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Fix for rapid ViewController fade transitions causing the camera to get "lost."
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@ -90,7 +90,7 @@ void ViewController::playViewTransition()
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target = mCurrentView->getPosition();
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target = mCurrentView->getPosition();
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// no need to animate, we're not going anywhere (probably goToNextGamelist() or goToPrevGamelist() when there's only 1 system)
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// no need to animate, we're not going anywhere (probably goToNextGamelist() or goToPrevGamelist() when there's only 1 system)
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if(target == -mCamera.translation())
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if(target == -mCamera.translation() && !isAnimationPlaying(0))
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return;
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return;
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if(Settings::getInstance()->getString("TransitionStyle") == "fade")
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if(Settings::getInstance()->getString("TransitionStyle") == "fade")
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