Added logic to retrieve default setting values.

This commit is contained in:
Leon Styhre 2020-12-14 17:25:41 +01:00
parent a365bccff2
commit e752904ab1
5 changed files with 155 additions and 139 deletions

View file

@ -724,8 +724,8 @@ void SystemData::setupSystemSortType(FileData* mRootFolder)
} }
} }
} }
// If no valid sort type was defined in the configuration // If no valid sort type was defined in the configuration file, set to default sorting.
// file, set sorting to "filename, ascending".
if (mRootFolder->getSortTypeString() == "") if (mRootFolder->getSortTypeString() == "")
mRootFolder->setSortTypeString(FileSorts::SortTypes.at(0).description); mRootFolder->setSortTypeString(Settings::getInstance()->
getDefaultString("DefaultSortOrder"));
} }

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@ -218,7 +218,7 @@ void GuiMenu::openUISettings()
// If an invalid sort order was defined in es_settings.cfg, then apply the default // If an invalid sort order was defined in es_settings.cfg, then apply the default
// sort order 'filename, ascending'. // sort order 'filename, ascending'.
if (sortOrder == "") if (sortOrder == "")
sortOrder = "filename, ascending"; sortOrder = Settings::getInstance()->getDefaultString("DefaultSortOrder");
for (auto it = FileSorts::SortTypes.cbegin(); it != FileSorts::SortTypes.cend(); it++) { for (auto it = FileSorts::SortTypes.cbegin(); it != FileSorts::SortTypes.cend(); it++) {
const FileData::SortType& sort = *it; const FileData::SortType& sort = *it;
if (sort.description == sortOrder) if (sort.description == sortOrder)

View file

@ -194,7 +194,7 @@ void GuiScreensaverOptions::openSlideshowScreensaverOptions()
Font::get(FONT_SIZE_SMALL), 0x777777FF, ALIGN_RIGHT); Font::get(FONT_SIZE_SMALL), 0x777777FF, ALIGN_RIGHT);
s->addEditableTextComponent("CUSTOM IMAGE DIRECTORY", screensaver_slideshow_image_dir, s->addEditableTextComponent("CUSTOM IMAGE DIRECTORY", screensaver_slideshow_image_dir,
Settings::getInstance()->getString("ScreensaverSlideshowImageDir"), Settings::getInstance()->getString("ScreensaverSlideshowImageDir"),
"~/.emulationstation/slideshow/custom_images"); Settings::getInstance()->getDefaultString("ScreensaverSlideshowImageDir"));
s->addSaveFunc([screensaver_slideshow_image_dir, s] { s->addSaveFunc([screensaver_slideshow_image_dir, s] {
if (screensaver_slideshow_image_dir->getValue() != if (screensaver_slideshow_image_dir->getValue() !=
Settings::getInstance()->getString("ScreensaverSlideshowImageDir")) { Settings::getInstance()->getString("ScreensaverSlideshowImageDir")) {

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@ -25,7 +25,7 @@ Settings* Settings::sInstance = nullptr;
// the in-program settings menu. Most can be set using command-line arguments, // the in-program settings menu. Most can be set using command-line arguments,
// but some are debug flags that are either hardcoded or set by internal debug // but some are debug flags that are either hardcoded or set by internal debug
// functions. // functions.
std::vector<const char*> settings_dont_save { std::vector<std::string> settings_dont_save {
// These options can be set using command-line arguments: // These options can be set using command-line arguments:
"Debug", // --debug "Debug", // --debug
"ForceKid", // --force-kid "ForceKid", // --force-kid
@ -75,75 +75,79 @@ void Settings::setDefaults()
mBoolMap.clear(); mBoolMap.clear();
mIntMap.clear(); mIntMap.clear();
// All settings are in pairs of default values and current values.
// As such, in this function we set these pairs identically.
// //
// Settings configured via the in-program settings menu. // Settings configured via the in-program settings menu.
// //
// Scraper. // Scraper.
mStringMap["Scraper"] = "screenscraper"; mStringMap["Scraper"] = { "screenscraper", "screenscraper" };
mBoolMap["ScraperUseAccountScreenScraper"] = false; mBoolMap["ScraperUseAccountScreenScraper"] = { false, false };
mStringMap["ScraperUsernameScreenScraper"] = ""; mStringMap["ScraperUsernameScreenScraper"] = { "", "" };
mStringMap["ScraperPasswordScreenScraper"] = ""; mStringMap["ScraperPasswordScreenScraper"] = { "", "" };
mBoolMap["ScrapeGameNames"] = true; mBoolMap["ScrapeGameNames"] = { true, true };
mBoolMap["ScrapeRatings"] = true; mBoolMap["ScrapeRatings"] = { true, true };
mBoolMap["ScrapeMetadata"] = true; mBoolMap["ScrapeMetadata"] = { true, true };
mBoolMap["ScrapeVideos"] = true; mBoolMap["ScrapeVideos"] = { true, true };
mBoolMap["ScrapeScreenshots"] = true; mBoolMap["ScrapeScreenshots"] = { true, true };
mBoolMap["ScrapeCovers"] = true; mBoolMap["ScrapeCovers"] = { true, true };
mBoolMap["ScrapeMarquees"] = true; mBoolMap["ScrapeMarquees"] = { true, true };
mBoolMap["Scrape3DBoxes"] = true; mBoolMap["Scrape3DBoxes"] = { true, true };
mStringMap["ScraperRegion"] = "eu"; mStringMap["ScraperRegion"] = { "eu", "eu" };
mStringMap["ScraperLanguage"] = "en"; mStringMap["ScraperLanguage"] = { "en", "en" };
mBoolMap["ScraperOverwriteData"] = true; mBoolMap["ScraperOverwriteData"] = { true, true };
mBoolMap["ScraperSearchMetadataName"] = true; mBoolMap["ScraperSearchMetadataName"] = { true, true };
mBoolMap["ScraperInteractive"] = true; mBoolMap["ScraperInteractive"] = { true, true };
mBoolMap["ScraperSemiautomatic"] = true; mBoolMap["ScraperSemiautomatic"] = { true, true };
mBoolMap["ScraperRespectExclusions"] = true; mBoolMap["ScraperRespectExclusions"] = { true, true };
mBoolMap["ScraperExcludeRecursively"] = true; mBoolMap["ScraperExcludeRecursively"] = { true, true };
mBoolMap["ScraperIncludeFolders"] = false; mBoolMap["ScraperIncludeFolders"] = { false, false };
// UI settings. // UI settings.
mStringMap["StartupSystem"] = ""; mStringMap["StartupSystem"] = { "", "" };
mStringMap["GamelistViewStyle"] = "automatic"; mStringMap["GamelistViewStyle"] = { "automatic", "automatic" };
mStringMap["TransitionStyle"] = "slide"; mStringMap["TransitionStyle"] = { "slide", "slide" };
mStringMap["ThemeSet"] = "rbsimple-DE"; mStringMap["ThemeSet"] = { "rbsimple-DE", "rbsimple-DE" };
mStringMap["UIMode"] = "full"; mStringMap["UIMode"] = { "full", "full" };
mStringMap["DefaultSortOrder"] = "filename, ascending"; mStringMap["DefaultSortOrder"] = { "filename, ascending", "filename, ascending" };
mStringMap["MenuOpeningEffect"] = "scale-up"; mStringMap["MenuOpeningEffect"] = { "scale-up", "scale-up" };
mBoolMap["GamelistVideoPillarbox"] = true; mBoolMap["GamelistVideoPillarbox"] = { true, true };
mBoolMap["GamelistVideoScanlines"] = true; mBoolMap["GamelistVideoScanlines"] = { true, true };
mBoolMap["FoldersOnTop"] = true; mBoolMap["FoldersOnTop"] = { true, true };
mBoolMap["FavoritesFirst"] = true; mBoolMap["FavoritesFirst"] = { true, true };
mBoolMap["FavoritesStar"] = true; mBoolMap["FavoritesStar"] = { true, true };
mBoolMap["FavoritesAddButton"] = true; mBoolMap["FavoritesAddButton"] = { true, true };
mBoolMap["GamelistFilters"] = true; mBoolMap["GamelistFilters"] = { true, true };
mBoolMap["QuickSystemSelect"] = true; mBoolMap["QuickSystemSelect"] = { true, true };
mBoolMap["ShowHelpPrompts"] = true; mBoolMap["ShowHelpPrompts"] = { true, true };
mBoolMap["PlayVideosImmediately"] = false; mBoolMap["PlayVideosImmediately"] = { false, false };
mBoolMap["ShowKidStartMenu"] = false; mBoolMap["ShowKidStartMenu"] = { false, false };
// UI settings -> screensaver settings. // UI settings -> screensaver settings.
mIntMap["ScreensaverTimer"] = 5*60*1000; // 5 minutes mIntMap["ScreensaverTimer"] = { 5*60*1000, 5*60*1000 }; // 5 minutes
mStringMap["ScreensaverType"] = "dim"; mStringMap["ScreensaverType"] = { "dim", "dim" };
mBoolMap["ScreensaverControls"] = true; mBoolMap["ScreensaverControls"] = { true, true };
// UI settings -> screensaver settings -> slideshow screensaver settings. // UI settings -> screensaver settings -> slideshow screensaver settings.
mIntMap["ScreensaverSwapImageTimeout"] = 10000; mIntMap["ScreensaverSwapImageTimeout"] = { 10000, 10000 };
mBoolMap["ScreensaverStretchImages"] = false; mBoolMap["ScreensaverStretchImages"] = { false, false };
mBoolMap["ScreensaverSlideshowGameInfo"] = true; mBoolMap["ScreensaverSlideshowGameInfo"] = { true, true };
mBoolMap["ScreensaverSlideshowScanlines"] = true; mBoolMap["ScreensaverSlideshowScanlines"] = { true, true };
mBoolMap["ScreensaverSlideshowCustomImages"] = false; mBoolMap["ScreensaverSlideshowCustomImages"] = { false, false };
mBoolMap["ScreensaverSlideshowRecurse"] = false; mBoolMap["ScreensaverSlideshowRecurse"] = { false, false };
mStringMap["ScreensaverSlideshowImageDir"] = mStringMap["ScreensaverSlideshowImageDir"] = {
"~/.emulationstation/slideshow/custom_images"; "~/.emulationstation/slideshow/custom_images",
"~/.emulationstation/slideshow/custom_images" };
// UI settings -> screensaver settings -> video screensaver settings. // UI settings -> screensaver settings -> video screensaver settings.
mIntMap["ScreensaverSwapVideoTimeout"] = 0; mIntMap["ScreensaverSwapVideoTimeout"] = { 0, 0 };
mBoolMap["ScreensaverVideoAudio"] = false; mBoolMap["ScreensaverVideoAudio"] = { false, false };
mBoolMap["ScreensaverStretchVideos"] = false; mBoolMap["ScreensaverStretchVideos"] = { false, false };
mBoolMap["ScreensaverVideoGameInfo"] = true; mBoolMap["ScreensaverVideoGameInfo"] = { true, true };
mBoolMap["ScreensaverVideoScanlines"] = true; mBoolMap["ScreensaverVideoScanlines"] = { true, true };
mBoolMap["ScreensaverVideoBlur"] = false; mBoolMap["ScreensaverVideoBlur"] = { false, false };
// Sound settings. // Sound settings.
// The ALSA Audio Card and Audio Device selection code is disabled at the moment. // The ALSA Audio Card and Audio Device selection code is disabled at the moment.
@ -154,63 +158,63 @@ void Settings::setDefaults()
// The code is still active for Raspberry Pi though as I'm not sure if this is // The code is still active for Raspberry Pi though as I'm not sure if this is
// useful for that device. // useful for that device.
#if defined(_RPI_) #if defined(_RPI_)
mStringMap["AudioCard"] = "default"; mStringMap["AudioCard"] = { "default", "default" };
// Audio out device for volume control. // Audio out device for volume control.
//#endif //#endif
//#if defined(_RPI_) //#if defined(_RPI_)
mStringMap["AudioDevice"] = "PCM"; mStringMap["AudioDevice"] = { "PCM", "PCM" };
// Audio out device for Video playback using OMX player. // Audio out device for Video playback using OMX player.
mStringMap["OMXAudioDev"] = "both"; mStringMap["OMXAudioDev"] = { "both", "both" };
//#else //#else
// mStringMap["AudioDevice"] = "Master"; // mStringMap["AudioDevice"] = { "Master", "Master" };
#endif #endif
mBoolMap["GamelistVideoAudio"] = true; mBoolMap["GamelistVideoAudio"] = { true, true };
mBoolMap["NavigationSounds"] = true; mBoolMap["NavigationSounds"] = { true, true };
// Game collection settings. // Game collection settings.
mStringMap["CollectionSystemsAuto"] = ""; mStringMap["CollectionSystemsAuto"] = { "", "" };
mStringMap["CollectionSystemsCustom"] = ""; mStringMap["CollectionSystemsCustom"] = { "", "" };
mBoolMap["FavFirstCustom"] = false; mBoolMap["FavFirstCustom"] = { false, false };
mBoolMap["FavStarCustom"] = false; mBoolMap["FavStarCustom"] = { false, false };
mBoolMap["UseCustomCollectionsSystem"] = true; mBoolMap["UseCustomCollectionsSystem"] = { true, true };
mBoolMap["CollectionShowSystemInfo"] = true; mBoolMap["CollectionShowSystemInfo"] = { true, true };
// Other settings. // Other settings.
#if defined(_RPI_) #if defined(_RPI_)
mIntMap["MaxVRAM"] = 80; mIntMap["MaxVRAM"] = { 80, 80 };
#else #else
mIntMap["MaxVRAM"] = 128; mIntMap["MaxVRAM"] = { 128, 128 };
#endif #endif
#if defined (__unix__) #if defined (__unix__)
mStringMap["FullscreenMode"] = "normal"; mStringMap["FullscreenMode"] = { "normal", "normal" };
#endif #endif
mStringMap["PowerSaverMode"] = "disabled"; mStringMap["PowerSaverMode"] = { "disabled", "disabled" };
#if defined(_RPI_) #if defined(_RPI_)
mBoolMap["VideoOmxPlayer"] = false; mBoolMap["VideoOmxPlayer"] = { false, false };
// We're defaulting to OMX Player for full screen video on the Pi. // We're defaulting to OMX Player for full screen video on the Pi.
mBoolMap["ScreensaverOmxPlayer"] = true; mBoolMap["ScreensaverOmxPlayer"] = { true, true };
#endif #endif
mStringMap["SaveGamelistsMode"] = "always"; mStringMap["SaveGamelistsMode"] = { "always", "always" };
#if defined(_WIN64) #if defined(_WIN64)
mBoolMap["HideTaskbar"] = false; mBoolMap["HideTaskbar"] = { false, false };
// This setting may cause problems on some Windows versions, but it seems as if Windows 10 // This setting may cause problems on some Windows versions, but it seems as if Windows 10
// handles the suspension of ES correctly. As there are some adverse affects from running ES // handles the suspension of ES correctly. As there are some adverse affects from running ES
// in the background while a game is running, by default this is set to false. // in the background while a game is running, by default this is set to false.
mBoolMap["RunInBackground"] = false; mBoolMap["RunInBackground"] = { false, false };
#endif #endif
mStringMap["MediaDirectory"] = ""; mStringMap["MediaDirectory"] = { "", "" };
mBoolMap["LaunchCommandOverride"] = true; mBoolMap["LaunchCommandOverride"] = { true, true };
mBoolMap["ShowHiddenFiles"] = true; mBoolMap["ShowHiddenFiles"] = { true, true };
mBoolMap["ShowHiddenGames"] = true; mBoolMap["ShowHiddenGames"] = { true, true };
mBoolMap["CustomEventScripts"] = false; mBoolMap["CustomEventScripts"] = { false, false };
mBoolMap["ParseGamelistOnly"] = false; mBoolMap["ParseGamelistOnly"] = { false, false };
mBoolMap["ROMDirGameMedia"] = false; mBoolMap["ROMDirGameMedia"] = { false, false };
mBoolMap["DisplayGPUStatistics"] = false; mBoolMap["DisplayGPUStatistics"] = { false, false };
// macOS requires root privileges to reboot and power off so it doesn't make much // macOS requires root privileges to reboot and power off so it doesn't make much
// sense to enable these settings and menu entries for this operating system. // sense to enable these settings and menu entries for this operating system.
#if !defined(__APPLE__) #if !defined(__APPLE__)
mBoolMap["ShowRebootSystem"] = true; mBoolMap["ShowRebootSystem"] = { true, true };
mBoolMap["ShowPoweroffSystem"] = true; mBoolMap["ShowPoweroffSystem"] = { true, true };
#endif #endif
// //
@ -218,50 +222,50 @@ void Settings::setDefaults()
// //
// Options listed using --help // Options listed using --help
mBoolMap["Debug"] = false; mBoolMap["Debug"] = { false, false };
mBoolMap["ForceKid"] = false; mBoolMap["ForceKid"] = { false, false };
mBoolMap["ForceKiosk"] = false; mBoolMap["ForceKiosk"] = { false, false };
mBoolMap["IgnoreGamelist"] = false; mBoolMap["IgnoreGamelist"] = { false, false };
mBoolMap["ShowExit"] = true; mBoolMap["ShowExit"] = { true, true };
mBoolMap["SplashScreen"] = true; mBoolMap["SplashScreen"] = { true, true };
mBoolMap["VSync"] = true; mBoolMap["VSync"] = { true, true };
#if !defined(_WIN64) #if !defined(_WIN64)
mBoolMap["Windowed"] = false; mBoolMap["Windowed"] = { false, false };
#endif #endif
mIntMap["WindowWidth"] = 0; mIntMap["WindowWidth"] = { 0, 0 };
mIntMap["WindowHeight"] = 0; mIntMap["WindowHeight"] = { 0, 0 };
mIntMap["ScreenWidth"] = 0; mIntMap["ScreenWidth"] = { 0, 0 };
// Undocumented options. // Undocumented options.
mIntMap["ScreenHeight"] = 0; mIntMap["ScreenHeight"] = { 0, 0 };
mIntMap["ScreenOffsetX"] = 0; mIntMap["ScreenOffsetX"] = { 0, 0 };
mIntMap["ScreenOffsetY"] = 0; mIntMap["ScreenOffsetY"] = { 0, 0 };
mIntMap["ScreenRotate"] = 0; mIntMap["ScreenRotate"] = { 0, 0 };
// //
// Settings that can be changed in es_settings.cfg // Settings that can be changed in es_settings.cfg
// but that are not configurable via the GUI. // but that are not configurable via the GUI.
// //
mBoolMap["ShowDefaultKeyboardWarning"] = true; mBoolMap["ShowDefaultKeyboardWarning"] = { true, true };
mStringMap["ROMDirectory"] = ""; mStringMap["ROMDirectory"] = { "", "" };
mIntMap["ScraperResizeMaxWidth"] = 600; mIntMap["ScraperResizeMaxWidth"] = { 600, 600 };
mIntMap["ScraperResizeMaxHeight"] = 0; mIntMap["ScraperResizeMaxHeight"] = { 0, 0 };
// //
// Hardcoded or program-internal settings. // Hardcoded or program-internal settings.
// //
mBoolMap["BackgroundJoystickInput"] = false; mBoolMap["BackgroundJoystickInput"] = { false, false };
mBoolMap["DebugGrid"] = false; mBoolMap["DebugGrid"] = { false, false };
mBoolMap["DebugText"] = false; mBoolMap["DebugText"] = { false, false };
mBoolMap["DebugImage"] = false; mBoolMap["DebugImage"] = { false, false };
mBoolMap["SplashScreenProgress"] = true; mBoolMap["SplashScreenProgress"] = { true, true };
mStringMap["UIMode_passkey"] = "uuddlrlrba"; mStringMap["UIMode_passkey"] = { "uuddlrlrba", "uuddlrlrba" };
} }
template <typename K, typename V> template <typename K, typename V>
void saveMap(pugi::xml_document& doc, std::map<K, V>& map, const char* type) void saveMap(pugi::xml_document& doc, std::map<K, V>& map, const std::string& type)
{ {
for (auto iter = map.cbegin(); iter != map.cend(); iter++) { for (auto iter = map.cbegin(); iter != map.cend(); iter++) {
// Key is on the "don't save" list, so don't save it. // Key is on the "don't save" list, so don't save it.
@ -269,9 +273,9 @@ void saveMap(pugi::xml_document& doc, std::map<K, V>& map, const char* type)
iter->first) != settings_dont_save.cend()) iter->first) != settings_dont_save.cend())
continue; continue;
pugi::xml_node node = doc.append_child(type); pugi::xml_node node = doc.append_child(type.c_str());
node.append_attribute("name").set_value(iter->first.c_str()); node.append_attribute("name").set_value(iter->first.c_str());
node.append_attribute("value").set_value(iter->second); node.append_attribute("value").set_value(iter->second.second);
} }
} }
@ -283,14 +287,14 @@ void Settings::saveFile()
pugi::xml_document doc; pugi::xml_document doc;
saveMap<std::string, bool>(doc, mBoolMap, "bool"); saveMap<std::string, std::pair<bool, bool>>(doc, mBoolMap, "bool");
saveMap<std::string, int>(doc, mIntMap, "int"); saveMap<std::string, std::pair<int, int>>(doc, mIntMap, "int");
saveMap<std::string, float>(doc, mFloatMap, "float"); saveMap<std::string, std::pair<float, float>>(doc, mFloatMap, "float");
for (auto iter = mStringMap.cbegin(); iter != mStringMap.cend(); iter++) { for (auto iter = mStringMap.cbegin(); iter != mStringMap.cend(); iter++) {
pugi::xml_node node = doc.append_child("string"); pugi::xml_node node = doc.append_child("string");
node.append_attribute("name").set_value(iter->first.c_str()); node.append_attribute("name").set_value(iter->first.c_str());
node.append_attribute("value").set_value(iter->second.c_str()); node.append_attribute("value").set_value(iter->second.second.c_str());
} }
#if defined(_WIN64) #if defined(_WIN64)
@ -334,18 +338,25 @@ void Settings::loadFile()
// Print a warning message if the setting we're trying to get doesn't already exist in // Print a warning message if the setting we're trying to get doesn't already exist in
// the map. Then return the value in the map. // the map. Then return the value in the map.
#define SETTINGS_GETSET(type, mapName, getMethodName, setMethodName) \ #define SETTINGS_GETSET(type, mapName, getFunction, getDefaultFunction, setFunction) \
type Settings::getMethodName(const std::string& name) \ type Settings::getFunction(const std::string& name) \
{ \ { \
if (mapName.find(name) == mapName.cend()) { \ if (mapName.find(name) == mapName.cend()) { \
LOG(LogError) << "Tried to use unset setting " << name << "!"; \ LOG(LogError) << "Tried to use unset setting " << name << "!"; \
} \ } \
return mapName[name]; \ return mapName[name].second; \
} \ } \
bool Settings::setMethodName(const std::string& name, type value) \ type Settings::getDefaultFunction(const std::string& name) \
{ \ { \
if (mapName.count(name) == 0 || mapName[name] != value) { \ if (mapName.find(name) == mapName.cend()) { \
mapName[name] = value; \ LOG(LogError) << "Tried to use unset setting " << name << "!"; \
} \
return mapName[name].first; \
} \
bool Settings::setFunction(const std::string& name, type value) \
{ \
if (mapName.count(name) == 0 || mapName[name].second != value) { \
mapName[name].second = value; \
\ \
if (std::find(settings_dont_save.cbegin(), settings_dont_save.cend(), name) \ if (std::find(settings_dont_save.cbegin(), settings_dont_save.cend(), name) \
== settings_dont_save.cend()) \ == settings_dont_save.cend()) \
@ -356,7 +367,7 @@ bool Settings::setMethodName(const std::string& name, type value) \
return false; \ return false; \
} }
SETTINGS_GETSET(bool, mBoolMap, getBool, setBool); SETTINGS_GETSET(bool, mBoolMap, getBool, getDefaultBool, setBool);
SETTINGS_GETSET(int, mIntMap, getInt, setInt); SETTINGS_GETSET(int, mIntMap, getInt, getDefaultInt, setInt);
SETTINGS_GETSET(float, mFloatMap, getFloat, setFloat); SETTINGS_GETSET(float, mFloatMap, getFloat, getDefaultFloat, setFloat);
SETTINGS_GETSET(const std::string&, mStringMap, getString, setString); SETTINGS_GETSET(const std::string&, mStringMap, getString, getDefaultString, setString);

View file

@ -24,9 +24,13 @@ public:
// You will get a warning if you try a get on a key that is not already present. // You will get a warning if you try a get on a key that is not already present.
bool getBool(const std::string& name); bool getBool(const std::string& name);
bool getDefaultBool(const std::string& name);
int getInt(const std::string& name); int getInt(const std::string& name);
int getDefaultInt(const std::string& name);
float getFloat(const std::string& name); float getFloat(const std::string& name);
float getDefaultFloat(const std::string& name);
const std::string& getString(const std::string& name); const std::string& getString(const std::string& name);
const std::string& getDefaultString(const std::string& name);
bool setBool(const std::string& name, bool value); bool setBool(const std::string& name, bool value);
bool setInt(const std::string& name, int value); bool setInt(const std::string& name, int value);
@ -43,10 +47,11 @@ private:
bool mWasChanged; bool mWasChanged;
std::map<std::string, bool> mBoolMap; // Pair of settings: default value, current value.
std::map<std::string, int> mIntMap; std::map<std::string, std::pair<bool, bool>> mBoolMap;
std::map<std::string, float> mFloatMap; std::map<std::string, std::pair<int, int>> mIntMap;
std::map<std::string, std::string> mStringMap; std::map<std::string, std::pair<float, float>> mFloatMap;
std::map<std::string, std::pair<std::string, std::string>> mStringMap;
}; };
#endif // ES_CORE_SETTINGS_H #endif // ES_CORE_SETTINGS_H