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Added a %GAMEDIR% variable that expands to the game directory.
Also fixed an issue where the %BASENAME% variable would not work with directories interpreted as files.
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@ -871,6 +871,7 @@ void FileData::launchGame()
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std::string commandRaw {command};
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std::string romPath {Utils::FileSystem::getEscapedPath(mPath)};
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std::string baseName {Utils::FileSystem::getStem(mPath)};
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// For the special case where a directory has a supported file extension and is therefore
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// interpreted as a file, check if there is a matching filename inside the directory.
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@ -880,12 +881,12 @@ void FileData::launchGame()
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if (Utils::FileSystem::getFileName(file) == Utils::FileSystem::getFileName(mPath) &&
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(Utils::FileSystem::isRegularFile(file) || Utils::FileSystem::isSymlink(file))) {
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romPath = Utils::FileSystem::getEscapedPath(file);
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baseName = baseName.substr(0, baseName.find("."));
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break;
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}
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}
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}
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const std::string baseName {Utils::FileSystem::getStem(mPath)};
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const std::string romRaw {Utils::FileSystem::getPreferredPath(mPath)};
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const std::string esPath {Utils::FileSystem::getExePath()};
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bool runInBackground {false};
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@ -1313,11 +1314,17 @@ void FileData::launchGame()
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command = Utils::String::replace(command, "%EMUDIR%",
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Utils::FileSystem::getEscapedPath(Utils::FileSystem::getParent(
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Utils::String::replace(binaryPath, "\"", ""))));
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command = Utils::String::replace(command, "%GAMEDIR%",
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Utils::FileSystem::getEscapedPath(Utils::FileSystem::getParent(
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Utils::String::replace(romPath, "\"", ""))));
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#else
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command = Utils::String::replace(command, "%ESPATH%", Utils::FileSystem::getExePath());
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command = Utils::String::replace(command, "%EMUDIR%",
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Utils::FileSystem::getEscapedPath(Utils::FileSystem::getParent(
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Utils::String::replace(binaryPath, "\\", ""))));
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command = Utils::String::replace(command, "%GAMEDIR%",
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Utils::FileSystem::getEscapedPath(Utils::FileSystem::getParent(
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Utils::String::replace(romPath, "\\", ""))));
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#endif
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// Trim any leading and trailing whitespace characters as they could cause launch issues.
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