From e5ed25ed5f107a1146a1270ba121a3f096a2a64b Mon Sep 17 00:00:00 2001 From: Leon Styhre Date: Tue, 15 Mar 2022 17:44:15 +0100 Subject: [PATCH] Removed an OpenGL initialization workaround that doesn't seem to be needed any longer. --- es-core/src/renderers/RendererOpenGL.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/es-core/src/renderers/RendererOpenGL.cpp b/es-core/src/renderers/RendererOpenGL.cpp index ae8db3632..b617004ba 100644 --- a/es-core/src/renderers/RendererOpenGL.cpp +++ b/es-core/src/renderers/RendererOpenGL.cpp @@ -178,11 +178,6 @@ bool RendererOpenGL::createContext() LOG(LogInfo) << "EmulationStation renderer: OpenGL 3.3"; #endif -#if !defined(USE_OPENGLES) - // TODO: Fix the issue that causes the first glClearColor function call to fail. - GL_CHECK_ERROR(glClearColor(0.0f, 0.0f, 0.0f, 1.0f)); -#endif - GL_CHECK_ERROR(glClearColor(0.0f, 0.0f, 0.0f, 1.0f)); GL_CHECK_ERROR(glActiveTexture(GL_TEXTURE0)); GL_CHECK_ERROR(glEnable(GL_BLEND));