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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
Renamed GuiGameScraper to GuiScraperSingle.
This commit is contained in:
parent
5f2f439fc3
commit
e64976d4bc
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@ -29,7 +29,6 @@ set(ES_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiCollectionSystemsOptions.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGamelistFilter.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGamelistOptions.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGameScraper.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiLaunchScreen.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMediaViewerOptions.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMenu.h
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@ -38,6 +37,7 @@ set(ES_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperMenu.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperMulti.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperSearch.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperSingle.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScreensaverOptions.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiSettings.h
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@ -79,7 +79,6 @@ set(ES_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiCollectionSystemsOptions.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGamelistFilter.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGamelistOptions.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGameScraper.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiLaunchScreen.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMenu.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMediaViewerOptions.cpp
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@ -88,6 +87,7 @@ set(ES_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperMenu.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperMulti.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperSearch.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperSingle.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScreensaverOptions.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiSettings.cpp
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@ -5,7 +5,7 @@
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//
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// Game metadata edit user interface.
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// This interface is triggered from the GuiGamelistOptions menu.
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// The scraping interface is handled by GuiGameScraper which calls GuiScraperSearch.
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// The scraping interface is handled by GuiScraperSingle which calls GuiScraperSearch.
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//
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#include "guis/GuiMetaDataEd.h"
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@ -24,8 +24,8 @@
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#include "components/RatingComponent.h"
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#include "components/SwitchComponent.h"
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#include "components/TextComponent.h"
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#include "guis/GuiGameScraper.h"
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#include "guis/GuiMsgBox.h"
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#include "guis/GuiScraperSingle.h"
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#include "guis/GuiTextEditKeyboardPopup.h"
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#include "guis/GuiTextEditPopup.h"
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#include "resources/Font.h"
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@ -747,7 +747,7 @@ void GuiMetaDataEd::save()
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void GuiMetaDataEd::fetch()
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{
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GuiGameScraper* scr = new GuiGameScraper(
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GuiScraperSingle* scr = new GuiScraperSingle(
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mWindow, mScraperParams, std::bind(&GuiMetaDataEd::fetchDone, this, std::placeholders::_1),
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mSavedMediaAndAborted);
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mWindow->pushGui(scr);
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@ -5,7 +5,7 @@
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//
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// Game metadata edit user interface.
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// This interface is triggered from the GuiGamelistOptions menu.
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// The scraping interface is handled by GuiGameScraper which calls GuiScraperSearch.
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// The scraping interface is handled by GuiScraperSingle which calls GuiScraperSearch.
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//
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#ifndef ES_APP_GUIS_GUI_META_DATA_ED_H
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@ -9,7 +9,7 @@
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// to resolve scraping conflicts when run from GuiScraperMenu.
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// The function to properly save scraped metadata is located here too.
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//
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// This GUI is called from GuiGameScraper for single-game scraping and
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// This GUI is called from GuiScraperSingle for single-game scraping and
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// from GuiScraperMulti for multi-game scraping.
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//
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@ -9,7 +9,7 @@
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// to resolve scraping conflicts when run from GuiScraperMenu.
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// The function to properly save scraped metadata is located here too.
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//
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// This GUI is called from GuiGameScraper for single-game scraping and
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// This GUI is called from GuiScraperSingle for single-game scraping and
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// from GuiScraperMulti for multi-game scraping.
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//
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@ -1,14 +1,14 @@
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// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// GuiGameScraper.cpp
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// GuiScraperSingle.cpp
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//
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// Single game scraping user interface.
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// This interface is triggered from GuiMetaDataEd.
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// GuiScraperSearch is called from here.
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//
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#include "guis/GuiGameScraper.h"
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#include "guis/GuiScraperSingle.h"
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#include "FileData.h"
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#include "MameNames.h"
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@ -18,10 +18,10 @@
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#include "components/TextComponent.h"
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#include "views/ViewController.h"
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GuiGameScraper::GuiGameScraper(Window* window,
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ScraperSearchParams& params,
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std::function<void(const ScraperSearchResult&)> doneFunc,
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bool& savedMediaAndAborted)
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GuiScraperSingle::GuiScraperSingle(Window* window,
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ScraperSearchParams& params,
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std::function<void(const ScraperSearchResult&)> doneFunc,
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bool& savedMediaAndAborted)
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: GuiComponent(window)
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, mClose(false)
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, mGrid(window, glm::ivec2{2, 6})
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@ -141,7 +141,7 @@ GuiGameScraper::GuiGameScraper(Window* window,
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mSearch->search(params); // Start the search.
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}
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void GuiGameScraper::onSizeChanged()
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void GuiScraperSingle::onSizeChanged()
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{
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mGrid.setRowHeightPerc(
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0, (mGameName->getFont()->getLetterHeight() + Renderer::getScreenHeight() * 0.0637f) /
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@ -164,7 +164,7 @@ void GuiGameScraper::onSizeChanged()
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mGameName->setPosition((mSize.x - newSizeX) / 2.0f, 0.0f);
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}
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bool GuiGameScraper::input(InputConfig* config, Input input)
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bool GuiScraperSingle::input(InputConfig* config, Input input)
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{
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if (config->isMappedTo("b", input) && input.value) {
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if (mSearch->getSavedNewMedia()) {
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@ -181,7 +181,7 @@ bool GuiGameScraper::input(InputConfig* config, Input input)
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return GuiComponent::input(config, input);
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}
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void GuiGameScraper::update(int deltaTime)
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void GuiScraperSingle::update(int deltaTime)
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{
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GuiComponent::update(deltaTime);
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@ -189,7 +189,7 @@ void GuiGameScraper::update(int deltaTime)
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delete this;
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}
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std::vector<HelpPrompt> GuiGameScraper::getHelpPrompts()
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std::vector<HelpPrompt> GuiScraperSingle::getHelpPrompts()
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{
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std::vector<HelpPrompt> prompts = mGrid.getHelpPrompts();
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prompts.push_back(HelpPrompt("b", "back (cancel)"));
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@ -197,14 +197,14 @@ std::vector<HelpPrompt> GuiGameScraper::getHelpPrompts()
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return prompts;
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}
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HelpStyle GuiGameScraper::getHelpStyle()
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HelpStyle GuiScraperSingle::getHelpStyle()
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{
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HelpStyle style = HelpStyle();
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style.applyTheme(ViewController::getInstance()->getState().getSystem()->getTheme(), "system");
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return style;
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}
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void GuiGameScraper::close()
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void GuiScraperSingle::close()
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{
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// This will cause update() to close the GUI.
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mClose = true;
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@ -1,28 +1,28 @@
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// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// GuiGameScraper.h
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// GuiScraperSingle.h
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//
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// Single game scraping user interface.
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// This interface is triggered from GuiMetaDataEd.
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// GuiScraperSearch is called from here.
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//
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#ifndef ES_APP_GUIS_GUI_GAME_SCRAPER_H
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#define ES_APP_GUIS_GUI_GAME_SCRAPER_H
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#ifndef ES_APP_GUIS_GUI_SCRAPER_SINGLE_H
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#define ES_APP_GUIS_GUI_SCRAPER_SINGLE_H
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#include "GuiComponent.h"
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#include "components/NinePatchComponent.h"
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#include "components/ScrollIndicatorComponent.h"
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#include "guis/GuiScraperSearch.h"
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class GuiGameScraper : public GuiComponent
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class GuiScraperSingle : public GuiComponent
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{
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public:
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GuiGameScraper(Window* window,
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ScraperSearchParams& params,
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std::function<void(const ScraperSearchResult&)> doneFunc,
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bool& savedMediaAndAborted);
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GuiScraperSingle(Window* window,
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ScraperSearchParams& params,
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std::function<void(const ScraperSearchResult&)> doneFunc,
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bool& savedMediaAndAborted);
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void onSizeChanged() override;
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@ -54,4 +54,4 @@ private:
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std::function<void()> mCancelFunc;
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};
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#endif // ES_APP_GUIS_GUI_GAME_SCRAPER_H
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#endif // ES_APP_GUIS_GUI_SCRAPER_SINGLE_H
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