mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 15:45:38 +00:00
Added a 'containerType' property to the text element to select between vertical and horizontal containers
This commit is contained in:
parent
23749f16eb
commit
e7ada6111b
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@ -270,6 +270,9 @@ void GamelistView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
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bool container {false};
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if (element.second.has("container")) {
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container = element.second.get<bool>("container");
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if (element.second.has("containerType") &&
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element.second.get<std::string>("containerType") == "horizontal")
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container = false;
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}
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else if (element.second.has("metadata") &&
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element.second.get<std::string>("metadata") == "description") {
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@ -794,6 +797,9 @@ void GamelistView::updateView(const CursorState& state)
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for (auto& container : mContainerComponents)
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container->reset();
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for (auto& scrollableText : mTextComponents)
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scrollableText->resetLooping();
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for (auto& rating : mRatingComponents)
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rating->setValue(file->metadata.get("rating"));
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@ -69,6 +69,9 @@ void SystemView::goToSystem(SystemData* system, bool animate)
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selector->setNeedsRefresh();
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}
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for (auto& text : mSystemElements[mPrimary->getCursor()].textComponents)
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text->resetLooping();
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for (auto& video : mSystemElements[mPrimary->getCursor()].videoComponents)
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video->setStaticVideo();
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@ -136,6 +139,9 @@ void SystemView::update(int deltaTime)
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{
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mPrimary->update(deltaTime);
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for (auto& text : mSystemElements[mPrimary->getCursor()].textComponents)
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text->update(deltaTime);
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for (auto& video : mSystemElements[mPrimary->getCursor()].videoComponents) {
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if (!isScrolling())
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video->update(deltaTime);
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@ -217,6 +223,9 @@ std::vector<HelpPrompt> SystemView::getHelpPrompts()
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void SystemView::onCursorChanged(const CursorState& state)
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{
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for (auto& text : mSystemElements[mPrimary->getCursor()].textComponents)
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text->resetLooping();
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const int cursor {mPrimary->getCursor()};
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const int scrollVelocity {mPrimary->getScrollingVelocity()};
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const ViewTransitionAnimation transitionAnim {static_cast<ViewTransitionAnimation>(
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@ -591,6 +600,9 @@ void SystemView::populate()
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bool container {false};
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if (element.second.has("container")) {
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container = element.second.get<bool>("container");
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if (element.second.has("containerType") &&
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element.second.get<std::string>("containerType") == "horizontal")
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container = false;
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}
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else if (element.second.has("metadata") &&
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element.second.get<std::string>("metadata") == "description") {
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@ -379,6 +379,7 @@ std::map<std::string, std::map<std::string, ThemeData::ElementPropertyType>>
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{"gameselector", STRING},
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{"gameselectorEntry", UNSIGNED_INTEGER},
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{"container", BOOLEAN},
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{"containerType", STRING},
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{"containerVerticalSnap", BOOLEAN},
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{"containerScrollSpeed", FLOAT},
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{"containerStartDelay", FLOAT},
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@ -10,6 +10,7 @@
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#include "Log.h"
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#include "Settings.h"
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#include "Window.h"
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#include "utils/StringUtil.h"
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TextComponent::TextComponent()
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@ -32,6 +33,14 @@ TextComponent::TextComponent()
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, mNoTopMargin {false}
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, mSelectable {false}
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, mVerticalAutoSizing {false}
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, mLoopHorizontal {false}
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, mLoopScroll {false}
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, mLoopSpeed {0.0f}
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, mLoopSpeedMultiplier {1.0f}
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, mLoopDelay {1500.0f}
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, mLoopOffset1 {0}
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, mLoopOffset2 {0}
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, mLoopTime {0}
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{
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}
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@ -62,6 +71,14 @@ TextComponent::TextComponent(const std::string& text,
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, mNoTopMargin {false}
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, mSelectable {false}
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, mVerticalAutoSizing {false}
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, mLoopHorizontal {false}
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, mLoopScroll {false}
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, mLoopSpeed {0.0f}
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, mLoopSpeedMultiplier {1.0f}
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, mLoopDelay {1500.0f}
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, mLoopOffset1 {0}
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, mLoopOffset2 {0}
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, mLoopTime {0}
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{
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setFont(font);
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setColor(color);
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@ -176,75 +193,124 @@ void TextComponent::render(const glm::mat4& parentTrans)
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glm::mat4 trans {parentTrans * getTransform()};
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mRenderer->setMatrix(trans);
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if (mRenderBackground)
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mRenderer->drawRect(0.0f, 0.0f, mSize.x, mSize.y, mBgColor, mBgColor, false,
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mOpacity * mThemeOpacity, mDimming);
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if (mTextCache) {
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const glm::vec2& textSize {mTextCache->metrics.size};
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float yOff {0.0f};
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if (mSize.y > textSize.y) {
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switch (mVerticalAlignment) {
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case ALIGN_TOP: {
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yOff = 0.0f;
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break;
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}
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case ALIGN_BOTTOM: {
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yOff = mSize.y - textSize.y;
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break;
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}
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case ALIGN_CENTER: {
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yOff = (mSize.y - textSize.y) / 2.0f;
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break;
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}
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default: {
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break;
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}
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}
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}
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else {
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// If height is smaller than the font height, then always center vertically.
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yOff = (mSize.y - textSize.y) / 2.0f;
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}
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// Draw the overall textbox area. If we're inside a scrollable container then this
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// area is rendered inside that component instead of here.
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if (Settings::getInstance()->getBool("DebugText")) {
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if (!mParent || !mParent->isScrollable())
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mRenderer->drawRect(0.0f, 0.0f, mSize.x, mSize.y, 0x0000FF33, 0x0000FF33);
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}
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trans = glm::translate(trans, glm::vec3 {0.0f, yOff, 0.0f});
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mRenderer->setMatrix(trans);
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// Draw the text area, where the text actually is located.
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if (Settings::getInstance()->getBool("DebugText")) {
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switch (mHorizontalAlignment) {
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case ALIGN_LEFT: {
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mRenderer->drawRect(0.0f, 0.0f, mTextCache->metrics.size.x,
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mTextCache->metrics.size.y, 0x00000033, 0x00000033);
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break;
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}
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case ALIGN_CENTER: {
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mRenderer->drawRect((mSize.x - mTextCache->metrics.size.x) / 2.0f, 0.0f,
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mTextCache->metrics.size.x, mTextCache->metrics.size.y,
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0x00000033, 0x00000033);
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break;
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}
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case ALIGN_RIGHT: {
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mRenderer->drawRect(mSize.x - mTextCache->metrics.size.x, 0.0f,
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mTextCache->metrics.size.x, mTextCache->metrics.size.y,
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0x00000033, 0x00000033);
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break;
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}
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default: {
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break;
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}
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}
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}
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mFont->renderTextCache(mTextCache.get());
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// Draw the overall textbox area. If we're inside a vertical scrollable container then
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// this area is rendered inside that component instead of here.
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if (Settings::getInstance()->getBool("DebugText")) {
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if (!mParent || !mParent->isScrollable())
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mRenderer->drawRect(0.0f, 0.0f, mSize.x, mSize.y, 0x0000FF33, 0x0000FF33);
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}
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if (mLoopHorizontal && mTextCache != nullptr) {
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// Clip everything to be inside our bounds.
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glm::vec3 dim {mSize.x, mSize.y, 0.0f};
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dim.x = (trans[0].x * dim.x + trans[3].x) - trans[3].x;
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dim.y = (trans[1].y * dim.y + trans[3].y) - trans[3].y;
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const int clipRectPosX {static_cast<int>(std::round(trans[3].x))};
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const int clipRectPosY {static_cast<int>(std::round(trans[3].y))};
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const int clipRectSizeX {static_cast<int>(std::round(dim.x))};
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const int clipRectSizeY {static_cast<int>(std::round(dim.y) + 1.0f)};
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mRenderer->pushClipRect(glm::ivec2 {clipRectPosX, clipRectPosY},
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glm::ivec2 {clipRectSizeX, clipRectSizeY});
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float offsetX {0.0f};
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if (mTextCache->metrics.size.x < mSize.x) {
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if (mHorizontalAlignment == Alignment::ALIGN_CENTER)
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offsetX = static_cast<float>((mSize.x - mTextCache->metrics.size.x) / 2.0f);
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else if (mHorizontalAlignment == Alignment::ALIGN_RIGHT)
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offsetX = mSize.x - mTextCache->metrics.size.x;
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}
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trans = glm::translate(trans,
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glm::vec3 {offsetX - static_cast<float>(mLoopOffset1), 0.0f, 0.0f});
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}
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auto renderFunc = [this](glm::mat4 trans) {
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if (mRenderBackground)
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mRenderer->drawRect(0.0f, 0.0f, mSize.x, mSize.y, mBgColor, mBgColor, false,
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mOpacity * mThemeOpacity, mDimming);
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if (mTextCache) {
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const glm::vec2& textSize {mTextCache->metrics.size};
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float yOff {0.0f};
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if (mSize.y > textSize.y) {
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switch (mVerticalAlignment) {
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case ALIGN_TOP: {
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yOff = 0.0f;
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break;
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}
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case ALIGN_BOTTOM: {
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yOff = mSize.y - textSize.y;
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break;
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}
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case ALIGN_CENTER: {
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yOff = (mSize.y - textSize.y) / 2.0f;
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break;
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}
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default: {
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break;
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}
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}
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}
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else {
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// If height is smaller than the font height, then always center vertically.
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yOff = (mSize.y - textSize.y) / 2.0f;
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}
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trans = glm::translate(trans, glm::vec3 {0.0f, yOff, 0.0f});
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mRenderer->setMatrix(trans);
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// Draw the text area, where the text is actually located.
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if (Settings::getInstance()->getBool("DebugText")) {
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switch (mHorizontalAlignment) {
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case ALIGN_LEFT: {
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mRenderer->drawRect(0.0f, 0.0f, mTextCache->metrics.size.x,
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mTextCache->metrics.size.y, 0x00000033, 0x00000033);
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break;
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}
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case ALIGN_CENTER: {
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mRenderer->drawRect(
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mLoopHorizontal ? 0.0f : (mSize.x - mTextCache->metrics.size.x) / 2.0f,
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0.0f, mTextCache->metrics.size.x, mTextCache->metrics.size.y,
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0x00000033, 0x00000033);
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break;
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}
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case ALIGN_RIGHT: {
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mRenderer->drawRect(mLoopHorizontal ? 0.0f :
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mSize.x - mTextCache->metrics.size.x,
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0.0f, mTextCache->metrics.size.x,
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mTextCache->metrics.size.y, 0x00000033, 0x00000033);
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break;
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}
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default: {
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break;
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}
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}
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}
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mFont->renderTextCache(mTextCache.get());
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}
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};
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renderFunc(trans);
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if (mLoopHorizontal && mTextCache != nullptr && mTextCache->metrics.size.x > mSize.x) {
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// Needed to avoid flickering when returning to the start position.
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if (mLoopOffset1 == 0 && mLoopOffset2 == 0)
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mLoopScroll = false;
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// Render again if text has moved far enough for it to repeat.
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if (mLoopOffset2 < 0 || (mLoopDelay != 0.0f && mLoopScroll)) {
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mLoopScroll = true;
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trans = glm::translate(parentTrans * getTransform(),
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glm::vec3 {static_cast<float>(-mLoopOffset2), 0.0f, 0.0f});
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mRenderer->setMatrix(trans);
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renderFunc(trans);
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}
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}
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if (mLoopHorizontal && mTextCache != nullptr)
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mRenderer->popClipRect();
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}
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void TextComponent::setValue(const std::string& value)
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@ -254,11 +320,65 @@ void TextComponent::setValue(const std::string& value)
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mThemeMetadata == "genre" || mThemeMetadata == "players")) {
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setText(mDefaultValue);
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}
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else if (mLoopHorizontal) {
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setText(Utils::String::replace(value, "\n", ""));
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}
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else {
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setText(value);
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}
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}
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void TextComponent::setHorizontalLooping(bool state)
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{
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resetLooping();
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mLoopHorizontal = state;
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if (mLoopHorizontal)
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mLoopSpeed =
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mFont->sizeText("ABCDEFGHIJKLMNOPQRSTUVWXYZ").x * 0.247f * mLoopSpeedMultiplier;
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}
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void TextComponent::update(int deltaTime)
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{
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if (mLoopHorizontal && mTextCache != nullptr) {
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// Don't scroll if the media viewer or screensaver is active or if text scrolling
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// is disabled;
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if (mWindow->isMediaViewerActive() || mWindow->isScreensaverActive() ||
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!mWindow->getAllowTextScrolling()) {
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if (mLoopTime != 0 && !mWindow->isLaunchScreenDisplayed())
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resetLooping();
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return;
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}
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assert(mLoopSpeed != 0.0f);
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mLoopOffset1 = 0;
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mLoopOffset2 = 0;
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if (mTextCache->metrics.size.x > mSize.x) {
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// Loop the text.
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const float scrollLength {mTextCache->metrics.size.x};
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const float returnLength {mLoopSpeed * 1.5f / mLoopSpeedMultiplier};
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const float scrollTime {(scrollLength * 1000.0f) / mLoopSpeed};
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const float returnTime {(returnLength * 1000.0f) / mLoopSpeed};
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const int maxTime {static_cast<int>(mLoopDelay + scrollTime + returnTime)};
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mLoopTime += deltaTime;
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while (mLoopTime > maxTime)
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mLoopTime -= maxTime;
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mLoopOffset1 = static_cast<int>(Utils::Math::loop(mLoopDelay, scrollTime + returnTime,
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static_cast<float>(mLoopTime),
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scrollLength + returnLength));
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if (mLoopOffset1 > (scrollLength - (mSize.x - returnLength)))
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mLoopOffset2 = static_cast<int>(mLoopOffset1 - (scrollLength + returnLength));
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else if (mLoopOffset2 < 0)
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mLoopOffset2 = 0;
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}
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}
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}
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void TextComponent::onTextChanged()
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{
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mTextCache.reset();
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@ -298,7 +418,10 @@ void TextComponent::onTextChanged()
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const bool isMultiline {mAutoCalcExtent.y == 1 || mSize.y > lineHeight};
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if (isMultiline && !isScrollable) {
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if (mLoopHorizontal) {
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mTextCache = std::shared_ptr<TextCache>(font->buildTextCache(text, 0.0f, 0.0f, mColor));
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}
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else if (isMultiline && !isScrollable) {
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const std::string wrappedText {
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font->wrapText(text, mSize.x, (mVerticalAutoSizing ? 0.0f : mSize.y - lineHeight),
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mLineSpacing, isMultiline)};
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@ -436,6 +559,28 @@ void TextComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
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<< "\" defined as \"" << verticalAlignment << "\"";
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}
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if (elem->has("container") && elem->get<bool>("container")) {
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if (elem->has("containerType")) {
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const std::string& containerType {elem->get<std::string>("containerType")};
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if (containerType == "horizontal") {
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if (elem->has("containerScrollSpeed")) {
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mLoopSpeedMultiplier =
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glm::clamp(elem->get<float>("containerScrollSpeed"), 0.1f, 10.0f);
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}
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if (elem->has("containerStartDelay")) {
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mLoopDelay =
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glm::clamp(elem->get<float>("containerStartDelay"), 0.0f, 10.0f) * 1000.0f;
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}
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mLoopHorizontal = true;
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}
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else if (containerType != "vertical") {
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LOG(LogError) << "TextComponent: Invalid theme configuration, property "
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"\"containerType\" for element \""
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<< element.substr(5) << "\" defined as \"" << containerType << "\"";
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}
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}
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}
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if (properties & TEXT && elem->has("text"))
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setText(elem->get<std::string>("text"));
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@ -546,4 +691,8 @@ void TextComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
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setLineSpacing(glm::clamp(elem->get<float>("lineSpacing"), 0.5f, 3.0f));
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setFont(Font::getFromTheme(elem, properties, mFont, maxHeight, false));
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// We need to do this after setting the font as the loop speed is calculated from its size.
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if (mLoopHorizontal)
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setHorizontalLooping(true);
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}
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@ -86,6 +86,18 @@ public:
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return (mTextCache == nullptr ? 0 : mTextCache->metrics.maxGlyphHeight);
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}
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// Horizontal looping for single-line content that is too long to fit.
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void setHorizontalLooping(bool state);
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void resetLooping()
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{
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mLoopOffset1 = 0;
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mLoopOffset2 = 0;
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mLoopTime = 0;
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}
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void update(int deltaTime) override;
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protected:
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virtual void onTextChanged();
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|
@ -131,6 +143,15 @@ private:
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bool mNoTopMargin;
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bool mSelectable;
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bool mVerticalAutoSizing;
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bool mLoopHorizontal;
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bool mLoopScroll;
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float mLoopSpeed;
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float mLoopSpeedMultiplier;
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float mLoopDelay;
|
||||
int mLoopOffset1;
|
||||
int mLoopOffset2;
|
||||
int mLoopTime;
|
||||
};
|
||||
|
||||
#endif // ES_CORE_COMPONENTS_TEXT_COMPONENT_H
|
||||
|
|
|
@ -36,7 +36,7 @@ Font::Font(float size, const std::string& path, const bool linearMagnify)
|
|||
initLibrary();
|
||||
|
||||
// Always initialize ASCII characters.
|
||||
for (unsigned int i = 32; i < 127; ++i)
|
||||
for (unsigned int i {32}; i < 127; ++i)
|
||||
getGlyph(i);
|
||||
|
||||
clearFaceCache();
|
||||
|
@ -110,7 +110,7 @@ int Font::loadGlyphs(const std::string& text)
|
|||
{
|
||||
mMaxGlyphHeight = static_cast<int>(std::round(mFontSize));
|
||||
|
||||
for (size_t i = 0; i < text.length();) {
|
||||
for (size_t i {0}; i < text.length();) {
|
||||
unsigned int character {Utils::String::chars2Unicode(text, i)}; // Advances i.
|
||||
Glyph* glyph {getGlyph(character)};
|
||||
|
||||
|
@ -207,7 +207,7 @@ TextCache* Font::buildTextCache(const std::string& text,
|
|||
color};
|
||||
|
||||
// Round vertices.
|
||||
for (int i = 1; i < 5; ++i)
|
||||
for (int i {1}; i < 5; ++i)
|
||||
vertices[i].position = glm::round(vertices[i].position);
|
||||
|
||||
// Make duplicates of first and last vertex so this can be rendered as a triangle strip.
|
||||
|
@ -692,7 +692,7 @@ FT_Face Font::getFaceForChar(unsigned int id)
|
|||
static const std::vector<std::string> fallbackFonts {getFallbackFontPaths()};
|
||||
|
||||
// Look for the glyph in our current font and then in the fallback fonts if needed.
|
||||
for (unsigned int i = 0; i < fallbackFonts.size() + 1; ++i) {
|
||||
for (unsigned int i {0}; i < fallbackFonts.size() + 1; ++i) {
|
||||
auto fit = mFaceCache.find(i);
|
||||
|
||||
if (fit == mFaceCache.cend()) {
|
||||
|
|
Loading…
Reference in a new issue