Removed an OpenGL initialization workaround that doesn't seem to be needed any longer.

This commit is contained in:
Leon Styhre 2022-03-15 17:44:15 +01:00
parent 2fe11bd827
commit e5ed25ed5f

View file

@ -178,11 +178,6 @@ bool RendererOpenGL::createContext()
LOG(LogInfo) << "EmulationStation renderer: OpenGL 3.3"; LOG(LogInfo) << "EmulationStation renderer: OpenGL 3.3";
#endif #endif
#if !defined(USE_OPENGLES)
// TODO: Fix the issue that causes the first glClearColor function call to fail.
GL_CHECK_ERROR(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
#endif
GL_CHECK_ERROR(glClearColor(0.0f, 0.0f, 0.0f, 1.0f)); GL_CHECK_ERROR(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
GL_CHECK_ERROR(glActiveTexture(GL_TEXTURE0)); GL_CHECK_ERROR(glActiveTexture(GL_TEXTURE0));
GL_CHECK_ERROR(glEnable(GL_BLEND)); GL_CHECK_ERROR(glEnable(GL_BLEND));