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Documentation update.
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@ -124,6 +124,8 @@
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* Added theme support for setting the textlist custom collection indicators to symbols or ascii
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* Added theme support for setting the textlist custom collection indicators to symbols or ascii
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* Removed the "Use plain ASCII for special gamelist characters" menu option as it's now theme-controlled
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* Removed the "Use plain ASCII for special gamelist characters" menu option as it's now theme-controlled
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* Removed the "Enable menu scroll indicators" menu option
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* Removed the "Enable menu scroll indicators" menu option
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* Removed the "Show system names in collections" menu option
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* Added theme support for appending system names to game names in collection systems
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* Changed the badges default lines property value from 2 to 3
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* Changed the badges default lines property value from 2 to 3
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* Made it possible to set any text element as a scrollable container using either metadata values or literal strings
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* Made it possible to set any text element as a scrollable container using either metadata values or literal strings
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* Added support for defining the scrollable container speed, start delay and reset delay from the theme configuration
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* Added support for defining the scrollable container speed, start delay and reset delay from the theme configuration
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@ -267,6 +269,7 @@
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* Navigation sounds for the trigger buttons would play when repeatedly pressed at the start or end of text lists
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* Navigation sounds for the trigger buttons would play when repeatedly pressed at the start or end of text lists
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* Slide and fade transitions would sometimes stop working after changing theme sets
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* Slide and fade transitions would sometimes stop working after changing theme sets
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* Using fade transitions, when holding a direction button to scroll the system view carousel, the key repeat would cause an unwanted background rendering
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* Using fade transitions, when holding a direction button to scroll the system view carousel, the key repeat would cause an unwanted background rendering
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* Custom collections editing mode did not end when switching UI modes
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* The outermost logos would sometimes glitch out during carousel transitions
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* The outermost logos would sometimes glitch out during carousel transitions
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* Horizontal and vertical gradients were mixed up (showing the opposite gradient type if set in a theme)
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* Horizontal and vertical gradients were mixed up (showing the opposite gradient type if set in a theme)
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* The VideoComponent static images were not fading out smoothly on gamelist fast-scrolling
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* The VideoComponent static images were not fading out smoothly on gamelist fast-scrolling
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@ -1346,8 +1346,18 @@ Properties:
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- Controls the space between lines (as a multiple of the font height). Due to the imprecise nature of typefaces where certain glyphs (characters) may exceed the requested font size, it's recommended to keep this value at around `1.1` or higher. This way overlapping glyphs or characters being cut off at the top or bottom will be prevented.
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- Controls the space between lines (as a multiple of the font height). Due to the imprecise nature of typefaces where certain glyphs (characters) may exceed the requested font size, it's recommended to keep this value at around `1.1` or higher. This way overlapping glyphs or characters being cut off at the top or bottom will be prevented.
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- Minimum value is `0.5` and maximum value is `3`
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- Minimum value is `0.5` and maximum value is `3`
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- Default is `1.5`
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- Default is `1.5`
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* `systemNameSuffix` - type: BOOLEAN
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- Whether to add the system name in square brackets after the game name when inside a collection system (automatic as well as custom collections). This assumes a fallback to text is made.
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- This property applies when view type is `gamelist`
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- Default is `true`
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* `letterCaseSystemNameSuffix` - type: STRING
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- Sets the letter case for the system name suffix.
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- This property applies when view type is `gamelist` and `systemNameSuffix` is `true`
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- Valid values are `uppercase`, `lowercase` or `capitalize`
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- Default is `uppercase`
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* `fadeAbovePrimary` - type: BOOLEAN
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* `fadeAbovePrimary` - type: BOOLEAN
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- When using fade transitions, all elements in the `system` view with a zIndex value higher than the carousel are by default still rendered during transitions. If this property is enabled then all such elements will instead be faded out. Note that elements below the carousel will be dimmed to black and elements above the carousel will be faded to transparent.
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- When using fade transitions, all elements in the `system` view with a zIndex value higher than the carousel are by default still rendered during transitions. If this property is enabled then all such elements will instead be faded out. Note that elements below the carousel will be dimmed to black and elements above the carousel will be faded to transparent.
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- This property applies when view type is `system`
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- Default is `false`
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- Default is `false`
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* `zIndex` - type: FLOAT
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* `zIndex` - type: FLOAT
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- z-index value for element. Elements will be rendered in order of zIndex value from low to high.
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- z-index value for element. Elements will be rendered in order of zIndex value from low to high.
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@ -1508,8 +1518,18 @@ Properties:
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- Controls the space between lines (as a multiple of the font height). Due to the imprecise nature of typefaces where certain glyphs (characters) may exceed the requested font size, it's recommended to keep this value at around `1.1` or higher. This way overlapping glyphs or characters being cut off at the top or bottom will be prevented.
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- Controls the space between lines (as a multiple of the font height). Due to the imprecise nature of typefaces where certain glyphs (characters) may exceed the requested font size, it's recommended to keep this value at around `1.1` or higher. This way overlapping glyphs or characters being cut off at the top or bottom will be prevented.
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- Minimum value is `0.5` and maximum value is `3`
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- Minimum value is `0.5` and maximum value is `3`
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- Default is `1.5`
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- Default is `1.5`
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* `systemNameSuffix` - type: BOOLEAN
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- Whether to add the system name in square brackets after the game name when inside a collection system (automatic as well as custom collections). This assumes a fallback to text is made.
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- This property applies when view type is `gamelist`
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- Default is `true`
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* `letterCaseSystemNameSuffix` - type: STRING
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- Sets the letter case for the system name suffix.
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- This property applies when view type is `gamelist` and `systemNameSuffix` is `true`
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- Valid values are `uppercase`, `lowercase` or `capitalize`
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- Default is `uppercase`
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* `fadeAbovePrimary` - type: BOOLEAN
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* `fadeAbovePrimary` - type: BOOLEAN
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- When using fade transitions, all elements in the `system` view with a zIndex value higher than the grid are by default still rendered during transitions. If this property is enabled then all such elements will instead be faded out. Note that elements below the grid will be dimmed to black and elements above the grid will be faded to transparent.
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- When using fade transitions, all elements in the `system` view with a zIndex value higher than the grid are by default still rendered during transitions. If this property is enabled then all such elements will instead be faded out. Note that elements below the grid will be dimmed to black and elements above the grid will be faded to transparent.
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- This property applies when view type is `system`
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- Default is `false`
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- Default is `false`
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* `zIndex` - type: FLOAT
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* `zIndex` - type: FLOAT
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- z-index value for element. Elements will be rendered in order of zIndex value from low to high.
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- z-index value for element. Elements will be rendered in order of zIndex value from low to high.
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@ -1610,8 +1630,18 @@ Properties:
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- Controls the style of the indicators which get displayed when editing a custom collection. This property can't be disabled as it's crucial for getting a visual overview when editing collections. When set to `ascii`, the indicator is displayed as a `!`
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- Controls the style of the indicators which get displayed when editing a custom collection. This property can't be disabled as it's crucial for getting a visual overview when editing collections. When set to `ascii`, the indicator is displayed as a `!`
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- Valid values are `ascii` and `symbols`
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- Valid values are `ascii` and `symbols`
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- Default is `symbols`
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- Default is `symbols`
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* `systemNameSuffix` - type: BOOLEAN
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- Whether to add the system name in square brackets after the game name when inside a collection system (automatic as well as custom collections).
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- This property applies when view type is `gamelist`
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- Default is `true`
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* `letterCaseSystemNameSuffix` - type: STRING
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- Sets the letter case for the system name suffix.
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- This property applies when view type is `gamelist` and `systemNameSuffix` is `true`
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- Valid values are `uppercase`, `lowercase` or `capitalize`
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- Default is `uppercase`
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* `fadeAbovePrimary` - type: BOOLEAN
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* `fadeAbovePrimary` - type: BOOLEAN
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- When using fade transitions, all elements in the `system` view with a zIndex value higher than the textlist are by default still rendered during transitions. If this property is enabled then all such elements will instead be faded out. Note that elements below the textlist will be dimmed to black and elements above the textlist will be faded to transparent.
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- When using fade transitions, all elements in the `system` view with a zIndex value higher than the textlist are by default still rendered during transitions. If this property is enabled then all such elements will instead be faded out. Note that elements below the textlist will be dimmed to black and elements above the textlist will be faded to transparent.
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- This property applies when view type is `system`
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- Default is `false`
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- Default is `false`
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* `zIndex` - type: FLOAT
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* `zIndex` - type: FLOAT
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- z-index value for element. Elements will be rendered in order of zIndex value from low to high.
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- z-index value for element. Elements will be rendered in order of zIndex value from low to high.
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@ -2081,6 +2111,15 @@ Properties:
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- `altemulator` - The alternative emulator for the game. Will be blank if none has been selected.
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- `altemulator` - The alternative emulator for the game. Will be blank if none has been selected.
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* `defaultValue` - type: STRING
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* `defaultValue` - type: STRING
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- This property makes it possible to override the default "unknown" text that is displayed if `metadata` has been set to `developer`, `publisher`, `genre` or `players` and there is no metadata available for the defined type. Any string can be used but you can't set it to a blank value. If you don't want to display anything when there is no metadata available, then set this property to `:space:` in which case a blankspace will be used. This property has no effect on the metadata editor where "unknown" will still be shown for blank values.
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- This property makes it possible to override the default "unknown" text that is displayed if `metadata` has been set to `developer`, `publisher`, `genre` or `players` and there is no metadata available for the defined type. Any string can be used but you can't set it to a blank value. If you don't want to display anything when there is no metadata available, then set this property to `:space:` in which case a blankspace will be used. This property has no effect on the metadata editor where "unknown" will still be shown for blank values.
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* `systemNameSuffix` - type: BOOLEAN
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- Whether to add the system name in square brackets after the game name when inside a collection system (automatic as well as custom collections). If `metadata` has been set to `description` then this property will only apply when inside the root of the grouped custom collections system where a summary of available games for the currently selected collection is displayed.
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- This property applies when `metadata` has been set to `name` or `description`
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- Default is `true`
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* `letterCaseSystemNameSuffix` - type: STRING
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- Sets the letter case for the system name suffix.
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- This property applies when `systemNameSuffix` is `true` except if `metadata` has been set to `description` in which case it only applies if `letterCase` is also set to `none`
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- Valid values are `uppercase`, `lowercase` or `capitalize`
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- Default is `uppercase`
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* `metadataElement` - type: BOOLEAN
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* `metadataElement` - type: BOOLEAN
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- By default game metadata and media are faded out during gamelist fast-scrolling and text metadata fields, ratings and badges are hidden when enabling the _Hide metadata fields_ setting for a game entry. Using this property it's possible to explicitly define additional text elements that should be treated as if they were game metadata entries. This is for example useful for hiding and fading out text labels for the various metadata types like genre, publisher, players etc. Note that it's not possible to disable the metadata hiding functionality for the default metadata fields as that would break basic application behavior. Also note that there is a slight exception to the hiding logic for text containers with the metadata value set to `description`. In this case the element is by default not hidden when enabling the _Hide metadata fields_ setting. To also hide such containers, set this property to true.
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- By default game metadata and media are faded out during gamelist fast-scrolling and text metadata fields, ratings and badges are hidden when enabling the _Hide metadata fields_ setting for a game entry. Using this property it's possible to explicitly define additional text elements that should be treated as if they were game metadata entries. This is for example useful for hiding and fading out text labels for the various metadata types like genre, publisher, players etc. Note that it's not possible to disable the metadata hiding functionality for the default metadata fields as that would break basic application behavior. Also note that there is a slight exception to the hiding logic for text containers with the metadata value set to `description`. In this case the element is by default not hidden when enabling the _Hide metadata fields_ setting. To also hide such containers, set this property to true.
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- Default is `false`
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- Default is `false`
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@ -2348,9 +2348,9 @@ Whether to sort your favorite games above your other games in the gamelists.
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With this setting enabled, there is a star symbol added at the beginning of the game name in the gamelist views. If you're not using a theme set which support badges, it's strongly recommended to keep this setting enabled. Especially so if the option to sort favorite games above non-favorites has been enabled. Otherwise favorite games would be sorted on top of the gamelist with no clear visual indication that they are favorites which would be quite confusing.
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With this setting enabled, there is a star symbol added at the beginning of the game name in the gamelist views. If you're not using a theme set which support badges, it's strongly recommended to keep this setting enabled. Especially so if the option to sort favorite games above non-favorites has been enabled. Otherwise favorite games would be sorted on top of the gamelist with no clear visual indication that they are favorites which would be quite confusing.
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**Enable quick list scrolling overlay**
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**Enable textlist quick scrolling overlay**
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With this option enabled, there will be an overlay displayed when scrolling the gamelists quickly, i.e. when holding down the _Up_, _Down_, _Left shoulder_ or _Right shoulder_ buttons for some time. The overlay will darken the background slightly and display the first two characters of the game names. If the game is a favorite and the setting to sort favorites above non-favorites has been enabled, a star symbol will be shown instead.
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With this option enabled, there will be an overlay displayed when quickly scrolling textlist-based gamelists, i.e. when holding down the _Up_, _Down_, _Left shoulder_ or _Right shoulder_ buttons for some time. The overlay will darken the background slightly and display the first two characters of the game names. If the game is a favorite and the setting to sort favorites above non-favorites has been enabled, a star symbol will be shown instead.
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**Enable virtual keyboard**
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**Enable virtual keyboard**
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@ -2560,10 +2560,6 @@ Whether to sort your favorite games above your other games. This is disabled by
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With this option enabled, there is a star symbol added to each favorite game name. It works identically to the setting _Add star markings to favorite games_ under the _UI settings_ menu but is applied specifically to custom collections. It's disabled by default.
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With this option enabled, there is a star symbol added to each favorite game name. It works identically to the setting _Add star markings to favorite games_ under the _UI settings_ menu but is applied specifically to custom collections. It's disabled by default.
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**Show system names in collections**
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Enables the system name to be shown in square brackets after the game name, for example _CONTRA [NES]_ or _DOOM [DOS]_. This is applied to both automatic and custom collections. It's recommended to keep this option enabled.
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### Other settings
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### Other settings
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These are mostly technical settings.
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These are mostly technical settings.
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