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Documentation update
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@ -14,6 +14,7 @@
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* Added support for .webp, .svg and unanimated .gif files to the slideshow screensaver when using a custom image directory
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* Added support for .webp, .svg and unanimated .gif files to the slideshow screensaver when using a custom image directory
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* Changed the default slideshow custom image directory from slideshow/custom_images to screensavers/custom_slideshow
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* Changed the default slideshow custom image directory from slideshow/custom_images to screensavers/custom_slideshow
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* Changed the custom slideshow image directory setting from ScreensaverSlideshowImageDir to ScreensaverSlideshowCustomDir
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* Changed the custom slideshow image directory setting from ScreensaverSlideshowImageDir to ScreensaverSlideshowCustomDir
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* Added Mednafen standalone as an alternative emulator for the gb, gba and gbc systems
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* Added the .zso file extension to the ps2 system
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* Added the .zso file extension to the ps2 system
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* Added the .zar file extension to the xbox360 system on Linux and Windows
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* Added the .zar file extension to the xbox360 system on Linux and Windows
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* Added the .pk3 and .ipk3 file extensions to the doom system on Linux, Unix and Windows
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* Added the .pk3 and .ipk3 file extensions to the doom system on Linux, Unix and Windows
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@ -23,7 +24,8 @@
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* (Windows) Added the %RUNINBACKGROUND% variable for the epic system
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* (Windows) Added the %RUNINBACKGROUND% variable for the epic system
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* (Windows) Removed support for building the application using MinGW
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* (Windows) Removed support for building the application using MinGW
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* Added a "renderDuringTransitions" property to the image element
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* Added a "renderDuringTransitions" property to the image element
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* Added support for the 1:1 display aspect ratio
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* Added support for more extreme vertical resolutions than previously allowed
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* Added support for the 19.5:9, 20:9 and 1:1 display aspect ratios
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* Added workarounds for some mobile GPUs which do not support all OpenGL operations when using the BGRA pixel format
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* Added workarounds for some mobile GPUs which do not support all OpenGL operations when using the BGRA pixel format
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### Bug fixes
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### Bug fixes
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@ -879,12 +879,14 @@ The variant, color scheme and transitions names as well as their labels can be s
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Unlike the types just mentioned, aspectRatio entries can not be set to arbitrary values, instead they have to use a value from the _horizontal name_ or _vertical name_ columns in the following table:
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Unlike the types just mentioned, aspectRatio entries can not be set to arbitrary values, instead they have to use a value from the _horizontal name_ or _vertical name_ columns in the following table:
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| Horizontal name | Vertical name | Common resolutions |
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| Horizontal name | Vertical name | Common resolutions |
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| :--------------- | :------------- | :--------------------------------------------- |
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| :--------------- | :-------------- | :--------------------------------------------- |
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| 16:9 | 16:9_vertical | 1280x720, 1920x1080, 2560x1440, 3840x2160 |
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| 16:9 | 16:9_vertical | 1280x720, 1920x1080, 2560x1440, 3840x2160 |
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| 16:10 | 16:10_vertical | 1280x800, 1440x900, 1920x1200 |
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| 16:10 | 16:10_vertical | 1280x800, 1440x900, 1920x1200 |
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| 3:2 | 3:2_vertical | 2160x1440 |
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| 3:2 | 3:2_vertical | 2160x1440 |
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| 4:3 | 4:3_vertical | 320x240, 640x480, 800x600, 1024x768, 1600x1200 |
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| 4:3 | 4:3_vertical | 320x240, 640x480, 800x600, 1024x768, 1600x1200 |
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| 5:4 | 5:4_vertical | 1280x1024 |
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| 5:4 | 5:4_vertical | 1280x1024 |
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| 19.5:9 | 19.5:9_vertical | 2340x1080, 2532x1170 |
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| 20:9 | 20:9_vertical | 2400x1080, 1600x720 |
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| 21:9 | 21:9_vertical | 2560x1080, 3840x1600, 5120x2160 |
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| 21:9 | 21:9_vertical | 2560x1080, 3840x1600, 5120x2160 |
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| 32:9 | 32:9_vertical | 3840x1080, 5120x1440 |
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| 32:9 | 32:9_vertical | 3840x1080, 5120x1440 |
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| 1:1 | 1:1 | Any square resolution |
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| 1:1 | 1:1 | Any square resolution |
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@ -3988,9 +3988,9 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
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| gameandwatch | Nintendo Game and Watch | MAME Local Artwork **(Standalone)** | MAME **(Standalone)**,<br>Handheld Electronic (GW) | No | See the specific _LCD handheld games_ section elsewhere in this guide |
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| gameandwatch | Nintendo Game and Watch | MAME Local Artwork **(Standalone)** | MAME **(Standalone)**,<br>Handheld Electronic (GW) | No | See the specific _LCD handheld games_ section elsewhere in this guide |
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| gamecom | Tiger Electronics Game.com | MAME - Current | MAME **(Standalone)** | Yes | Single archive or ROM file |
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| gamecom | Tiger Electronics Game.com | MAME - Current | MAME **(Standalone)** | Yes | Single archive or ROM file |
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| gamegear | Sega Game Gear | Genesis Plus GX | Genesis Plus GX Wide,<br>Gearsystem,<br>SMS Plus GX,<br>PicoDrive,<br>Mednafen **(Standalone)**,<br>ares **(Standalone)** | No | Single archive or ROM file |
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| gamegear | Sega Game Gear | Genesis Plus GX | Genesis Plus GX Wide,<br>Gearsystem,<br>SMS Plus GX,<br>PicoDrive,<br>Mednafen **(Standalone)**,<br>ares **(Standalone)** | No | Single archive or ROM file |
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| gb | Nintendo Game Boy | Gambatte | SameBoy,<br>SameBoy **(Standalone)**,<br>Gearboy,<br>Gearboy **(Standalone)** [LW],<br>TGB Dual,<br>Mesen-S,<br>Mesen **(Standalone)** [LW],<br>bsnes,<br>mGBA,<br>mGBA **(Standalone)**,<br>VBA-M,<br>VBA-M **(Standalone)**,<br>ares **(Standalone)**,<br>SkyEmu **(Standalone)** | No | Single archive or ROM file |
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| gb | Nintendo Game Boy | Gambatte | SameBoy,<br>SameBoy **(Standalone)**,<br>Gearboy,<br>Gearboy **(Standalone)** [LW],<br>TGB Dual,<br>Mesen-S,<br>Mesen **(Standalone)** [LW],<br>bsnes,<br>mGBA,<br>mGBA **(Standalone)**,<br>VBA-M,<br>VBA-M **(Standalone)**,<br>Mednafen **(Standalone)**,<br>ares **(Standalone)**,<br>SkyEmu **(Standalone)** | No | Single archive or ROM file |
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| gba | Nintendo Game Boy Advance | mGBA | mGBA **(Standalone)**,<br>VBA-M,<br>VBA-M **(Standalone)**,<br>VBA Next,<br>gpSP,<br>ares **(Standalone)**,<br>SkyEmu **(Standalone)** | Yes for ares | Single archive or ROM file |
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| gba | Nintendo Game Boy Advance | mGBA | mGBA **(Standalone)**,<br>VBA-M,<br>VBA-M **(Standalone)**,<br>VBA Next,<br>gpSP,<br>Mednafen **(Standalone)**,<br>ares **(Standalone)**,<br>SkyEmu **(Standalone)** | Yes for ares | Single archive or ROM file |
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| gbc | Nintendo Game Boy Color | Gambatte | SameBoy,<br>SameBoy **(Standalone)**,<br>Gearboy,<br>Gearboy **(Standalone)** [LW],<br>TGB Dual,<br>Mesen-S,<br>Mesen **(Standalone)** [LW],<br>bsnes,<br>mGBA,<br>mGBA **(Standalone)**,<br>VBA-M,<br>VBA-M **(Standalone)**,<br>ares **(Standalone)**,<br>SkyEmu **(Standalone)** | No | Single archive or ROM file |
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| gbc | Nintendo Game Boy Color | Gambatte | SameBoy,<br>SameBoy **(Standalone)**,<br>Gearboy,<br>Gearboy **(Standalone)** [LW],<br>TGB Dual,<br>Mesen-S,<br>Mesen **(Standalone)** [LW],<br>bsnes,<br>mGBA,<br>mGBA **(Standalone)**,<br>VBA-M,<br>VBA-M **(Standalone)**,<br>Mednafen **(Standalone)**,<br>ares **(Standalone)**,<br>SkyEmu **(Standalone)** | No | Single archive or ROM file |
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| gc | Nintendo GameCube | Dolphin | Dolphin **(Standalone)**,<br>PrimeHack **(Standalone)** [LW],<br>Triforce **(Standalone)** [LW] | No | Disc image file for single-disc games, .m3u playlist for multi-disc games |
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| gc | Nintendo GameCube | Dolphin | Dolphin **(Standalone)**,<br>PrimeHack **(Standalone)** [LW],<br>Triforce **(Standalone)** [LW] | No | Disc image file for single-disc games, .m3u playlist for multi-disc games |
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| genesis | Sega Genesis | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>BlastEm,<br>BlastEm **(Standalone)** [L],<br>Mednafen **(Standalone)**,<br>ares **(Standalone)** | No | Single archive or ROM file |
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| genesis | Sega Genesis | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>BlastEm,<br>BlastEm **(Standalone)** [L],<br>Mednafen **(Standalone)**,<br>ares **(Standalone)** | No | Single archive or ROM file |
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| gmaster | Hartung Game Master | MAME - Current | MAME **(Standalone)** | Yes | Single archive or ROM file |
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| gmaster | Hartung Game Master | MAME - Current | MAME **(Standalone)** | Yes | Single archive or ROM file |
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