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Initialize std::functions with nullptr instead of NULL.
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@ -24,7 +24,7 @@ class AsyncReqComponent : public GuiComponent
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AsyncReqComponent(Window* window, std::shared_ptr<HttpReq> req, std::function<void(std::shared_ptr<HttpReq>)> onSuccess, std::function<void()> onCancel = NULL);
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AsyncReqComponent(Window* window, std::shared_ptr<HttpReq> req, std::function<void(std::shared_ptr<HttpReq>)> onSuccess, std::function<void()> onCancel = nullptr);
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bool input(InputConfig* config, Input input) override;
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bool input(InputConfig* config, Input input) override;
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void update(int deltaTime) override;
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void update(int deltaTime) override;
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@ -14,7 +14,7 @@
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class GuiGameScraper : public GuiComponent
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class GuiGameScraper : public GuiComponent
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GuiGameScraper(Window* window, ScraperSearchParams params, std::function<void(MetaDataList)> doneFunc, std::function<void()> skipFunc = NULL);
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GuiGameScraper(Window* window, ScraperSearchParams params, std::function<void(MetaDataList)> doneFunc, std::function<void()> skipFunc = nullptr);
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bool input(InputConfig* config, Input input) override;
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bool input(InputConfig* config, Input input) override;
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void update(int deltaTime) override;
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void update(int deltaTime) override;
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