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Removed an OpenGL initialization workaround that doesn't seem to be needed any longer.
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@ -178,11 +178,6 @@ bool RendererOpenGL::createContext()
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LOG(LogInfo) << "EmulationStation renderer: OpenGL 3.3";
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LOG(LogInfo) << "EmulationStation renderer: OpenGL 3.3";
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#endif
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#endif
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#if !defined(USE_OPENGLES)
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// TODO: Fix the issue that causes the first glClearColor function call to fail.
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GL_CHECK_ERROR(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
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#endif
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GL_CHECK_ERROR(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
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GL_CHECK_ERROR(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
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GL_CHECK_ERROR(glActiveTexture(GL_TEXTURE0));
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GL_CHECK_ERROR(glActiveTexture(GL_TEXTURE0));
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GL_CHECK_ERROR(glEnable(GL_BLEND));
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GL_CHECK_ERROR(glEnable(GL_BLEND));
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