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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 06:05:38 +00:00
ScrollableContainer now takes the font size into consideration for adjusting the scrolling speed.
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@ -68,9 +68,9 @@ GuiScraperSearch::GuiScraperSearch(
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// Adjust the game description text scrolling parameters depending on the search type.
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if (mSearchType == NEVER_AUTO_ACCEPT)
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mDescContainer->setScrollParameters(1500, 1500, 11, AUTO_WIDTH_MOD);
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mDescContainer->setScrollParameters(2500, 3000, 30);
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else
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mDescContainer->setScrollParameters(4000, 1500, 11, AUTO_WIDTH_MOD);
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mDescContainer->setScrollParameters(6000, 3000, 30);
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mResultDesc = std::make_shared<TextComponent>(mWindow, "Result desc",
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Font::get(FONT_SIZE_SMALL), 0x777777FF);
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@ -123,6 +123,7 @@ DetailedGameListView::DetailedGameListView(
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mDescription.setFont(Font::get(FONT_SIZE_SMALL));
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mDescription.setSize(mDescContainer.getSize().x(), 0);
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mDescContainer.addChild(&mDescription);
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mDescContainer.setFontSizeSpeedAdjustments(Font::get(FONT_SIZE_SMALL)->getSize());
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mGamelistInfo.setOrigin(0.5f, 0.5f);
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mGamelistInfo.setFont(Font::get(FONT_SIZE_SMALL));
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@ -174,6 +175,7 @@ void DetailedGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& them
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mDescription.setSize(mDescContainer.getSize().x(), 0);
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mDescription.applyTheme(theme, getName(), "md_description",
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ALL ^ (POSITION | ThemeFlags::SIZE | ThemeFlags::ORIGIN | TEXT | ROTATION));
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mDescContainer.setFontSizeSpeedAdjustments(mDescription.getFont()->getSize());
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mGamelistInfo.applyTheme(theme, getName(), "gamelistInfo", ALL ^ ThemeFlags::TEXT);
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@ -117,6 +117,7 @@ GridGameListView::GridGameListView(
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mDescription.setFont(Font::get(FONT_SIZE_SMALL));
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mDescription.setSize(mDescContainer.getSize().x(), 0);
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mDescContainer.addChild(&mDescription);
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mDescContainer.setFontSizeSpeedAdjustments(Font::get(FONT_SIZE_SMALL)->getSize());
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mMarquee.setOrigin(0.5f, 0.5f);
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mMarquee.setPosition(mSize.x() * 0.25f, mSize.y() * 0.10f);
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@ -305,6 +306,7 @@ void GridGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
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mDescription.setSize(mDescContainer.getSize().x(), 0);
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mDescription.applyTheme(theme, getName(), "md_description",
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ALL ^ (POSITION | ThemeFlags::SIZE | ThemeFlags::ORIGIN | TEXT | ROTATION));
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mDescContainer.setFontSizeSpeedAdjustments(mDescription.getFont()->getSize());
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// Repopulate list in case a new theme is displaying a different image.
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// Preserve selection.
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@ -141,6 +141,7 @@ VideoGameListView::VideoGameListView(
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mDescription.setFont(Font::get(FONT_SIZE_SMALL));
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mDescription.setSize(mDescContainer.getSize().x(), 0);
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mDescContainer.addChild(&mDescription);
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mDescContainer.setFontSizeSpeedAdjustments(Font::get(FONT_SIZE_SMALL)->getSize());
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mGamelistInfo.setOrigin(0.5f, 0.5f);
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mGamelistInfo.setFont(Font::get(FONT_SIZE_SMALL));
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@ -199,6 +200,7 @@ void VideoGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
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mDescription.setSize(mDescContainer.getSize().x(), 0);
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mDescription.applyTheme(theme, getName(), "md_description",
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ALL ^ (POSITION | ThemeFlags::SIZE | ThemeFlags::ORIGIN | TEXT | ROTATION));
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mDescContainer.setFontSizeSpeedAdjustments(mDescription.getFont()->getSize());
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mGamelistInfo.applyTheme(theme, getName(), "gamelistInfo", ALL ^ ThemeFlags::TEXT);
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@ -169,7 +169,7 @@ public:
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virtual void setHiddenValue(const std::string& value);
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// Used to set the parameters for ScrollableContainer.
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virtual void setScrollParameters(float, float, int, float) {};
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virtual void setScrollParameters(float, float, int) {};
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virtual void onFocusGained() {};
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virtual void onFocusLost() {};
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@ -12,6 +12,7 @@
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#include "animations/LambdaAnimation.h"
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#include "math/Vector2i.h"
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#include "renderers/Renderer.h"
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#include "resources/Font.h"
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#include "Window.h"
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ScrollableContainer::ScrollableContainer(
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@ -31,7 +32,6 @@ ScrollableContainer::ScrollableContainer(
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mAutoScrollResetDelayConstant = AUTO_SCROLL_RESET_DELAY;
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mAutoScrollDelayConstant = AUTO_SCROLL_DELAY;
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mAutoScrollSpeedConstant = AUTO_SCROLL_SPEED;
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mAutoWidthModConstant = AUTO_WIDTH_MOD;
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}
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Vector2f ScrollableContainer::getScrollPos() const
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@ -61,13 +61,27 @@ void ScrollableContainer::setAutoScroll(bool autoScroll)
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}
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void ScrollableContainer::setScrollParameters(float autoScrollDelayConstant,
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float autoScrollResetDelayConstant, int autoScrollSpeedConstant,
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float autoWidthModConstant)
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float autoScrollResetDelayConstant, int autoScrollSpeedConstant)
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{
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mAutoScrollResetDelayConstant = autoScrollResetDelayConstant;
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mAutoScrollDelayConstant = autoScrollDelayConstant;
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mAutoScrollSpeedConstant = autoScrollSpeedConstant;
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mAutoWidthModConstant = autoWidthModConstant;
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}
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void ScrollableContainer::setFontSizeSpeedAdjustments(int size)
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{
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// Adjust scrolling speed relative to the font size, i.e. a larger size makes it faster.
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float fontSizeModifier =
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static_cast<float>(Font::get(FONT_SIZE_SMALL)->getSize()) / (static_cast<float>(size));
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fontSizeModifier = fontSizeModifier * fontSizeModifier * fontSizeModifier;
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mAutoScrollSpeed =
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static_cast<int>((static_cast<float>(mAutoScrollSpeed) * fontSizeModifier) / 2.0f);
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// Also adjust the speed relative to the width of the text container. This is not perfect
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// but at least increases the speed for narrower fields to a reasonable level.
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float widthSpeedModifier = getContentSize().x() / Renderer::getScreenWidth();
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mAutoScrollSpeed =
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static_cast<int>(static_cast<float>(mAutoScrollSpeed) * widthSpeedModifier);
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}
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void ScrollableContainer::reset()
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@ -89,12 +103,8 @@ void ScrollableContainer::update(int deltaTime)
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const Vector2f contentSize = getContentSize();
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// Scale speed by the text width, more text per line leads to slower scrolling.
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const float widthMod = contentSize.x() / mAutoWidthModConstant / mResolutionModifier;
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// Adjust delta time by text width and screen resolution.
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int adjustedDeltaTime =
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static_cast<int>(static_cast<float>(deltaTime) * mResolutionModifier / widthMod);
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// Adjust delta time by screen resolution.
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int adjustedDeltaTime = static_cast<int>(static_cast<float>(deltaTime) * mResolutionModifier);
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if (mAutoScrollSpeed != 0) {
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mAutoScrollAccumulator += adjustedDeltaTime;
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@ -126,8 +136,7 @@ void ScrollableContainer::update(int deltaTime)
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if (mAtEnd) {
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mAutoScrollResetAccumulator += deltaTime;
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if (mAutoScrollResetAccumulator >=
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static_cast<int>(mAutoScrollResetDelayConstant * widthMod)) {
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if (mAutoScrollResetAccumulator >= static_cast<int>(mAutoScrollResetDelayConstant)) {
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// Fade in the text as it resets to the start position.
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auto func = [this](float t) {
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this->setOpacity(static_cast<unsigned char>(Math::lerp(0.0f, 1.0f, t) * 255));
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@ -10,10 +10,12 @@
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#ifndef ES_CORE_COMPONENTS_SCROLLABLE_CONTAINER_H
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#define ES_CORE_COMPONENTS_SCROLLABLE_CONTAINER_H
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#define AUTO_SCROLL_DELAY 2400.0f // Time to wait before we start to scroll.
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#define AUTO_SCROLL_RESET_DELAY 4000.0f // Time before resetting to top after we reach the bottom.
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#define AUTO_SCROLL_SPEED 48 // Relative scrolling speed (lower is faster).
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#define AUTO_WIDTH_MOD 350.0f // Line width modifier to use to calculate scrolling speed.
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// Time in ms to wait before scrolling starts.
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#define AUTO_SCROLL_DELAY 4500.0f
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// Time in ms before resetting to the top after we reach the bottom.
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#define AUTO_SCROLL_RESET_DELAY 7000.0f
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// Relative scrolling speed (lower is faster).
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#define AUTO_SCROLL_SPEED 420
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#include "GuiComponent.h"
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@ -26,7 +28,9 @@ public:
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void setScrollPos(const Vector2f& pos);
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void setAutoScroll(bool autoScroll);
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void setScrollParameters(float autoScrollDelayConstant, float autoScrollResetDelayConstant,
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int autoScrollSpeedConstant, float autoWidthModConstant) override;
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int autoScrollSpeedConstant) override;
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// Adjust scrolling speed based on the font size (and text container width).
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void setFontSizeSpeedAdjustments(int size);
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void reset();
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void update(int deltaTime) override;
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@ -41,7 +45,6 @@ private:
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float mAutoScrollResetDelayConstant;
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float mAutoScrollDelayConstant;
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int mAutoScrollSpeedConstant;
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float mAutoWidthModConstant;
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float mResolutionModifier;
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int mAutoScrollDelay;
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