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Prevented the launch sound from getting stopped when running in the background on game launch
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@ -1061,7 +1061,12 @@ void ViewController::launch(FileData* game)
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// During this time period, all user input is blocked.
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// During this time period, all user input is blocked.
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setAnimation(new LambdaAnimation([](float t) {}, duration), 0, [this, game] {
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setAnimation(new LambdaAnimation([](float t) {}, duration), 0, [this, game] {
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game->launchGame();
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game->launchGame();
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#if defined(__ANDROID__)
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AudioManager::getInstance().stop();
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AudioManager::getInstance().stop();
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#else
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if (!Settings::getInstance()->getBool("RunInBackground"))
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AudioManager::getInstance().stop();
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#endif
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// If the launch screen is disabled then this will do nothing.
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// If the launch screen is disabled then this will do nothing.
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mWindow->closeLaunchScreen();
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mWindow->closeLaunchScreen();
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onFileChanged(game, true);
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onFileChanged(game, true);
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