop.x() = percent;
|
||||
}
|
||||
|
||||
void ImageComponent::cropTop(float percent)
|
||||
{
|
||||
assert(percent >= 0.0f && percent <= 1.0f);
|
||||
mTopLeftCrop.y() = percent;
|
||||
assert(percent >= 0.0f && percent <= 1.0f);
|
||||
mTopLeftCrop.y() = percent;
|
||||
}
|
||||
|
||||
void ImageComponent::cropRight(float percent)
|
||||
{
|
||||
assert(percent >= 0.0f && percent <= 1.0f);
|
||||
mBottomRightCrop.x() = 1.0f - percent;
|
||||
assert(percent >= 0.0f && percent <= 1.0f);
|
||||
mBottomRightCrop.x() = 1.0f - percent;
|
||||
}
|
||||
|
||||
void ImageComponent::cropBot(float percent)
|
||||
{
|
||||
assert(percent >= 0.0f && percent <= 1.0f);
|
||||
mBottomRightCrop.y() = 1.0f - percent;
|
||||
assert(percent >= 0.0f && percent <= 1.0f);
|
||||
mBottomRightCrop.y() = 1.0f - percent;
|
||||
}
|
||||
|
||||
void ImageComponent::crop(float left, float top, float right, float bot)
|
||||
{
|
||||
cropLeft(left);
|
||||
cropTop(top);
|
||||
cropRight(right);
|
||||
cropBot(bot);
|
||||
cropLeft(left);
|
||||
cropTop(top);
|
||||
cropRight(right);
|
||||
cropBot(bot);
|
||||
}
|
||||
|
||||
void ImageComponent::uncrop()
|
||||
{
|
||||
crop(0, 0, 0, 0);
|
||||
crop(0, 0, 0, 0);
|
||||
}
|
||||
|
||||
void ImageComponent::setFlipX(bool flip)
|
||||
{
|
||||
mFlipX = flip;
|
||||
updateVertices();
|
||||
mFlipX = flip;
|
||||
updateVertices();
|
||||
}
|
||||
|
||||
void ImageComponent::setFlipY(bool flip)
|
||||
{
|
||||
mFlipY = flip;
|
||||
updateVertices();
|
||||
mFlipY = flip;
|
||||
updateVertices();
|
||||
}
|
||||
|
||||
void ImageComponent::setColorShift(unsigned int color)
|
||||
{
|
||||
mColorShift = color;
|
||||
mColorShiftEnd = color;
|
||||
updateColors();
|
||||
mColorShift = color;
|
||||
mColorShiftEnd = color;
|
||||
updateColors();
|
||||
}
|
||||
|
||||
void ImageComponent::setColorShiftEnd(unsigned int color)
|
||||
{
|
||||
mColorShiftEnd = color;
|
||||
updateColors();
|
||||
mColorShiftEnd = color;
|
||||
updateColors();
|
||||
}
|
||||
|
||||
void ImageComponent::setColorGradientHorizontal(bool horizontal)
|
||||
{
|
||||
mColorGradientHorizontal = horizontal;
|
||||
updateColors();
|
||||
mColorGradientHorizontal = horizontal;
|
||||
updateColors();
|
||||
}
|
||||
|
||||
void ImageComponent::setOpacity(unsigned char opacity)
|
||||
{
|
||||
mOpacity = opacity;
|
||||
updateColors();
|
||||
mOpacity = opacity;
|
||||
updateColors();
|
||||
}
|
||||
|
||||
void ImageComponent::updateVertices()
|
||||
{
|
||||
if(!mTexture || !mTexture->isInitialized())
|
||||
return;
|
||||
if (!mTexture || !mTexture->isInitialized())
|
||||
return;
|
||||
|
||||
// we go through this mess to make sure everything is properly rounded
|
||||
// if we just round vertices at the end, edge cases occur near sizes of 0.5
|
||||
const Vector2f topLeft = { mSize * mTopLeftCrop };
|
||||
const Vector2f bottomRight = { mSize * mBottomRightCrop };
|
||||
const float px = mTexture->isTiled() ? mSize.x() / getTextureSize().x() : 1.0f;
|
||||
const float py = mTexture->isTiled() ? mSize.y() / getTextureSize().y() : 1.0f;
|
||||
// We go through this mess to make sure everything is properly rounded.
|
||||
// If we just round vertices at the end, edge cases occur near sizes of 0.5.
|
||||
const Vector2f topLeft = { mSize * mTopLeftCrop };
|
||||
const Vector2f bottomRight = { mSize * mBottomRightCrop };
|
||||
const float px = mTexture->isTiled() ? mSize.x() / getTextureSize().x() : 1.0f;
|
||||
const float py = mTexture->isTiled() ? mSize.y() / getTextureSize().y() : 1.0f;
|
||||
|
||||
mVertices[0] = { { topLeft.x(), topLeft.y() }, { mTopLeftCrop.x(), py - mTopLeftCrop.y() }, 0 };
|
||||
mVertices[1] = { { topLeft.x(), bottomRight.y() }, { mTopLeftCrop.x(), 1.0f - mBottomRightCrop.y() }, 0 };
|
||||
mVertices[2] = { { bottomRight.x(), topLeft.y() }, { mBottomRightCrop.x() * px, py - mTopLeftCrop.y() }, 0 };
|
||||
mVertices[3] = { { bottomRight.x(), bottomRight.y() }, { mBottomRightCrop.x() * px, 1.0f - mBottomRightCrop.y() }, 0 };
|
||||
mVertices[0] = { { topLeft.x(), topLeft.y() }, { mTopLeftCrop.x(), py - mTopLeftCrop.y() }, 0 };
|
||||
mVertices[1] = { { topLeft.x(), bottomRight.y() }, { mTopLeftCrop.x(), 1.0f - mBottomRightCrop.y() }, 0 };
|
||||
mVertices[2] = { { bottomRight.x(), topLeft.y() }, { mBottomRightCrop.x() * px, py - mTopLeftCrop.y() }, 0 };
|
||||
mVertices[3] = { { bottomRight.x(), bottomRight.y() }, { mBottomRightCrop.x() * px, 1.0f - mBottomRightCrop.y() }, 0 };
|
||||
|
||||
updateColors();
|
||||
updateColors();
|
||||
|
||||
// round vertices
|
||||
for(int i = 0; i < 4; ++i)
|
||||
mVertices[i].pos.round();
|
||||
// Round vertices.
|
||||
for (int i = 0; i < 4; ++i)
|
||||
mVertices[i].pos.round();
|
||||
|
||||
if(mFlipX)
|
||||
{
|
||||
for(int i = 0; i < 4; ++i)
|
||||
mVertices[i].tex[0] = px - mVertices[i].tex[0];
|
||||
}
|
||||
if (mFlipX) {
|
||||
for (int i = 0; i < 4; ++i)
|
||||
mVertices[i].tex[0] = px - mVertices[i].tex[0];
|
||||
}
|
||||
|
||||
if(mFlipY)
|
||||
{
|
||||
for(int i = 0; i < 4; ++i)
|
||||
mVertices[i].tex[1] = py - mVertices[i].tex[1];
|
||||
}
|
||||
if (mFlipY) {
|
||||
for (int i = 0; i < 4; ++i)
|
||||
mVertices[i].tex[1] = py - mVertices[i].tex[1];
|
||||
}
|
||||
}
|
||||
|
||||
void ImageComponent::updateColors()
|
||||
{
|
||||
const float opacity = (mOpacity * (mFading ? mFadeOpacity / 255.0 : 1.0)) / 255.0;
|
||||
const unsigned int color = Renderer::convertColor(mColorShift & 0xFFFFFF00 | (unsigned char)((mColorShift & 0xFF) * opacity));
|
||||
const unsigned int colorEnd = Renderer::convertColor(mColorShiftEnd & 0xFFFFFF00 | (unsigned char)((mColorShiftEnd & 0xFF) * opacity));
|
||||
const float opacity = (mOpacity * (mFading ? mFadeOpacity / 255.0 : 1.0)) / 255.0;
|
||||
const unsigned int color = Renderer::convertColor(mColorShift & 0xFFFFFF00 |
|
||||
(unsigned char)((mColorShift & 0xFF) * opacity));
|
||||
const unsigned int colorEnd = Renderer::convertColor(mColorShiftEnd & 0xFFFFFF00 |
|
||||
(unsigned char)((mColorShiftEnd & 0xFF) * opacity));
|
||||
|
||||
mVertices[0].col = color;
|
||||
mVertices[1].col = mColorGradientHorizontal ? colorEnd : color;
|
||||
mVertices[2].col = mColorGradientHorizontal ? color : colorEnd;
|
||||
mVertices[3].col = colorEnd;
|
||||
mVertices[0].col = color;
|
||||
mVertices[1].col = mColorGradientHorizontal ? colorEnd : color;
|
||||
mVertices[2].col = mColorGradientHorizontal ? color : colorEnd;
|
||||
mVertices[3].col = colorEnd;
|
||||
}
|
||||
|
||||
void ImageComponent::render(const Transform4x4f& parentTrans)
|
||||
{
|
||||
if (!isVisible())
|
||||
return;
|
||||
if (!isVisible())
|
||||
return;
|
||||
|
||||
Transform4x4f trans = parentTrans * getTransform();
|
||||
Renderer::setMatrix(trans);
|
||||
Transform4x4f trans = parentTrans * getTransform();
|
||||
Renderer::setMatrix(trans);
|
||||
|
||||
if(mTexture && mOpacity > 0)
|
||||
{
|
||||
if(Settings::getInstance()->getBool("DebugImage")) {
|
||||
Vector2f targetSizePos = (mTargetSize - mSize) * mOrigin * -1;
|
||||
Renderer::drawRect(targetSizePos.x(), targetSizePos.y(), mTargetSize.x(), mTargetSize.y(), 0xFF000033, 0xFF000033);
|
||||
Renderer::drawRect(0.0f, 0.0f, mSize.x(), mSize.y(), 0x00000033, 0x00000033);
|
||||
}
|
||||
if(mTexture->isInitialized())
|
||||
{
|
||||
// actually draw the image
|
||||
// The bind() function returns false if the texture is not currently loaded. A blank
|
||||
// texture is bound in this case but we want to handle a fade so it doesn't just 'jump' in
|
||||
// when it finally loads
|
||||
fadeIn(mTexture->bind());
|
||||
Renderer::drawTriangleStrips(&mVertices[0], 4);
|
||||
if (mTexture && mOpacity > 0) {
|
||||
if (Settings::getInstance()->getBool("DebugImage")) {
|
||||
Vector2f targetSizePos = (mTargetSize - mSize) * mOrigin * -1;
|
||||
Renderer::drawRect(targetSizePos.x(), targetSizePos.y(), mTargetSize.x(),
|
||||
mTargetSize.y(), 0xFF000033, 0xFF000033);
|
||||
Renderer::drawRect(0.0f, 0.0f, mSize.x(), mSize.y(), 0x00000033, 0x00000033);
|
||||
}
|
||||
if (mTexture->isInitialized()) {
|
||||
// Actually draw the image.
|
||||
// The bind() function returns false if the texture is not currently loaded. A blank
|
||||
// texture is bound in this case but we want to handle a fade so it doesn't just
|
||||
// 'jump' in when it finally loads.
|
||||
fadeIn(mTexture->bind());
|
||||
Renderer::drawTriangleStrips(&mVertices[0], 4);
|
||||
|
||||
}else{
|
||||
LOG(LogError) << "Image texture is not initialized!";
|
||||
mTexture.reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
LOG(LogError) << "Image texture is not initialized!";
|
||||
mTexture.reset();
|
||||
}
|
||||
}
|
||||
|
||||
GuiComponent::renderChildren(trans);
|
||||
GuiComponent::renderChildren(trans);
|
||||
}
|
||||
|
||||
void ImageComponent::fadeIn(bool textureLoaded)
|
||||
{
|
||||
if (!mForceLoad)
|
||||
{
|
||||
if (!textureLoaded)
|
||||
{
|
||||
// Start the fade if this is the first time we've encountered the unloaded texture
|
||||
if (!mFading)
|
||||
{
|
||||
// Start with a zero opacity and flag it as fading
|
||||
mFadeOpacity = 0;
|
||||
mFading = true;
|
||||
updateColors();
|
||||
}
|
||||
}
|
||||
else if (mFading)
|
||||
{
|
||||
// The texture is loaded and we need to fade it in. The fade is based on the frame rate
|
||||
// and is 1/4 second if running at 60 frames per second although the actual value is not
|
||||
// that important
|
||||
int opacity = mFadeOpacity + 255 / 15;
|
||||
// See if we've finished fading
|
||||
if (opacity >= 255)
|
||||
{
|
||||
mFadeOpacity = 255;
|
||||
mFading = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
mFadeOpacity = (unsigned char)opacity;
|
||||
}
|
||||
updateColors();
|
||||
}
|
||||
}
|
||||
if (!mForceLoad) {
|
||||
if (!textureLoaded) {
|
||||
// Start the fade if this is the first time we've encountered the unloaded texture.
|
||||
if (!mFading) {
|
||||
// Start with a zero opacity and flag it as fading.
|
||||
mFadeOpacity = 0;
|
||||
mFading = true;
|
||||
updateColors();
|
||||
}
|
||||
}
|
||||
else if (mFading) {
|
||||
// The texture is loaded and we need to fade it in. The fade is based on the frame
|
||||
// rate and is 1/4 second if running at 60 frames per second although the actual
|
||||
// value is not that important.
|
||||
int opacity = mFadeOpacity + 255 / 15;
|
||||
// See if we've finished fading.
|
||||
if (opacity >= 255) {
|
||||
mFadeOpacity = 255;
|
||||
mFading = false;
|
||||
}
|
||||
else {
|
||||
mFadeOpacity = (unsigned char)opacity;
|
||||
}
|
||||
updateColors();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool ImageComponent::hasImage()
|
||||
{
|
||||
return (bool)mTexture;
|
||||
return (bool)mTexture;
|
||||
}
|
||||
|
||||
void ImageComponent::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& element, unsigned int properties)
|
||||
void ImageComponent::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view,
|
||||
const std::string& element, unsigned int properties)
|
||||
{
|
||||
using namespace ThemeFlags;
|
||||
using namespace ThemeFlags;
|
||||
|
||||
GuiComponent::applyTheme(theme, view, element, (properties ^ SIZE) | ((properties & (SIZE | POSITION)) ? ORIGIN : 0));
|
||||
GuiComponent::applyTheme(theme, view, element, (properties ^ SIZE) |
|
||||
((properties & (SIZE | POSITION)) ? ORIGIN : 0));
|
||||
|
||||
const ThemeData::ThemeElement* elem = theme->getElement(view, element, "image");
|
||||
if(!elem)
|
||||
return;
|
||||
const ThemeData::ThemeElement* elem = theme->getElement(view, element, "image");
|
||||
if (!elem)
|
||||
return;
|
||||
|
||||
Vector2f scale = getParent() ? getParent()->getSize() : Vector2f((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
|
||||
Vector2f scale = getParent() ? getParent()->getSize() :
|
||||
Vector2f((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
|
||||
|
||||
if(properties & ThemeFlags::SIZE)
|
||||
{
|
||||
if(elem->has("size"))
|
||||
setResize(elem->get<Vector2f>("size") * scale);
|
||||
else if(elem->has("maxSize"))
|
||||
setMaxSize(elem->get<Vector2f>("maxSize") * scale);
|
||||
else if(elem->has("minSize"))
|
||||
setMinSize(elem->get<Vector2f>("minSize") * scale);
|
||||
}
|
||||
if (properties & ThemeFlags::SIZE) {
|
||||
if (elem->has("size"))
|
||||
setResize(elem->get<Vector2f>("size") * scale);
|
||||
else if (elem->has("maxSize"))
|
||||
setMaxSize(elem->get<Vector2f>("maxSize") * scale);
|
||||
else if (elem->has("minSize"))
|
||||
setMinSize(elem->get<Vector2f>("minSize") * scale);
|
||||
}
|
||||
|
||||
if(elem->has("default"))
|
||||
setDefaultImage(elem->get<std::string>("default"));
|
||||
if (elem->has("default"))
|
||||
setDefaultImage(elem->get<std::string>("default"));
|
||||
|
||||
if(properties & PATH && elem->has("path"))
|
||||
{
|
||||
bool tile = (elem->has("tile") && elem->get<bool>("tile"));
|
||||
setImage(elem->get<std::string>("path"), tile);
|
||||
}
|
||||
if (properties & PATH && elem->has("path")) {
|
||||
bool tile = (elem->has("tile") && elem->get<bool>("tile"));
|
||||
setImage(elem->get<std::string>("path"), tile);
|
||||
}
|
||||
|
||||
if(properties & COLOR)
|
||||
{
|
||||
if(elem->has("color"))
|
||||
setColorShift(elem->get<unsigned int>("color"));
|
||||
|
||||
if (elem->has("colorEnd"))
|
||||
setColorShiftEnd(elem->get<unsigned int>("colorEnd"));
|
||||
|
||||
if (elem->has("gradientType"))
|
||||
setColorGradientHorizontal(!(elem->get<std::string>("gradientType").compare("horizontal")));
|
||||
}
|
||||
if (properties & COLOR) {
|
||||
if (elem->has("color"))
|
||||
setColorShift(elem->get<unsigned int>("color"));
|
||||
if (elem->has("colorEnd"))
|
||||
setColorShiftEnd(elem->get<unsigned int>("colorEnd"));
|
||||
if (elem->has("gradientType"))
|
||||
setColorGradientHorizontal(!(elem->get<std::string>("gradientType").compare("horizontal")));
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<HelpPrompt> ImageComponent::getHelpPrompts()
|
||||
{
|
||||
std::vector<HelpPrompt> ret;
|
||||
ret.push_back(HelpPrompt("a", "select"));
|
||||
return ret;
|
||||
std::vector<HelpPrompt> ret;
|
||||
ret.push_back(HelpPrompt("a", "select"));
|
||||
return ret;
|
||||
}
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// ImageComponent.h
|
||||
//
|
||||
// Handles images: loading, resizing, cropping, color shifting etc.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef ES_CORE_COMPONENTS_IMAGE_COMPONENT_H
|
||||
#define ES_CORE_COMPONENTS_IMAGE_COMPONENT_H
|
||||
|
@ -11,102 +17,108 @@ class TextureResource;
|
|||
class ImageComponent : public GuiComponent
|
||||
{
|
||||
public:
|
||||
ImageComponent(Window* window, bool forceLoad = false, bool dynamic = true);
|
||||
virtual ~ImageComponent();
|
||||
ImageComponent(Window* window, bool forceLoad = false, bool dynamic = true);
|
||||
virtual ~ImageComponent();
|
||||
|
||||
void setDefaultImage(std::string path);
|
||||
void setDefaultImage(std::string path);
|
||||
|
||||
//Loads the image at the given filepath. Will tile if tile is true (retrieves texture as tiling, creates vertices accordingly).
|
||||
void setImage(std::string path, bool tile = false);
|
||||
//Loads an image from memory.
|
||||
void setImage(const char* image, size_t length, bool tile = false);
|
||||
//Use an already existing texture.
|
||||
void setImage(const std::shared_ptr<TextureResource>& texture);
|
||||
// Loads the image at the given filepath. Will tile if tile is true (retrieves texture
|
||||
// as tiling, creates vertices accordingly).
|
||||
void setImage(std::string path, bool tile = false);
|
||||
// Loads an image from memory.
|
||||
void setImage(const char* image, size_t length, bool tile = false);
|
||||
// Use an already existing texture.
|
||||
void setImage(const std::shared_ptr<TextureResource>& texture);
|
||||
|
||||
void onSizeChanged() override;
|
||||
void setOpacity(unsigned char opacity) override;
|
||||
void onSizeChanged() override;
|
||||
void setOpacity(unsigned char opacity) override;
|
||||
|
||||
// Resize the image to fit this size. If one axis is zero, scale that axis to maintain aspect ratio.
|
||||
// If both are non-zero, potentially break the aspect ratio. If both are zero, no resizing.
|
||||
// Can be set before or after an image is loaded.
|
||||
// setMaxSize() and setResize() are mutually exclusive.
|
||||
void setResize(float width, float height);
|
||||
inline void setResize(const Vector2f& size) { setResize(size.x(), size.y()); }
|
||||
// Resize the image to fit this size. If one axis is zero, scale that axis to maintain
|
||||
// aspect ratio. If both are non-zero, potentially break the aspect ratio. If both are
|
||||
// zero, don't do any resizing.
|
||||
// Can be set before or after an image is loaded.
|
||||
// setMaxSize() and setResize() are mutually exclusive.
|
||||
void setResize(float width, float height);
|
||||
inline void setResize(const Vector2f& size) { setResize(size.x(), size.y()); }
|
||||
|
||||
// Resize the image to be as large as possible but fit within a box of this size.
|
||||
// Can be set before or after an image is loaded.
|
||||
// Never breaks the aspect ratio. setMaxSize() and setResize() are mutually exclusive.
|
||||
void setMaxSize(float width, float height);
|
||||
inline void setMaxSize(const Vector2f& size) { setMaxSize(size.x(), size.y()); }
|
||||
// Resize the image to be as large as possible but fit within a box of this size.
|
||||
// Can be set before or after an image is loaded.
|
||||
// Never breaks the aspect ratio. setMaxSize() and setResize() are mutually exclusive.
|
||||
void setMaxSize(float width, float height);
|
||||
inline void setMaxSize(const Vector2f& size) { setMaxSize(size.x(), size.y()); }
|
||||
|
||||
void setMinSize(float width, float height);
|
||||
inline void setMinSize(const Vector2f& size) { setMinSize(size.x(), size.y()); }
|
||||
void setMinSize(float width, float height);
|
||||
inline void setMinSize(const Vector2f& size) { setMinSize(size.x(), size.y()); }
|
||||
|
||||
Vector2f getRotationSize() const override;
|
||||
Vector2f getRotationSize() const override;
|
||||
|
||||
// Applied AFTER image positioning and sizing
|
||||
// cropTop(0.2) will crop 20% of the top of the image.
|
||||
void cropLeft(float percent);
|
||||
void cropTop(float percent);
|
||||
void cropRight(float percent);
|
||||
void cropBot(float percent);
|
||||
void crop(float left, float top, float right, float bot);
|
||||
void uncrop();
|
||||
// Applied AFTER image positioning and sizing.
|
||||
// cropTop(0.2) will crop 20% of the top of the image.
|
||||
void cropLeft(float percent);
|
||||
void cropTop(float percent);
|
||||
void cropRight(float percent);
|
||||
void cropBot(float percent);
|
||||
void crop(float left, float top, float right, float bot);
|
||||
void uncrop();
|
||||
|
||||
// Multiply all pixels in the image by this color when rendering.
|
||||
void setColorShift(unsigned int color) override;
|
||||
void setColorShiftEnd(unsigned int color);
|
||||
void setColorGradientHorizontal(bool horizontal);
|
||||
// Multiply all pixels in the image by this color when rendering.
|
||||
void setColorShift(unsigned int color) override;
|
||||
void setColorShiftEnd(unsigned int color);
|
||||
void setColorGradientHorizontal(bool horizontal);
|
||||
|
||||
void setFlipX(bool flip); // Mirror on the X axis.
|
||||
void setFlipY(bool flip); // Mirror on the Y axis.
|
||||
void setFlipX(bool flip); // Mirror on the X axis.
|
||||
void setFlipY(bool flip); // Mirror on the Y axis.
|
||||
|
||||
void setRotateByTargetSize(bool rotate); // Flag indicating if rotation should be based on target size vs. actual size.
|
||||
// Flag indicating if rotation should be based on target size vs. actual size.
|
||||
void setRotateByTargetSize(bool rotate);
|
||||
|
||||
// Returns the size of the current texture, or (0, 0) if none is loaded. May be different than drawn size (use getSize() for that).
|
||||
Vector2i getTextureSize() const;
|
||||
// Returns the size of the current texture, or (0, 0) if none is loaded.
|
||||
// May be different than drawn size (use getSize() for that).
|
||||
Vector2i getTextureSize() const;
|
||||
|
||||
Vector2f getSize() const override;
|
||||
Vector2f getSize() const override;
|
||||
|
||||
bool hasImage();
|
||||
bool hasImage();
|
||||
|
||||
void render(const Transform4x4f& parentTrans) override;
|
||||
void render(const Transform4x4f& parentTrans) override;
|
||||
|
||||
virtual void applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& element, unsigned int properties) override;
|
||||
virtual void applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view,
|
||||
const std::string& element, unsigned int properties) override;
|
||||
|
||||
virtual std::vector<HelpPrompt> getHelpPrompts() override;
|
||||
virtual std::vector<HelpPrompt> getHelpPrompts() override;
|
||||
|
||||
std::shared_ptr<TextureResource> getTexture() { return mTexture; };
|
||||
|
||||
std::shared_ptr<TextureResource> getTexture() { return mTexture; };
|
||||
private:
|
||||
Vector2f mTargetSize;
|
||||
Vector2f mTargetSize;
|
||||
|
||||
bool mFlipX, mFlipY, mTargetIsMax, mTargetIsMin;
|
||||
bool mFlipX, mFlipY, mTargetIsMax, mTargetIsMin;
|
||||
|
||||
// Calculates the correct mSize from our resizing information (set by setResize/setMaxSize).
|
||||
// Used internally whenever the resizing parameters or texture change.
|
||||
void resize();
|
||||
// Calculates the correct mSize from our resizing information (set by setResize/setMaxSize).
|
||||
// Used internally whenever the resizing parameters or texture change.
|
||||
void resize();
|
||||
|
||||
Renderer::Vertex mVertices[4];
|
||||
Renderer::Vertex mVertices[4];
|
||||
|
||||
void updateVertices();
|
||||
void updateColors();
|
||||
void fadeIn(bool textureLoaded);
|
||||
void updateVertices();
|
||||
void updateColors();
|
||||
void fadeIn(bool textureLoaded);
|
||||
|
||||
unsigned int mColorShift;
|
||||
unsigned int mColorShiftEnd;
|
||||
bool mColorGradientHorizontal;
|
||||
unsigned int mColorShift;
|
||||
unsigned int mColorShiftEnd;
|
||||
bool mColorGradientHorizontal;
|
||||
|
||||
std::string mDefaultPath;
|
||||
std::string mDefaultPath;
|
||||
|
||||
std::shared_ptr<TextureResource> mTexture;
|
||||
unsigned char mFadeOpacity;
|
||||
bool mFading;
|
||||
bool mForceLoad;
|
||||
bool mDynamic;
|
||||
bool mRotateByTargetSize;
|
||||
std::shared_ptr<TextureResource> mTexture;
|
||||
unsigned char mFadeOpacity;
|
||||
bool mFading;
|
||||
bool mForceLoad;
|
||||
bool mDynamic;
|
||||
bool mRotateByTargetSize;
|
||||
|
||||
Vector2f mTopLeftCrop;
|
||||
Vector2f mBottomRightCrop;
|
||||
Vector2f mTopLeftCrop;
|
||||
Vector2f mBottomRightCrop;
|
||||
};
|
||||
|
||||
#endif // ES_CORE_COMPONENTS_IMAGE_COMPONENT_H
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,168 +1,181 @@
|
|||
//
|
||||
// NinePatchComponent.cpp
|
||||
//
|
||||
// Breaks up an image into 3x3 patches to accomodate resizing without distortions.
|
||||
//
|
||||
|
||||
#include "components/NinePatchComponent.h"
|
||||
|
||||
#include "resources/TextureResource.h"
|
||||
#include "Log.h"
|
||||
#include "ThemeData.h"
|
||||
|
||||
NinePatchComponent::NinePatchComponent(Window* window, const std::string& path, unsigned int edgeColor, unsigned int centerColor) : GuiComponent(window),
|
||||
mCornerSize(16, 16),
|
||||
mEdgeColor(edgeColor), mCenterColor(centerColor),
|
||||
mPath(path),
|
||||
mVertices(NULL)
|
||||
NinePatchComponent::NinePatchComponent(
|
||||
Window* window,
|
||||
const std::string& path,
|
||||
unsigned int edgeColor,
|
||||
unsigned int centerColor)
|
||||
: GuiComponent(window),
|
||||
mCornerSize(16, 16),
|
||||
mEdgeColor(edgeColor),
|
||||
mCenterColor(centerColor),
|
||||
mPath(path),
|
||||
mVertices(nullptr)
|
||||
{
|
||||
if(!mPath.empty())
|
||||
buildVertices();
|
||||
if (!mPath.empty())
|
||||
buildVertices();
|
||||
}
|
||||
|
||||
NinePatchComponent::~NinePatchComponent()
|
||||
{
|
||||
if (mVertices != NULL)
|
||||
delete[] mVertices;
|
||||
if (mVertices != nullptr)
|
||||
delete[] mVertices;
|
||||
}
|
||||
|
||||
void NinePatchComponent::updateColors()
|
||||
{
|
||||
const unsigned int edgeColor = Renderer::convertColor(mEdgeColor);
|
||||
const unsigned int centerColor = Renderer::convertColor(mCenterColor);
|
||||
const unsigned int edgeColor = Renderer::convertColor(mEdgeColor);
|
||||
const unsigned int centerColor = Renderer::convertColor(mCenterColor);
|
||||
|
||||
for(int i = 0; i < 6*9; ++i)
|
||||
mVertices[i].col = edgeColor;
|
||||
for (int i = 0; i < 6*9; ++i)
|
||||
mVertices[i].col = edgeColor;
|
||||
|
||||
for(int i = 6*4; i < 6; ++i)
|
||||
mVertices[(6*4)+i].col = centerColor;
|
||||
for (int i = 6*4; i < 6; ++i)
|
||||
mVertices[(6*4)+i].col = centerColor;
|
||||
}
|
||||
|
||||
void NinePatchComponent::buildVertices()
|
||||
{
|
||||
if(mVertices != NULL)
|
||||
delete[] mVertices;
|
||||
if (mVertices != nullptr)
|
||||
delete[] mVertices;
|
||||
|
||||
mTexture = TextureResource::get(mPath);
|
||||
mTexture = TextureResource::get(mPath);
|
||||
|
||||
if(mTexture->getSize() == Vector2i::Zero())
|
||||
{
|
||||
mVertices = NULL;
|
||||
LOG(LogWarning) << "NinePatchComponent missing texture!";
|
||||
return;
|
||||
}
|
||||
if (mTexture->getSize() == Vector2i::Zero()) {
|
||||
mVertices = nullptr;
|
||||
LOG(LogWarning) << "NinePatchComponent missing texture!";
|
||||
return;
|
||||
}
|
||||
|
||||
mVertices = new Renderer::Vertex[6 * 9];
|
||||
mVertices = new Renderer::Vertex[6 * 9];
|
||||
|
||||
const Vector2f texSize = Vector2f((float)mTexture->getSize().x(), (float)mTexture->getSize().y());
|
||||
const Vector2f texSize = Vector2f((float)mTexture->getSize().x(),
|
||||
(float)mTexture->getSize().y());
|
||||
|
||||
const float imgSizeX[3] = { mCornerSize.x(), mSize.x() - mCornerSize.x() * 2, mCornerSize.x()};
|
||||
const float imgSizeY[3] = { mCornerSize.y(), mSize.y() - mCornerSize.y() * 2, mCornerSize.y()};
|
||||
const float imgPosX[3] = { 0, imgSizeX[0], imgSizeX[0] + imgSizeX[1]};
|
||||
const float imgPosY[3] = { 0, imgSizeY[0], imgSizeY[0] + imgSizeY[1]};
|
||||
const float imgSizeX[3] = { mCornerSize.x(), mSize.x() - mCornerSize.x() * 2, mCornerSize.x()};
|
||||
const float imgSizeY[3] = { mCornerSize.y(), mSize.y() - mCornerSize.y() * 2, mCornerSize.y()};
|
||||
const float imgPosX[3] = { 0, imgSizeX[0], imgSizeX[0] + imgSizeX[1]};
|
||||
const float imgPosY[3] = { 0, imgSizeY[0], imgSizeY[0] + imgSizeY[1]};
|
||||
|
||||
//the "1 +" in posY and "-" in sizeY is to deal with texture coordinates having a bottom left corner origin vs. verticies having a top left origin
|
||||
const float texSizeX[3] = { mCornerSize.x() / texSize.x(), (texSize.x() - mCornerSize.x() * 2) / texSize.x(), mCornerSize.x() / texSize.x() };
|
||||
const float texSizeY[3] = { -mCornerSize.y() / texSize.y(), -(texSize.y() - mCornerSize.y() * 2) / texSize.y(), -mCornerSize.y() / texSize.y() };
|
||||
const float texPosX[3] = { 0, texSizeX[0], texSizeX[0] + texSizeX[1] };
|
||||
const float texPosY[3] = { 1, 1 + texSizeY[0], 1 + texSizeY[0] + texSizeY[1] };
|
||||
// The "1 +" in posY and "-" in sizeY is to deal with texture coordinates having a bottom
|
||||
// left corner origin vs. verticies having a top left origin.
|
||||
const float texSizeX[3] = { mCornerSize.x() / texSize.x(), (texSize.x() - mCornerSize.x() * 2) / texSize.x(), mCornerSize.x() / texSize.x() };
|
||||
const float texSizeY[3] = { -mCornerSize.y() / texSize.y(), -(texSize.y() - mCornerSize.y() * 2) / texSize.y(), -mCornerSize.y() / texSize.y() };
|
||||
const float texPosX[3] = { 0, texSizeX[0], texSizeX[0] + texSizeX[1] };
|
||||
const float texPosY[3] = { 1, 1 + texSizeY[0], 1 + texSizeY[0] + texSizeY[1] };
|
||||
|
||||
int v = 0;
|
||||
for(int slice = 0; slice < 9; slice++)
|
||||
{
|
||||
const int sliceX = slice % 3;
|
||||
const int sliceY = slice / 3;
|
||||
const Vector2f imgPos = Vector2f(imgPosX[sliceX], imgPosY[sliceY]);
|
||||
const Vector2f imgSize = Vector2f(imgSizeX[sliceX], imgSizeY[sliceY]);
|
||||
const Vector2f texPos = Vector2f(texPosX[sliceX], texPosY[sliceY]);
|
||||
const Vector2f texSize = Vector2f(texSizeX[sliceX], texSizeY[sliceY]);
|
||||
int v = 0;
|
||||
|
||||
mVertices[v + 1] = { { imgPos.x() , imgPos.y() }, { texPos.x(), texPos.y() }, 0 };
|
||||
mVertices[v + 2] = { { imgPos.x() , imgPos.y() + imgSize.y() }, { texPos.x(), texPos.y() + texSize.y() }, 0 };
|
||||
mVertices[v + 3] = { { imgPos.x() + imgSize.x(), imgPos.y() }, { texPos.x() + texSize.x(), texPos.y() }, 0 };
|
||||
mVertices[v + 4] = { { imgPos.x() + imgSize.x(), imgPos.y() + imgSize.y() }, { texPos.x() + texSize.x(), texPos.y() + texSize.y() }, 0 };
|
||||
for (int slice = 0; slice < 9; slice++) {
|
||||
const int sliceX = slice % 3;
|
||||
const int sliceY = slice / 3;
|
||||
const Vector2f imgPos = Vector2f(imgPosX[sliceX], imgPosY[sliceY]);
|
||||
const Vector2f imgSize = Vector2f(imgSizeX[sliceX], imgSizeY[sliceY]);
|
||||
const Vector2f texPos = Vector2f(texPosX[sliceX], texPosY[sliceY]);
|
||||
const Vector2f texSize = Vector2f(texSizeX[sliceX], texSizeY[sliceY]);
|
||||
|
||||
// round vertices
|
||||
for(int i = 1; i < 5; ++i)
|
||||
mVertices[v + i].pos.round();
|
||||
mVertices[v + 1] = { { imgPos.x() , imgPos.y() }, { texPos.x(), texPos.y() }, 0 };
|
||||
mVertices[v + 2] = { { imgPos.x() , imgPos.y() + imgSize.y() }, { texPos.x(), texPos.y() + texSize.y() }, 0 };
|
||||
mVertices[v + 3] = { { imgPos.x() + imgSize.x(), imgPos.y() }, { texPos.x() + texSize.x(), texPos.y() }, 0 };
|
||||
mVertices[v + 4] = { { imgPos.x() + imgSize.x(), imgPos.y() + imgSize.y() }, { texPos.x() + texSize.x(), texPos.y() + texSize.y() }, 0 };
|
||||
|
||||
// make duplicates of first and last vertex so this can be rendered as a triangle strip
|
||||
mVertices[v + 0] = mVertices[v + 1];
|
||||
mVertices[v + 5] = mVertices[v + 4];
|
||||
// Round vertices.
|
||||
for (int i = 1; i < 5; ++i)
|
||||
mVertices[v + i].pos.round();
|
||||
|
||||
v += 6;
|
||||
}
|
||||
// Make duplicates of first and last vertex so this can be rendered as a triangle strip.
|
||||
mVertices[v + 0] = mVertices[v + 1];
|
||||
mVertices[v + 5] = mVertices[v + 4];
|
||||
|
||||
updateColors();
|
||||
v += 6;
|
||||
}
|
||||
|
||||
updateColors();
|
||||
}
|
||||
|
||||
void NinePatchComponent::render(const Transform4x4f& parentTrans)
|
||||
{
|
||||
if (!isVisible())
|
||||
return;
|
||||
if (!isVisible())
|
||||
return;
|
||||
|
||||
Transform4x4f trans = parentTrans * getTransform();
|
||||
Transform4x4f trans = parentTrans * getTransform();
|
||||
|
||||
if(mTexture && mVertices != NULL)
|
||||
{
|
||||
Renderer::setMatrix(trans);
|
||||
if (mTexture && mVertices != nullptr) {
|
||||
Renderer::setMatrix(trans);
|
||||
|
||||
mTexture->bind();
|
||||
Renderer::drawTriangleStrips(&mVertices[0], 6*9);
|
||||
}
|
||||
mTexture->bind();
|
||||
Renderer::drawTriangleStrips(&mVertices[0], 6*9);
|
||||
}
|
||||
|
||||
renderChildren(trans);
|
||||
renderChildren(trans);
|
||||
}
|
||||
|
||||
void NinePatchComponent::onSizeChanged()
|
||||
{
|
||||
buildVertices();
|
||||
buildVertices();
|
||||
}
|
||||
|
||||
const Vector2f& NinePatchComponent::getCornerSize() const
|
||||
{
|
||||
return mCornerSize;
|
||||
return mCornerSize;
|
||||
}
|
||||
|
||||
void NinePatchComponent::setCornerSize(int sizeX, int sizeY)
|
||||
{
|
||||
mCornerSize = Vector2f(sizeX, sizeY);
|
||||
buildVertices();
|
||||
mCornerSize = Vector2f(sizeX, sizeY);
|
||||
buildVertices();
|
||||
}
|
||||
|
||||
void NinePatchComponent::fitTo(Vector2f size, Vector3f position, Vector2f padding)
|
||||
{
|
||||
size += padding;
|
||||
position[0] -= padding.x() / 2;
|
||||
position[1] -= padding.y() / 2;
|
||||
size += padding;
|
||||
position[0] -= padding.x() / 2;
|
||||
position[1] -= padding.y() / 2;
|
||||
|
||||
setSize(size + mCornerSize * 2);
|
||||
setPosition(position.x() + Math::lerp(-mCornerSize.x(), mCornerSize.x(), mOrigin.x()),
|
||||
position.y() + Math::lerp(-mCornerSize.y(), mCornerSize.y(), mOrigin.y()));
|
||||
setSize(size + mCornerSize * 2);
|
||||
setPosition(position.x() + Math::lerp(-mCornerSize.x(), mCornerSize.x(), mOrigin.x()),
|
||||
position.y() + Math::lerp(-mCornerSize.y(), mCornerSize.y(), mOrigin.y()));
|
||||
}
|
||||
|
||||
void NinePatchComponent::setImagePath(const std::string& path)
|
||||
{
|
||||
mPath = path;
|
||||
buildVertices();
|
||||
mPath = path;
|
||||
buildVertices();
|
||||
}
|
||||
|
||||
void NinePatchComponent::setEdgeColor(unsigned int edgeColor)
|
||||
{
|
||||
mEdgeColor = edgeColor;
|
||||
updateColors();
|
||||
mEdgeColor = edgeColor;
|
||||
updateColors();
|
||||
}
|
||||
|
||||
void NinePatchComponent::setCenterColor(unsigned int centerColor)
|
||||
{
|
||||
mCenterColor = centerColor;
|
||||
updateColors();
|
||||
mCenterColor = centerColor;
|
||||
updateColors();
|
||||
}
|
||||
|
||||
void NinePatchComponent::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& element, unsigned int properties)
|
||||
void NinePatchComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
|
||||
const std::string& view, const std::string& element, unsigned int properties)
|
||||
{
|
||||
GuiComponent::applyTheme(theme, view, element, properties);
|
||||
GuiComponent::applyTheme(theme, view, element, properties);
|
||||
|
||||
using namespace ThemeFlags;
|
||||
using namespace ThemeFlags;
|
||||
const ThemeData::ThemeElement* elem = theme->getElement(view, element, "ninepatch");
|
||||
|
||||
const ThemeData::ThemeElement* elem = theme->getElement(view, element, "ninepatch");
|
||||
if(!elem)
|
||||
return;
|
||||
if (!elem)
|
||||
return;
|
||||
|
||||
if(properties & PATH && elem->has("path"))
|
||||
setImagePath(elem->get<std::string>("path"));
|
||||
if (properties & PATH && elem->has("path"))
|
||||
setImagePath(elem->get<std::string>("path"));
|
||||
}
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// NinePatchComponent.h
|
||||
//
|
||||
// Breaks up an image into 3x3 patches to accomodate resizing without distortions.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef ES_CORE_COMPONENTS_NINE_PATCH_COMPONENT_H
|
||||
#define ES_CORE_COMPONENTS_NINE_PATCH_COMPONENT_H
|
||||
|
@ -7,13 +13,14 @@
|
|||
|
||||
class TextureResource;
|
||||
|
||||
// Display an image in a way so that edges don't get too distorted no matter the final size. Useful for UI elements like backgrounds, buttons, etc.
|
||||
// Display an image in a way so that edges don't get too distorted no matter the final size.
|
||||
// Useful for UI elements like backgrounds, buttons, etc.
|
||||
// This is accomplished by splitting an image into 9 pieces:
|
||||
// ___________
|
||||
// |_1_|_2_|_3_|
|
||||
// |_4_|_5_|_6_|
|
||||
// |_7_|_8_|_9_|
|
||||
|
||||
//
|
||||
// Corners (1, 3, 7, 9) will not be stretched at all.
|
||||
// Borders (2, 4, 6, 8) will be stretched along one axis (2 and 8 horizontally, 4 and 6 vertically).
|
||||
// The center (5) will be stretched.
|
||||
|
@ -21,36 +28,41 @@ class TextureResource;
|
|||
class NinePatchComponent : public GuiComponent
|
||||
{
|
||||
public:
|
||||
NinePatchComponent(Window* window, const std::string& path = "", unsigned int edgeColor = 0xFFFFFFFF, unsigned int centerColor = 0xFFFFFFFF);
|
||||
virtual ~NinePatchComponent();
|
||||
NinePatchComponent(Window* window, const std::string& path = "",
|
||||
unsigned int edgeColor = 0xFFFFFFFF, unsigned int centerColor = 0xFFFFFFFF);
|
||||
virtual ~NinePatchComponent();
|
||||
|
||||
void render(const Transform4x4f& parentTrans) override;
|
||||
void render(const Transform4x4f& parentTrans) override;
|
||||
|
||||
void onSizeChanged() override;
|
||||
void onSizeChanged() override;
|
||||
|
||||
void fitTo(Vector2f size, Vector3f position = Vector3f::Zero(), Vector2f padding = Vector2f::Zero());
|
||||
void fitTo(Vector2f size, Vector3f position = Vector3f::Zero(),
|
||||
Vector2f padding = Vector2f::Zero());
|
||||
|
||||
void setImagePath(const std::string& path);
|
||||
void setEdgeColor(unsigned int edgeColor); // Apply a color shift to the "edge" parts of the ninepatch.
|
||||
void setCenterColor(unsigned int centerColor); // Apply a color shift to the "center" part of the ninepatch.
|
||||
void setImagePath(const std::string& path);
|
||||
// Apply a color shift to the "edge" parts of the ninepatch.
|
||||
void setEdgeColor(unsigned int edgeColor);
|
||||
// Apply a color shift to the "center" part of the ninepatch.
|
||||
void setCenterColor(unsigned int centerColor);
|
||||
|
||||
virtual void applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& element, unsigned int properties) override;
|
||||
virtual void applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view,
|
||||
const std::string& element, unsigned int properties) override;
|
||||
|
||||
const Vector2f& getCornerSize() const;
|
||||
void setCornerSize(int sizeX, int sizeY);
|
||||
inline void setCornerSize(const Vector2f& size) { setCornerSize(size.x(), size.y()); }
|
||||
const Vector2f& getCornerSize() const;
|
||||
void setCornerSize(int sizeX, int sizeY);
|
||||
inline void setCornerSize(const Vector2f& size) { setCornerSize(size.x(), size.y()); }
|
||||
|
||||
private:
|
||||
void buildVertices();
|
||||
void updateColors();
|
||||
void buildVertices();
|
||||
void updateColors();
|
||||
|
||||
Renderer::Vertex* mVertices;
|
||||
Renderer::Vertex* mVertices;
|
||||
|
||||
std::string mPath;
|
||||
Vector2f mCornerSize;
|
||||
unsigned int mEdgeColor;
|
||||
unsigned int mCenterColor;
|
||||
std::shared_ptr<TextureResource> mTexture;
|
||||
std::string mPath;
|
||||
Vector2f mCornerSize;
|
||||
unsigned int mEdgeColor;
|
||||
unsigned int mCenterColor;
|
||||
std::shared_ptr<TextureResource> mTexture;
|
||||
};
|
||||
|
||||
#endif // ES_CORE_COMPONENTS_NINE_PATCH_COMPONENT_H
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
//
|
||||
// OptionListComponent.h
|
||||
// OptionListComponent.h
|
||||
//
|
||||
// Provides a list of options.
|
||||
// Supports various types using templates.
|
||||
// Provides a list of options.
|
||||
// Supports various types using templates.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
@ -28,354 +28,354 @@ template<typename T>
|
|||
class OptionListComponent : public GuiComponent
|
||||
{
|
||||
public:
|
||||
OptionListComponent(
|
||||
Window* window,
|
||||
const HelpStyle& helpstyle,
|
||||
const std::string& name,
|
||||
bool multiSelect = false)
|
||||
: GuiComponent(window),
|
||||
mHelpStyle(helpstyle),
|
||||
mMultiSelect(multiSelect),
|
||||
mName(name),
|
||||
mText(window),
|
||||
mLeftArrow(window),
|
||||
mRightArrow(window)
|
||||
{
|
||||
auto font = Font::get(FONT_SIZE_MEDIUM, FONT_PATH_LIGHT);
|
||||
mText.setFont(font);
|
||||
mText.setColor(0x777777FF);
|
||||
mText.setHorizontalAlignment(ALIGN_CENTER);
|
||||
addChild(&mText);
|
||||
OptionListComponent(
|
||||
Window* window,
|
||||
const HelpStyle& helpstyle,
|
||||
const std::string& name,
|
||||
bool multiSelect = false)
|
||||
: GuiComponent(window),
|
||||
mHelpStyle(helpstyle),
|
||||
mMultiSelect(multiSelect),
|
||||
mName(name),
|
||||
mText(window),
|
||||
mLeftArrow(window),
|
||||
mRightArrow(window)
|
||||
{
|
||||
auto font = Font::get(FONT_SIZE_MEDIUM, FONT_PATH_LIGHT);
|
||||
mText.setFont(font);
|
||||
mText.setColor(0x777777FF);
|
||||
mText.setHorizontalAlignment(ALIGN_CENTER);
|
||||
addChild(&mText);
|
||||
|
||||
mLeftArrow.setResize(0, mText.getFont()->getLetterHeight());
|
||||
mRightArrow.setResize(0, mText.getFont()->getLetterHeight());
|
||||
mLeftArrow.setResize(0, mText.getFont()->getLetterHeight());
|
||||
mRightArrow.setResize(0, mText.getFont()->getLetterHeight());
|
||||
|
||||
if(mMultiSelect) {
|
||||
mRightArrow.setImage(":/graphics/arrow.svg");
|
||||
addChild(&mRightArrow);
|
||||
}
|
||||
else {
|
||||
mLeftArrow.setImage(":/graphics/option_arrow.svg");
|
||||
mLeftArrow.setFlipX(true);
|
||||
addChild(&mLeftArrow);
|
||||
if(mMultiSelect) {
|
||||
mRightArrow.setImage(":/graphics/arrow.svg");
|
||||
addChild(&mRightArrow);
|
||||
}
|
||||
else {
|
||||
mLeftArrow.setImage(":/graphics/option_arrow.svg");
|
||||
mLeftArrow.setFlipX(true);
|
||||
addChild(&mLeftArrow);
|
||||
|
||||
mRightArrow.setImage(":/graphics/option_arrow.svg");
|
||||
addChild(&mRightArrow);
|
||||
}
|
||||
mRightArrow.setImage(":/graphics/option_arrow.svg");
|
||||
addChild(&mRightArrow);
|
||||
}
|
||||
|
||||
setSize(mLeftArrow.getSize().x() + mRightArrow.getSize().x(), font->getHeight());
|
||||
}
|
||||
setSize(mLeftArrow.getSize().x() + mRightArrow.getSize().x(), font->getHeight());
|
||||
}
|
||||
|
||||
// Handles positioning/resizing of text and arrows.
|
||||
void onSizeChanged() override
|
||||
{
|
||||
mLeftArrow.setResize(0, mText.getFont()->getLetterHeight());
|
||||
mRightArrow.setResize(0, mText.getFont()->getLetterHeight());
|
||||
// Handles positioning/resizing of text and arrows.
|
||||
void onSizeChanged() override
|
||||
{
|
||||
mLeftArrow.setResize(0, mText.getFont()->getLetterHeight());
|
||||
mRightArrow.setResize(0, mText.getFont()->getLetterHeight());
|
||||
|
||||
if(mSize.x() < (mLeftArrow.getSize().x() + mRightArrow.getSize().x())) {
|
||||
LOG(LogWarning) << "OptionListComponent too narrow!";
|
||||
}
|
||||
if(mSize.x() < (mLeftArrow.getSize().x() + mRightArrow.getSize().x())) {
|
||||
LOG(LogWarning) << "OptionListComponent too narrow!";
|
||||
}
|
||||
|
||||
mText.setSize(mSize.x() - mLeftArrow.getSize().x() -
|
||||
mRightArrow.getSize().x(), mText.getFont()->getHeight());
|
||||
mText.setSize(mSize.x() - mLeftArrow.getSize().x() -
|
||||
mRightArrow.getSize().x(), mText.getFont()->getHeight());
|
||||
|
||||
// Position.
|
||||
mLeftArrow.setPosition(0, (mSize.y() - mLeftArrow.getSize().y()) / 2);
|
||||
mText.setPosition(mLeftArrow.getPosition().x() + mLeftArrow.getSize().x(),
|
||||
(mSize.y() - mText.getSize().y()) / 2);
|
||||
mRightArrow.setPosition(mText.getPosition().x() + mText.getSize().x(),
|
||||
(mSize.y() - mRightArrow.getSize().y()) / 2);
|
||||
}
|
||||
// Position.
|
||||
mLeftArrow.setPosition(0, (mSize.y() - mLeftArrow.getSize().y()) / 2);
|
||||
mText.setPosition(mLeftArrow.getPosition().x() + mLeftArrow.getSize().x(),
|
||||
(mSize.y() - mText.getSize().y()) / 2);
|
||||
mRightArrow.setPosition(mText.getPosition().x() + mText.getSize().x(),
|
||||
(mSize.y() - mRightArrow.getSize().y()) / 2);
|
||||
}
|
||||
|
||||
bool input(InputConfig* config, Input input) override
|
||||
{
|
||||
if(input.value != 0) {
|
||||
if(config->isMappedTo("a", input)) {
|
||||
open();
|
||||
return true;
|
||||
}
|
||||
if(!mMultiSelect) {
|
||||
if(config->isMappedLike("left", input)) {
|
||||
// Move selection to previous.
|
||||
unsigned int i = getSelectedId();
|
||||
int next = (int)i - 1;
|
||||
if(next < 0)
|
||||
next += (int)mEntries.size();
|
||||
bool input(InputConfig* config, Input input) override
|
||||
{
|
||||
if(input.value != 0) {
|
||||
if(config->isMappedTo("a", input)) {
|
||||
open();
|
||||
return true;
|
||||
}
|
||||
if(!mMultiSelect) {
|
||||
if(config->isMappedLike("left", input)) {
|
||||
// Move selection to previous.
|
||||
unsigned int i = getSelectedId();
|
||||
int next = (int)i - 1;
|
||||
if(next < 0)
|
||||
next += (int)mEntries.size();
|
||||
|
||||
mEntries.at(i).selected = false;
|
||||
mEntries.at(next).selected = true;
|
||||
onSelectedChanged();
|
||||
return true;
|
||||
mEntries.at(i).selected = false;
|
||||
mEntries.at(next).selected = true;
|
||||
onSelectedChanged();
|
||||
return true;
|
||||
|
||||
}
|
||||
else if(config->isMappedLike("right", input)) {
|
||||
// Move selection to next.
|
||||
unsigned int i = getSelectedId();
|
||||
int next = (i + 1) % mEntries.size();
|
||||
mEntries.at(i).selected = false;
|
||||
mEntries.at(next).selected = true;
|
||||
onSelectedChanged();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return GuiComponent::input(config, input);
|
||||
}
|
||||
}
|
||||
else if(config->isMappedLike("right", input)) {
|
||||
// Move selection to next.
|
||||
unsigned int i = getSelectedId();
|
||||
int next = (i + 1) % mEntries.size();
|
||||
mEntries.at(i).selected = false;
|
||||
mEntries.at(next).selected = true;
|
||||
onSelectedChanged();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return GuiComponent::input(config, input);
|
||||
}
|
||||
|
||||
std::vector<T> getSelectedObjects()
|
||||
{
|
||||
std::vector<T> ret;
|
||||
for(auto it = mEntries.cbegin(); it != mEntries.cend(); it++) {
|
||||
if(it->selected)
|
||||
ret.push_back(it->object);
|
||||
}
|
||||
std::vector<T> getSelectedObjects()
|
||||
{
|
||||
std::vector<T> ret;
|
||||
for(auto it = mEntries.cbegin(); it != mEntries.cend(); it++) {
|
||||
if(it->selected)
|
||||
ret.push_back(it->object);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
T getSelected()
|
||||
{
|
||||
assert(mMultiSelect == false);
|
||||
auto selected = getSelectedObjects();
|
||||
assert(selected.size() == 1);
|
||||
return selected.at(0);
|
||||
}
|
||||
T getSelected()
|
||||
{
|
||||
assert(mMultiSelect == false);
|
||||
auto selected = getSelectedObjects();
|
||||
assert(selected.size() == 1);
|
||||
return selected.at(0);
|
||||
}
|
||||
|
||||
void add(const std::string& name, const T& obj, bool selected)
|
||||
{
|
||||
OptionListData e;
|
||||
e.name = name;
|
||||
e.object = obj;
|
||||
e.selected = selected;
|
||||
void add(const std::string& name, const T& obj, bool selected)
|
||||
{
|
||||
OptionListData e;
|
||||
e.name = name;
|
||||
e.object = obj;
|
||||
e.selected = selected;
|
||||
|
||||
mEntries.push_back(e);
|
||||
onSelectedChanged();
|
||||
}
|
||||
mEntries.push_back(e);
|
||||
onSelectedChanged();
|
||||
}
|
||||
|
||||
bool selectEntry(unsigned int entry)
|
||||
{
|
||||
if (entry > mEntries.size()) {
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
mEntries.at(entry).selected = true;
|
||||
onSelectedChanged();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
bool selectEntry(unsigned int entry)
|
||||
{
|
||||
if (entry > mEntries.size()) {
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
mEntries.at(entry).selected = true;
|
||||
onSelectedChanged();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
bool unselectEntry(unsigned int entry)
|
||||
{
|
||||
if (entry > mEntries.size()) {
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
mEntries.at(entry).selected = false;
|
||||
onSelectedChanged();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
bool unselectEntry(unsigned int entry)
|
||||
{
|
||||
if (entry > mEntries.size()) {
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
mEntries.at(entry).selected = false;
|
||||
onSelectedChanged();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
void selectAll()
|
||||
{
|
||||
for(unsigned int i = 0; i < mEntries.size(); i++)
|
||||
mEntries.at(i).selected = true;
|
||||
onSelectedChanged();
|
||||
}
|
||||
void selectAll()
|
||||
{
|
||||
for(unsigned int i = 0; i < mEntries.size(); i++)
|
||||
mEntries.at(i).selected = true;
|
||||
onSelectedChanged();
|
||||
}
|
||||
|
||||
void selectNone()
|
||||
{
|
||||
for(unsigned int i = 0; i < mEntries.size(); i++)
|
||||
mEntries.at(i).selected = false;
|
||||
onSelectedChanged();
|
||||
}
|
||||
void selectNone()
|
||||
{
|
||||
for(unsigned int i = 0; i < mEntries.size(); i++)
|
||||
mEntries.at(i).selected = false;
|
||||
onSelectedChanged();
|
||||
}
|
||||
|
||||
HelpStyle getHelpStyle() override { return mHelpStyle; };
|
||||
HelpStyle getHelpStyle() override { return mHelpStyle; };
|
||||
|
||||
private:
|
||||
struct OptionListData {
|
||||
std::string name;
|
||||
T object;
|
||||
bool selected;
|
||||
};
|
||||
struct OptionListData {
|
||||
std::string name;
|
||||
T object;
|
||||
bool selected;
|
||||
};
|
||||
|
||||
HelpStyle mHelpStyle;
|
||||
HelpStyle mHelpStyle;
|
||||
|
||||
unsigned int getSelectedId()
|
||||
{
|
||||
assert(mMultiSelect == false);
|
||||
for(unsigned int i = 0; i < mEntries.size(); i++) {
|
||||
if(mEntries.at(i).selected)
|
||||
return i;
|
||||
}
|
||||
unsigned int getSelectedId()
|
||||
{
|
||||
assert(mMultiSelect == false);
|
||||
for(unsigned int i = 0; i < mEntries.size(); i++) {
|
||||
if(mEntries.at(i).selected)
|
||||
return i;
|
||||
}
|
||||
|
||||
LOG(LogWarning) << "OptionListComponent::getSelectedId() - "
|
||||
"no selected element found, defaulting to 0";
|
||||
return 0;
|
||||
}
|
||||
LOG(LogWarning) << "OptionListComponent::getSelectedId() - "
|
||||
"no selected element found, defaulting to 0";
|
||||
return 0;
|
||||
}
|
||||
|
||||
void open()
|
||||
{
|
||||
mWindow->pushGui(new OptionListPopup(mWindow, getHelpStyle(), this, mName));
|
||||
}
|
||||
void open()
|
||||
{
|
||||
mWindow->pushGui(new OptionListPopup(mWindow, getHelpStyle(), this, mName));
|
||||
}
|
||||
|
||||
void onSelectedChanged()
|
||||
{
|
||||
if(mMultiSelect) {
|
||||
// Display # selected.
|
||||
std::stringstream ss;
|
||||
ss << getSelectedObjects().size() << " SELECTED";
|
||||
mText.setText(ss.str());
|
||||
mText.setSize(0, mText.getSize().y());
|
||||
setSize(mText.getSize().x() + mRightArrow.getSize().x() + 24, mText.getSize().y());
|
||||
if(mParent) // Hack since theres no "on child size changed" callback atm...
|
||||
mParent->onSizeChanged();
|
||||
}
|
||||
else {
|
||||
// Display currently selected + l/r cursors.
|
||||
for(auto it = mEntries.cbegin(); it != mEntries.cend(); it++) {
|
||||
if(it->selected) {
|
||||
mText.setText(Utils::String::toUpper(it->name));
|
||||
mText.setSize(0, mText.getSize().y());
|
||||
setSize(mText.getSize().x() + mLeftArrow.getSize().x() +
|
||||
mRightArrow.getSize().x() + 24, mText.getSize().y());
|
||||
if(mParent) // Hack since theres no "on child size changed" callback atm...
|
||||
mParent->onSizeChanged();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
void onSelectedChanged()
|
||||
{
|
||||
if(mMultiSelect) {
|
||||
// Display # selected.
|
||||
std::stringstream ss;
|
||||
ss << getSelectedObjects().size() << " SELECTED";
|
||||
mText.setText(ss.str());
|
||||
mText.setSize(0, mText.getSize().y());
|
||||
setSize(mText.getSize().x() + mRightArrow.getSize().x() + 24, mText.getSize().y());
|
||||
if(mParent) // Hack since theres no "on child size changed" callback atm...
|
||||
mParent->onSizeChanged();
|
||||
}
|
||||
else {
|
||||
// Display currently selected + l/r cursors.
|
||||
for(auto it = mEntries.cbegin(); it != mEntries.cend(); it++) {
|
||||
if(it->selected) {
|
||||
mText.setText(Utils::String::toUpper(it->name));
|
||||
mText.setSize(0, mText.getSize().y());
|
||||
setSize(mText.getSize().x() + mLeftArrow.getSize().x() +
|
||||
mRightArrow.getSize().x() + 24, mText.getSize().y());
|
||||
if(mParent) // Hack since theres no "on child size changed" callback atm...
|
||||
mParent->onSizeChanged();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<HelpPrompt> getHelpPrompts() override
|
||||
{
|
||||
std::vector<HelpPrompt> prompts;
|
||||
if(!mMultiSelect)
|
||||
prompts.push_back(HelpPrompt("left/right", "change value"));
|
||||
std::vector<HelpPrompt> getHelpPrompts() override
|
||||
{
|
||||
std::vector<HelpPrompt> prompts;
|
||||
if(!mMultiSelect)
|
||||
prompts.push_back(HelpPrompt("left/right", "change value"));
|
||||
|
||||
prompts.push_back(HelpPrompt("a", "select"));
|
||||
return prompts;
|
||||
}
|
||||
prompts.push_back(HelpPrompt("a", "select"));
|
||||
return prompts;
|
||||
}
|
||||
|
||||
bool mMultiSelect;
|
||||
bool mMultiSelect;
|
||||
|
||||
std::string mName;
|
||||
TextComponent mText;
|
||||
ImageComponent mLeftArrow;
|
||||
ImageComponent mRightArrow;
|
||||
std::string mName;
|
||||
TextComponent mText;
|
||||
ImageComponent mLeftArrow;
|
||||
ImageComponent mRightArrow;
|
||||
|
||||
std::vector<OptionListData> mEntries;
|
||||
std::vector<OptionListData> mEntries;
|
||||
|
||||
// Subclass to OptionListComponent.
|
||||
class OptionListPopup : public GuiComponent
|
||||
{
|
||||
public:
|
||||
OptionListPopup(
|
||||
Window* window,
|
||||
const HelpStyle& helpstyle,
|
||||
OptionListComponent<T>* parent,
|
||||
const std::string& title)
|
||||
: GuiComponent(window),
|
||||
mHelpStyle(helpstyle),
|
||||
mMenu(window, title.c_str()),
|
||||
mParent(parent)
|
||||
{
|
||||
auto font = Font::get(FONT_SIZE_MEDIUM);
|
||||
ComponentListRow row;
|
||||
// Subclass to OptionListComponent.
|
||||
class OptionListPopup : public GuiComponent
|
||||
{
|
||||
public:
|
||||
OptionListPopup(
|
||||
Window* window,
|
||||
const HelpStyle& helpstyle,
|
||||
OptionListComponent<T>* parent,
|
||||
const std::string& title)
|
||||
: GuiComponent(window),
|
||||
mHelpStyle(helpstyle),
|
||||
mMenu(window, title.c_str()),
|
||||
mParent(parent)
|
||||
{
|
||||
auto font = Font::get(FONT_SIZE_MEDIUM);
|
||||
ComponentListRow row;
|
||||
|
||||
// For select all/none.
|
||||
std::vector<ImageComponent*> checkboxes;
|
||||
// For select all/none.
|
||||
std::vector<ImageComponent*> checkboxes;
|
||||
|
||||
for(auto it = mParent->mEntries.begin(); it != mParent->mEntries.end(); it++) {
|
||||
row.elements.clear();
|
||||
row.addElement(std::make_shared<TextComponent>
|
||||
(mWindow, Utils::String::toUpper(it->name), font, 0x777777FF), true);
|
||||
for(auto it = mParent->mEntries.begin(); it != mParent->mEntries.end(); it++) {
|
||||
row.elements.clear();
|
||||
row.addElement(std::make_shared<TextComponent>
|
||||
(mWindow, Utils::String::toUpper(it->name), font, 0x777777FF), true);
|
||||
|
||||
OptionListData& e = *it;
|
||||
OptionListData& e = *it;
|
||||
|
||||
if(mParent->mMultiSelect) {
|
||||
// Add checkbox.
|
||||
auto checkbox = std::make_shared<ImageComponent>(mWindow);
|
||||
checkbox->setImage(it->selected ? CHECKED_PATH : UNCHECKED_PATH);
|
||||
checkbox->setResize(0, font->getLetterHeight());
|
||||
row.addElement(checkbox, false);
|
||||
if(mParent->mMultiSelect) {
|
||||
// Add checkbox.
|
||||
auto checkbox = std::make_shared<ImageComponent>(mWindow);
|
||||
checkbox->setImage(it->selected ? CHECKED_PATH : UNCHECKED_PATH);
|
||||
checkbox->setResize(0, font->getLetterHeight());
|
||||
row.addElement(checkbox, false);
|
||||
|
||||
// Input handler.
|
||||
// Update checkbox state & selected value.
|
||||
row.makeAcceptInputHandler([this, &e, checkbox] {
|
||||
e.selected = !e.selected;
|
||||
checkbox->setImage(e.selected ? CHECKED_PATH : UNCHECKED_PATH);
|
||||
mParent->onSelectedChanged();
|
||||
});
|
||||
// Input handler.
|
||||
// Update checkbox state & selected value.
|
||||
row.makeAcceptInputHandler([this, &e, checkbox] {
|
||||
e.selected = !e.selected;
|
||||
checkbox->setImage(e.selected ? CHECKED_PATH : UNCHECKED_PATH);
|
||||
mParent->onSelectedChanged();
|
||||
});
|
||||
|
||||
// For select all/none.
|
||||
checkboxes.push_back(checkbox.get());
|
||||
}
|
||||
else {
|
||||
// Input handler for non-multiselect.
|
||||
// Update selected value and close.
|
||||
row.makeAcceptInputHandler([this, &e] {
|
||||
mParent->mEntries.at(mParent->getSelectedId()).selected = false;
|
||||
e.selected = true;
|
||||
mParent->onSelectedChanged();
|
||||
delete this;
|
||||
});
|
||||
}
|
||||
// For select all/none.
|
||||
checkboxes.push_back(checkbox.get());
|
||||
}
|
||||
else {
|
||||
// Input handler for non-multiselect.
|
||||
// Update selected value and close.
|
||||
row.makeAcceptInputHandler([this, &e] {
|
||||
mParent->mEntries.at(mParent->getSelectedId()).selected = false;
|
||||
e.selected = true;
|
||||
mParent->onSelectedChanged();
|
||||
delete this;
|
||||
});
|
||||
}
|
||||
|
||||
// Also set cursor to this row if we're not multi-select and this row is selected.
|
||||
mMenu.addRow(row, (!mParent->mMultiSelect && it->selected));
|
||||
}
|
||||
// Also set cursor to this row if we're not multi-select and this row is selected.
|
||||
mMenu.addRow(row, (!mParent->mMultiSelect && it->selected));
|
||||
}
|
||||
|
||||
mMenu.addButton("BACK", "back", [this] { delete this; });
|
||||
mMenu.addButton("BACK", "back", [this] { delete this; });
|
||||
|
||||
if(mParent->mMultiSelect) {
|
||||
mMenu.addButton("SELECT ALL", "select all", [this, checkboxes] {
|
||||
for(unsigned int i = 0; i < mParent->mEntries.size(); i++) {
|
||||
mParent->mEntries.at(i).selected = true;
|
||||
checkboxes.at(i)->setImage(CHECKED_PATH);
|
||||
}
|
||||
mParent->onSelectedChanged();
|
||||
});
|
||||
if(mParent->mMultiSelect) {
|
||||
mMenu.addButton("SELECT ALL", "select all", [this, checkboxes] {
|
||||
for(unsigned int i = 0; i < mParent->mEntries.size(); i++) {
|
||||
mParent->mEntries.at(i).selected = true;
|
||||
checkboxes.at(i)->setImage(CHECKED_PATH);
|
||||
}
|
||||
mParent->onSelectedChanged();
|
||||
});
|
||||
|
||||
mMenu.addButton("SELECT NONE", "select none", [this, checkboxes] {
|
||||
for(unsigned int i = 0; i < mParent->mEntries.size(); i++) {
|
||||
mParent->mEntries.at(i).selected = false;
|
||||
checkboxes.at(i)->setImage(UNCHECKED_PATH);
|
||||
}
|
||||
mParent->onSelectedChanged();
|
||||
});
|
||||
}
|
||||
mMenu.addButton("SELECT NONE", "select none", [this, checkboxes] {
|
||||
for(unsigned int i = 0; i < mParent->mEntries.size(); i++) {
|
||||
mParent->mEntries.at(i).selected = false;
|
||||
checkboxes.at(i)->setImage(UNCHECKED_PATH);
|
||||
}
|
||||
mParent->onSelectedChanged();
|
||||
});
|
||||
}
|
||||
|
||||
mMenu.setPosition((Renderer::getScreenWidth() - mMenu.getSize().x()) / 2,
|
||||
Renderer::getScreenHeight() * 0.15f);
|
||||
addChild(&mMenu);
|
||||
}
|
||||
mMenu.setPosition((Renderer::getScreenWidth() - mMenu.getSize().x()) / 2,
|
||||
Renderer::getScreenHeight() * 0.15f);
|
||||
addChild(&mMenu);
|
||||
}
|
||||
|
||||
bool input(InputConfig* config, Input input) override
|
||||
{
|
||||
if(config->isMappedTo("b", input) && input.value != 0) {
|
||||
delete this;
|
||||
return true;
|
||||
}
|
||||
bool input(InputConfig* config, Input input) override
|
||||
{
|
||||
if(config->isMappedTo("b", input) && input.value != 0) {
|
||||
delete this;
|
||||
return true;
|
||||
}
|
||||
|
||||
return GuiComponent::input(config, input);
|
||||
}
|
||||
return GuiComponent::input(config, input);
|
||||
}
|
||||
|
||||
std::vector<HelpPrompt> getHelpPrompts() override
|
||||
{
|
||||
auto prompts = mMenu.getHelpPrompts();
|
||||
prompts.push_back(HelpPrompt("a", "select"));
|
||||
prompts.push_back(HelpPrompt("b", "back"));
|
||||
return prompts;
|
||||
}
|
||||
std::vector<HelpPrompt> getHelpPrompts() override
|
||||
{
|
||||
auto prompts = mMenu.getHelpPrompts();
|
||||
prompts.push_back(HelpPrompt("a", "select"));
|
||||
prompts.push_back(HelpPrompt("b", "back"));
|
||||
return prompts;
|
||||
}
|
||||
|
||||
HelpStyle getHelpStyle() override { return mHelpStyle; };
|
||||
HelpStyle getHelpStyle() override { return mHelpStyle; };
|
||||
|
||||
private:
|
||||
MenuComponent mMenu;
|
||||
OptionListComponent<T>* mParent;
|
||||
HelpStyle mHelpStyle;
|
||||
};
|
||||
private:
|
||||
MenuComponent mMenu;
|
||||
OptionListComponent<T>* mParent;
|
||||
HelpStyle mHelpStyle;
|
||||
};
|
||||
};
|
||||
|
||||
#endif // ES_CORE_COMPONENTS_OPTION_LIST_COMPONENT_H
|
||||
|
|
|
@ -1,133 +1,141 @@
|
|||
//
|
||||
// ScrollableContainer.cpp
|
||||
//
|
||||
// Area containing scrollable information, for example the game description
|
||||
// text container in the detailed, video and grid views.
|
||||
//
|
||||
|
||||
#include "components/ScrollableContainer.h"
|
||||
|
||||
#include "math/Vector2i.h"
|
||||
#include "renderers/Renderer.h"
|
||||
|
||||
#define AUTO_SCROLL_RESET_DELAY 3000 // ms to reset to top after we reach the bottom
|
||||
#define AUTO_SCROLL_DELAY 1000 // ms to wait before we start to scroll
|
||||
#define AUTO_SCROLL_SPEED 50 // ms between scrolls
|
||||
#define AUTO_SCROLL_RESET_DELAY 3000 // ms to reset to top after we reach the bottom.
|
||||
#define AUTO_SCROLL_DELAY 1000 // ms to wait before we start to scroll.
|
||||
#define AUTO_SCROLL_SPEED 100 // ms between scrolls.
|
||||
|
||||
ScrollableContainer::ScrollableContainer(Window* window) : GuiComponent(window),
|
||||
mAutoScrollDelay(0), mAutoScrollSpeed(0), mAutoScrollAccumulator(0), mScrollPos(0, 0), mScrollDir(0, 0), mAutoScrollResetAccumulator(0)
|
||||
ScrollableContainer::ScrollableContainer(
|
||||
Window* window)
|
||||
: GuiComponent(window),
|
||||
mAutoScrollDelay(0),
|
||||
mAutoScrollSpeed(0),
|
||||
mAutoScrollAccumulator(0),
|
||||
mScrollPos(0, 0),
|
||||
mScrollDir(0, 0),
|
||||
mAutoScrollResetAccumulator(0)
|
||||
{
|
||||
}
|
||||
|
||||
void ScrollableContainer::render(const Transform4x4f& parentTrans)
|
||||
{
|
||||
if (!isVisible())
|
||||
return;
|
||||
if (!isVisible())
|
||||
return;
|
||||
|
||||
Transform4x4f trans = parentTrans * getTransform();
|
||||
Transform4x4f trans = parentTrans * getTransform();
|
||||
|
||||
Vector2i clipPos((int)trans.translation().x(), (int)trans.translation().y());
|
||||
Vector2i clipPos((int)trans.translation().x(), (int)trans.translation().y());
|
||||
|
||||
Vector3f dimScaled = trans * Vector3f(mSize.x(), mSize.y(), 0);
|
||||
Vector2i clipDim((int)(dimScaled.x() - trans.translation().x()), (int)(dimScaled.y() - trans.translation().y()));
|
||||
Vector3f dimScaled = trans * Vector3f(mSize.x(), mSize.y(), 0);
|
||||
Vector2i clipDim((int)(dimScaled.x() - trans.translation().x()),
|
||||
(int)(dimScaled.y() - trans.translation().y()));
|
||||
|
||||
Renderer::pushClipRect(clipPos, clipDim);
|
||||
Renderer::pushClipRect(clipPos, clipDim);
|
||||
|
||||
trans.translate(-Vector3f(mScrollPos.x(), mScrollPos.y(), 0));
|
||||
Renderer::setMatrix(trans);
|
||||
trans.translate(-Vector3f(mScrollPos.x(), mScrollPos.y(), 0));
|
||||
Renderer::setMatrix(trans);
|
||||
|
||||
GuiComponent::renderChildren(trans);
|
||||
|
||||
Renderer::popClipRect();
|
||||
GuiComponent::renderChildren(trans);
|
||||
Renderer::popClipRect();
|
||||
}
|
||||
|
||||
void ScrollableContainer::setAutoScroll(bool autoScroll)
|
||||
{
|
||||
if(autoScroll)
|
||||
{
|
||||
mScrollDir = Vector2f(0, 1);
|
||||
mAutoScrollDelay = AUTO_SCROLL_DELAY;
|
||||
mAutoScrollSpeed = AUTO_SCROLL_SPEED;
|
||||
reset();
|
||||
}else{
|
||||
mScrollDir = Vector2f(0, 0);
|
||||
mAutoScrollDelay = 0;
|
||||
mAutoScrollSpeed = 0;
|
||||
mAutoScrollAccumulator = 0;
|
||||
}
|
||||
if (autoScroll) {
|
||||
mScrollDir = Vector2f(0, 1);
|
||||
mAutoScrollDelay = AUTO_SCROLL_DELAY;
|
||||
mAutoScrollSpeed = AUTO_SCROLL_SPEED;
|
||||
reset();
|
||||
}
|
||||
else {
|
||||
mScrollDir = Vector2f(0, 0);
|
||||
mAutoScrollDelay = 0;
|
||||
mAutoScrollSpeed = 0;
|
||||
mAutoScrollAccumulator = 0;
|
||||
}
|
||||
}
|
||||
|
||||
Vector2f ScrollableContainer::getScrollPos() const
|
||||
{
|
||||
return mScrollPos;
|
||||
return mScrollPos;
|
||||
}
|
||||
|
||||
void ScrollableContainer::setScrollPos(const Vector2f& pos)
|
||||
{
|
||||
mScrollPos = pos;
|
||||
mScrollPos = pos;
|
||||
}
|
||||
|
||||
void ScrollableContainer::update(int deltaTime)
|
||||
{
|
||||
if(mAutoScrollSpeed != 0)
|
||||
{
|
||||
mAutoScrollAccumulator += deltaTime;
|
||||
if (mAutoScrollSpeed != 0) {
|
||||
mAutoScrollAccumulator += deltaTime;
|
||||
|
||||
//scale speed by our width! more text per line = slower scrolling
|
||||
const float widthMod = (680.0f / getSize().x());
|
||||
while(mAutoScrollAccumulator >= mAutoScrollSpeed)
|
||||
{
|
||||
mScrollPos += mScrollDir;
|
||||
mAutoScrollAccumulator -= mAutoScrollSpeed;
|
||||
}
|
||||
}
|
||||
// Scale speed by our width! more text per line = slower scrolling.
|
||||
const float widthMod = (680.0f / getSize().x());
|
||||
while (mAutoScrollAccumulator >= mAutoScrollSpeed) {
|
||||
mScrollPos += mScrollDir;
|
||||
mAutoScrollAccumulator -= mAutoScrollSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
//clip scrolling within bounds
|
||||
if(mScrollPos.x() < 0)
|
||||
mScrollPos[0] = 0;
|
||||
if(mScrollPos.y() < 0)
|
||||
mScrollPos[1] = 0;
|
||||
// Clip scrolling within bounds.
|
||||
if (mScrollPos.x() < 0)
|
||||
mScrollPos[0] = 0;
|
||||
if (mScrollPos.y() < 0)
|
||||
mScrollPos[1] = 0;
|
||||
|
||||
const Vector2f contentSize = getContentSize();
|
||||
if(mScrollPos.x() + getSize().x() > contentSize.x())
|
||||
{
|
||||
mScrollPos[0] = contentSize.x() - getSize().x();
|
||||
mAtEnd = true;
|
||||
}
|
||||
const Vector2f contentSize = getContentSize();
|
||||
if (mScrollPos.x() + getSize().x() > contentSize.x()) {
|
||||
mScrollPos[0] = contentSize.x() - getSize().x();
|
||||
mAtEnd = true;
|
||||
}
|
||||
|
||||
if(contentSize.y() < getSize().y())
|
||||
{
|
||||
mScrollPos[1] = 0;
|
||||
}else if(mScrollPos.y() + getSize().y() > contentSize.y())
|
||||
{
|
||||
mScrollPos[1] = contentSize.y() - getSize().y();
|
||||
mAtEnd = true;
|
||||
}
|
||||
if (contentSize.y() < getSize().y()) {
|
||||
mScrollPos[1] = 0;
|
||||
}
|
||||
else if (mScrollPos.y() + getSize().y() > contentSize.y()) {
|
||||
mScrollPos[1] = contentSize.y() - getSize().y();
|
||||
mAtEnd = true;
|
||||
}
|
||||
|
||||
if(mAtEnd)
|
||||
{
|
||||
mAutoScrollResetAccumulator += deltaTime;
|
||||
if(mAutoScrollResetAccumulator >= AUTO_SCROLL_RESET_DELAY)
|
||||
reset();
|
||||
}
|
||||
if (mAtEnd) {
|
||||
mAutoScrollResetAccumulator += deltaTime;
|
||||
if (mAutoScrollResetAccumulator >= AUTO_SCROLL_RESET_DELAY)
|
||||
reset();
|
||||
}
|
||||
|
||||
GuiComponent::update(deltaTime);
|
||||
GuiComponent::update(deltaTime);
|
||||
}
|
||||
|
||||
//this should probably return a box to allow for when controls don't start at 0,0
|
||||
// This should probably return a box to allow for when controls don't start at 0,0.
|
||||
Vector2f ScrollableContainer::getContentSize()
|
||||
{
|
||||
Vector2f max(0, 0);
|
||||
for(unsigned int i = 0; i < mChildren.size(); i++)
|
||||
{
|
||||
Vector2f pos(mChildren.at(i)->getPosition()[0], mChildren.at(i)->getPosition()[1]);
|
||||
Vector2f bottomRight = mChildren.at(i)->getSize() + pos;
|
||||
if(bottomRight.x() > max.x())
|
||||
max.x() = bottomRight.x();
|
||||
if(bottomRight.y() > max.y())
|
||||
max.y() = bottomRight.y();
|
||||
}
|
||||
Vector2f max(0, 0);
|
||||
for (unsigned int i = 0; i < mChildren.size(); i++) {
|
||||
Vector2f pos(mChildren.at(i)->getPosition()[0], mChildren.at(i)->getPosition()[1]);
|
||||
Vector2f bottomRight = mChildren.at(i)->getSize() + pos;
|
||||
if (bottomRight.x() > max.x())
|
||||
max.x() = bottomRight.x();
|
||||
if (bottomRight.y() > max.y())
|
||||
max.y() = bottomRight.y();
|
||||
}
|
||||
|
||||
return max;
|
||||
return max;
|
||||
}
|
||||
|
||||
void ScrollableContainer::reset()
|
||||
{
|
||||
mScrollPos = Vector2f(0, 0);
|
||||
mAutoScrollResetAccumulator = 0;
|
||||
mAutoScrollAccumulator = -mAutoScrollDelay + mAutoScrollSpeed;
|
||||
mAtEnd = false;
|
||||
mScrollPos = Vector2f(0, 0);
|
||||
mAutoScrollResetAccumulator = 0;
|
||||
mAutoScrollAccumulator = -mAutoScrollDelay + mAutoScrollSpeed;
|
||||
mAtEnd = false;
|
||||
}
|
||||
|
|
|
@ -1,3 +1,10 @@
|
|||
//
|
||||
// ScrollableContainer.h
|
||||
//
|
||||
// Area containing scrollable information, for example the game description
|
||||
// text container in the detailed, video and grid views.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef ES_CORE_COMPONENTS_SCROLLABLE_CONTAINER_H
|
||||
#define ES_CORE_COMPONENTS_SCROLLABLE_CONTAINER_H
|
||||
|
@ -7,26 +14,26 @@
|
|||
class ScrollableContainer : public GuiComponent
|
||||
{
|
||||
public:
|
||||
ScrollableContainer(Window* window);
|
||||
ScrollableContainer(Window* window);
|
||||
|
||||
Vector2f getScrollPos() const;
|
||||
void setScrollPos(const Vector2f& pos);
|
||||
void setAutoScroll(bool autoScroll);
|
||||
void reset();
|
||||
Vector2f getScrollPos() const;
|
||||
void setScrollPos(const Vector2f& pos);
|
||||
void setAutoScroll(bool autoScroll);
|
||||
void reset();
|
||||
|
||||
void update(int deltaTime) override;
|
||||
void render(const Transform4x4f& parentTrans) override;
|
||||
void update(int deltaTime) override;
|
||||
void render(const Transform4x4f& parentTrans) override;
|
||||
|
||||
private:
|
||||
Vector2f getContentSize();
|
||||
Vector2f getContentSize();
|
||||
|
||||
Vector2f mScrollPos;
|
||||
Vector2f mScrollDir;
|
||||
int mAutoScrollDelay; // ms to wait before starting to autoscroll
|
||||
int mAutoScrollSpeed; // ms to wait before scrolling down by mScrollDir
|
||||
int mAutoScrollAccumulator;
|
||||
bool mAtEnd;
|
||||
int mAutoScrollResetAccumulator;
|
||||
Vector2f mScrollPos;
|
||||
Vector2f mScrollDir;
|
||||
int mAutoScrollDelay; // ms to wait before starting to autoscroll.
|
||||
int mAutoScrollSpeed; // ms to wait before scrolling down by mScrollDir.
|
||||
int mAutoScrollAccumulator;
|
||||
bool mAtEnd;
|
||||
int mAutoScrollResetAccumulator;
|
||||
};
|
||||
|
||||
#endif // ES_CORE_COMPONENTS_SCROLLABLE_CONTAINER_H
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// SliderComponent.cpp
|
||||
//
|
||||
// Slider to set value in a predefined range.
|
||||
//
|
||||
|
||||
#include "components/SliderComponent.h"
|
||||
|
||||
#include "resources/Font.h"
|
||||
|
@ -5,138 +11,149 @@
|
|||
#define MOVE_REPEAT_DELAY 500
|
||||
#define MOVE_REPEAT_RATE 40
|
||||
|
||||
SliderComponent::SliderComponent(Window* window, float min, float max, float increment, const std::string& suffix) : GuiComponent(window),
|
||||
mMin(min), mMax(max), mSingleIncrement(increment), mMoveRate(0), mKnob(window), mSuffix(suffix)
|
||||
SliderComponent::SliderComponent(
|
||||
Window* window,
|
||||
float min,
|
||||
float max,
|
||||
float increment,
|
||||
const std::string& suffix)
|
||||
: GuiComponent(window),
|
||||
mMin(min),
|
||||
mMax(max),
|
||||
mSingleIncrement(increment),
|
||||
mMoveRate(0),
|
||||
mKnob(window),
|
||||
mSuffix(suffix)
|
||||
{
|
||||
assert((min - max) != 0);
|
||||
assert((min - max) != 0);
|
||||
|
||||
// some sane default value
|
||||
mValue = (max + min) / 2;
|
||||
// Some sane default value.
|
||||
mValue = (max + min) / 2;
|
||||
|
||||
mKnob.setOrigin(0.5f, 0.5f);
|
||||
mKnob.setImage(":/graphics/slider_knob.svg");
|
||||
mKnob.setOrigin(0.5f, 0.5f);
|
||||
mKnob.setImage(":/graphics/slider_knob.svg");
|
||||
|
||||
setSize(Renderer::getScreenWidth() * 0.15f, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight());
|
||||
setSize(Renderer::getScreenWidth() * 0.15f, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight());
|
||||
}
|
||||
|
||||
bool SliderComponent::input(InputConfig* config, Input input)
|
||||
{
|
||||
if(config->isMappedLike("left", input))
|
||||
{
|
||||
if(input.value)
|
||||
setValue(mValue - mSingleIncrement);
|
||||
if (config->isMappedLike("left", input)) {
|
||||
if (input.value)
|
||||
setValue(mValue - mSingleIncrement);
|
||||
|
||||
mMoveRate = input.value ? -mSingleIncrement : 0;
|
||||
mMoveAccumulator = -MOVE_REPEAT_DELAY;
|
||||
return true;
|
||||
}
|
||||
if(config->isMappedLike("right", input))
|
||||
{
|
||||
if(input.value)
|
||||
setValue(mValue + mSingleIncrement);
|
||||
mMoveRate = input.value ? -mSingleIncrement : 0;
|
||||
mMoveAccumulator = -MOVE_REPEAT_DELAY;
|
||||
return true;
|
||||
}
|
||||
if (config->isMappedLike("right", input)) {
|
||||
if (input.value)
|
||||
setValue(mValue + mSingleIncrement);
|
||||
|
||||
mMoveRate = input.value ? mSingleIncrement : 0;
|
||||
mMoveAccumulator = -MOVE_REPEAT_DELAY;
|
||||
return true;
|
||||
}
|
||||
mMoveRate = input.value ? mSingleIncrement : 0;
|
||||
mMoveAccumulator = -MOVE_REPEAT_DELAY;
|
||||
return true;
|
||||
}
|
||||
|
||||
return GuiComponent::input(config, input);
|
||||
return GuiComponent::input(config, input);
|
||||
}
|
||||
|
||||
void SliderComponent::update(int deltaTime)
|
||||
{
|
||||
if(mMoveRate != 0)
|
||||
{
|
||||
mMoveAccumulator += deltaTime;
|
||||
while(mMoveAccumulator >= MOVE_REPEAT_RATE)
|
||||
{
|
||||
setValue(mValue + mMoveRate);
|
||||
mMoveAccumulator -= MOVE_REPEAT_RATE;
|
||||
}
|
||||
}
|
||||
if (mMoveRate != 0) {
|
||||
mMoveAccumulator += deltaTime;
|
||||
while (mMoveAccumulator >= MOVE_REPEAT_RATE) {
|
||||
setValue(mValue + mMoveRate);
|
||||
mMoveAccumulator -= MOVE_REPEAT_RATE;
|
||||
}
|
||||
}
|
||||
|
||||
GuiComponent::update(deltaTime);
|
||||
GuiComponent::update(deltaTime);
|
||||
}
|
||||
|
||||
void SliderComponent::render(const Transform4x4f& parentTrans)
|
||||
{
|
||||
Transform4x4f trans = parentTrans * getTransform();
|
||||
Renderer::setMatrix(trans);
|
||||
Transform4x4f trans = parentTrans * getTransform();
|
||||
Renderer::setMatrix(trans);
|
||||
|
||||
// render suffix
|
||||
if(mValueCache)
|
||||
mFont->renderTextCache(mValueCache.get());
|
||||
// Render suffix.
|
||||
if (mValueCache)
|
||||
mFont->renderTextCache(mValueCache.get());
|
||||
|
||||
float width = mSize.x() - mKnob.getSize().x() - (mValueCache ? mValueCache->metrics.size.x() + 4 : 0);
|
||||
float width = mSize.x() - mKnob.getSize().x() -
|
||||
(mValueCache ? mValueCache->metrics.size.x() + 4 : 0);
|
||||
|
||||
//render line
|
||||
const float lineWidth = 2;
|
||||
Renderer::drawRect(mKnob.getSize().x() / 2, mSize.y() / 2 - lineWidth / 2, width, lineWidth, 0x777777FF, 0x777777FF);
|
||||
// Render line.
|
||||
const float lineWidth = 2;
|
||||
Renderer::drawRect(mKnob.getSize().x() / 2, mSize.y() / 2 -
|
||||
lineWidth / 2, width, lineWidth, 0x777777FF, 0x777777FF);
|
||||
|
||||
//render knob
|
||||
mKnob.render(trans);
|
||||
// Render knob.
|
||||
mKnob.render(trans);
|
||||
|
||||
GuiComponent::renderChildren(trans);
|
||||
GuiComponent::renderChildren(trans);
|
||||
}
|
||||
|
||||
void SliderComponent::setValue(float value)
|
||||
{
|
||||
mValue = value;
|
||||
if(mValue < mMin)
|
||||
mValue = mMin;
|
||||
else if(mValue > mMax)
|
||||
mValue = mMax;
|
||||
mValue = value;
|
||||
if (mValue < mMin)
|
||||
mValue = mMin;
|
||||
else if (mValue > mMax)
|
||||
mValue = mMax;
|
||||
|
||||
onValueChanged();
|
||||
onValueChanged();
|
||||
}
|
||||
|
||||
float SliderComponent::getValue()
|
||||
{
|
||||
return mValue;
|
||||
return mValue;
|
||||
}
|
||||
|
||||
void SliderComponent::onSizeChanged()
|
||||
{
|
||||
if(!mSuffix.empty())
|
||||
mFont = Font::get((int)(mSize.y()), FONT_PATH_LIGHT);
|
||||
if (!mSuffix.empty())
|
||||
mFont = Font::get((int)(mSize.y()), FONT_PATH_LIGHT);
|
||||
|
||||
onValueChanged();
|
||||
onValueChanged();
|
||||
}
|
||||
|
||||
void SliderComponent::onValueChanged()
|
||||
{
|
||||
// update suffix textcache
|
||||
if(mFont)
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << std::fixed;
|
||||
ss.precision(0);
|
||||
ss << mValue;
|
||||
ss << mSuffix;
|
||||
const std::string val = ss.str();
|
||||
// Update suffix textcache.
|
||||
if (mFont) {
|
||||
std::stringstream ss;
|
||||
ss << std::fixed;
|
||||
ss.precision(0);
|
||||
ss << mValue;
|
||||
ss << mSuffix;
|
||||
const std::string val = ss.str();
|
||||
|
||||
ss.str("");
|
||||
ss.clear();
|
||||
ss << std::fixed;
|
||||
ss.precision(0);
|
||||
ss << mMax;
|
||||
ss << mSuffix;
|
||||
const std::string max = ss.str();
|
||||
ss.str("");
|
||||
ss.clear();
|
||||
ss << std::fixed;
|
||||
ss.precision(0);
|
||||
ss << mMax;
|
||||
ss << mSuffix;
|
||||
const std::string max = ss.str();
|
||||
|
||||
Vector2f textSize = mFont->sizeText(max);
|
||||
mValueCache = std::shared_ptr<TextCache>(mFont->buildTextCache(val, mSize.x() - textSize.x(), (mSize.y() - textSize.y()) / 2, 0x777777FF));
|
||||
mValueCache->metrics.size[0] = textSize.x(); // fudge the width
|
||||
}
|
||||
Vector2f textSize = mFont->sizeText(max);
|
||||
mValueCache = std::shared_ptr<TextCache>(mFont->buildTextCache(val, mSize.x() -
|
||||
textSize.x(), (mSize.y() - textSize.y()) / 2, 0x777777FF));
|
||||
mValueCache->metrics.size[0] = textSize.x(); // Fudge the width.
|
||||
}
|
||||
|
||||
// update knob position/size
|
||||
mKnob.setResize(0, mSize.y() * 0.7f);
|
||||
float lineLength = mSize.x() - mKnob.getSize().x() - (mValueCache ? mValueCache->metrics.size.x() + 4 : 0);
|
||||
mKnob.setPosition(((mValue + mMin) / mMax) * lineLength + mKnob.getSize().x()/2, mSize.y() / 2);
|
||||
// Update knob position/size.
|
||||
mKnob.setResize(0, mSize.y() * 0.7f);
|
||||
float lineLength = mSize.x() - mKnob.getSize().x() -
|
||||
(mValueCache ? mValueCache->metrics.size.x() + 4 : 0);
|
||||
mKnob.setPosition(((mValue + mMin) / mMax) * lineLength +
|
||||
mKnob.getSize().x()/2, mSize.y() / 2);
|
||||
}
|
||||
|
||||
std::vector<HelpPrompt> SliderComponent::getHelpPrompts()
|
||||
{
|
||||
std::vector<HelpPrompt> prompts;
|
||||
prompts.push_back(HelpPrompt("left/right", "change value"));
|
||||
return prompts;
|
||||
std::vector<HelpPrompt> prompts;
|
||||
prompts.push_back(HelpPrompt("left/right", "change value"));
|
||||
return prompts;
|
||||
}
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// SliderComponent.h
|
||||
//
|
||||
// Slider to set value in a predefined range.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef ES_CORE_COMPONENTS_SLIDER_COMPONENT_H
|
||||
#define ES_CORE_COMPONENTS_SLIDER_COMPONENT_H
|
||||
|
@ -12,34 +18,40 @@ class TextCache;
|
|||
class SliderComponent : public GuiComponent
|
||||
{
|
||||
public:
|
||||
//Minimum value (far left of the slider), maximum value (far right of the slider), increment size (how much just pressing L/R moves by), unit to display (optional).
|
||||
SliderComponent(Window* window, float min, float max, float increment, const std::string& suffix = "");
|
||||
// Minimum value (far left of the slider), maximum value (far right of the slider),
|
||||
// increment size (how much just pressing L/R moves by), unit to display (optional).
|
||||
SliderComponent(
|
||||
Window* window,
|
||||
float min,
|
||||
float max,
|
||||
float increment,
|
||||
const std::string& suffix = "");
|
||||
|
||||
void setValue(float val);
|
||||
float getValue();
|
||||
void setValue(float val);
|
||||
float getValue();
|
||||
|
||||
bool input(InputConfig* config, Input input) override;
|
||||
void update(int deltaTime) override;
|
||||
void render(const Transform4x4f& parentTrans) override;
|
||||
bool input(InputConfig* config, Input input) override;
|
||||
void update(int deltaTime) override;
|
||||
void render(const Transform4x4f& parentTrans) override;
|
||||
|
||||
void onSizeChanged() override;
|
||||
void onSizeChanged() override;
|
||||
|
||||
virtual std::vector<HelpPrompt> getHelpPrompts() override;
|
||||
virtual std::vector<HelpPrompt> getHelpPrompts() override;
|
||||
|
||||
private:
|
||||
void onValueChanged();
|
||||
void onValueChanged();
|
||||
|
||||
float mMin, mMax;
|
||||
float mValue;
|
||||
float mSingleIncrement;
|
||||
float mMoveRate;
|
||||
int mMoveAccumulator;
|
||||
float mMin, mMax;
|
||||
float mValue;
|
||||
float mSingleIncrement;
|
||||
float mMoveRate;
|
||||
int mMoveAccumulator;
|
||||
|
||||
ImageComponent mKnob;
|
||||
ImageComponent mKnob;
|
||||
|
||||
std::string mSuffix;
|
||||
std::shared_ptr<Font> mFont;
|
||||
std::shared_ptr<TextCache> mValueCache;
|
||||
std::string mSuffix;
|
||||
std::shared_ptr<Font> mFont;
|
||||
std::shared_ptr<TextCache> mValueCache;
|
||||
};
|
||||
|
||||
#endif // ES_CORE_COMPONENTS_SLIDER_COMPONENT_H
|
||||
|
|
|
@ -1,295 +1,319 @@
|
|||
//
|
||||
// TextComponent.cpp
|
||||
//
|
||||
// Displays text.
|
||||
//
|
||||
|
||||
#include "components/TextComponent.h"
|
||||
|
||||
#include "utils/StringUtil.h"
|
||||
#include "Log.h"
|
||||
#include "Settings.h"
|
||||
|
||||
TextComponent::TextComponent(Window* window) : GuiComponent(window),
|
||||
mFont(Font::get(FONT_SIZE_MEDIUM)), mUppercase(false), mColor(0x000000FF), mAutoCalcExtent(true, true),
|
||||
mHorizontalAlignment(ALIGN_LEFT), mVerticalAlignment(ALIGN_CENTER), mLineSpacing(1.5f), mBgColor(0),
|
||||
mRenderBackground(false)
|
||||
TextComponent::TextComponent(
|
||||
Window* window)
|
||||
: GuiComponent(window),
|
||||
mFont(Font::get(FONT_SIZE_MEDIUM)),
|
||||
mUppercase(false),
|
||||
mColor(0x000000FF),
|
||||
mAutoCalcExtent(true, true),
|
||||
mHorizontalAlignment(ALIGN_LEFT),
|
||||
mVerticalAlignment(ALIGN_CENTER),
|
||||
mLineSpacing(1.5f),
|
||||
mBgColor(0),
|
||||
mRenderBackground(false)
|
||||
{
|
||||
}
|
||||
|
||||
TextComponent::TextComponent(Window* window, const std::string& text, const std::shared_ptr<Font>& font, unsigned int color, Alignment align,
|
||||
Vector3f pos, Vector2f size, unsigned int bgcolor) : GuiComponent(window),
|
||||
mFont(NULL), mUppercase(false), mColor(0x000000FF), mAutoCalcExtent(true, true),
|
||||
mHorizontalAlignment(align), mVerticalAlignment(ALIGN_CENTER), mLineSpacing(1.5f), mBgColor(0),
|
||||
mRenderBackground(false)
|
||||
TextComponent::TextComponent(
|
||||
Window* window,
|
||||
const std::string& text,
|
||||
const std::shared_ptr<Font>& font,
|
||||
unsigned int color,
|
||||
Alignment align,
|
||||
Vector3f pos,
|
||||
Vector2f size,
|
||||
unsigned int bgcolor)
|
||||
: GuiComponent(window),
|
||||
mFont(nullptr),
|
||||
mUppercase(false),
|
||||
mColor(0x000000FF),
|
||||
mAutoCalcExtent(true, true),
|
||||
mHorizontalAlignment(align),
|
||||
mVerticalAlignment(ALIGN_CENTER),
|
||||
mLineSpacing(1.5f),
|
||||
mBgColor(0),
|
||||
mRenderBackground(false)
|
||||
{
|
||||
setFont(font);
|
||||
setColor(color);
|
||||
setBackgroundColor(bgcolor);
|
||||
setText(text);
|
||||
setPosition(pos);
|
||||
setSize(size);
|
||||
setFont(font);
|
||||
setColor(color);
|
||||
setBackgroundColor(bgcolor);
|
||||
setText(text);
|
||||
setPosition(pos);
|
||||
setSize(size);
|
||||
}
|
||||
|
||||
void TextComponent::onSizeChanged()
|
||||
{
|
||||
mAutoCalcExtent = Vector2i((getSize().x() == 0), (getSize().y() == 0));
|
||||
onTextChanged();
|
||||
mAutoCalcExtent = Vector2i((getSize().x() == 0), (getSize().y() == 0));
|
||||
onTextChanged();
|
||||
}
|
||||
|
||||
void TextComponent::setFont(const std::shared_ptr<Font>& font)
|
||||
{
|
||||
mFont = font;
|
||||
onTextChanged();
|
||||
mFont = font;
|
||||
onTextChanged();
|
||||
}
|
||||
|
||||
// Set the color of the font/text
|
||||
// Set the color of the font/text.
|
||||
void TextComponent::setColor(unsigned int color)
|
||||
{
|
||||
mColor = color;
|
||||
mColorOpacity = mColor & 0x000000FF;
|
||||
onColorChanged();
|
||||
mColor = color;
|
||||
mColorOpacity = mColor & 0x000000FF;
|
||||
onColorChanged();
|
||||
}
|
||||
|
||||
// Set the color of the background box
|
||||
// Set the color of the background box.
|
||||
void TextComponent::setBackgroundColor(unsigned int color)
|
||||
{
|
||||
mBgColor = color;
|
||||
mBgColorOpacity = mBgColor & 0x000000FF;
|
||||
mBgColor = color;
|
||||
mBgColorOpacity = mBgColor & 0x000000FF;
|
||||
}
|
||||
|
||||
void TextComponent::setRenderBackground(bool render)
|
||||
{
|
||||
mRenderBackground = render;
|
||||
mRenderBackground = render;
|
||||
}
|
||||
|
||||
// Scale the opacity
|
||||
// Scale the opacity.
|
||||
void TextComponent::setOpacity(unsigned char opacity)
|
||||
{
|
||||
// This method is mostly called to do fading in-out of the Text component element.
|
||||
// Therefore, we assume here that opacity is a fractional value (expressed as an int 0-255),
|
||||
// of the opacity originally set with setColor() or setBackgroundColor().
|
||||
// This method is mostly called to do fading in-out of the Text component element.
|
||||
// Therefore, we assume here that opacity is a fractional value (expressed as an int 0-255),
|
||||
// of the opacity originally set with setColor() or setBackgroundColor().
|
||||
|
||||
unsigned char o = (unsigned char)((float)opacity / 255.f * (float) mColorOpacity);
|
||||
mColor = (mColor & 0xFFFFFF00) | (unsigned char) o;
|
||||
unsigned char o = (unsigned char)((float)opacity / 255.f * (float) mColorOpacity);
|
||||
mColor = (mColor & 0xFFFFFF00) | (unsigned char) o;
|
||||
|
||||
unsigned char bgo = (unsigned char)((float)opacity / 255.f * (float)mBgColorOpacity);
|
||||
mBgColor = (mBgColor & 0xFFFFFF00) | (unsigned char)bgo;
|
||||
unsigned char bgo = (unsigned char)((float)opacity / 255.f * (float)mBgColorOpacity);
|
||||
mBgColor = (mBgColor & 0xFFFFFF00) | (unsigned char)bgo;
|
||||
|
||||
onColorChanged();
|
||||
|
||||
GuiComponent::setOpacity(opacity);
|
||||
onColorChanged();
|
||||
GuiComponent::setOpacity(opacity);
|
||||
}
|
||||
|
||||
unsigned char TextComponent::getOpacity() const
|
||||
{
|
||||
return mColor & 0x000000FF;
|
||||
return mColor & 0x000000FF;
|
||||
}
|
||||
|
||||
void TextComponent::setText(const std::string& text)
|
||||
{
|
||||
mText = text;
|
||||
onTextChanged();
|
||||
mText = text;
|
||||
onTextChanged();
|
||||
}
|
||||
|
||||
void TextComponent::setUppercase(bool uppercase)
|
||||
{
|
||||
mUppercase = uppercase;
|
||||
onTextChanged();
|
||||
mUppercase = uppercase;
|
||||
onTextChanged();
|
||||
}
|
||||
|
||||
void TextComponent::render(const Transform4x4f& parentTrans)
|
||||
{
|
||||
if (!isVisible())
|
||||
return;
|
||||
if (!isVisible())
|
||||
return;
|
||||
|
||||
Transform4x4f trans = parentTrans * getTransform();
|
||||
Transform4x4f trans = parentTrans * getTransform();
|
||||
|
||||
if (mRenderBackground)
|
||||
{
|
||||
Renderer::setMatrix(trans);
|
||||
Renderer::drawRect(0.0f, 0.0f, mSize.x(), mSize.y(), mBgColor, mBgColor);
|
||||
}
|
||||
if (mRenderBackground) {
|
||||
Renderer::setMatrix(trans);
|
||||
Renderer::drawRect(0.0f, 0.0f, mSize.x(), mSize.y(), mBgColor, mBgColor);
|
||||
}
|
||||
|
||||
if(mTextCache)
|
||||
{
|
||||
const Vector2f& textSize = mTextCache->metrics.size;
|
||||
float yOff = 0;
|
||||
switch(mVerticalAlignment)
|
||||
{
|
||||
case ALIGN_TOP:
|
||||
yOff = 0;
|
||||
break;
|
||||
case ALIGN_BOTTOM:
|
||||
yOff = (getSize().y() - textSize.y());
|
||||
break;
|
||||
case ALIGN_CENTER:
|
||||
yOff = (getSize().y() - textSize.y()) / 2.0f;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
Vector3f off(0, yOff, 0);
|
||||
if (mTextCache) {
|
||||
const Vector2f& textSize = mTextCache->metrics.size;
|
||||
float yOff = 0;
|
||||
switch (mVerticalAlignment) {
|
||||
case ALIGN_TOP:
|
||||
yOff = 0;
|
||||
break;
|
||||
case ALIGN_BOTTOM:
|
||||
yOff = (getSize().y() - textSize.y());
|
||||
break;
|
||||
case ALIGN_CENTER:
|
||||
yOff = (getSize().y() - textSize.y()) / 2.0f;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
Vector3f off(0, yOff, 0);
|
||||
|
||||
if(Settings::getInstance()->getBool("DebugText"))
|
||||
{
|
||||
// draw the "textbox" area, what we are aligned within
|
||||
Renderer::setMatrix(trans);
|
||||
Renderer::drawRect(0.0f, 0.0f, mSize.x(), mSize.y(), 0xFF000033, 0xFF000033);
|
||||
}
|
||||
if (Settings::getInstance()->getBool("DebugText")) {
|
||||
// Draw the "textbox" area, what we are aligned within.
|
||||
Renderer::setMatrix(trans);
|
||||
Renderer::drawRect(0.0f, 0.0f, mSize.x(), mSize.y(), 0xFF000033, 0xFF000033);
|
||||
}
|
||||
|
||||
trans.translate(off);
|
||||
Renderer::setMatrix(trans);
|
||||
trans.translate(off);
|
||||
Renderer::setMatrix(trans);
|
||||
|
||||
// draw the text area, where the text actually is going
|
||||
if(Settings::getInstance()->getBool("DebugText"))
|
||||
{
|
||||
switch(mHorizontalAlignment)
|
||||
{
|
||||
case ALIGN_LEFT:
|
||||
Renderer::drawRect(0.0f, 0.0f, mTextCache->metrics.size.x(), mTextCache->metrics.size.y(), 0x00000033, 0x00000033);
|
||||
break;
|
||||
case ALIGN_CENTER:
|
||||
Renderer::drawRect((mSize.x() - mTextCache->metrics.size.x()) / 2.0f, 0.0f, mTextCache->metrics.size.x(), mTextCache->metrics.size.y(), 0x00000033, 0x00000033);
|
||||
break;
|
||||
case ALIGN_RIGHT:
|
||||
Renderer::drawRect(mSize.x() - mTextCache->metrics.size.x(), 0.0f, mTextCache->metrics.size.x(), mTextCache->metrics.size.y(), 0x00000033, 0x00000033);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
mFont->renderTextCache(mTextCache.get());
|
||||
}
|
||||
// Draw the text area, where the text actually is located.
|
||||
if (Settings::getInstance()->getBool("DebugText")) {
|
||||
switch (mHorizontalAlignment) {
|
||||
case ALIGN_LEFT:
|
||||
Renderer::drawRect(0.0f, 0.0f, mTextCache->metrics.size.x(),
|
||||
mTextCache->metrics.size.y(), 0x00000033, 0x00000033);
|
||||
break;
|
||||
case ALIGN_CENTER:
|
||||
Renderer::drawRect((mSize.x() - mTextCache->metrics.size.x()) / 2.0f, 0.0f,
|
||||
mTextCache->metrics.size.x(), mTextCache->metrics.size.y(),
|
||||
0x00000033, 0x00000033);
|
||||
break;
|
||||
case ALIGN_RIGHT:
|
||||
Renderer::drawRect(mSize.x() - mTextCache->metrics.size.x(), 0.0f,
|
||||
mTextCache->metrics.size.x(), mTextCache->metrics.size.y(),
|
||||
0x00000033, 0x00000033);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
mFont->renderTextCache(mTextCache.get());
|
||||
}
|
||||
}
|
||||
|
||||
void TextComponent::calculateExtent()
|
||||
{
|
||||
if(mAutoCalcExtent.x())
|
||||
{
|
||||
mSize = mFont->sizeText(mUppercase ? Utils::String::toUpper(mText) : mText, mLineSpacing);
|
||||
}else{
|
||||
if(mAutoCalcExtent.y())
|
||||
{
|
||||
mSize[1] = mFont->sizeWrappedText(mUppercase ? Utils::String::toUpper(mText) : mText, getSize().x(), mLineSpacing).y();
|
||||
}
|
||||
}
|
||||
if (mAutoCalcExtent.x()) {
|
||||
mSize = mFont->sizeText(mUppercase ? Utils::String::toUpper(mText) : mText, mLineSpacing);
|
||||
}
|
||||
else {
|
||||
if (mAutoCalcExtent.y())
|
||||
mSize[1] = mFont->sizeWrappedText(mUppercase ? Utils::String::toUpper(mText)
|
||||
: mText, getSize().x(), mLineSpacing).y();
|
||||
}
|
||||
}
|
||||
|
||||
void TextComponent::onTextChanged()
|
||||
{
|
||||
calculateExtent();
|
||||
calculateExtent();
|
||||
|
||||
if(!mFont || mText.empty())
|
||||
{
|
||||
mTextCache.reset();
|
||||
return;
|
||||
}
|
||||
if (!mFont || mText.empty()) {
|
||||
mTextCache.reset();
|
||||
return;
|
||||
}
|
||||
|
||||
std::string text = mUppercase ? Utils::String::toUpper(mText) : mText;
|
||||
std::string text = mUppercase ? Utils::String::toUpper(mText) : mText;
|
||||
|
||||
std::shared_ptr<Font> f = mFont;
|
||||
const bool isMultiline = (mSize.y() == 0 || mSize.y() > f->getHeight()*1.2f);
|
||||
std::shared_ptr<Font> f = mFont;
|
||||
const bool isMultiline = (mSize.y() == 0 || mSize.y() > f->getHeight()*1.2f);
|
||||
|
||||
bool addAbbrev = false;
|
||||
if(!isMultiline)
|
||||
{
|
||||
size_t newline = text.find('\n');
|
||||
text = text.substr(0, newline); // single line of text - stop at the first newline since it'll mess everything up
|
||||
addAbbrev = newline != std::string::npos;
|
||||
}
|
||||
bool addAbbrev = false;
|
||||
if (!isMultiline) {
|
||||
size_t newline = text.find('\n');
|
||||
// Single line of text - stop at the first newline since it'll mess everything up.
|
||||
text = text.substr(0, newline);
|
||||
addAbbrev = newline != std::string::npos;
|
||||
}
|
||||
|
||||
Vector2f size = f->sizeText(text);
|
||||
if(!isMultiline && mSize.x() && text.size() && (size.x() > mSize.x() || addAbbrev))
|
||||
{
|
||||
// abbreviate text
|
||||
const std::string abbrev = "...";
|
||||
Vector2f abbrevSize = f->sizeText(abbrev);
|
||||
Vector2f size = f->sizeText(text);
|
||||
if (!isMultiline && mSize.x() && text.size() && (size.x() > mSize.x() || addAbbrev)) {
|
||||
// Abbreviate text.
|
||||
const std::string abbrev = "...";
|
||||
Vector2f abbrevSize = f->sizeText(abbrev);
|
||||
|
||||
while(text.size() && size.x() + abbrevSize.x() > mSize.x())
|
||||
{
|
||||
size_t newSize = Utils::String::prevCursor(text, text.size());
|
||||
text.erase(newSize, text.size() - newSize);
|
||||
size = f->sizeText(text);
|
||||
}
|
||||
while (text.size() && size.x() + abbrevSize.x() > mSize.x()) {
|
||||
size_t newSize = Utils::String::prevCursor(text, text.size());
|
||||
text.erase(newSize, text.size() - newSize);
|
||||
size = f->sizeText(text);
|
||||
}
|
||||
|
||||
text.append(abbrev);
|
||||
text.append(abbrev);
|
||||
|
||||
mTextCache = std::shared_ptr<TextCache>(f->buildTextCache(text, Vector2f(0, 0), (mColor >> 8 << 8) | mOpacity, mSize.x(), mHorizontalAlignment, mLineSpacing));
|
||||
}else{
|
||||
mTextCache = std::shared_ptr<TextCache>(f->buildTextCache(f->wrapText(text, mSize.x()), Vector2f(0, 0), (mColor >> 8 << 8) | mOpacity, mSize.x(), mHorizontalAlignment, mLineSpacing));
|
||||
}
|
||||
mTextCache = std::shared_ptr<TextCache>(f->buildTextCache(text, Vector2f(0, 0),
|
||||
(mColor >> 8 << 8) | mOpacity, mSize.x(), mHorizontalAlignment, mLineSpacing));
|
||||
}
|
||||
else {
|
||||
mTextCache = std::shared_ptr<TextCache>(f->buildTextCache(f->wrapText(
|
||||
text, mSize.x()), Vector2f(0, 0), (mColor >> 8 << 8) | mOpacity, mSize.x(),
|
||||
mHorizontalAlignment, mLineSpacing));
|
||||
}
|
||||
}
|
||||
|
||||
void TextComponent::onColorChanged()
|
||||
{
|
||||
if(mTextCache)
|
||||
{
|
||||
mTextCache->setColor(mColor);
|
||||
}
|
||||
if (mTextCache)
|
||||
mTextCache->setColor(mColor);
|
||||
}
|
||||
|
||||
void TextComponent::setHorizontalAlignment(Alignment align)
|
||||
{
|
||||
mHorizontalAlignment = align;
|
||||
onTextChanged();
|
||||
mHorizontalAlignment = align;
|
||||
onTextChanged();
|
||||
}
|
||||
|
||||
void TextComponent::setVerticalAlignment(Alignment align)
|
||||
{
|
||||
mVerticalAlignment = align;
|
||||
mVerticalAlignment = align;
|
||||
}
|
||||
|
||||
void TextComponent::setLineSpacing(float spacing)
|
||||
{
|
||||
mLineSpacing = spacing;
|
||||
onTextChanged();
|
||||
mLineSpacing = spacing;
|
||||
onTextChanged();
|
||||
}
|
||||
|
||||
void TextComponent::setValue(const std::string& value)
|
||||
{
|
||||
setText(value);
|
||||
setText(value);
|
||||
}
|
||||
|
||||
std::string TextComponent::getValue() const
|
||||
{
|
||||
return mText;
|
||||
return mText;
|
||||
}
|
||||
|
||||
void TextComponent::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& element, unsigned int properties)
|
||||
void TextComponent::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view,
|
||||
const std::string& element, unsigned int properties)
|
||||
{
|
||||
GuiComponent::applyTheme(theme, view, element, properties);
|
||||
GuiComponent::applyTheme(theme, view, element, properties);
|
||||
|
||||
using namespace ThemeFlags;
|
||||
using namespace ThemeFlags;
|
||||
|
||||
const ThemeData::ThemeElement* elem = theme->getElement(view, element, "text");
|
||||
if(!elem)
|
||||
return;
|
||||
const ThemeData::ThemeElement* elem = theme->getElement(view, element, "text");
|
||||
if (!elem)
|
||||
return;
|
||||
|
||||
if (properties & COLOR && elem->has("color"))
|
||||
setColor(elem->get<unsigned int>("color"));
|
||||
if (properties & COLOR && elem->has("color"))
|
||||
setColor(elem->get<unsigned int>("color"));
|
||||
|
||||
setRenderBackground(false);
|
||||
if (properties & COLOR && elem->has("backgroundColor")) {
|
||||
setBackgroundColor(elem->get<unsigned int>("backgroundColor"));
|
||||
setRenderBackground(true);
|
||||
}
|
||||
setRenderBackground(false);
|
||||
if (properties & COLOR && elem->has("backgroundColor")) {
|
||||
setBackgroundColor(elem->get<unsigned int>("backgroundColor"));
|
||||
setRenderBackground(true);
|
||||
}
|
||||
|
||||
if(properties & ALIGNMENT && elem->has("alignment"))
|
||||
{
|
||||
std::string str = elem->get<std::string>("alignment");
|
||||
if(str == "left")
|
||||
setHorizontalAlignment(ALIGN_LEFT);
|
||||
else if(str == "center")
|
||||
setHorizontalAlignment(ALIGN_CENTER);
|
||||
else if(str == "right")
|
||||
setHorizontalAlignment(ALIGN_RIGHT);
|
||||
else
|
||||
LOG(LogError) << "Unknown text alignment string: " << str;
|
||||
}
|
||||
if (properties & ALIGNMENT && elem->has("alignment")) {
|
||||
std::string str = elem->get<std::string>("alignment");
|
||||
if (str == "left")
|
||||
setHorizontalAlignment(ALIGN_LEFT);
|
||||
else if (str == "center")
|
||||
setHorizontalAlignment(ALIGN_CENTER);
|
||||
else if (str == "right")
|
||||
setHorizontalAlignment(ALIGN_RIGHT);
|
||||
else
|
||||
LOG(LogError) << "Unknown text alignment string: " << str;
|
||||
}
|
||||
|
||||
if(properties & TEXT && elem->has("text"))
|
||||
setText(elem->get<std::string>("text"));
|
||||
if (properties & TEXT && elem->has("text"))
|
||||
setText(elem->get<std::string>("text"));
|
||||
|
||||
if(properties & FORCE_UPPERCASE && elem->has("forceUppercase"))
|
||||
setUppercase(elem->get<bool>("forceUppercase"));
|
||||
if (properties & FORCE_UPPERCASE && elem->has("forceUppercase"))
|
||||
setUppercase(elem->get<bool>("forceUppercase"));
|
||||
|
||||
if(properties & LINE_SPACING && elem->has("lineSpacing"))
|
||||
setLineSpacing(elem->get<float>("lineSpacing"));
|
||||
if (properties & LINE_SPACING && elem->has("lineSpacing"))
|
||||
setLineSpacing(elem->get<float>("lineSpacing"));
|
||||
|
||||
setFont(Font::getFromTheme(elem, properties, mFont));
|
||||
setFont(Font::getFromTheme(elem, properties, mFont));
|
||||
}
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// TextComponent.h
|
||||
//
|
||||
// Displays text.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef ES_CORE_COMPONENTS_TEXT_COMPONENT_H
|
||||
#define ES_CORE_COMPONENTS_TEXT_COMPONENT_H
|
||||
|
@ -9,63 +15,73 @@ class ThemeData;
|
|||
|
||||
// Used to display text.
|
||||
// TextComponent::setSize(x, y) works a little differently than most components:
|
||||
// * (0, 0) - will automatically calculate a size that fits the text on one line (expand horizontally)
|
||||
// * (x != 0, 0) - wrap text so that it does not reach beyond x. Will automatically calculate a vertical size (expand vertically).
|
||||
// * (x != 0, y <= fontHeight) - will truncate text so it fits within this box.
|
||||
// * (0, 0) - Will automatically calculate a size that fits
|
||||
// the text on one line (expand horizontally).
|
||||
// * (x != 0, 0) - Wrap text so that it does not reach beyond x. Will
|
||||
// automatically calculate a vertical size (expand vertically).
|
||||
// * (x != 0, y <= fontHeight) - Will truncate text so it fits within this box.
|
||||
class TextComponent : public GuiComponent
|
||||
{
|
||||
public:
|
||||
TextComponent(Window* window);
|
||||
TextComponent(Window* window, const std::string& text, const std::shared_ptr<Font>& font, unsigned int color = 0x000000FF, Alignment align = ALIGN_LEFT,
|
||||
Vector3f pos = Vector3f::Zero(), Vector2f size = Vector2f::Zero(), unsigned int bgcolor = 0x00000000);
|
||||
TextComponent(Window* window);
|
||||
TextComponent(
|
||||
Window* window,
|
||||
const std::string& text,
|
||||
const std::shared_ptr<Font>& font,
|
||||
unsigned int color = 0x000000FF,
|
||||
Alignment align = ALIGN_LEFT,
|
||||
Vector3f pos = Vector3f::Zero(),
|
||||
Vector2f size = Vector2f::Zero(),
|
||||
unsigned int bgcolor = 0x00000000);
|
||||
|
||||
void setFont(const std::shared_ptr<Font>& font);
|
||||
void setUppercase(bool uppercase);
|
||||
void onSizeChanged() override;
|
||||
void setText(const std::string& text);
|
||||
void setColor(unsigned int color) override;
|
||||
void setHorizontalAlignment(Alignment align);
|
||||
void setVerticalAlignment(Alignment align);
|
||||
void setLineSpacing(float spacing);
|
||||
void setBackgroundColor(unsigned int color);
|
||||
void setRenderBackground(bool render);
|
||||
void setFont(const std::shared_ptr<Font>& font);
|
||||
void setUppercase(bool uppercase);
|
||||
void onSizeChanged() override;
|
||||
void setText(const std::string& text);
|
||||
void setColor(unsigned int color) override;
|
||||
void setHorizontalAlignment(Alignment align);
|
||||
void setVerticalAlignment(Alignment align);
|
||||
void setLineSpacing(float spacing);
|
||||
void setBackgroundColor(unsigned int color);
|
||||
void setRenderBackground(bool render);
|
||||
|
||||
unsigned int getColor() const override { return mColor; };
|
||||
void render(const Transform4x4f& parentTrans) override;
|
||||
unsigned int getColor() const override { return mColor; };
|
||||
void render(const Transform4x4f& parentTrans) override;
|
||||
|
||||
std::string getValue() const override;
|
||||
void setValue(const std::string& value) override;
|
||||
std::string getValue() const override;
|
||||
void setValue(const std::string& value) override;
|
||||
|
||||
unsigned char getOpacity() const override;
|
||||
void setOpacity(unsigned char opacity) override;
|
||||
unsigned char getOpacity() const override;
|
||||
void setOpacity(unsigned char opacity) override;
|
||||
|
||||
inline std::shared_ptr<Font> getFont() const { return mFont; }
|
||||
inline std::shared_ptr<Font> getFont() const { return mFont; }
|
||||
|
||||
virtual void applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& element, unsigned int properties) override;
|
||||
virtual void applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view,
|
||||
const std::string& element, unsigned int properties) override;
|
||||
|
||||
protected:
|
||||
virtual void onTextChanged();
|
||||
virtual void onTextChanged();
|
||||
|
||||
std::string mText;
|
||||
std::shared_ptr<Font> mFont;
|
||||
std::string mText;
|
||||
std::shared_ptr<Font> mFont;
|
||||
|
||||
private:
|
||||
void calculateExtent();
|
||||
void calculateExtent();
|
||||
|
||||
void onColorChanged();
|
||||
void onColorChanged();
|
||||
|
||||
unsigned int mColor;
|
||||
unsigned int mBgColor;
|
||||
unsigned char mColorOpacity;
|
||||
unsigned char mBgColorOpacity;
|
||||
bool mRenderBackground;
|
||||
unsigned int mColor;
|
||||
unsigned int mBgColor;
|
||||
unsigned char mColorOpacity;
|
||||
unsigned char mBgColorOpacity;
|
||||
bool mRenderBackground;
|
||||
|
||||
bool mUppercase;
|
||||
Vector2i mAutoCalcExtent;
|
||||
std::shared_ptr<TextCache> mTextCache;
|
||||
Alignment mHorizontalAlignment;
|
||||
Alignment mVerticalAlignment;
|
||||
float mLineSpacing;
|
||||
bool mUppercase;
|
||||
Vector2i mAutoCalcExtent;
|
||||
std::shared_ptr<TextCache> mTextCache;
|
||||
Alignment mHorizontalAlignment;
|
||||
Alignment mVerticalAlignment;
|
||||
float mLineSpacing;
|
||||
};
|
||||
|
||||
#endif // ES_CORE_COMPONENTS_TEXT_COMPONENT_H
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
//
|
||||
// TextListComponent.h
|
||||
// TextListComponent.h
|
||||
//
|
||||
// Used for displaying and navigating the gamelists.
|
||||
// Used for displaying and navigating the gamelists.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
@ -18,8 +18,8 @@
|
|||
class TextCache;
|
||||
|
||||
struct TextListData {
|
||||
unsigned int colorId;
|
||||
std::shared_ptr<TextCache> textCache;
|
||||
unsigned int colorId;
|
||||
std::shared_ptr<TextCache> textCache;
|
||||
};
|
||||
|
||||
// A graphical list. Supports multiple colors for rows and scrolling.
|
||||
|
@ -27,441 +27,441 @@ template <typename T>
|
|||
class TextListComponent : public IList<TextListData, T>
|
||||
{
|
||||
protected:
|
||||
using IList<TextListData, T>::mEntries;
|
||||
using IList<TextListData, T>::listUpdate;
|
||||
using IList<TextListData, T>::listInput;
|
||||
using IList<TextListData, T>::listRenderTitleOverlay;
|
||||
using IList<TextListData, T>::getTransform;
|
||||
using IList<TextListData, T>::mSize;
|
||||
using IList<TextListData, T>::mCursor;
|
||||
// The following change is required for compilation with Clang.
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_active.html#2070
|
||||
// using IList<TextListData, T>::Entry;
|
||||
using IList<TextListData, T>::IList;
|
||||
using IList<TextListData, T>::mEntries;
|
||||
using IList<TextListData, T>::listUpdate;
|
||||
using IList<TextListData, T>::listInput;
|
||||
using IList<TextListData, T>::listRenderTitleOverlay;
|
||||
using IList<TextListData, T>::getTransform;
|
||||
using IList<TextListData, T>::mSize;
|
||||
using IList<TextListData, T>::mCursor;
|
||||
// The following change is required for compilation with Clang.
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_active.html#2070
|
||||
// using IList<TextListData, T>::Entry;
|
||||
using IList<TextListData, T>::IList;
|
||||
|
||||
public:
|
||||
using IList<TextListData, T>::size;
|
||||
using IList<TextListData, T>::isScrolling;
|
||||
using IList<TextListData, T>::stopScrolling;
|
||||
using IList<TextListData, T>::size;
|
||||
using IList<TextListData, T>::isScrolling;
|
||||
using IList<TextListData, T>::stopScrolling;
|
||||
|
||||
TextListComponent(Window* window);
|
||||
TextListComponent(Window* window);
|
||||
|
||||
bool input(InputConfig* config, Input input) override;
|
||||
void update(int deltaTime) override;
|
||||
void render(const Transform4x4f& parentTrans) override;
|
||||
void applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view,
|
||||
const std::string& element, unsigned int properties) override;
|
||||
bool input(InputConfig* config, Input input) override;
|
||||
void update(int deltaTime) override;
|
||||
void render(const Transform4x4f& parentTrans) override;
|
||||
void applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view,
|
||||
const std::string& element, unsigned int properties) override;
|
||||
|
||||
void add(const std::string& name, const T& obj, unsigned int colorId);
|
||||
void add(const std::string& name, const T& obj, unsigned int colorId);
|
||||
|
||||
enum Alignment {
|
||||
ALIGN_LEFT,
|
||||
ALIGN_CENTER,
|
||||
ALIGN_RIGHT
|
||||
};
|
||||
enum Alignment {
|
||||
ALIGN_LEFT,
|
||||
ALIGN_CENTER,
|
||||
ALIGN_RIGHT
|
||||
};
|
||||
|
||||
inline void setAlignment(Alignment align) { mAlignment = align; }
|
||||
inline void setAlignment(Alignment align) { mAlignment = align; }
|
||||
|
||||
inline void setCursorChangedCallback(const std::function<void(CursorState state)>& func)
|
||||
{ mCursorChangedCallback = func; }
|
||||
inline void setCursorChangedCallback(const std::function<void(CursorState state)>& func)
|
||||
{ mCursorChangedCallback = func; }
|
||||
|
||||
inline void setFont(const std::shared_ptr<Font>& font)
|
||||
{
|
||||
mFont = font;
|
||||
for (auto it = mEntries.begin(); it != mEntries.end(); it++)
|
||||
it->data.textCache.reset();
|
||||
}
|
||||
inline void setFont(const std::shared_ptr<Font>& font)
|
||||
{
|
||||
mFont = font;
|
||||
for (auto it = mEntries.begin(); it != mEntries.end(); it++)
|
||||
it->data.textCache.reset();
|
||||
}
|
||||
|
||||
inline void setUppercase(bool /*uppercase*/)
|
||||
{
|
||||
mUppercase = true;
|
||||
for (auto it = mEntries.begin(); it != mEntries.end(); it++)
|
||||
it->data.textCache.reset();
|
||||
}
|
||||
inline void setUppercase(bool /*uppercase*/)
|
||||
{
|
||||
mUppercase = true;
|
||||
for (auto it = mEntries.begin(); it != mEntries.end(); it++)
|
||||
it->data.textCache.reset();
|
||||
}
|
||||
|
||||
inline void setSelectorHeight(float selectorScale) { mSelectorHeight = selectorScale; }
|
||||
inline void setSelectorOffsetY(float selectorOffsetY) { mSelectorOffsetY = selectorOffsetY; }
|
||||
inline void setSelectorColor(unsigned int color) { mSelectorColor = color; }
|
||||
inline void setSelectorColorEnd(unsigned int color) { mSelectorColorEnd = color; }
|
||||
inline void setSelectorColorGradientHorizontal(bool horizontal)
|
||||
{ mSelectorColorGradientHorizontal = horizontal; }
|
||||
inline void setSelectedColor(unsigned int color) { mSelectedColor = color; }
|
||||
inline void setColor(unsigned int id, unsigned int color) { mColors[id] = color; }
|
||||
inline void setLineSpacing(float lineSpacing) { mLineSpacing = lineSpacing; }
|
||||
inline void setSelectorHeight(float selectorScale) { mSelectorHeight = selectorScale; }
|
||||
inline void setSelectorOffsetY(float selectorOffsetY) { mSelectorOffsetY = selectorOffsetY; }
|
||||
inline void setSelectorColor(unsigned int color) { mSelectorColor = color; }
|
||||
inline void setSelectorColorEnd(unsigned int color) { mSelectorColorEnd = color; }
|
||||
inline void setSelectorColorGradientHorizontal(bool horizontal)
|
||||
{ mSelectorColorGradientHorizontal = horizontal; }
|
||||
inline void setSelectedColor(unsigned int color) { mSelectedColor = color; }
|
||||
inline void setColor(unsigned int id, unsigned int color) { mColors[id] = color; }
|
||||
inline void setLineSpacing(float lineSpacing) { mLineSpacing = lineSpacing; }
|
||||
|
||||
protected:
|
||||
virtual void onScroll() override {
|
||||
NavigationSounds::getInstance()->playThemeNavigationSound(SCROLLSOUND); }
|
||||
virtual void onCursorChanged(const CursorState& state) override;
|
||||
virtual void onScroll() override {
|
||||
NavigationSounds::getInstance()->playThemeNavigationSound(SCROLLSOUND); }
|
||||
virtual void onCursorChanged(const CursorState& state) override;
|
||||
|
||||
private:
|
||||
int mMarqueeOffset;
|
||||
int mMarqueeOffset2;
|
||||
int mMarqueeTime;
|
||||
int mMarqueeOffset;
|
||||
int mMarqueeOffset2;
|
||||
int mMarqueeTime;
|
||||
|
||||
Alignment mAlignment;
|
||||
float mHorizontalMargin;
|
||||
Alignment mAlignment;
|
||||
float mHorizontalMargin;
|
||||
|
||||
std::function<void(CursorState state)> mCursorChangedCallback;
|
||||
std::function<void(CursorState state)> mCursorChangedCallback;
|
||||
|
||||
std::shared_ptr<Font> mFont;
|
||||
bool mUppercase;
|
||||
float mLineSpacing;
|
||||
float mSelectorHeight;
|
||||
float mSelectorOffsetY;
|
||||
unsigned int mSelectorColor;
|
||||
unsigned int mSelectorColorEnd;
|
||||
bool mSelectorColorGradientHorizontal = true;
|
||||
unsigned int mSelectedColor;
|
||||
static const unsigned int COLOR_ID_COUNT = 2;
|
||||
unsigned int mColors[COLOR_ID_COUNT];
|
||||
std::shared_ptr<Font> mFont;
|
||||
bool mUppercase;
|
||||
float mLineSpacing;
|
||||
float mSelectorHeight;
|
||||
float mSelectorOffsetY;
|
||||
unsigned int mSelectorColor;
|
||||
unsigned int mSelectorColorEnd;
|
||||
bool mSelectorColorGradientHorizontal = true;
|
||||
unsigned int mSelectedColor;
|
||||
static const unsigned int COLOR_ID_COUNT = 2;
|
||||
unsigned int mColors[COLOR_ID_COUNT];
|
||||
|
||||
ImageComponent mSelectorImage;
|
||||
ImageComponent mSelectorImage;
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
TextListComponent<T>::TextListComponent(Window* window) :
|
||||
IList<TextListData, T>(window), mSelectorImage(window)
|
||||
IList<TextListData, T>(window), mSelectorImage(window)
|
||||
{
|
||||
mMarqueeOffset = 0;
|
||||
mMarqueeOffset2 = 0;
|
||||
mMarqueeTime = 0;
|
||||
mMarqueeOffset = 0;
|
||||
mMarqueeOffset2 = 0;
|
||||
mMarqueeTime = 0;
|
||||
|
||||
mHorizontalMargin = 0;
|
||||
mAlignment = ALIGN_CENTER;
|
||||
mHorizontalMargin = 0;
|
||||
mAlignment = ALIGN_CENTER;
|
||||
|
||||
mFont = Font::get(FONT_SIZE_MEDIUM);
|
||||
mUppercase = false;
|
||||
mLineSpacing = 1.5f;
|
||||
mSelectorHeight = mFont->getSize() * 1.5f;
|
||||
mSelectorOffsetY = 0;
|
||||
mSelectorColor = 0x000000FF;
|
||||
mSelectorColorEnd = 0x000000FF;
|
||||
mSelectorColorGradientHorizontal = true;
|
||||
mSelectedColor = 0;
|
||||
mColors[0] = 0x0000FFFF;
|
||||
mColors[1] = 0x00FF00FF;
|
||||
mFont = Font::get(FONT_SIZE_MEDIUM);
|
||||
mUppercase = false;
|
||||
mLineSpacing = 1.5f;
|
||||
mSelectorHeight = mFont->getSize() * 1.5f;
|
||||
mSelectorOffsetY = 0;
|
||||
mSelectorColor = 0x000000FF;
|
||||
mSelectorColorEnd = 0x000000FF;
|
||||
mSelectorColorGradientHorizontal = true;
|
||||
mSelectedColor = 0;
|
||||
mColors[0] = 0x0000FFFF;
|
||||
mColors[1] = 0x00FF00FF;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void TextListComponent<T>::render(const Transform4x4f& parentTrans)
|
||||
{
|
||||
Transform4x4f trans = parentTrans * getTransform();
|
||||
Transform4x4f trans = parentTrans * getTransform();
|
||||
|
||||
std::shared_ptr<Font>& font = mFont;
|
||||
std::shared_ptr<Font>& font = mFont;
|
||||
|
||||
if (size() == 0)
|
||||
return;
|
||||
if (size() == 0)
|
||||
return;
|
||||
|
||||
const float entrySize = Math::max(font->getHeight(1.0), (float)font->getSize()) * mLineSpacing;
|
||||
const float entrySize = Math::max(font->getHeight(1.0), (float)font->getSize()) * mLineSpacing;
|
||||
|
||||
int startEntry = 0;
|
||||
int startEntry = 0;
|
||||
|
||||
// Number of entries that can fit on the screen simultaniously.
|
||||
int screenCount = (int)(mSize.y() / entrySize + 0.5f);
|
||||
// Number of entries that can fit on the screen simultaniously.
|
||||
int screenCount = (int)(mSize.y() / entrySize + 0.5f);
|
||||
|
||||
if (size() >= screenCount)
|
||||
{
|
||||
startEntry = mCursor - screenCount/2;
|
||||
if (startEntry < 0)
|
||||
startEntry = 0;
|
||||
if (startEntry >= size() - screenCount)
|
||||
startEntry = size() - screenCount;
|
||||
}
|
||||
if (size() >= screenCount)
|
||||
{
|
||||
startEntry = mCursor - screenCount/2;
|
||||
if (startEntry < 0)
|
||||
startEntry = 0;
|
||||
if (startEntry >= size() - screenCount)
|
||||
startEntry = size() - screenCount;
|
||||
}
|
||||
|
||||
float y = 0;
|
||||
float y = 0;
|
||||
|
||||
int listCutoff = startEntry + screenCount;
|
||||
if (listCutoff > size())
|
||||
listCutoff = size();
|
||||
int listCutoff = startEntry + screenCount;
|
||||
if (listCutoff > size())
|
||||
listCutoff = size();
|
||||
|
||||
// Draw selector bar.
|
||||
if (startEntry < listCutoff) {
|
||||
if (mSelectorImage.hasImage()) {
|
||||
mSelectorImage.setPosition(0.f,
|
||||
(mCursor - startEntry)*entrySize + mSelectorOffsetY, 0.f);
|
||||
mSelectorImage.render(trans);
|
||||
}
|
||||
else {
|
||||
Renderer::setMatrix(trans);
|
||||
Renderer::drawRect(
|
||||
0.0f,
|
||||
(mCursor - startEntry)*entrySize +
|
||||
mSelectorOffsetY,
|
||||
mSize.x(),
|
||||
mSelectorHeight,
|
||||
mSelectorColor,
|
||||
mSelectorColorEnd,
|
||||
mSelectorColorGradientHorizontal);
|
||||
}
|
||||
}
|
||||
// Draw selector bar.
|
||||
if (startEntry < listCutoff) {
|
||||
if (mSelectorImage.hasImage()) {
|
||||
mSelectorImage.setPosition(0.f,
|
||||
(mCursor - startEntry)*entrySize + mSelectorOffsetY, 0.f);
|
||||
mSelectorImage.render(trans);
|
||||
}
|
||||
else {
|
||||
Renderer::setMatrix(trans);
|
||||
Renderer::drawRect(
|
||||
0.0f,
|
||||
(mCursor - startEntry)*entrySize +
|
||||
mSelectorOffsetY,
|
||||
mSize.x(),
|
||||
mSelectorHeight,
|
||||
mSelectorColor,
|
||||
mSelectorColorEnd,
|
||||
mSelectorColorGradientHorizontal);
|
||||
}
|
||||
}
|
||||
|
||||
// Clip to inside margins.
|
||||
Vector3f dim(mSize.x(), mSize.y(), 0);
|
||||
dim = trans * dim - trans.translation();
|
||||
Renderer::pushClipRect(Vector2i((int)(trans.translation().x() + mHorizontalMargin),
|
||||
(int)trans.translation().y()), Vector2i((int)(dim.x() - mHorizontalMargin*2),
|
||||
(int)dim.y()));
|
||||
// Clip to inside margins.
|
||||
Vector3f dim(mSize.x(), mSize.y(), 0);
|
||||
dim = trans * dim - trans.translation();
|
||||
Renderer::pushClipRect(Vector2i((int)(trans.translation().x() + mHorizontalMargin),
|
||||
(int)trans.translation().y()), Vector2i((int)(dim.x() - mHorizontalMargin*2),
|
||||
(int)dim.y()));
|
||||
|
||||
for (int i = startEntry; i < listCutoff; i++) {
|
||||
typename IList<TextListData, T>::Entry& entry = mEntries.at((unsigned int)i);
|
||||
for (int i = startEntry; i < listCutoff; i++) {
|
||||
typename IList<TextListData, T>::Entry& entry = mEntries.at((unsigned int)i);
|
||||
|
||||
unsigned int color;
|
||||
if (mCursor == i && mSelectedColor)
|
||||
color = mSelectedColor;
|
||||
else
|
||||
color = mColors[entry.data.colorId];
|
||||
unsigned int color;
|
||||
if (mCursor == i && mSelectedColor)
|
||||
color = mSelectedColor;
|
||||
else
|
||||
color = mColors[entry.data.colorId];
|
||||
|
||||
if (!entry.data.textCache)
|
||||
entry.data.textCache = std::unique_ptr<TextCache>
|
||||
(font->buildTextCache(mUppercase ?
|
||||
Utils::String::toUpper(entry.name) : entry.name, 0, 0, 0x000000FF));
|
||||
if (!entry.data.textCache)
|
||||
entry.data.textCache = std::unique_ptr<TextCache>
|
||||
(font->buildTextCache(mUppercase ?
|
||||
Utils::String::toUpper(entry.name) : entry.name, 0, 0, 0x000000FF));
|
||||
|
||||
entry.data.textCache->setColor(color);
|
||||
entry.data.textCache->setColor(color);
|
||||
|
||||
Vector3f offset(0, y, 0);
|
||||
Vector3f offset(0, y, 0);
|
||||
|
||||
switch (mAlignment) {
|
||||
case ALIGN_LEFT:
|
||||
offset[0] = mHorizontalMargin;
|
||||
break;
|
||||
case ALIGN_CENTER:
|
||||
offset[0] = (int)((mSize.x() - entry.data.textCache->metrics.size.x()) / 2);
|
||||
if (offset[0] < mHorizontalMargin)
|
||||
offset[0] = mHorizontalMargin;
|
||||
break;
|
||||
case ALIGN_RIGHT:
|
||||
offset[0] = (mSize.x() - entry.data.textCache->metrics.size.x());
|
||||
offset[0] -= mHorizontalMargin;
|
||||
if (offset[0] < mHorizontalMargin)
|
||||
offset[0] = mHorizontalMargin;
|
||||
break;
|
||||
}
|
||||
switch (mAlignment) {
|
||||
case ALIGN_LEFT:
|
||||
offset[0] = mHorizontalMargin;
|
||||
break;
|
||||
case ALIGN_CENTER:
|
||||
offset[0] = (int)((mSize.x() - entry.data.textCache->metrics.size.x()) / 2);
|
||||
if (offset[0] < mHorizontalMargin)
|
||||
offset[0] = mHorizontalMargin;
|
||||
break;
|
||||
case ALIGN_RIGHT:
|
||||
offset[0] = (mSize.x() - entry.data.textCache->metrics.size.x());
|
||||
offset[0] -= mHorizontalMargin;
|
||||
if (offset[0] < mHorizontalMargin)
|
||||
offset[0] = mHorizontalMargin;
|
||||
break;
|
||||
}
|
||||
|
||||
// Render text.
|
||||
Transform4x4f drawTrans = trans;
|
||||
// Render text.
|
||||
Transform4x4f drawTrans = trans;
|
||||
|
||||
// Currently selected item text might be scrolling.
|
||||
if ((mCursor == i) && (mMarqueeOffset > 0))
|
||||
drawTrans.translate(offset - Vector3f((float)mMarqueeOffset, 0, 0));
|
||||
else
|
||||
drawTrans.translate(offset);
|
||||
// Currently selected item text might be scrolling.
|
||||
if ((mCursor == i) && (mMarqueeOffset > 0))
|
||||
drawTrans.translate(offset - Vector3f((float)mMarqueeOffset, 0, 0));
|
||||
else
|
||||
drawTrans.translate(offset);
|
||||
|
||||
Renderer::setMatrix(drawTrans);
|
||||
font->renderTextCache(entry.data.textCache.get());
|
||||
Renderer::setMatrix(drawTrans);
|
||||
font->renderTextCache(entry.data.textCache.get());
|
||||
|
||||
// Render currently selected item text again if marquee is
|
||||
// scrolled far enough for it to repeat.
|
||||
if ((mCursor == i) && (mMarqueeOffset2 < 0)) {
|
||||
drawTrans = trans;
|
||||
drawTrans.translate(offset - Vector3f((float)mMarqueeOffset2, 0, 0));
|
||||
Renderer::setMatrix(drawTrans);
|
||||
font->renderTextCache(entry.data.textCache.get());
|
||||
}
|
||||
// Render currently selected item text again if marquee is
|
||||
// scrolled far enough for it to repeat.
|
||||
if ((mCursor == i) && (mMarqueeOffset2 < 0)) {
|
||||
drawTrans = trans;
|
||||
drawTrans.translate(offset - Vector3f((float)mMarqueeOffset2, 0, 0));
|
||||
Renderer::setMatrix(drawTrans);
|
||||
font->renderTextCache(entry.data.textCache.get());
|
||||
}
|
||||
|
||||
y += entrySize;
|
||||
}
|
||||
y += entrySize;
|
||||
}
|
||||
|
||||
Renderer::popClipRect();
|
||||
listRenderTitleOverlay(trans);
|
||||
GuiComponent::renderChildren(trans);
|
||||
Renderer::popClipRect();
|
||||
listRenderTitleOverlay(trans);
|
||||
GuiComponent::renderChildren(trans);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
bool TextListComponent<T>::input(InputConfig* config, Input input)
|
||||
{
|
||||
if (size() > 0) {
|
||||
if (input.value != 0) {
|
||||
if (config->isMappedLike("down", input)) {
|
||||
listInput(1);
|
||||
return true;
|
||||
}
|
||||
if (size() > 0) {
|
||||
if (input.value != 0) {
|
||||
if (config->isMappedLike("down", input)) {
|
||||
listInput(1);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (config->isMappedLike("up", input)) {
|
||||
listInput(-1);
|
||||
return true;
|
||||
}
|
||||
if (config->isMappedLike("rightshoulder", input)) {
|
||||
listInput(10);
|
||||
return true;
|
||||
}
|
||||
if (config->isMappedLike("up", input)) {
|
||||
listInput(-1);
|
||||
return true;
|
||||
}
|
||||
if (config->isMappedLike("rightshoulder", input)) {
|
||||
listInput(10);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (config->isMappedLike("leftshoulder", input)) {
|
||||
listInput(-10);
|
||||
return true;
|
||||
}
|
||||
if (config->isMappedLike("leftshoulder", input)) {
|
||||
listInput(-10);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (config->isMappedLike("righttrigger", input)) {
|
||||
return this->listLastRow();
|
||||
}
|
||||
if (config->isMappedLike("righttrigger", input)) {
|
||||
return this->listLastRow();
|
||||
}
|
||||
|
||||
if (config->isMappedLike("lefttrigger", input)) {
|
||||
return this->listFirstRow();
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (config->isMappedLike("down", input) ||
|
||||
config->isMappedLike("up", input) ||
|
||||
config->isMappedLike("rightshoulder", input) ||
|
||||
config->isMappedLike("leftshoulder", input) ||
|
||||
config->isMappedLike("lefttrigger", input) ||
|
||||
config->isMappedLike("righttrigger", input))
|
||||
stopScrolling();
|
||||
}
|
||||
}
|
||||
// Explicitly stop the scrolling, otherwise it will go forever in case
|
||||
// the menu was openened or another gamelist was selected using the
|
||||
// quick system selector etc.
|
||||
stopScrolling();
|
||||
if (config->isMappedLike("lefttrigger", input)) {
|
||||
return this->listFirstRow();
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (config->isMappedLike("down", input) ||
|
||||
config->isMappedLike("up", input) ||
|
||||
config->isMappedLike("rightshoulder", input) ||
|
||||
config->isMappedLike("leftshoulder", input) ||
|
||||
config->isMappedLike("lefttrigger", input) ||
|
||||
config->isMappedLike("righttrigger", input))
|
||||
stopScrolling();
|
||||
}
|
||||
}
|
||||
// Explicitly stop the scrolling, otherwise it will go forever in case
|
||||
// the menu was openened or another gamelist was selected using the
|
||||
// quick system selector etc.
|
||||
stopScrolling();
|
||||
|
||||
return GuiComponent::input(config, input);
|
||||
return GuiComponent::input(config, input);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void TextListComponent<T>::update(int deltaTime)
|
||||
{
|
||||
listUpdate(deltaTime);
|
||||
listUpdate(deltaTime);
|
||||
|
||||
if (!isScrolling() && size() > 0) {
|
||||
// Always reset the marquee offsets.
|
||||
mMarqueeOffset = 0;
|
||||
mMarqueeOffset2 = 0;
|
||||
if (!isScrolling() && size() > 0) {
|
||||
// Always reset the marquee offsets.
|
||||
mMarqueeOffset = 0;
|
||||
mMarqueeOffset2 = 0;
|
||||
|
||||
// If we're not scrolling and this object's text goes outside our size, marquee it!
|
||||
const float textLength = mFont->sizeText(mEntries.at((unsigned int)mCursor).name).x();
|
||||
const float limit = mSize.x() - mHorizontalMargin * 2;
|
||||
// If we're not scrolling and this object's text goes outside our size, marquee it!
|
||||
const float textLength = mFont->sizeText(mEntries.at((unsigned int)mCursor).name).x();
|
||||
const float limit = mSize.x() - mHorizontalMargin * 2;
|
||||
|
||||
if (textLength > limit) {
|
||||
// Loop.
|
||||
// Pixels per second (based on nes-mini font at 1920x1080 to produce a speed of 200).
|
||||
const float speed = mFont->sizeText("ABCDEFGHIJKLMNOPQRSTUVWXYZ").x() * 0.247f;
|
||||
const float delay = 3000;
|
||||
const float scrollLength = textLength;
|
||||
const float returnLength = speed * 1.5f;
|
||||
const float scrollTime = (scrollLength * 1000) / speed;
|
||||
const float returnTime = (returnLength * 1000) / speed;
|
||||
const int maxTime = (int)(delay + scrollTime + returnTime);
|
||||
if (textLength > limit) {
|
||||
// Loop.
|
||||
// Pixels per second (based on nes-mini font at 1920x1080 to produce a speed of 200).
|
||||
const float speed = mFont->sizeText("ABCDEFGHIJKLMNOPQRSTUVWXYZ").x() * 0.247f;
|
||||
const float delay = 3000;
|
||||
const float scrollLength = textLength;
|
||||
const float returnLength = speed * 1.5f;
|
||||
const float scrollTime = (scrollLength * 1000) / speed;
|
||||
const float returnTime = (returnLength * 1000) / speed;
|
||||
const int maxTime = (int)(delay + scrollTime + returnTime);
|
||||
|
||||
mMarqueeTime += deltaTime;
|
||||
while (mMarqueeTime > maxTime)
|
||||
mMarqueeTime -= maxTime;
|
||||
mMarqueeTime += deltaTime;
|
||||
while (mMarqueeTime > maxTime)
|
||||
mMarqueeTime -= maxTime;
|
||||
|
||||
mMarqueeOffset = (int)(Math::Scroll::loop(delay, scrollTime + returnTime,
|
||||
(float)mMarqueeTime, scrollLength + returnLength));
|
||||
mMarqueeOffset = (int)(Math::Scroll::loop(delay, scrollTime + returnTime,
|
||||
(float)mMarqueeTime, scrollLength + returnLength));
|
||||
|
||||
if (mMarqueeOffset > (scrollLength - (limit - returnLength)))
|
||||
mMarqueeOffset2 = (int)(mMarqueeOffset - (scrollLength + returnLength));
|
||||
}
|
||||
}
|
||||
if (mMarqueeOffset > (scrollLength - (limit - returnLength)))
|
||||
mMarqueeOffset2 = (int)(mMarqueeOffset - (scrollLength + returnLength));
|
||||
}
|
||||
}
|
||||
|
||||
GuiComponent::update(deltaTime);
|
||||
GuiComponent::update(deltaTime);
|
||||
}
|
||||
|
||||
// List management stuff.
|
||||
template <typename T>
|
||||
void TextListComponent<T>::add(const std::string& name, const T& obj, unsigned int color)
|
||||
{
|
||||
assert(color < COLOR_ID_COUNT);
|
||||
assert(color < COLOR_ID_COUNT);
|
||||
|
||||
typename IList<TextListData, T>::Entry entry;
|
||||
entry.name = name;
|
||||
entry.object = obj;
|
||||
entry.data.colorId = color;
|
||||
static_cast<IList< TextListData, T >*>(this)->add(entry);
|
||||
typename IList<TextListData, T>::Entry entry;
|
||||
entry.name = name;
|
||||
entry.object = obj;
|
||||
entry.data.colorId = color;
|
||||
static_cast<IList< TextListData, T >*>(this)->add(entry);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void TextListComponent<T>::onCursorChanged(const CursorState& state)
|
||||
{
|
||||
mMarqueeOffset = 0;
|
||||
mMarqueeOffset2 = 0;
|
||||
mMarqueeTime = 0;
|
||||
mMarqueeOffset = 0;
|
||||
mMarqueeOffset2 = 0;
|
||||
mMarqueeTime = 0;
|
||||
|
||||
if (mCursorChangedCallback)
|
||||
mCursorChangedCallback(state);
|
||||
if (mCursorChangedCallback)
|
||||
mCursorChangedCallback(state);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void TextListComponent<T>::applyTheme(const std::shared_ptr<ThemeData>& theme,
|
||||
const std::string& view, const std::string& element, unsigned int properties)
|
||||
const std::string& view, const std::string& element, unsigned int properties)
|
||||
{
|
||||
GuiComponent::applyTheme(theme, view, element, properties);
|
||||
GuiComponent::applyTheme(theme, view, element, properties);
|
||||
|
||||
const ThemeData::ThemeElement* elem = theme->getElement(view, element, "textlist");
|
||||
if (!elem)
|
||||
return;
|
||||
const ThemeData::ThemeElement* elem = theme->getElement(view, element, "textlist");
|
||||
if (!elem)
|
||||
return;
|
||||
|
||||
using namespace ThemeFlags;
|
||||
if (properties & COLOR) {
|
||||
if (elem->has("selectorColor")) {
|
||||
setSelectorColor(elem->get<unsigned int>("selectorColor"));
|
||||
setSelectorColorEnd(elem->get<unsigned int>("selectorColor"));
|
||||
}
|
||||
if (elem->has("selectorColorEnd"))
|
||||
setSelectorColorEnd(elem->get<unsigned int>("selectorColorEnd"));
|
||||
if (elem->has("selectorGradientType"))
|
||||
setSelectorColorGradientHorizontal(!(elem->get<std::string>
|
||||
("selectorGradientType").compare("horizontal")));
|
||||
if (elem->has("selectedColor"))
|
||||
setSelectedColor(elem->get<unsigned int>("selectedColor"));
|
||||
if (elem->has("primaryColor"))
|
||||
setColor(0, elem->get<unsigned int>("primaryColor"));
|
||||
if (elem->has("secondaryColor"))
|
||||
setColor(1, elem->get<unsigned int>("secondaryColor"));
|
||||
}
|
||||
using namespace ThemeFlags;
|
||||
if (properties & COLOR) {
|
||||
if (elem->has("selectorColor")) {
|
||||
setSelectorColor(elem->get<unsigned int>("selectorColor"));
|
||||
setSelectorColorEnd(elem->get<unsigned int>("selectorColor"));
|
||||
}
|
||||
if (elem->has("selectorColorEnd"))
|
||||
setSelectorColorEnd(elem->get<unsigned int>("selectorColorEnd"));
|
||||
if (elem->has("selectorGradientType"))
|
||||
setSelectorColorGradientHorizontal(!(elem->get<std::string>
|
||||
("selectorGradientType").compare("horizontal")));
|
||||
if (elem->has("selectedColor"))
|
||||
setSelectedColor(elem->get<unsigned int>("selectedColor"));
|
||||
if (elem->has("primaryColor"))
|
||||
setColor(0, elem->get<unsigned int>("primaryColor"));
|
||||
if (elem->has("secondaryColor"))
|
||||
setColor(1, elem->get<unsigned int>("secondaryColor"));
|
||||
}
|
||||
|
||||
setFont(Font::getFromTheme(elem, properties, mFont));
|
||||
const float selectorHeight = Math::max(mFont->getHeight(1.0),
|
||||
(float)mFont->getSize()) * mLineSpacing;
|
||||
setSelectorHeight(selectorHeight);
|
||||
setFont(Font::getFromTheme(elem, properties, mFont));
|
||||
const float selectorHeight = Math::max(mFont->getHeight(1.0),
|
||||
(float)mFont->getSize()) * mLineSpacing;
|
||||
setSelectorHeight(selectorHeight);
|
||||
|
||||
if (properties & ALIGNMENT) {
|
||||
if (elem->has("alignment")) {
|
||||
const std::string& str = elem->get<std::string>("alignment");
|
||||
if (str == "left")
|
||||
setAlignment(ALIGN_LEFT);
|
||||
else if (str == "center")
|
||||
setAlignment(ALIGN_CENTER);
|
||||
else if (str == "right")
|
||||
setAlignment(ALIGN_RIGHT);
|
||||
else
|
||||
LOG(LogError) << "Unknown TextListComponent alignment \"" << str << "\"!";
|
||||
}
|
||||
if (elem->has("horizontalMargin")) {
|
||||
mHorizontalMargin = elem->get<float>("horizontalMargin") *
|
||||
(this->mParent ? this->mParent->getSize().x() :
|
||||
(float)Renderer::getScreenWidth());
|
||||
}
|
||||
}
|
||||
if (properties & ALIGNMENT) {
|
||||
if (elem->has("alignment")) {
|
||||
const std::string& str = elem->get<std::string>("alignment");
|
||||
if (str == "left")
|
||||
setAlignment(ALIGN_LEFT);
|
||||
else if (str == "center")
|
||||
setAlignment(ALIGN_CENTER);
|
||||
else if (str == "right")
|
||||
setAlignment(ALIGN_RIGHT);
|
||||
else
|
||||
LOG(LogError) << "Unknown TextListComponent alignment \"" << str << "\"!";
|
||||
}
|
||||
if (elem->has("horizontalMargin")) {
|
||||
mHorizontalMargin = elem->get<float>("horizontalMargin") *
|
||||
(this->mParent ? this->mParent->getSize().x() :
|
||||
(float)Renderer::getScreenWidth());
|
||||
}
|
||||
}
|
||||
|
||||
if (properties & FORCE_UPPERCASE && elem->has("forceUppercase"))
|
||||
setUppercase(elem->get<bool>("forceUppercase"));
|
||||
if (properties & FORCE_UPPERCASE && elem->has("forceUppercase"))
|
||||
setUppercase(elem->get<bool>("forceUppercase"));
|
||||
|
||||
if (properties & LINE_SPACING) {
|
||||
if (elem->has("lineSpacing"))
|
||||
setLineSpacing(elem->get<float>("lineSpacing"));
|
||||
if (elem->has("selectorHeight"))
|
||||
setSelectorHeight(elem->get<float>("selectorHeight") * Renderer::getScreenHeight());
|
||||
if (elem->has("selectorOffsetY")) {
|
||||
float scale = this->mParent ? this->mParent->getSize().y() : (float)Renderer::getScreenHeight();
|
||||
setSelectorOffsetY(elem->get<float>("selectorOffsetY") * scale);
|
||||
}
|
||||
else {
|
||||
setSelectorOffsetY(0.0);
|
||||
}
|
||||
}
|
||||
if (properties & LINE_SPACING) {
|
||||
if (elem->has("lineSpacing"))
|
||||
setLineSpacing(elem->get<float>("lineSpacing"));
|
||||
if (elem->has("selectorHeight"))
|
||||
setSelectorHeight(elem->get<float>("selectorHeight") * Renderer::getScreenHeight());
|
||||
if (elem->has("selectorOffsetY")) {
|
||||
float scale = this->mParent ? this->mParent->getSize().y() : (float)Renderer::getScreenHeight();
|
||||
setSelectorOffsetY(elem->get<float>("selectorOffsetY") * scale);
|
||||
}
|
||||
else {
|
||||
setSelectorOffsetY(0.0);
|
||||
}
|
||||
}
|
||||
|
||||
if (elem->has("selectorImagePath")) {
|
||||
std::string path = elem->get<std::string>("selectorImagePath");
|
||||
bool tile = elem->has("selectorImageTile") && elem->get<bool>("selectorImageTile");
|
||||
mSelectorImage.setImage(path, tile);
|
||||
mSelectorImage.setSize(mSize.x(), mSelectorHeight);
|
||||
mSelectorImage.setColorShift(mSelectorColor);
|
||||
mSelectorImage.setColorShiftEnd(mSelectorColorEnd);
|
||||
}
|
||||
else {
|
||||
mSelectorImage.setImage("");
|
||||
}
|
||||
if (elem->has("selectorImagePath")) {
|
||||
std::string path = elem->get<std::string>("selectorImagePath");
|
||||
bool tile = elem->has("selectorImageTile") && elem->get<bool>("selectorImageTile");
|
||||
mSelectorImage.setImage(path, tile);
|
||||
mSelectorImage.setSize(mSize.x(), mSelectorHeight);
|
||||
mSelectorImage.setColorShift(mSelectorColor);
|
||||
mSelectorImage.setColorShiftEnd(mSelectorColorEnd);
|
||||
}
|
||||
else {
|
||||
mSelectorImage.setImage("");
|
||||
}
|
||||
}
|
||||
|
||||
#endif // ES_APP_COMPONENTS_TEXT_LIST_COMPONENT_H
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// VideoComponent.cpp
|
||||
//
|
||||
// Base class for playing videos.
|
||||
//
|
||||
|
||||
#include "components/VideoComponent.h"
|
||||
|
||||
#include "resources/ResourceManager.h"
|
||||
|
@ -15,228 +21,230 @@
|
|||
#define FADE_TIME_MS 200
|
||||
|
||||
std::string getTitlePath() {
|
||||
std::string titleFolder = getTitleFolder();
|
||||
return titleFolder + "last_title.srt";
|
||||
std::string titleFolder = getTitleFolder();
|
||||
return titleFolder + "last_title.srt";
|
||||
}
|
||||
|
||||
std::string getTitleFolder() {
|
||||
std::string home = Utils::FileSystem::getHomePath();
|
||||
return home + "/.emulationstation/tmp/";
|
||||
std::string home = Utils::FileSystem::getHomePath();
|
||||
return home + "/.emulationstation/tmp/";
|
||||
}
|
||||
|
||||
void writeSubtitle(const char* gameName, const char* systemName, bool always)
|
||||
{
|
||||
FILE* file = fopen(getTitlePath().c_str(), "w");
|
||||
int end = (int)(Settings::getInstance()->getInt("ScreenSaverSwapVideoTimeout") / (1000));
|
||||
if (always) {
|
||||
fprintf(file, "1\n00:00:01,000 --> 00:00:%d,000\n", end);
|
||||
}
|
||||
else
|
||||
{
|
||||
fprintf(file, "1\n00:00:01,000 --> 00:00:08,000\n");
|
||||
}
|
||||
fprintf(file, "%s\n", gameName);
|
||||
fprintf(file, "<i>%s</i>\n\n", systemName);
|
||||
FILE* file = fopen(getTitlePath().c_str(), "w");
|
||||
int end = (int)(Settings::getInstance()->getInt("ScreenSaverSwapVideoTimeout") / (1000));
|
||||
|
||||
if (!always) {
|
||||
if (end > 12)
|
||||
{
|
||||
fprintf(file, "2\n00:00:%d,000 --> 00:00:%d,000\n%s\n<i>%s</i>\n", end-4, end, gameName, systemName);
|
||||
}
|
||||
}
|
||||
if (always)
|
||||
fprintf(file, "1\n00:00:01,000 --> 00:00:%d,000\n", end);
|
||||
else
|
||||
fprintf(file, "1\n00:00:01,000 --> 00:00:08,000\n");
|
||||
|
||||
fflush(file);
|
||||
fclose(file);
|
||||
file = NULL;
|
||||
fprintf(file, "%s\n", gameName);
|
||||
fprintf(file, "<i>%s</i>\n\n", systemName);
|
||||
|
||||
if (!always) {
|
||||
if (end > 12)
|
||||
fprintf(file, "2\n00:00:%d,000 --> 00:00:%d,000\n%s\n<i>%s</i>\n",
|
||||
end-4, end, gameName, systemName);
|
||||
}
|
||||
|
||||
fflush(file);
|
||||
fclose(file);
|
||||
file = nullptr;
|
||||
}
|
||||
|
||||
void VideoComponent::setScreensaverMode(bool isScreensaver)
|
||||
{
|
||||
mScreensaverMode = isScreensaver;
|
||||
mScreensaverMode = isScreensaver;
|
||||
}
|
||||
|
||||
VideoComponent::VideoComponent(Window* window) :
|
||||
GuiComponent(window),
|
||||
mStaticImage(window),
|
||||
mVideoHeight(0),
|
||||
mVideoWidth(0),
|
||||
mStartDelayed(false),
|
||||
mIsPlaying(false),
|
||||
mShowing(false),
|
||||
mScreensaverActive(false),
|
||||
mDisable(false),
|
||||
mScreensaverMode(false),
|
||||
mTargetIsMax(false),
|
||||
mTargetSize(0, 0)
|
||||
VideoComponent::VideoComponent(
|
||||
Window* window)
|
||||
: GuiComponent(window),
|
||||
mStaticImage(window),
|
||||
mVideoHeight(0),
|
||||
mVideoWidth(0),
|
||||
mStartDelayed(false),
|
||||
mIsPlaying(false),
|
||||
mShowing(false),
|
||||
mScreensaverActive(false),
|
||||
mDisable(false),
|
||||
mScreensaverMode(false),
|
||||
mTargetIsMax(false),
|
||||
mTargetSize(0, 0)
|
||||
{
|
||||
// Setup the default configuration
|
||||
mConfig.showSnapshotDelay = false;
|
||||
mConfig.showSnapshotNoVideo = false;
|
||||
mConfig.startDelay = 0;
|
||||
if (mWindow->getGuiStackSize() > 1) {
|
||||
topWindow(false);
|
||||
}
|
||||
// Setup the default configuration.
|
||||
mConfig.showSnapshotDelay = false;
|
||||
mConfig.showSnapshotNoVideo = false;
|
||||
mConfig.startDelay = 0;
|
||||
|
||||
std::string path = getTitleFolder();
|
||||
if(!Utils::FileSystem::exists(path))
|
||||
Utils::FileSystem::createDirectory(path);
|
||||
if (mWindow->getGuiStackSize() > 1)
|
||||
topWindow(false);
|
||||
|
||||
std::string path = getTitleFolder();
|
||||
|
||||
if (!Utils::FileSystem::exists(path))
|
||||
Utils::FileSystem::createDirectory(path);
|
||||
}
|
||||
|
||||
VideoComponent::~VideoComponent()
|
||||
{
|
||||
// Stop any currently running video
|
||||
stopVideo();
|
||||
// Delete subtitle file, if existing
|
||||
remove(getTitlePath().c_str());
|
||||
// Stop any currently running video.
|
||||
stopVideo();
|
||||
// Delete subtitle file, if existing.
|
||||
remove(getTitlePath().c_str());
|
||||
}
|
||||
|
||||
void VideoComponent::onOriginChanged()
|
||||
{
|
||||
// Update the embeded static image
|
||||
mStaticImage.setOrigin(mOrigin);
|
||||
// Update the embeded static image.
|
||||
mStaticImage.setOrigin(mOrigin);
|
||||
}
|
||||
|
||||
void VideoComponent::onPositionChanged()
|
||||
{
|
||||
// Update the embeded static image
|
||||
mStaticImage.setPosition(mPosition);
|
||||
// Update the embeded static image.
|
||||
mStaticImage.setPosition(mPosition);
|
||||
}
|
||||
|
||||
void VideoComponent::onSizeChanged()
|
||||
{
|
||||
// Update the embeded static image
|
||||
mStaticImage.onSizeChanged();
|
||||
// Update the embeded static image.
|
||||
mStaticImage.onSizeChanged();
|
||||
}
|
||||
|
||||
bool VideoComponent::setVideo(std::string path)
|
||||
{
|
||||
// Convert the path into a generic format
|
||||
std::string fullPath = Utils::FileSystem::getCanonicalPath(path);
|
||||
// Convert the path into a generic format.
|
||||
std::string fullPath = Utils::FileSystem::getCanonicalPath(path);
|
||||
|
||||
// Check that it's changed
|
||||
if (fullPath == mVideoPath)
|
||||
return !path.empty();
|
||||
// Check that it's changed.
|
||||
if (fullPath == mVideoPath)
|
||||
return !path.empty();
|
||||
|
||||
// Store the path
|
||||
mVideoPath = fullPath;
|
||||
// Store the path.
|
||||
mVideoPath = fullPath;
|
||||
|
||||
// If the file exists then set the new video
|
||||
if (!fullPath.empty() && ResourceManager::getInstance()->fileExists(fullPath))
|
||||
{
|
||||
// Return true to show that we are going to attempt to play a video
|
||||
return true;
|
||||
}
|
||||
// Return false to show that no video will be displayed
|
||||
return false;
|
||||
// If the file exists then set the new video.
|
||||
if (!fullPath.empty() && ResourceManager::getInstance()->fileExists(fullPath)) {
|
||||
// Return true to show that we are going to attempt to play a video.
|
||||
return true;
|
||||
}
|
||||
|
||||
// Return false to show that no video will be displayed.
|
||||
return false;
|
||||
}
|
||||
|
||||
void VideoComponent::setImage(std::string path)
|
||||
{
|
||||
// Check that the image has changed
|
||||
if (path == mStaticImagePath)
|
||||
return;
|
||||
// Check that the image has changed.
|
||||
if (path == mStaticImagePath)
|
||||
return;
|
||||
|
||||
mStaticImage.setImage(path);
|
||||
mFadeIn = 0.0f;
|
||||
mStaticImagePath = path;
|
||||
mStaticImage.setImage(path);
|
||||
mFadeIn = 0.0f;
|
||||
mStaticImagePath = path;
|
||||
}
|
||||
|
||||
void VideoComponent::setDefaultVideo()
|
||||
{
|
||||
setVideo(mConfig.defaultVideoPath);
|
||||
setVideo(mConfig.defaultVideoPath);
|
||||
}
|
||||
|
||||
void VideoComponent::setOpacity(unsigned char opacity)
|
||||
{
|
||||
mOpacity = opacity;
|
||||
// Update the embeded static image
|
||||
mStaticImage.setOpacity(opacity);
|
||||
mOpacity = opacity;
|
||||
// Update the embeded static image.
|
||||
mStaticImage.setOpacity(opacity);
|
||||
}
|
||||
|
||||
void VideoComponent::render(const Transform4x4f& parentTrans)
|
||||
{
|
||||
if (!isVisible())
|
||||
return;
|
||||
if (!isVisible())
|
||||
return;
|
||||
|
||||
Transform4x4f trans = parentTrans * getTransform();
|
||||
GuiComponent::renderChildren(trans);
|
||||
Transform4x4f trans = parentTrans * getTransform();
|
||||
GuiComponent::renderChildren(trans);
|
||||
|
||||
Renderer::setMatrix(trans);
|
||||
Renderer::setMatrix(trans);
|
||||
|
||||
// Handle the case where the video is delayed
|
||||
handleStartDelay();
|
||||
// Handle the case where the video is delayed.
|
||||
handleStartDelay();
|
||||
|
||||
// Handle looping of the video
|
||||
handleLooping();
|
||||
// Handle looping of the video.
|
||||
handleLooping();
|
||||
}
|
||||
|
||||
void VideoComponent::renderSnapshot(const Transform4x4f& parentTrans)
|
||||
{
|
||||
// This is the case where the video is not currently being displayed. Work out
|
||||
// if we need to display a static image
|
||||
if ((mConfig.showSnapshotNoVideo && mVideoPath.empty()) || (mStartDelayed && mConfig.showSnapshotDelay))
|
||||
{
|
||||
// Display the static image instead
|
||||
mStaticImage.setOpacity((unsigned char)(mFadeIn * 255.0f));
|
||||
mStaticImage.render(parentTrans);
|
||||
}
|
||||
// This is the case where the video is not currently being displayed. Work out
|
||||
// if we need to display a static image.
|
||||
if ((mConfig.showSnapshotNoVideo && mVideoPath.empty()) ||
|
||||
(mStartDelayed && mConfig.showSnapshotDelay)) {
|
||||
// Display the static image instead.
|
||||
mStaticImage.setOpacity((unsigned char)(mFadeIn * 255.0f));
|
||||
mStaticImage.render(parentTrans);
|
||||
}
|
||||
}
|
||||
|
||||
void VideoComponent::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& element, unsigned int properties)
|
||||
void VideoComponent::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view,
|
||||
const std::string& element, unsigned int properties)
|
||||
{
|
||||
using namespace ThemeFlags;
|
||||
using namespace ThemeFlags;
|
||||
|
||||
GuiComponent::applyTheme(theme, view, element, (properties ^ SIZE) | ((properties & (SIZE | POSITION)) ? ORIGIN : 0));
|
||||
GuiComponent::applyTheme(theme, view, element, (properties ^ SIZE) |
|
||||
((properties & (SIZE | POSITION)) ? ORIGIN : 0));
|
||||
|
||||
const ThemeData::ThemeElement* elem = theme->getElement(view, element, "video");
|
||||
if(!elem)
|
||||
return;
|
||||
const ThemeData::ThemeElement* elem = theme->getElement(view, element, "video");
|
||||
|
||||
Vector2f scale = getParent() ? getParent()->getSize() : Vector2f((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
|
||||
if (!elem)
|
||||
return;
|
||||
|
||||
if(properties & ThemeFlags::SIZE)
|
||||
{
|
||||
if(elem->has("size"))
|
||||
setResize(elem->get<Vector2f>("size") * scale);
|
||||
else if(elem->has("maxSize"))
|
||||
setMaxSize(elem->get<Vector2f>("maxSize") * scale);
|
||||
}
|
||||
Vector2f scale = getParent() ? getParent()->getSize()
|
||||
: Vector2f((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
|
||||
|
||||
if(elem->has("default"))
|
||||
mConfig.defaultVideoPath = elem->get<std::string>("default");
|
||||
if (properties & ThemeFlags::SIZE) {
|
||||
if (elem->has("size"))
|
||||
setResize(elem->get<Vector2f>("size") * scale);
|
||||
else if (elem->has("maxSize"))
|
||||
setMaxSize(elem->get<Vector2f>("maxSize") * scale);
|
||||
}
|
||||
|
||||
if((properties & ThemeFlags::DELAY) && elem->has("delay"))
|
||||
mConfig.startDelay = (unsigned)(elem->get<float>("delay") * 1000.0f);
|
||||
if (elem->has("default"))
|
||||
mConfig.defaultVideoPath = elem->get<std::string>("default");
|
||||
|
||||
if (elem->has("showSnapshotNoVideo"))
|
||||
mConfig.showSnapshotNoVideo = elem->get<bool>("showSnapshotNoVideo");
|
||||
if ((properties & ThemeFlags::DELAY) && elem->has("delay"))
|
||||
mConfig.startDelay = (unsigned)(elem->get<float>("delay") * 1000.0f);
|
||||
|
||||
if (elem->has("showSnapshotDelay"))
|
||||
mConfig.showSnapshotDelay = elem->get<bool>("showSnapshotDelay");
|
||||
if (elem->has("showSnapshotNoVideo"))
|
||||
mConfig.showSnapshotNoVideo = elem->get<bool>("showSnapshotNoVideo");
|
||||
|
||||
if (elem->has("showSnapshotDelay"))
|
||||
mConfig.showSnapshotDelay = elem->get<bool>("showSnapshotDelay");
|
||||
}
|
||||
|
||||
std::vector<HelpPrompt> VideoComponent::getHelpPrompts()
|
||||
{
|
||||
std::vector<HelpPrompt> ret;
|
||||
ret.push_back(HelpPrompt("a", "select"));
|
||||
return ret;
|
||||
std::vector<HelpPrompt> ret;
|
||||
ret.push_back(HelpPrompt("a", "select"));
|
||||
return ret;
|
||||
}
|
||||
|
||||
void VideoComponent::handleStartDelay()
|
||||
{
|
||||
// Only play if any delay has timed out
|
||||
if (mStartDelayed)
|
||||
{
|
||||
if (mStartTime > SDL_GetTicks())
|
||||
{
|
||||
// Timeout not yet completed
|
||||
return;
|
||||
}
|
||||
// Completed
|
||||
mStartDelayed = false;
|
||||
// Clear the playing flag so startVideo works
|
||||
mIsPlaying = false;
|
||||
startVideo();
|
||||
}
|
||||
// Only play if any delay has timed out.
|
||||
if (mStartDelayed) {
|
||||
if (mStartTime > SDL_GetTicks()) {
|
||||
// Timeout not yet completed.
|
||||
return;
|
||||
}
|
||||
// Completed.
|
||||
mStartDelayed = false;
|
||||
// Clear the playing flag so startVideo works.
|
||||
mIsPlaying = false;
|
||||
startVideo();
|
||||
}
|
||||
}
|
||||
|
||||
void VideoComponent::handleLooping()
|
||||
|
@ -245,119 +253,105 @@ void VideoComponent::handleLooping()
|
|||
|
||||
void VideoComponent::startVideoWithDelay()
|
||||
{
|
||||
// If not playing then either start the video or initiate the delay
|
||||
if (!mIsPlaying)
|
||||
{
|
||||
// Set the video that we are going to be playing so we don't attempt to restart it
|
||||
mPlayingVideoPath = mVideoPath;
|
||||
// If not playing then either start the video or initiate the delay.
|
||||
if (!mIsPlaying) {
|
||||
// Set the video that we are going to be playing so we don't attempt to restart it.
|
||||
mPlayingVideoPath = mVideoPath;
|
||||
|
||||
if (mConfig.startDelay == 0 || PowerSaver::getMode() == PowerSaver::INSTANT)
|
||||
{
|
||||
// No delay. Just start the video
|
||||
mStartDelayed = false;
|
||||
startVideo();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Configure the start delay
|
||||
mStartDelayed = true;
|
||||
mFadeIn = 0.0f;
|
||||
mStartTime = SDL_GetTicks() + mConfig.startDelay;
|
||||
}
|
||||
mIsPlaying = true;
|
||||
}
|
||||
if (mConfig.startDelay == 0 || PowerSaver::getMode() == PowerSaver::INSTANT) {
|
||||
// No delay. Just start the video.
|
||||
mStartDelayed = false;
|
||||
startVideo();
|
||||
}
|
||||
else {
|
||||
// Configure the start delay.
|
||||
mStartDelayed = true;
|
||||
mFadeIn = 0.0f;
|
||||
mStartTime = SDL_GetTicks() + mConfig.startDelay;
|
||||
}
|
||||
mIsPlaying = true;
|
||||
}
|
||||
}
|
||||
|
||||
void VideoComponent::update(int deltaTime)
|
||||
{
|
||||
manageState();
|
||||
manageState();
|
||||
|
||||
// If the video start is delayed and there is less than the fade time then set the image fade
|
||||
// accordingly
|
||||
if (mStartDelayed)
|
||||
{
|
||||
Uint32 ticks = SDL_GetTicks();
|
||||
if (mStartTime > ticks)
|
||||
{
|
||||
Uint32 diff = mStartTime - ticks;
|
||||
if (diff < FADE_TIME_MS)
|
||||
{
|
||||
mFadeIn = (float)diff / (float)FADE_TIME_MS;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
// If the fade in is less than 1 then increment it
|
||||
if (mFadeIn < 1.0f)
|
||||
{
|
||||
mFadeIn += deltaTime / (float)FADE_TIME_MS;
|
||||
if (mFadeIn > 1.0f)
|
||||
mFadeIn = 1.0f;
|
||||
}
|
||||
GuiComponent::update(deltaTime);
|
||||
// If the video start is delayed and there is less than the fade time, then set
|
||||
// the image fade accordingly.
|
||||
if (mStartDelayed) {
|
||||
Uint32 ticks = SDL_GetTicks();
|
||||
if (mStartTime > ticks) {
|
||||
Uint32 diff = mStartTime - ticks;
|
||||
if (diff < FADE_TIME_MS) {
|
||||
mFadeIn = (float)diff / (float)FADE_TIME_MS;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
// If the fade in is less than 1 then increment it.
|
||||
if (mFadeIn < 1.0f) {
|
||||
mFadeIn += deltaTime / (float)FADE_TIME_MS;
|
||||
if (mFadeIn > 1.0f)
|
||||
mFadeIn = 1.0f;
|
||||
}
|
||||
GuiComponent::update(deltaTime);
|
||||
}
|
||||
|
||||
void VideoComponent::manageState()
|
||||
{
|
||||
// We will only show if the component is on display and the screensaver
|
||||
// is not active
|
||||
bool show = mShowing && !mScreensaverActive && !mDisable;
|
||||
// We will only show if the component is on display and the screensaver
|
||||
// is not active.
|
||||
bool show = mShowing && !mScreensaverActive && !mDisable;
|
||||
|
||||
// See if we're already playing
|
||||
if (mIsPlaying)
|
||||
{
|
||||
// If we are not on display then stop the video from playing
|
||||
if (!show)
|
||||
{
|
||||
stopVideo();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mVideoPath != mPlayingVideoPath)
|
||||
{
|
||||
// Path changed. Stop the video. We will start it again below because
|
||||
// mIsPlaying will be modified by stopVideo to be false
|
||||
stopVideo();
|
||||
}
|
||||
}
|
||||
}
|
||||
// Need to recheck variable rather than 'else' because it may be modified above
|
||||
if (!mIsPlaying)
|
||||
{
|
||||
// If we are on display then see if we should start the video
|
||||
if (show && !mVideoPath.empty())
|
||||
{
|
||||
startVideoWithDelay();
|
||||
}
|
||||
}
|
||||
// See if we're already playing.
|
||||
if (mIsPlaying) {
|
||||
// If we are not on display then stop the video from playing.
|
||||
if (!show) {
|
||||
stopVideo();
|
||||
}
|
||||
else {
|
||||
if (mVideoPath != mPlayingVideoPath) {
|
||||
// Path changed. Stop the video. We will start it again below because
|
||||
// mIsPlaying will be modified by stopVideo to be false.
|
||||
stopVideo();
|
||||
}
|
||||
}
|
||||
}
|
||||
// Need to recheck variable rather than 'else' because it may be modified above.
|
||||
if (!mIsPlaying) {
|
||||
// If we are on display then see if we should start the video.
|
||||
if (show && !mVideoPath.empty())
|
||||
startVideoWithDelay();
|
||||
}
|
||||
}
|
||||
|
||||
void VideoComponent::onShow()
|
||||
{
|
||||
mShowing = true;
|
||||
manageState();
|
||||
mShowing = true;
|
||||
manageState();
|
||||
}
|
||||
|
||||
void VideoComponent::onHide()
|
||||
{
|
||||
mShowing = false;
|
||||
manageState();
|
||||
mShowing = false;
|
||||
manageState();
|
||||
}
|
||||
|
||||
void VideoComponent::onScreenSaverActivate()
|
||||
{
|
||||
mScreensaverActive = true;
|
||||
manageState();
|
||||
mScreensaverActive = true;
|
||||
manageState();
|
||||
}
|
||||
|
||||
void VideoComponent::onScreenSaverDeactivate()
|
||||
{
|
||||
mScreensaverActive = false;
|
||||
manageState();
|
||||
mScreensaverActive = false;
|
||||
manageState();
|
||||
}
|
||||
|
||||
void VideoComponent::topWindow(bool isTop)
|
||||
{
|
||||
mDisable = !isTop;
|
||||
manageState();
|
||||
mDisable = !isTop;
|
||||
manageState();
|
||||
}
|
||||
|
|
|
@ -1,9 +1,16 @@
|
|||
//
|
||||
// VideoComponent.h
|
||||
//
|
||||
// Base class for playing videos.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef ES_CORE_COMPONENTS_VIDEO_COMPONENT_H
|
||||
#define ES_CORE_COMPONENTS_VIDEO_COMPONENT_H
|
||||
|
||||
#include "components/ImageComponent.h"
|
||||
#include "GuiComponent.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
class TextureResource;
|
||||
|
@ -14,101 +21,101 @@ void writeSubtitle(const char* gameName, const char* systemName, bool always);
|
|||
|
||||
class VideoComponent : public GuiComponent
|
||||
{
|
||||
// Structure that groups together the configuration of the video component
|
||||
struct Configuration
|
||||
{
|
||||
unsigned startDelay;
|
||||
bool showSnapshotNoVideo;
|
||||
bool showSnapshotDelay;
|
||||
std::string defaultVideoPath;
|
||||
};
|
||||
// Structure that groups together the configuration of the video component.
|
||||
struct Configuration {
|
||||
unsigned startDelay;
|
||||
bool showSnapshotNoVideo;
|
||||
bool showSnapshotDelay;
|
||||
std::string defaultVideoPath;
|
||||
};
|
||||
|
||||
public:
|
||||
VideoComponent(Window* window);
|
||||
virtual ~VideoComponent();
|
||||
VideoComponent(Window* window);
|
||||
virtual ~VideoComponent();
|
||||
|
||||
// Loads the video at the given filepath
|
||||
bool setVideo(std::string path);
|
||||
// Loads a static image that is displayed if the video cannot be played
|
||||
void setImage(std::string path);
|
||||
// Loads the video at the given filepath.
|
||||
bool setVideo(std::string path);
|
||||
// Loads a static image that is displayed if the video cannot be played.
|
||||
void setImage(std::string path);
|
||||
|
||||
// Configures the component to show the default video
|
||||
void setDefaultVideo();
|
||||
// Configures the component to show the default video.
|
||||
void setDefaultVideo();
|
||||
|
||||
// sets whether it's going to render in screensaver mode
|
||||
void setScreensaverMode(bool isScreensaver);
|
||||
// Sets whether it's going to render in screensaver mode.
|
||||
void setScreensaverMode(bool isScreensaver);
|
||||
|
||||
virtual void onShow() override;
|
||||
virtual void onHide() override;
|
||||
virtual void onScreenSaverActivate() override;
|
||||
virtual void onScreenSaverDeactivate() override;
|
||||
virtual void topWindow(bool isTop) override;
|
||||
virtual void onShow() override;
|
||||
virtual void onHide() override;
|
||||
virtual void onScreenSaverActivate() override;
|
||||
virtual void onScreenSaverDeactivate() override;
|
||||
virtual void topWindow(bool isTop) override;
|
||||
|
||||
void onOriginChanged() override;
|
||||
void onPositionChanged() override;
|
||||
void onSizeChanged() override;
|
||||
void setOpacity(unsigned char opacity) override;
|
||||
void onOriginChanged() override;
|
||||
void onPositionChanged() override;
|
||||
void onSizeChanged() override;
|
||||
void setOpacity(unsigned char opacity) override;
|
||||
|
||||
void render(const Transform4x4f& parentTrans) override;
|
||||
void renderSnapshot(const Transform4x4f& parentTrans);
|
||||
void render(const Transform4x4f& parentTrans) override;
|
||||
void renderSnapshot(const Transform4x4f& parentTrans);
|
||||
|
||||
virtual void applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& element, unsigned int properties) override;
|
||||
virtual void applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view,
|
||||
const std::string& element, unsigned int properties) override;
|
||||
|
||||
virtual std::vector<HelpPrompt> getHelpPrompts() override;
|
||||
virtual std::vector<HelpPrompt> getHelpPrompts() override;
|
||||
|
||||
virtual void update(int deltaTime) override;
|
||||
virtual void update(int deltaTime) override;
|
||||
|
||||
// Resize the video to fit this size. If one axis is zero, scale that axis to maintain aspect ratio.
|
||||
// If both are non-zero, potentially break the aspect ratio. If both are zero, no resizing.
|
||||
// Can be set before or after a video is loaded.
|
||||
// setMaxSize() and setResize() are mutually exclusive.
|
||||
virtual void setResize(float width, float height) = 0;
|
||||
inline void setResize(const Vector2f& size) { setResize(size.x(), size.y()); }
|
||||
// Resize the video to fit this size. If one axis is zero, scale that axis to maintain
|
||||
// aspect ratio. If both are non-zero, potentially break the aspect ratio. If both are
|
||||
// zero, no resizing. This can be set before or after a video is loaded.
|
||||
// setMaxSize() and setResize() are mutually exclusive.
|
||||
virtual void setResize(float width, float height) = 0;
|
||||
inline void setResize(const Vector2f& size) { setResize(size.x(), size.y()); }
|
||||
|
||||
// Resize the video to be as large as possible but fit within a box of this size.
|
||||
// Can be set before or after a video is loaded.
|
||||
// Never breaks the aspect ratio. setMaxSize() and setResize() are mutually exclusive.
|
||||
virtual void setMaxSize(float width, float height) = 0;
|
||||
inline void setMaxSize(const Vector2f& size) { setMaxSize(size.x(), size.y()); }
|
||||
// Resize the video to be as large as possible but fit within a box of this size.
|
||||
// This can be set before or after a video is loaded.
|
||||
// Never breaks the aspect ratio. setMaxSize() and setResize() are mutually exclusive.
|
||||
virtual void setMaxSize(float width, float height) = 0;
|
||||
inline void setMaxSize(const Vector2f& size) { setMaxSize(size.x(), size.y()); }
|
||||
|
||||
private:
|
||||
// Start the video Immediately
|
||||
virtual void startVideo() = 0;
|
||||
// Stop the video
|
||||
virtual void stopVideo() { };
|
||||
// Handle looping the video. Must be called periodically
|
||||
virtual void handleLooping();
|
||||
// Start the video immediately.
|
||||
virtual void startVideo() = 0;
|
||||
// Stop the video.
|
||||
virtual void stopVideo() { };
|
||||
// Handle looping the video. Must be called periodically.
|
||||
virtual void handleLooping();
|
||||
|
||||
// Start the video after any configured delay
|
||||
void startVideoWithDelay();
|
||||
// Start the video after any configured delay.
|
||||
void startVideoWithDelay();
|
||||
|
||||
// Handle any delay to the start of playing the video clip. Must be called periodically
|
||||
void handleStartDelay();
|
||||
// Handle any delay to the start of playing the video clip. Must be called periodically.
|
||||
void handleStartDelay();
|
||||
|
||||
// Manage the playing state of the component
|
||||
void manageState();
|
||||
// Manage the playing state of the component.
|
||||
void manageState();
|
||||
|
||||
protected:
|
||||
unsigned mVideoWidth;
|
||||
unsigned mVideoHeight;
|
||||
Vector2f mTargetSize;
|
||||
std::shared_ptr<TextureResource> mTexture;
|
||||
float mFadeIn;
|
||||
std::string mStaticImagePath;
|
||||
ImageComponent mStaticImage;
|
||||
unsigned mVideoWidth;
|
||||
unsigned mVideoHeight;
|
||||
Vector2f mTargetSize;
|
||||
std::shared_ptr<TextureResource> mTexture;
|
||||
float mFadeIn;
|
||||
std::string mStaticImagePath;
|
||||
ImageComponent mStaticImage;
|
||||
|
||||
std::string mVideoPath;
|
||||
std::string mPlayingVideoPath;
|
||||
bool mStartDelayed;
|
||||
unsigned mStartTime;
|
||||
bool mIsPlaying;
|
||||
bool mShowing;
|
||||
bool mDisable;
|
||||
bool mScreensaverActive;
|
||||
bool mScreensaverMode;
|
||||
bool mTargetIsMax;
|
||||
std::string mVideoPath;
|
||||
std::string mPlayingVideoPath;
|
||||
bool mStartDelayed;
|
||||
unsigned mStartTime;
|
||||
bool mIsPlaying;
|
||||
bool mShowing;
|
||||
bool mDisable;
|
||||
bool mScreensaverActive;
|
||||
bool mScreensaverMode;
|
||||
bool mTargetIsMax;
|
||||
|
||||
Configuration mConfig;
|
||||
Configuration mConfig;
|
||||
};
|
||||
|
||||
#endif // ES_CORE_COMPONENTS_VIDEO_COMPONENT_H
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// VideoPlayerComponent.cpp
|
||||
//
|
||||
// OMXPlayer video playing for Raspberry Pi.
|
||||
//
|
||||
|
||||
#ifdef _RPI_
|
||||
#include "components/VideoPlayerComponent.h"
|
||||
|
||||
|
@ -5,6 +11,7 @@
|
|||
#include "utils/StringUtil.h"
|
||||
#include "AudioManager.h"
|
||||
#include "Settings.h"
|
||||
|
||||
#include <fcntl.h>
|
||||
#include <unistd.h>
|
||||
#include <wait.h>
|
||||
|
@ -12,250 +19,235 @@
|
|||
class VolumeControl
|
||||
{
|
||||
public:
|
||||
static std::shared_ptr<VolumeControl> & getInstance();
|
||||
int getVolume() const;
|
||||
static std::shared_ptr<VolumeControl> & getInstance();
|
||||
int getVolume() const;
|
||||
};
|
||||
|
||||
VideoPlayerComponent::VideoPlayerComponent(Window* window, std::string path) :
|
||||
VideoComponent(window),
|
||||
mPlayerPid(-1),
|
||||
subtitlePath(path)
|
||||
VideoComponent(window),
|
||||
mPlayerPid(-1),
|
||||
subtitlePath(path)
|
||||
{
|
||||
}
|
||||
|
||||
VideoPlayerComponent::~VideoPlayerComponent()
|
||||
{
|
||||
stopVideo();
|
||||
stopVideo();
|
||||
}
|
||||
|
||||
void VideoPlayerComponent::render(const Transform4x4f& parentTrans)
|
||||
{
|
||||
if (!isVisible())
|
||||
return;
|
||||
if (!isVisible())
|
||||
return;
|
||||
|
||||
VideoComponent::render(parentTrans);
|
||||
VideoComponent::render(parentTrans);
|
||||
|
||||
if (!mIsPlaying || mPlayerPid == -1)
|
||||
VideoComponent::renderSnapshot(parentTrans);
|
||||
if (!mIsPlaying || mPlayerPid == -1)
|
||||
VideoComponent::renderSnapshot(parentTrans);
|
||||
}
|
||||
|
||||
void VideoPlayerComponent::setResize(float width, float height)
|
||||
{
|
||||
setSize(width, height);
|
||||
mTargetSize = Vector2f(width, height);
|
||||
mTargetIsMax = false;
|
||||
mStaticImage.setResize(width, height);
|
||||
onSizeChanged();
|
||||
setSize(width, height);
|
||||
mTargetSize = Vector2f(width, height);
|
||||
mTargetIsMax = false;
|
||||
mStaticImage.setResize(width, height);
|
||||
onSizeChanged();
|
||||
}
|
||||
|
||||
void VideoPlayerComponent::setMaxSize(float width, float height)
|
||||
{
|
||||
setSize(width, height);
|
||||
mTargetSize = Vector2f(width, height);
|
||||
mTargetIsMax = true;
|
||||
mStaticImage.setMaxSize(width, height);
|
||||
onSizeChanged();
|
||||
setSize(width, height);
|
||||
mTargetSize = Vector2f(width, height);
|
||||
mTargetIsMax = true;
|
||||
mStaticImage.setMaxSize(width, height);
|
||||
onSizeChanged();
|
||||
}
|
||||
|
||||
void VideoPlayerComponent::startVideo()
|
||||
{
|
||||
if (!mIsPlaying)
|
||||
{
|
||||
mVideoWidth = 0;
|
||||
mVideoHeight = 0;
|
||||
if (!mIsPlaying) {
|
||||
mVideoWidth = 0;
|
||||
mVideoHeight = 0;
|
||||
|
||||
std::string path(mVideoPath.c_str());
|
||||
std::string path(mVideoPath.c_str());
|
||||
|
||||
// Make sure we have a video path
|
||||
if ((path.size() > 0) && (mPlayerPid == -1))
|
||||
{
|
||||
// Set the video that we are going to be playing so we don't attempt to restart it
|
||||
mPlayingVideoPath = mVideoPath;
|
||||
// Make sure we have a video path.
|
||||
if ((path.size() > 0) && (mPlayerPid == -1)) {
|
||||
// Set the video that we are going to be playing so we don't attempt to restart it.
|
||||
mPlayingVideoPath = mVideoPath;
|
||||
|
||||
// Disable AudioManager so video can play, in case we're requesting ALSA
|
||||
if (Utils::String::startsWith(Settings::getInstance()->getString("OMXAudioDev").c_str(), "alsa"))
|
||||
{
|
||||
AudioManager::getInstance()->deinit();
|
||||
}
|
||||
// Disable AudioManager so video can play, in case we're requesting ALSA.
|
||||
if (Utils::String::startsWith(Settings::getInstance()->
|
||||
getString("OMXAudioDev").c_str(), "alsa"))
|
||||
AudioManager::getInstance()->deinit();
|
||||
|
||||
// Start the player process
|
||||
pid_t pid = fork();
|
||||
if (pid == -1)
|
||||
{
|
||||
// Failed
|
||||
mPlayingVideoPath = "";
|
||||
}
|
||||
else if (pid > 0)
|
||||
{
|
||||
mPlayerPid = pid;
|
||||
// Update the playing state
|
||||
signal(SIGCHLD, catch_child);
|
||||
mIsPlaying = true;
|
||||
mFadeIn = 0.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Start the player process.
|
||||
pid_t pid = fork();
|
||||
if (pid == -1) {
|
||||
// Failed.
|
||||
mPlayingVideoPath = "";
|
||||
}
|
||||
else if (pid > 0) {
|
||||
mPlayerPid = pid;
|
||||
// Update the playing state.
|
||||
signal(SIGCHLD, catch_child);
|
||||
mIsPlaying = true;
|
||||
mFadeIn = 0.0f;
|
||||
}
|
||||
else {
|
||||
// Find out the pixel position of the video view and build a command line for
|
||||
// OMXPlayer to position it in the right place.
|
||||
char buf1[32];
|
||||
char buf2[32];
|
||||
float x = mPosition.x() - (mOrigin.x() * mSize.x());
|
||||
float y = mPosition.y() - (mOrigin.y() * mSize.y());
|
||||
|
||||
// Find out the pixel position of the video view and build a command line for
|
||||
// omxplayer to position it in the right place
|
||||
char buf1[32];
|
||||
char buf2[32];
|
||||
float x = mPosition.x() - (mOrigin.x() * mSize.x());
|
||||
float y = mPosition.y() - (mOrigin.y() * mSize.y());
|
||||
// Fix x and y.
|
||||
switch (Renderer::getScreenRotate()) {
|
||||
case 0: {
|
||||
const int x1 = (int)(Renderer::getScreenOffsetX() + x);
|
||||
const int y1 = (int)(Renderer::getScreenOffsetY() + y);
|
||||
const int x2 = (int)(x1 + mSize.x());
|
||||
const int y2 = (int)(y1 + mSize.y());
|
||||
sprintf(buf1, "%d,%d,%d,%d", x1, y1, x2, y2);
|
||||
}
|
||||
break;
|
||||
|
||||
// fix x and y
|
||||
switch(Renderer::getScreenRotate())
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
const int x1 = (int)(Renderer::getScreenOffsetX() + x);
|
||||
const int y1 = (int)(Renderer::getScreenOffsetY() + y);
|
||||
const int x2 = (int)(x1 + mSize.x());
|
||||
const int y2 = (int)(y1 + mSize.y());
|
||||
sprintf(buf1, "%d,%d,%d,%d", x1, y1, x2, y2);
|
||||
}
|
||||
break;
|
||||
case 1: {
|
||||
const int x1 = (int)(Renderer::getWindowWidth() -
|
||||
Renderer::getScreenOffsetY() - y - mSize.y());
|
||||
const int y1 = (int)(Renderer::getScreenOffsetX() + x);
|
||||
const int x2 = (int)(x1 + mSize.y());
|
||||
const int y2 = (int)(y1 + mSize.x());
|
||||
sprintf(buf1, "%d,%d,%d,%d", x1, y1, x2, y2);
|
||||
}
|
||||
break;
|
||||
|
||||
case 1:
|
||||
{
|
||||
const int x1 = (int)(Renderer::getWindowWidth() - Renderer::getScreenOffsetY() - y - mSize.y());
|
||||
const int y1 = (int)(Renderer::getScreenOffsetX() + x);
|
||||
const int x2 = (int)(x1 + mSize.y());
|
||||
const int y2 = (int)(y1 + mSize.x());
|
||||
sprintf(buf1, "%d,%d,%d,%d", x1, y1, x2, y2);
|
||||
}
|
||||
break;
|
||||
case 2: {
|
||||
const int x1 = (int)(Renderer::getWindowWidth() -
|
||||
Renderer::getScreenOffsetX() - x - mSize.x());
|
||||
const int y1 = (int)(Renderer::getWindowHeight() -
|
||||
Renderer::getScreenOffsetY() - y - mSize.y());
|
||||
const int x2 = (int)(x1 + mSize.x());
|
||||
const int y2 = (int)(y1 + mSize.y());
|
||||
sprintf(buf1, "%d,%d,%d,%d", x1, y1, x2, y2);
|
||||
}
|
||||
break;
|
||||
|
||||
case 2:
|
||||
{
|
||||
const int x1 = (int)(Renderer::getWindowWidth() - Renderer::getScreenOffsetX() - x - mSize.x());
|
||||
const int y1 = (int)(Renderer::getWindowHeight() - Renderer::getScreenOffsetY() - y - mSize.y());
|
||||
const int x2 = (int)(x1 + mSize.x());
|
||||
const int y2 = (int)(y1 + mSize.y());
|
||||
sprintf(buf1, "%d,%d,%d,%d", x1, y1, x2, y2);
|
||||
}
|
||||
break;
|
||||
case 3: {
|
||||
const int x1 = (int)(Renderer::getScreenOffsetY() + y);
|
||||
const int y1 = (int)(Renderer::getWindowHeight() -
|
||||
Renderer::getScreenOffsetX() - x - mSize.x());
|
||||
const int x2 = (int)(x1 + mSize.y());
|
||||
const int y2 = (int)(y1 + mSize.x());
|
||||
sprintf(buf1, "%d,%d,%d,%d", x1, y1, x2, y2);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case 3:
|
||||
{
|
||||
const int x1 = (int)(Renderer::getScreenOffsetY() + y);
|
||||
const int y1 = (int)(Renderer::getWindowHeight() - Renderer::getScreenOffsetX() - x - mSize.x());
|
||||
const int x2 = (int)(x1 + mSize.y());
|
||||
const int y2 = (int)(y1 + mSize.x());
|
||||
sprintf(buf1, "%d,%d,%d,%d", x1, y1, x2, y2);
|
||||
}
|
||||
break;
|
||||
}
|
||||
// Rotate the video.
|
||||
switch (Renderer::getScreenRotate()) {
|
||||
case 0: { sprintf(buf2, "%d", (int) 0); } break;
|
||||
case 1: { sprintf(buf2, "%d", (int) 90); } break;
|
||||
case 2: { sprintf(buf2, "%d", (int)180); } break;
|
||||
case 3: { sprintf(buf2, "%d", (int)270); } break;
|
||||
}
|
||||
|
||||
// rotate the video
|
||||
switch(Renderer::getScreenRotate())
|
||||
{
|
||||
case 0: { sprintf(buf2, "%d", (int) 0); } break;
|
||||
case 1: { sprintf(buf2, "%d", (int) 90); } break;
|
||||
case 2: { sprintf(buf2, "%d", (int)180); } break;
|
||||
case 3: { sprintf(buf2, "%d", (int)270); } break;
|
||||
}
|
||||
// We need to specify the layer of 10000 or above to ensure the video is
|
||||
// displayed on top of our SDL display.
|
||||
const char* argv[] = { "", "--layer", "10010", "--loop", "--no-osd",
|
||||
"--aspect-mode", "letterbox", "--vol", "0", "-o", "both",
|
||||
"--win", buf1, "--orientation", buf2, "", "", "", "", "", "",
|
||||
"", "", "", "", "", NULL };
|
||||
|
||||
// We need to specify the layer of 10000 or above to ensure the video is displayed on top
|
||||
// of our SDL display
|
||||
// Check if we want to mute the audio.
|
||||
if ((!Settings::getInstance()->getBool("VideoAudio") ||
|
||||
(float)VolumeControl::getInstance()->getVolume() == 0) ||
|
||||
(Settings::getInstance()->getBool("ScreenSaverVideoMute") &&
|
||||
mScreensaverMode)) {
|
||||
argv[8] = "-1000000";
|
||||
}
|
||||
else {
|
||||
float percentVolume = (float)VolumeControl::getInstance()->getVolume();
|
||||
int OMXVolume = (int)((percentVolume-98)*105);
|
||||
argv[8] = std::to_string(OMXVolume).c_str();
|
||||
}
|
||||
|
||||
const char* argv[] = { "", "--layer", "10010", "--loop", "--no-osd", "--aspect-mode", "letterbox", "--vol", "0", "-o", "both","--win", buf1, "--orientation", buf2, "", "", "", "", "", "", "", "", "", "", "", NULL };
|
||||
// Test if there's a path for possible subtitles, meaning we're a screensaver video.
|
||||
if (!subtitlePath.empty()) {
|
||||
// If we are rendering a screensaver.
|
||||
// Check if we want to stretch the image.
|
||||
if (Settings::getInstance()->getBool("StretchVideoOnScreenSaver"))
|
||||
argv[6] = "stretch";
|
||||
|
||||
// check if we want to mute the audio
|
||||
if ((!Settings::getInstance()->getBool("VideoAudio") || (float)VolumeControl::getInstance()->getVolume() == 0) ||
|
||||
(Settings::getInstance()->getBool("ScreenSaverVideoMute") && mScreensaverMode))
|
||||
{
|
||||
argv[8] = "-1000000";
|
||||
}
|
||||
else
|
||||
{
|
||||
float percentVolume = (float)VolumeControl::getInstance()->getVolume();
|
||||
int OMXVolume = (int)((percentVolume-98)*105);
|
||||
argv[8] = std::to_string(OMXVolume).c_str();
|
||||
}
|
||||
if (Settings::getInstance()->getString("ScreenSaverGameInfo") != "never") {
|
||||
// If we have chosen to render subtitles.
|
||||
argv[15] = "--subtitles";
|
||||
argv[16] = subtitlePath.c_str();
|
||||
argv[17] = mPlayingVideoPath.c_str();
|
||||
argv[18] = "--font";
|
||||
argv[19] = Settings::getInstance()->getString("SubtitleFont").c_str();
|
||||
argv[20] = "--italic-font";
|
||||
argv[21] = Settings::getInstance()->
|
||||
getString("SubtitleItalicFont").c_str();
|
||||
argv[22] = "--font-size";
|
||||
argv[23] = std::to_string(Settings::getInstance()->
|
||||
getInt("SubtitleSize")).c_str();
|
||||
argv[24] = "--align";
|
||||
argv[25] = Settings::getInstance()->
|
||||
getString("SubtitleAlignment").c_str();
|
||||
}
|
||||
else {
|
||||
// If we have chosen NOT to render subtitles in the screensaver.
|
||||
argv[15] = mPlayingVideoPath.c_str();
|
||||
}
|
||||
}
|
||||
else {
|
||||
// If we are rendering a video gamelist.
|
||||
if (!mTargetIsMax)
|
||||
argv[6] = "stretch";
|
||||
argv[15] = mPlayingVideoPath.c_str();
|
||||
}
|
||||
|
||||
// test if there's a path for possible subtitles, meaning we're a screensaver video
|
||||
if (!subtitlePath.empty())
|
||||
{
|
||||
// if we are rendering a screensaver
|
||||
argv[10] = Settings::getInstance()->getString("OMXAudioDev").c_str();
|
||||
|
||||
// check if we want to stretch the image
|
||||
if (Settings::getInstance()->getBool("StretchVideoOnScreenSaver"))
|
||||
{
|
||||
argv[6] = "stretch";
|
||||
}
|
||||
//const char* argv[] = args;
|
||||
const char* env[] = { "LD_LIBRARY_PATH=/opt/vc/libs:/usr/lib/omxplayer", NULL };
|
||||
|
||||
if (Settings::getInstance()->getString("ScreenSaverGameInfo") != "never")
|
||||
{
|
||||
// if we have chosen to render subtitles
|
||||
argv[15] = "--subtitles";
|
||||
argv[16] = subtitlePath.c_str();
|
||||
argv[17] = mPlayingVideoPath.c_str();
|
||||
argv[18] = "--font";
|
||||
argv[19] = Settings::getInstance()->getString("SubtitleFont").c_str();
|
||||
argv[20] = "--italic-font";
|
||||
argv[21] = Settings::getInstance()->getString("SubtitleItalicFont").c_str();
|
||||
argv[22] = "--font-size";
|
||||
argv[23] = std::to_string(Settings::getInstance()->getInt("SubtitleSize")).c_str();
|
||||
argv[24] = "--align";
|
||||
argv[25] = Settings::getInstance()->getString("SubtitleAlignment").c_str();
|
||||
}
|
||||
else
|
||||
{
|
||||
// if we have chosen NOT to render subtitles in the screensaver
|
||||
argv[15] = mPlayingVideoPath.c_str();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// if we are rendering a video gamelist
|
||||
if (!mTargetIsMax)
|
||||
{
|
||||
argv[6] = "stretch";
|
||||
}
|
||||
argv[15] = mPlayingVideoPath.c_str();
|
||||
}
|
||||
// Redirect stdout.
|
||||
int fdin = open("/dev/null", O_RDONLY);
|
||||
int fdout = open("/dev/null", O_WRONLY);
|
||||
dup2(fdin, 0);
|
||||
dup2(fdout, 1);
|
||||
// Run the OMXPlayer binary.
|
||||
execve("/usr/bin/omxplayer.bin", (char**)argv, (char**)env);
|
||||
|
||||
argv[10] = Settings::getInstance()->getString("OMXAudioDev").c_str();
|
||||
|
||||
//const char* argv[] = args;
|
||||
const char* env[] = { "LD_LIBRARY_PATH=/opt/vc/libs:/usr/lib/omxplayer", NULL };
|
||||
|
||||
// Redirect stdout
|
||||
int fdin = open("/dev/null", O_RDONLY);
|
||||
int fdout = open("/dev/null", O_WRONLY);
|
||||
dup2(fdin, 0);
|
||||
dup2(fdout, 1);
|
||||
// Run the omxplayer binary
|
||||
execve("/usr/bin/omxplayer.bin", (char**)argv, (char**)env);
|
||||
|
||||
_exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
}
|
||||
_exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void catch_child(int sig_num)
|
||||
{
|
||||
/* when we get here, we know there's a zombie child waiting */
|
||||
// When we get here, we know there's a zombie child waiting.
|
||||
int child_status;
|
||||
wait(&child_status);
|
||||
}
|
||||
|
||||
void VideoPlayerComponent::stopVideo()
|
||||
{
|
||||
mIsPlaying = false;
|
||||
mStartDelayed = false;
|
||||
mIsPlaying = false;
|
||||
mStartDelayed = false;
|
||||
|
||||
// Stop the player process
|
||||
if (mPlayerPid != -1)
|
||||
{
|
||||
int status;
|
||||
kill(mPlayerPid, SIGKILL);
|
||||
waitpid(mPlayerPid, &status, WNOHANG);
|
||||
mPlayerPid = -1;
|
||||
}
|
||||
// Stop the player process.
|
||||
if (mPlayerPid != -1) {
|
||||
int status;
|
||||
kill(mPlayerPid, SIGKILL);
|
||||
waitpid(mPlayerPid, &status, WNOHANG);
|
||||
mPlayerPid = -1;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// VideoPlayerComponent.h
|
||||
//
|
||||
// OMXPlayer video playing for Raspberry Pi.
|
||||
//
|
||||
|
||||
#ifdef _RPI_
|
||||
#pragma once
|
||||
#ifndef ES_CORE_COMPONENTS_VIDEO_PLAYER_COMPONENT_H
|
||||
|
@ -10,31 +16,31 @@ void catch_child(int sig_num);
|
|||
class VideoPlayerComponent : public VideoComponent
|
||||
{
|
||||
public:
|
||||
VideoPlayerComponent(Window* window, std::string path);
|
||||
virtual ~VideoPlayerComponent();
|
||||
VideoPlayerComponent(Window* window, std::string path);
|
||||
virtual ~VideoPlayerComponent();
|
||||
|
||||
void render(const Transform4x4f& parentTrans) override;
|
||||
void render(const Transform4x4f& parentTrans) override;
|
||||
|
||||
// Resize the video to fit this size. If one axis is zero, scale that axis to maintain aspect ratio.
|
||||
// If both are non-zero, potentially break the aspect ratio. If both are zero, no resizing.
|
||||
// Can be set before or after a video is loaded.
|
||||
// setMaxSize() and setResize() are mutually exclusive.
|
||||
void setResize(float width, float height);
|
||||
// Resize the video to fit this size. If one axis is zero, scale that axis to maintain
|
||||
// aspect ratio. If both are non-zero, potentially break the aspect ratio. If both are
|
||||
// zero, no resizing. This can be set before or after a video is loaded.
|
||||
// setMaxSize() and setResize() are mutually exclusive.
|
||||
void setResize(float width, float height) override;
|
||||
|
||||
// Resize the video to be as large as possible but fit within a box of this size.
|
||||
// Can be set before or after a video is loaded.
|
||||
// Never breaks the aspect ratio. setMaxSize() and setResize() are mutually exclusive.
|
||||
void setMaxSize(float width, float height);
|
||||
// Resize the video to be as large as possible but fit within a box of this size.
|
||||
// This can be set before or after a video is loaded.
|
||||
// Never breaks the aspect ratio. setMaxSize() and setResize() are mutually exclusive.
|
||||
void setMaxSize(float width, float height) override;
|
||||
|
||||
private:
|
||||
// Start the video Immediately
|
||||
virtual void startVideo();
|
||||
// Stop the video
|
||||
virtual void stopVideo();
|
||||
// Start the video Immediately.
|
||||
virtual void startVideo() override;
|
||||
// Stop the video.
|
||||
virtual void stopVideo() override;
|
||||
|
||||
private:
|
||||
pid_t mPlayerPid;
|
||||
std::string subtitlePath;
|
||||
pid_t mPlayerPid;
|
||||
std::string subtitlePath;
|
||||
};
|
||||
|
||||
#endif // ES_CORE_COMPONENTS_VIDEO_PLAYER_COMPONENT_H
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// VideoVlcComponent.cpp
|
||||
//
|
||||
// Video playing using libVLC.
|
||||
//
|
||||
|
||||
#include "components/VideoVlcComponent.h"
|
||||
|
||||
#include "renderers/Renderer.h"
|
||||
|
@ -20,337 +26,322 @@
|
|||
#include <codecvt>
|
||||
#endif
|
||||
|
||||
libvlc_instance_t* VideoVlcComponent::mVLC = NULL;
|
||||
libvlc_instance_t* VideoVlcComponent::mVLC = nullptr;
|
||||
|
||||
// VLC prepares to render a video frame.
|
||||
static void *lock(void *data, void **p_pixels) {
|
||||
struct VideoContext *c = (struct VideoContext *)data;
|
||||
SDL_LockMutex(c->mutex);
|
||||
SDL_LockSurface(c->surface);
|
||||
*p_pixels = c->surface->pixels;
|
||||
return NULL; // Picture identifier, not needed here.
|
||||
static void* lock(void* data, void** p_pixels) {
|
||||
struct VideoContext* c = (struct VideoContext*)data;
|
||||
SDL_LockMutex(c->mutex);
|
||||
SDL_LockSurface(c->surface);
|
||||
*p_pixels = c->surface->pixels;
|
||||
return nullptr; // Picture identifier, not needed here.
|
||||
}
|
||||
|
||||
// VLC just rendered a video frame.
|
||||
static void unlock(void *data, void* /*id*/, void *const* /*p_pixels*/) {
|
||||
struct VideoContext *c = (struct VideoContext *)data;
|
||||
SDL_UnlockSurface(c->surface);
|
||||
SDL_UnlockMutex(c->mutex);
|
||||
static void unlock(void* data, void* /*id*/, void *const* /*p_pixels*/) {
|
||||
struct VideoContext* c = (struct VideoContext*)data;
|
||||
SDL_UnlockSurface(c->surface);
|
||||
SDL_UnlockMutex(c->mutex);
|
||||
}
|
||||
|
||||
// VLC wants to display a video frame.
|
||||
static void display(void* /*data*/, void* /*id*/) {
|
||||
//Data to be displayed
|
||||
// Data to be displayed.
|
||||
}
|
||||
|
||||
VideoVlcComponent::VideoVlcComponent(Window* window, std::string subtitles) :
|
||||
VideoComponent(window),
|
||||
mMediaPlayer(nullptr)
|
||||
VideoVlcComponent::VideoVlcComponent(Window* window, std::string subtitles)
|
||||
: VideoComponent(window), mMediaPlayer(nullptr)
|
||||
{
|
||||
memset(&mContext, 0, sizeof(mContext));
|
||||
memset(&mContext, 0, sizeof(mContext));
|
||||
|
||||
// Get an empty texture for rendering the video
|
||||
mTexture = TextureResource::get("");
|
||||
// Get an empty texture for rendering the video.
|
||||
mTexture = TextureResource::get("");
|
||||
|
||||
// Make sure VLC has been initialised
|
||||
setupVLC(subtitles);
|
||||
// Make sure VLC has been initialized.
|
||||
setupVLC(subtitles);
|
||||
}
|
||||
|
||||
VideoVlcComponent::~VideoVlcComponent()
|
||||
{
|
||||
stopVideo();
|
||||
stopVideo();
|
||||
}
|
||||
|
||||
void VideoVlcComponent::setResize(float width, float height)
|
||||
{
|
||||
mTargetSize = Vector2f(width, height);
|
||||
mTargetIsMax = false;
|
||||
mStaticImage.setResize(width, height);
|
||||
resize();
|
||||
mTargetSize = Vector2f(width, height);
|
||||
mTargetIsMax = false;
|
||||
mStaticImage.setResize(width, height);
|
||||
resize();
|
||||
}
|
||||
|
||||
void VideoVlcComponent::setMaxSize(float width, float height)
|
||||
{
|
||||
mTargetSize = Vector2f(width, height);
|
||||
mTargetIsMax = true;
|
||||
mStaticImage.setMaxSize(width, height);
|
||||
resize();
|
||||
mTargetSize = Vector2f(width, height);
|
||||
mTargetIsMax = true;
|
||||
mStaticImage.setMaxSize(width, height);
|
||||
resize();
|
||||
}
|
||||
|
||||
void VideoVlcComponent::resize()
|
||||
{
|
||||
if(!mTexture)
|
||||
return;
|
||||
if (!mTexture)
|
||||
return;
|
||||
|
||||
const Vector2f textureSize((float)mVideoWidth, (float)mVideoHeight);
|
||||
const Vector2f textureSize((float)mVideoWidth, (float)mVideoHeight);
|
||||
|
||||
if(textureSize == Vector2f::Zero())
|
||||
return;
|
||||
if (textureSize == Vector2f::Zero())
|
||||
return;
|
||||
|
||||
// SVG rasterization is determined by height (see SVGResource.cpp), and rasterization is done in terms of pixels
|
||||
// if rounding is off enough in the rasterization step (for images with extreme aspect ratios), it can cause cutoff when the aspect ratio breaks
|
||||
// so, we always make sure the resultant height is an integer to make sure cutoff doesn't happen, and scale width from that
|
||||
// (you'll see this scattered throughout the function)
|
||||
// this is probably not the best way, so if you're familiar with this problem and have a better solution, please make a pull request!
|
||||
// SVG rasterization is determined by height and rasterization is done in terms of pixels.
|
||||
// If rounding is off enough in the rasterization step (for images with extreme aspect
|
||||
// ratios), it can cause cutoff when the aspect ratio breaks.
|
||||
// So we always make sure the resultant height is an integer to make sure cutoff doesn't
|
||||
// happen, and scale width from that (you'll see this scattered throughout the function).
|
||||
// This is probably not the best way, so if you're familiar with this problem and have a
|
||||
// better solution, please make a pull request!
|
||||
if (mTargetIsMax) {
|
||||
mSize = textureSize;
|
||||
|
||||
if(mTargetIsMax)
|
||||
{
|
||||
Vector2f resizeScale((mTargetSize.x() / mSize.x()), (mTargetSize.y() / mSize.y()));
|
||||
|
||||
mSize = textureSize;
|
||||
if (resizeScale.x() < resizeScale.y()) {
|
||||
mSize[0] *= resizeScale.x();
|
||||
mSize[1] *= resizeScale.x();
|
||||
}
|
||||
else {
|
||||
mSize[0] *= resizeScale.y();
|
||||
mSize[1] *= resizeScale.y();
|
||||
}
|
||||
|
||||
Vector2f resizeScale((mTargetSize.x() / mSize.x()), (mTargetSize.y() / mSize.y()));
|
||||
// For SVG rasterization, always calculate width from rounded height (see comment above).
|
||||
mSize[1] = Math::round(mSize[1]);
|
||||
mSize[0] = (mSize[1] / textureSize.y()) * textureSize.x();
|
||||
|
||||
if(resizeScale.x() < resizeScale.y())
|
||||
{
|
||||
mSize[0] *= resizeScale.x();
|
||||
mSize[1] *= resizeScale.x();
|
||||
}else{
|
||||
mSize[0] *= resizeScale.y();
|
||||
mSize[1] *= resizeScale.y();
|
||||
}
|
||||
}
|
||||
else {
|
||||
// If both components are set, we just stretch.
|
||||
// If no components are set, we don't resize at all.
|
||||
mSize = mTargetSize == Vector2f::Zero() ? textureSize : mTargetSize;
|
||||
|
||||
// for SVG rasterization, always calculate width from rounded height (see comment above)
|
||||
mSize[1] = Math::round(mSize[1]);
|
||||
mSize[0] = (mSize[1] / textureSize.y()) * textureSize.x();
|
||||
// If only one component is set, we resize in a way that maintains aspect ratio.
|
||||
// For SVG rasterization, we always calculate width from rounded height (see comment above).
|
||||
if (!mTargetSize.x() && mTargetSize.y()) {
|
||||
mSize[1] = Math::round(mTargetSize.y());
|
||||
mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x();
|
||||
}
|
||||
else if (mTargetSize.x() && !mTargetSize.y()) {
|
||||
mSize[1] = Math::round((mTargetSize.x() / textureSize.x()) * textureSize.y());
|
||||
mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x();
|
||||
}
|
||||
}
|
||||
|
||||
}else{
|
||||
// if both components are set, we just stretch
|
||||
// if no components are set, we don't resize at all
|
||||
mSize = mTargetSize == Vector2f::Zero() ? textureSize : mTargetSize;
|
||||
// mSize.y() should already be rounded.
|
||||
mTexture->rasterizeAt((size_t)Math::round(mSize.x()), (size_t)Math::round(mSize.y()));
|
||||
|
||||
// if only one component is set, we resize in a way that maintains aspect ratio
|
||||
// for SVG rasterization, we always calculate width from rounded height (see comment above)
|
||||
if(!mTargetSize.x() && mTargetSize.y())
|
||||
{
|
||||
mSize[1] = Math::round(mTargetSize.y());
|
||||
mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x();
|
||||
}else if(mTargetSize.x() && !mTargetSize.y())
|
||||
{
|
||||
mSize[1] = Math::round((mTargetSize.x() / textureSize.x()) * textureSize.y());
|
||||
mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x();
|
||||
}
|
||||
}
|
||||
|
||||
// mSize.y() should already be rounded
|
||||
mTexture->rasterizeAt((size_t)Math::round(mSize.x()), (size_t)Math::round(mSize.y()));
|
||||
|
||||
onSizeChanged();
|
||||
onSizeChanged();
|
||||
}
|
||||
|
||||
void VideoVlcComponent::render(const Transform4x4f& parentTrans)
|
||||
{
|
||||
if (!isVisible())
|
||||
return;
|
||||
if (!isVisible())
|
||||
return;
|
||||
|
||||
VideoComponent::render(parentTrans);
|
||||
Transform4x4f trans = parentTrans * getTransform();
|
||||
GuiComponent::renderChildren(trans);
|
||||
Renderer::setMatrix(trans);
|
||||
VideoComponent::render(parentTrans);
|
||||
Transform4x4f trans = parentTrans * getTransform();
|
||||
GuiComponent::renderChildren(trans);
|
||||
Renderer::setMatrix(trans);
|
||||
|
||||
if (mIsPlaying && mContext.valid)
|
||||
{
|
||||
const unsigned int fadeIn = (unsigned int)(Math::clamp(0.0f, mFadeIn, 1.0f) * 255.0f);
|
||||
const unsigned int color = Renderer::convertColor((fadeIn << 24) | (fadeIn << 16) | (fadeIn << 8) | 255);
|
||||
Renderer::Vertex vertices[4];
|
||||
if (mIsPlaying && mContext.valid) {
|
||||
const unsigned int fadeIn = (unsigned int)(Math::clamp(0.0f, mFadeIn, 1.0f) * 255.0f);
|
||||
const unsigned int color =
|
||||
Renderer::convertColor((fadeIn << 24) | (fadeIn << 16) | (fadeIn << 8) | 255);
|
||||
Renderer::Vertex vertices[4];
|
||||
|
||||
vertices[0] = { { 0.0f , 0.0f }, { 0.0f, 0.0f }, color };
|
||||
vertices[1] = { { 0.0f , mSize.y() }, { 0.0f, 1.0f }, color };
|
||||
vertices[2] = { { mSize.x(), 0.0f }, { 1.0f, 0.0f }, color };
|
||||
vertices[3] = { { mSize.x(), mSize.y() }, { 1.0f, 1.0f }, color };
|
||||
vertices[0] = { { 0.0f , 0.0f }, { 0.0f, 0.0f }, color };
|
||||
vertices[1] = { { 0.0f , mSize.y() }, { 0.0f, 1.0f }, color };
|
||||
vertices[2] = { { mSize.x(), 0.0f }, { 1.0f, 0.0f }, color };
|
||||
vertices[3] = { { mSize.x(), mSize.y() }, { 1.0f, 1.0f }, color };
|
||||
|
||||
// round vertices
|
||||
for(int i = 0; i < 4; ++i)
|
||||
vertices[i].pos.round();
|
||||
// Round vertices.
|
||||
for (int i = 0; i < 4; ++i)
|
||||
vertices[i].pos.round();
|
||||
|
||||
// Build a texture for the video frame
|
||||
mTexture->initFromPixels((unsigned char*)mContext.surface->pixels, mContext.surface->w, mContext.surface->h);
|
||||
mTexture->bind();
|
||||
// Build a texture for the video frame.
|
||||
mTexture->initFromPixels((unsigned char*)mContext.surface->pixels,
|
||||
mContext.surface->w, mContext.surface->h);
|
||||
mTexture->bind();
|
||||
|
||||
// Render it
|
||||
Renderer::drawTriangleStrips(&vertices[0], 4);
|
||||
}
|
||||
else
|
||||
{
|
||||
VideoComponent::renderSnapshot(parentTrans);
|
||||
}
|
||||
// Render it.
|
||||
Renderer::drawTriangleStrips(&vertices[0], 4);
|
||||
}
|
||||
else {
|
||||
VideoComponent::renderSnapshot(parentTrans);
|
||||
}
|
||||
}
|
||||
|
||||
void VideoVlcComponent::setupContext()
|
||||
{
|
||||
if (!mContext.valid)
|
||||
{
|
||||
// Create an RGBA surface to render the video into
|
||||
mContext.surface = SDL_CreateRGBSurface(SDL_SWSURFACE, (int)mVideoWidth, (int)mVideoHeight, 32, 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff);
|
||||
mContext.mutex = SDL_CreateMutex();
|
||||
mContext.valid = true;
|
||||
resize();
|
||||
}
|
||||
if (!mContext.valid) {
|
||||
// Create an RGBA surface to render the video into.
|
||||
mContext.surface = SDL_CreateRGBSurface(SDL_SWSURFACE, (int)mVideoWidth,
|
||||
(int)mVideoHeight, 32, 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff);
|
||||
mContext.mutex = SDL_CreateMutex();
|
||||
mContext.valid = true;
|
||||
resize();
|
||||
}
|
||||
}
|
||||
|
||||
void VideoVlcComponent::freeContext()
|
||||
{
|
||||
if (mContext.valid)
|
||||
{
|
||||
SDL_FreeSurface(mContext.surface);
|
||||
SDL_DestroyMutex(mContext.mutex);
|
||||
mContext.valid = false;
|
||||
}
|
||||
if (mContext.valid) {
|
||||
SDL_FreeSurface(mContext.surface);
|
||||
SDL_DestroyMutex(mContext.mutex);
|
||||
mContext.valid = false;
|
||||
}
|
||||
}
|
||||
|
||||
void VideoVlcComponent::setupVLC(std::string subtitles)
|
||||
{
|
||||
// If VLC hasn't been initialised yet then do it now
|
||||
if (!mVLC)
|
||||
{
|
||||
const char** args;
|
||||
const char* newargs[] = { "--quiet", "--sub-file", subtitles.c_str() };
|
||||
const char* singleargs[] = { "--quiet" };
|
||||
int argslen = 0;
|
||||
// If VLC hasn't been initialised yet then do it now.
|
||||
if (!mVLC) {
|
||||
const char** args;
|
||||
const char* newargs[] = { "--quiet", "--sub-file", subtitles.c_str() };
|
||||
const char* singleargs[] = { "--quiet" };
|
||||
int argslen = 0;
|
||||
|
||||
if (!subtitles.empty())
|
||||
{
|
||||
argslen = sizeof(newargs) / sizeof(newargs[0]);
|
||||
args = newargs;
|
||||
}
|
||||
else
|
||||
{
|
||||
argslen = sizeof(singleargs) / sizeof(singleargs[0]);
|
||||
args = singleargs;
|
||||
}
|
||||
mVLC = libvlc_new(argslen, args);
|
||||
}
|
||||
if (!subtitles.empty()) {
|
||||
argslen = sizeof(newargs) / sizeof(newargs[0]);
|
||||
args = newargs;
|
||||
}
|
||||
else {
|
||||
argslen = sizeof(singleargs) / sizeof(singleargs[0]);
|
||||
args = singleargs;
|
||||
}
|
||||
mVLC = libvlc_new(argslen, args);
|
||||
}
|
||||
}
|
||||
|
||||
void VideoVlcComponent::handleLooping()
|
||||
{
|
||||
if (mIsPlaying && mMediaPlayer)
|
||||
{
|
||||
libvlc_state_t state = libvlc_media_player_get_state(mMediaPlayer);
|
||||
if (state == libvlc_Ended)
|
||||
{
|
||||
if (!Settings::getInstance()->getBool("VideoAudio") ||
|
||||
(Settings::getInstance()->getBool("ScreenSaverVideoMute") && mScreensaverMode))
|
||||
{
|
||||
libvlc_audio_set_mute(mMediaPlayer, 1);
|
||||
}
|
||||
//libvlc_media_player_set_position(mMediaPlayer, 0.0f);
|
||||
libvlc_media_player_set_media(mMediaPlayer, mMedia);
|
||||
libvlc_media_player_play(mMediaPlayer);
|
||||
}
|
||||
}
|
||||
if (mIsPlaying && mMediaPlayer) {
|
||||
libvlc_state_t state = libvlc_media_player_get_state(mMediaPlayer);
|
||||
if (state == libvlc_Ended) {
|
||||
if (!Settings::getInstance()->getBool("VideoAudio") ||
|
||||
(Settings::getInstance()->getBool("ScreenSaverVideoMute") && mScreensaverMode))
|
||||
libvlc_audio_set_mute(mMediaPlayer, 1);
|
||||
|
||||
//libvlc_media_player_set_position(mMediaPlayer, 0.0f);
|
||||
libvlc_media_player_set_media(mMediaPlayer, mMedia);
|
||||
libvlc_media_player_play(mMediaPlayer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VideoVlcComponent::startVideo()
|
||||
{
|
||||
if (!mIsPlaying) {
|
||||
mVideoWidth = 0;
|
||||
mVideoHeight = 0;
|
||||
if (!mIsPlaying) {
|
||||
mVideoWidth = 0;
|
||||
mVideoHeight = 0;
|
||||
|
||||
#ifdef WIN32
|
||||
std::string path(Utils::String::replace(mVideoPath, "/", "\\"));
|
||||
#else
|
||||
std::string path(mVideoPath);
|
||||
#endif
|
||||
// Make sure we have a video path
|
||||
if (mVLC && (path.size() > 0))
|
||||
{
|
||||
// Set the video that we are going to be playing so we don't attempt to restart it
|
||||
mPlayingVideoPath = mVideoPath;
|
||||
#ifdef WIN32
|
||||
std::string path(Utils::String::replace(mVideoPath, "/", "\\"));
|
||||
#else
|
||||
std::string path(mVideoPath);
|
||||
#endif
|
||||
// Make sure we have a video path.
|
||||
if (mVLC && (path.size() > 0)) {
|
||||
// Set the video that we are going to be playing so we don't attempt to restart it.
|
||||
mPlayingVideoPath = mVideoPath;
|
||||
|
||||
// Open the media
|
||||
mMedia = libvlc_media_new_path(mVLC, path.c_str());
|
||||
if (mMedia)
|
||||
{
|
||||
unsigned track_count;
|
||||
int parseResult;
|
||||
libvlc_event_t vlcEvent;
|
||||
// Open the media.
|
||||
mMedia = libvlc_media_new_path(mVLC, path.c_str());
|
||||
if (mMedia) {
|
||||
unsigned track_count;
|
||||
int parseResult;
|
||||
libvlc_event_t vlcEvent;
|
||||
|
||||
// Asynchronous media parsing
|
||||
libvlc_event_attach(libvlc_media_event_manager(mMedia), libvlc_MediaParsedChanged, VlcMediaParseCallback, 0);
|
||||
parseResult = libvlc_media_parse_with_options(mMedia, libvlc_media_parse_local, -1);
|
||||
// Asynchronous media parsing.
|
||||
libvlc_event_attach(libvlc_media_event_manager(
|
||||
mMedia), libvlc_MediaParsedChanged, VlcMediaParseCallback, 0);
|
||||
parseResult = libvlc_media_parse_with_options(mMedia, libvlc_media_parse_local, -1);
|
||||
|
||||
if (!parseResult)
|
||||
{
|
||||
// Wait for a maximum of 1 second for the media parsing
|
||||
for(int i=0; i<200; i++)
|
||||
{
|
||||
if ((libvlc_media_get_parsed_status(mMedia)))
|
||||
break;
|
||||
SDL_Delay(5);
|
||||
};
|
||||
}
|
||||
if (!parseResult) {
|
||||
// Wait for a maximum of 1 second for the media parsing.
|
||||
for (int i = 0; i < 200; i++) {
|
||||
if (libvlc_media_get_parsed_status(mMedia))
|
||||
break;
|
||||
SDL_Delay(5);
|
||||
};
|
||||
}
|
||||
|
||||
libvlc_media_track_t** tracks;
|
||||
track_count = libvlc_media_tracks_get(mMedia, &tracks);
|
||||
for (unsigned track = 0; track < track_count; ++track)
|
||||
{
|
||||
if (tracks[track]->i_type == libvlc_track_video)
|
||||
{
|
||||
mVideoWidth = tracks[track]->video->i_width;
|
||||
mVideoHeight = tracks[track]->video->i_height;
|
||||
break;
|
||||
}
|
||||
}
|
||||
libvlc_media_tracks_release(tracks, track_count);
|
||||
libvlc_media_track_t** tracks;
|
||||
track_count = libvlc_media_tracks_get(mMedia, &tracks);
|
||||
for (unsigned track = 0; track < track_count; ++track) {
|
||||
if (tracks[track]->i_type == libvlc_track_video) {
|
||||
mVideoWidth = tracks[track]->video->i_width;
|
||||
mVideoHeight = tracks[track]->video->i_height;
|
||||
break;
|
||||
}
|
||||
}
|
||||
libvlc_media_tracks_release(tracks, track_count);
|
||||
|
||||
// Make sure we found a valid video track
|
||||
if ((mVideoWidth > 0) && (mVideoHeight > 0))
|
||||
{
|
||||
#ifndef _RPI_
|
||||
if (mScreensaverMode)
|
||||
{
|
||||
if(!Settings::getInstance()->getBool("CaptionsCompatibility")) {
|
||||
// Make sure we found a valid video track.
|
||||
if ((mVideoWidth > 0) && (mVideoHeight > 0)) {
|
||||
#ifndef _RPI_
|
||||
if (mScreensaverMode) {
|
||||
if (!Settings::getInstance()->getBool("CaptionsCompatibility")) {
|
||||
|
||||
Vector2f resizeScale((Renderer::getScreenWidth() / (float)mVideoWidth), (Renderer::getScreenHeight() / (float)mVideoHeight));
|
||||
Vector2f resizeScale((Renderer::getScreenWidth() / (float)mVideoWidth),
|
||||
(Renderer::getScreenHeight() / (float)mVideoHeight));
|
||||
|
||||
if(resizeScale.x() < resizeScale.y())
|
||||
{
|
||||
mVideoWidth = (unsigned int) (mVideoWidth * resizeScale.x());
|
||||
mVideoHeight = (unsigned int) (mVideoHeight * resizeScale.x());
|
||||
}else{
|
||||
mVideoWidth = (unsigned int) (mVideoWidth * resizeScale.y());
|
||||
mVideoHeight = (unsigned int) (mVideoHeight * resizeScale.y());
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
PowerSaver::pause();
|
||||
setupContext();
|
||||
if (resizeScale.x() < resizeScale.y()) {
|
||||
mVideoWidth = (unsigned int) (mVideoWidth * resizeScale.x());
|
||||
mVideoHeight = (unsigned int) (mVideoHeight * resizeScale.x());
|
||||
}
|
||||
else {
|
||||
mVideoWidth = (unsigned int) (mVideoWidth * resizeScale.y());
|
||||
mVideoHeight = (unsigned int) (mVideoHeight * resizeScale.y());
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
PowerSaver::pause();
|
||||
setupContext();
|
||||
|
||||
// Setup the media player
|
||||
mMediaPlayer = libvlc_media_player_new_from_media(mMedia);
|
||||
// Setup the media player.
|
||||
mMediaPlayer = libvlc_media_player_new_from_media(mMedia);
|
||||
|
||||
if (!Settings::getInstance()->getBool("VideoAudio") ||
|
||||
(Settings::getInstance()->getBool("ScreenSaverVideoMute") && mScreensaverMode))
|
||||
{
|
||||
libvlc_audio_set_mute(mMediaPlayer, 1);
|
||||
}
|
||||
if (!Settings::getInstance()->getBool("VideoAudio") ||
|
||||
(Settings::getInstance()->getBool("ScreenSaverVideoMute") &&
|
||||
mScreensaverMode))
|
||||
libvlc_audio_set_mute(mMediaPlayer, 1);
|
||||
|
||||
libvlc_media_player_play(mMediaPlayer);
|
||||
libvlc_video_set_callbacks(mMediaPlayer, lock, unlock, display, (void*)&mContext);
|
||||
libvlc_video_set_format(mMediaPlayer, "RGBA", (int)mVideoWidth, (int)mVideoHeight, (int)mVideoWidth * 4);
|
||||
libvlc_media_player_play(mMediaPlayer);
|
||||
libvlc_video_set_callbacks(mMediaPlayer, lock, unlock, display,
|
||||
(void*)&mContext);
|
||||
libvlc_video_set_format(mMediaPlayer, "RGBA", (int)mVideoWidth,
|
||||
(int)mVideoHeight, (int)mVideoWidth * 4);
|
||||
|
||||
// Update the playing state
|
||||
mIsPlaying = true;
|
||||
mFadeIn = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Update the playing state.
|
||||
mIsPlaying = true;
|
||||
mFadeIn = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VideoVlcComponent::stopVideo()
|
||||
{
|
||||
mIsPlaying = false;
|
||||
mStartDelayed = false;
|
||||
// Release the media player so it stops calling back to us
|
||||
if (mMediaPlayer)
|
||||
{
|
||||
libvlc_media_player_stop(mMediaPlayer);
|
||||
libvlc_media_player_release(mMediaPlayer);
|
||||
libvlc_media_release(mMedia);
|
||||
mMediaPlayer = NULL;
|
||||
freeContext();
|
||||
PowerSaver::resume();
|
||||
}
|
||||
mIsPlaying = false;
|
||||
mStartDelayed = false;
|
||||
// Release the media player so it stops calling back to us.
|
||||
if (mMediaPlayer) {
|
||||
libvlc_media_player_stop(mMediaPlayer);
|
||||
libvlc_media_player_release(mMediaPlayer);
|
||||
libvlc_media_release(mMedia);
|
||||
mMediaPlayer = nullptr;
|
||||
freeContext();
|
||||
PowerSaver::resume();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,8 +1,15 @@
|
|||
//
|
||||
// VideoVlcComponent.h
|
||||
//
|
||||
// Video playing using libVLC.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef ES_CORE_COMPONENTS_VIDEO_VLC_COMPONENT_H
|
||||
#define ES_CORE_COMPONENTS_VIDEO_VLC_COMPONENT_H
|
||||
|
||||
#include "VideoComponent.h"
|
||||
|
||||
#include <vlc/vlc.h>
|
||||
|
||||
struct SDL_mutex;
|
||||
|
@ -12,64 +19,62 @@ struct libvlc_media_t;
|
|||
struct libvlc_media_player_t;
|
||||
|
||||
struct VideoContext {
|
||||
SDL_Surface* surface;
|
||||
SDL_mutex* mutex;
|
||||
bool valid;
|
||||
SDL_Surface* surface;
|
||||
SDL_mutex* mutex;
|
||||
bool valid;
|
||||
};
|
||||
|
||||
class VideoVlcComponent : public VideoComponent
|
||||
{
|
||||
// Structure that groups together the configuration of the video component
|
||||
struct Configuration
|
||||
{
|
||||
unsigned startDelay;
|
||||
bool showSnapshotNoVideo;
|
||||
bool showSnapshotDelay;
|
||||
std::string defaultVideoPath;
|
||||
};
|
||||
// Structure that groups together the configuration of the video component.
|
||||
struct Configuration {
|
||||
unsigned startDelay;
|
||||
bool showSnapshotNoVideo;
|
||||
bool showSnapshotDelay;
|
||||
std::string defaultVideoPath;
|
||||
};
|
||||
|
||||
public:
|
||||
static void setupVLC(std::string subtitles);
|
||||
static void setupVLC(std::string subtitles);
|
||||
|
||||
VideoVlcComponent(Window* window, std::string subtitles);
|
||||
virtual ~VideoVlcComponent();
|
||||
VideoVlcComponent(Window* window, std::string subtitles);
|
||||
virtual ~VideoVlcComponent();
|
||||
|
||||
void render(const Transform4x4f& parentTrans) override;
|
||||
void render(const Transform4x4f& parentTrans) override;
|
||||
|
||||
// Resize the video to fit this size. If one axis is zero, scale that axis to maintain
|
||||
// aspect ratio. If both are non-zero, potentially break the aspect ratio. If both are
|
||||
// zero, no resizing. This can be set before or after a video is loaded.
|
||||
// setMaxSize() and setResize() are mutually exclusive.
|
||||
void setResize(float width, float height) override;
|
||||
|
||||
// Resize the video to fit this size. If one axis is zero, scale that axis to maintain aspect ratio.
|
||||
// If both are non-zero, potentially break the aspect ratio. If both are zero, no resizing.
|
||||
// Can be set before or after a video is loaded.
|
||||
// setMaxSize() and setResize() are mutually exclusive.
|
||||
void setResize(float width, float height) override;
|
||||
|
||||
// Resize the video to be as large as possible but fit within a box of this size.
|
||||
// Can be set before or after a video is loaded.
|
||||
// Never breaks the aspect ratio. setMaxSize() and setResize() are mutually exclusive.
|
||||
void setMaxSize(float width, float height) override;
|
||||
// Resize the video to be as large as possible but fit within a box of this size.
|
||||
// This can be set before or after a video is loaded.
|
||||
// Never breaks the aspect ratio. setMaxSize() and setResize() are mutually exclusive.
|
||||
void setMaxSize(float width, float height) override;
|
||||
|
||||
private:
|
||||
// Calculates the correct mSize from our resizing information (set by setResize/setMaxSize).
|
||||
// Used internally whenever the resizing parameters or texture change.
|
||||
void resize();
|
||||
// Start the video Immediately
|
||||
virtual void startVideo() override;
|
||||
// Stop the video
|
||||
virtual void stopVideo() override;
|
||||
// Handle looping the video. Must be called periodically
|
||||
virtual void handleLooping() override;
|
||||
// Calculates the correct mSize from our resizing information (set by setResize/setMaxSize).
|
||||
// Used internally whenever the resizing parameters or texture change.
|
||||
void resize();
|
||||
// Start the video immediately.
|
||||
virtual void startVideo() override;
|
||||
// Stop the video.
|
||||
virtual void stopVideo() override;
|
||||
// Handle looping the video. Must be called periodically.
|
||||
virtual void handleLooping() override;
|
||||
|
||||
void setupContext();
|
||||
void freeContext();
|
||||
void setupContext();
|
||||
void freeContext();
|
||||
|
||||
static void VlcMediaParseCallback(const libvlc_event_t *event, void *user_data) {};
|
||||
static void VlcMediaParseCallback(const libvlc_event_t *event, void *user_data) {};
|
||||
|
||||
private:
|
||||
static libvlc_instance_t* mVLC;
|
||||
libvlc_media_t* mMedia;
|
||||
libvlc_media_player_t* mMediaPlayer;
|
||||
VideoContext mContext;
|
||||
std::shared_ptr<TextureResource> mTexture;
|
||||
static libvlc_instance_t* mVLC;
|
||||
libvlc_media_t* mMedia;
|
||||
libvlc_media_player_t* mMediaPlayer;
|
||||
VideoContext mContext;
|
||||
std::shared_ptr<TextureResource> mTexture;
|
||||
};
|
||||
|
||||
#endif // ES_CORE_COMPONENTS_VIDEO_VLC_COMPONENT_H
|
||||
|
|
|
@ -211,29 +211,29 @@ GuiInputConfig::GuiInputConfig(
|
|||
Input input;
|
||||
okFunction();
|
||||
// Temporarily commented out, needs to be properly cleaned up later.
|
||||
// if (!mTargetConfig->getInputByName("HotKeyEnable", &input)) {
|
||||
// mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(),
|
||||
// "YOU DIDN'T CHOOSE A HOTKEY ENABLE BUTTON. THIS IS REQUIRED FOR EXITING GAMES "
|
||||
// if (!mTargetConfig->getInputByName("HotKeyEnable", &input)) {
|
||||
// mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(),
|
||||
// "YOU DIDN'T CHOOSE A HOTKEY ENABLE BUTTON. THIS IS REQUIRED FOR EXITING GAMES "
|
||||
// "WITH A CONTROLLER. DO YOU WANT TO USE THE SELECT BUTTON DEFAULT ? PLEASE ANSWER "
|
||||
// "YES TO USE SELECT OR NO TO NOT SET A HOTKEY ENABLE BUTTON.",
|
||||
// "YES", [this, okFunction] {
|
||||
// Input input;
|
||||
// mTargetConfig->getInputByName("Select", &input);
|
||||
// mTargetConfig->mapInput("HotKeyEnable", input);
|
||||
// okFunction();
|
||||
// },
|
||||
// "NO", [this, okFunction] {
|
||||
// // for a disabled hotkey enable button, set to a key with id 0,
|
||||
// // so the input configuration script can be backwards compatible.
|
||||
// mTargetConfig->mapInput("HotKeyEnable", Input(DEVICE_KEYBOARD,
|
||||
// "YES", [this, okFunction] {
|
||||
// Input input;
|
||||
// mTargetConfig->getInputByName("Select", &input);
|
||||
// mTargetConfig->mapInput("HotKeyEnable", input);
|
||||
// okFunction();
|
||||
// },
|
||||
// "NO", [this, okFunction] {
|
||||
// // for a disabled hotkey enable button, set to a key with id 0,
|
||||
// // so the input configuration script can be backwards compatible.
|
||||
// mTargetConfig->mapInput("HotKeyEnable", Input(DEVICE_KEYBOARD,
|
||||
// TYPE_KEY, 0, 1, true));
|
||||
// okFunction();
|
||||
// }
|
||||
// ));
|
||||
// }
|
||||
// okFunction();
|
||||
// }
|
||||
// ));
|
||||
// }
|
||||
// else {
|
||||
// okFunction();
|
||||
// }
|
||||
// okFunction();
|
||||
// }
|
||||
}));
|
||||
|
||||
mButtonGrid = makeButtonGrid(mWindow, buttons);
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
//
|
||||
// Renderer.cpp
|
||||
//
|
||||
// Rendering functions.
|
||||
// General rendering functions.
|
||||
//
|
||||
|
||||
#include "renderers/Renderer.h"
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
//
|
||||
// Renderer.h
|
||||
//
|
||||
// Rendering functions.
|
||||
// General rendering functions.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
|
|
@ -60,7 +60,7 @@ const ResourceData ResourceManager::getFileData(const std::string& path) const
|
|||
}
|
||||
|
||||
// If the file doesn't exist, return an "empty" ResourceData.
|
||||
ResourceData data = {NULL, 0};
|
||||
ResourceData data = {nullptr, 0};
|
||||
return data;
|
||||
}
|
||||
|
||||
|
|
|
@ -54,7 +54,7 @@ bool TextureData::initSVGFromMemory(const unsigned char* fileData, size_t length
|
|||
|
||||
// nsvgParse excepts a modifiable, null-terminated string.
|
||||
char* copy = (char*)malloc(length + 1);
|
||||
assert(copy != NULL);
|
||||
assert(copy != nullptr);
|
||||
memcpy(copy, fileData, length);
|
||||
copy[length] = '\0';
|
||||
|
||||
|
|
Loading…
Reference in a new issue