(Android) Added initial touch overlay support

This commit is contained in:
Leon Styhre 2024-01-13 16:14:46 +01:00
parent d50a062f5e
commit e91512a519
14 changed files with 253 additions and 4 deletions

1
.gitignore vendored
View file

@ -36,6 +36,7 @@ es-de.worker.js
# Android
/android
/logback.log
es-core/src/InputOverlay.*
es-core/src/utils/PlatformUtilAndroid.*
# AppImage

View file

@ -1144,6 +1144,20 @@ void GuiMenu::openInputDeviceOptions()
}
});
#if defined(__ANDROID__)
// Whether to enable the touch overlay.
auto inputTouchOverlay = std::make_shared<SwitchComponent>();
inputTouchOverlay->setState(Settings::getInstance()->getBool("InputTouchOverlay"));
s->addWithLabel("ENABLE TOUCH OVERLAY", inputTouchOverlay);
s->addSaveFunc([inputTouchOverlay, s] {
if (Settings::getInstance()->getBool("InputTouchOverlay") !=
inputTouchOverlay->getState()) {
Settings::getInstance()->setBool("InputTouchOverlay", inputTouchOverlay->getState());
s->setNeedsSaving();
}
});
#endif
// Whether to only accept input from the first controller.
auto inputOnlyFirstController = std::make_shared<SwitchComponent>();
inputOnlyFirstController->setState(

View file

@ -38,6 +38,7 @@
#include <SDL2/SDL_timer.h>
#if defined(__ANDROID__)
#include "InputOverlay.h"
#include "utils/PlatformUtilAndroid.h"
#endif
@ -890,6 +891,8 @@ int main(int argc, char* argv[])
}
#if defined(__ANDROID__)
InputOverlay::getInstance();
LOG(LogDebug) << "Android API level: " << SDL_GetAndroidSDKVersion();
Utils::Platform::Android::printDeviceInfo();
int storageState {SDL_AndroidGetExternalStorageState()};

View file

@ -170,7 +170,9 @@ set(CORE_SOURCES
)
if(ANDROID)
set(CORE_HEADERS ${CORE_HEADERS} ${CMAKE_CURRENT_SOURCE_DIR}/src/InputOverlay.h)
set(CORE_HEADERS ${CORE_HEADERS} ${CMAKE_CURRENT_SOURCE_DIR}/src/utils/PlatformUtilAndroid.h)
set(CORE_HEADERS ${CORE_HEADERS} ${CMAKE_CURRENT_SOURCE_DIR}/src/InputOverlay.cpp)
set(CORE_SOURCES ${CORE_SOURCES} ${CMAKE_CURRENT_SOURCE_DIR}/src/utils/PlatformUtilAndroid.cpp)
endif()

View file

@ -17,12 +17,14 @@
#include <vector>
#define DEVICE_KEYBOARD -1
#define DEVICE_CEC -2
#define DEVICE_TOUCH -2
#define DEVICE_CEC -3
enum InputType {
TYPE_AXIS,
TYPE_BUTTON,
TYPE_KEY,
TYPE_TOUCH,
TYPE_CEC_BUTTON,
TYPE_COUNT
};

View file

@ -22,7 +22,8 @@
#include <pugixml.hpp>
#define KEYBOARD_GUID_STRING "-1"
#define CEC_GUID_STRING "-2"
#define TOUCH_GUID_STRING "-2"
#define CEC_GUID_STRING "-3"
namespace
{
@ -32,7 +33,12 @@ namespace
InputManager::InputManager() noexcept
: mWindow {Window::getInstance()}
#if defined(__ANDROID__)
, mInputOverlay {InputOverlay::getInstance()}
#endif
, mKeyboardInputConfig {nullptr}
, mTouchInputConfig {nullptr}
, mCECInputConfig {nullptr}
{
}
@ -81,6 +87,11 @@ void InputManager::init()
LOG(LogInfo) << "Added keyboard with default configuration";
}
#if defined(__ANDROID__)
mTouchInputConfig = std::make_unique<InputConfig>(DEVICE_TOUCH, "Touch", TOUCH_GUID_STRING);
loadTouchConfig();
#endif
// Load optional controller mappings. Normally the supported controllers should be compiled
// into SDL as a header file, but if a user has a very rare controller that is not supported,
// the bundled mapping is incorrect, or the SDL version is a bit older, it makes sense to be
@ -136,6 +147,7 @@ void InputManager::deinit()
mInputConfigs.clear();
mKeyboardInputConfig.reset();
mTouchInputConfig.reset();
mCECInputConfig.reset();
SDL_GameControllerEventState(SDL_DISABLE);
@ -284,6 +296,11 @@ int InputManager::getNumConfiguredDevices()
if (mKeyboardInputConfig->isConfigured())
++num;
#if defined(__ANDROID__)
if (mTouchInputConfig->isConfigured())
++num;
#endif
if (mCECInputConfig->isConfigured())
++num;
@ -313,8 +330,11 @@ std::string InputManager::getDeviceGUIDString(int deviceId)
{
if (deviceId == DEVICE_KEYBOARD)
return KEYBOARD_GUID_STRING;
if (deviceId == DEVICE_CEC)
#if defined(__ANDROID__)
else if (deviceId == DEVICE_TOUCH)
return TOUCH_GUID_STRING;
#endif
else if (deviceId == DEVICE_CEC)
return CEC_GUID_STRING;
auto it = mJoysticks.find(deviceId);
@ -333,6 +353,10 @@ InputConfig* InputManager::getInputConfigByDevice(int device)
{
if (device == DEVICE_KEYBOARD)
return mKeyboardInputConfig.get();
#if defined(__ANDROID__)
else if (device == DEVICE_TOUCH)
return mTouchInputConfig.get();
#endif
else if (device == DEVICE_CEC)
return mCECInputConfig.get();
else
@ -510,6 +534,62 @@ bool InputManager::parseEvent(const SDL_Event& event)
Input(DEVICE_KEYBOARD, TYPE_KEY, event.key.keysym.sym, 0, false));
return true;
}
#if defined(__ANDROID__)
case SDL_FINGERDOWN: {
if (!Settings::getInstance()->getBool("InputTouchOverlay"))
return false;
const int buttonID {mInputOverlay.getButtonId(
SDL_FINGERDOWN, event.tfinger.fingerId + 1, event.tfinger.x, event.tfinger.y)};
if (buttonID != -2) {
mWindow->input(getInputConfigByDevice(DEVICE_TOUCH),
Input(DEVICE_TOUCH, TYPE_TOUCH, buttonID, 1, false));
return true;
}
else {
return false;
}
}
case SDL_FINGERUP: {
if (!Settings::getInstance()->getBool("InputTouchOverlay"))
return false;
const int buttonID {mInputOverlay.getButtonId(SDL_FINGERUP, event.tfinger.fingerId + 1,
event.tfinger.x, event.tfinger.y)};
if (buttonID != -2) {
mWindow->input(getInputConfigByDevice(DEVICE_TOUCH),
Input(DEVICE_TOUCH, TYPE_TOUCH, buttonID, 0, false));
return true;
}
else {
return false;
}
}
case SDL_FINGERMOTION: {
if (!Settings::getInstance()->getBool("InputTouchOverlay"))
return false;
bool releasedButton {false};
const int buttonID {
mInputOverlay.getButtonId(SDL_FINGERMOTION, event.tfinger.fingerId + 1,
event.tfinger.x, event.tfinger.y, &releasedButton)};
if (buttonID == -2)
return false;
if (releasedButton) {
mWindow->input(getInputConfigByDevice(DEVICE_TOUCH),
Input(DEVICE_TOUCH, TYPE_TOUCH, buttonID, 0, false));
return true;
}
else {
mWindow->input(getInputConfigByDevice(DEVICE_TOUCH),
Input(DEVICE_TOUCH, TYPE_TOUCH, buttonID, 1, false));
return true;
}
}
#endif
case SDL_TEXTINPUT: {
mWindow->textInput(event.text.text);
break;
@ -646,6 +726,31 @@ void InputManager::loadDefaultControllerConfig(SDL_JoystickID deviceIndex)
// clang-format on
}
void InputManager::loadTouchConfig()
{
InputConfig* cfg {mTouchInputConfig.get()};
if (cfg->isConfigured())
return;
// clang-format off
cfg->mapInput("Up", Input(DEVICE_TOUCH, TYPE_TOUCH, SDL_CONTROLLER_BUTTON_DPAD_UP, 1, true));
cfg->mapInput("Down", Input(DEVICE_TOUCH, TYPE_TOUCH, SDL_CONTROLLER_BUTTON_DPAD_DOWN, 1, true));
cfg->mapInput("Left", Input(DEVICE_TOUCH, TYPE_TOUCH, SDL_CONTROLLER_BUTTON_DPAD_LEFT, 1, true));
cfg->mapInput("Right", Input(DEVICE_TOUCH, TYPE_TOUCH, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, 1, true));
cfg->mapInput("Start", Input(DEVICE_TOUCH, TYPE_TOUCH, SDL_CONTROLLER_BUTTON_START, 1, true));
cfg->mapInput("Back", Input(DEVICE_TOUCH, TYPE_TOUCH, SDL_CONTROLLER_BUTTON_BACK, 1, true));
cfg->mapInput("A", Input(DEVICE_TOUCH, TYPE_TOUCH, SDL_CONTROLLER_BUTTON_A, 1, true));
cfg->mapInput("B", Input(DEVICE_TOUCH, TYPE_TOUCH, SDL_CONTROLLER_BUTTON_B, 1, true));
cfg->mapInput("X", Input(DEVICE_TOUCH, TYPE_TOUCH, SDL_CONTROLLER_BUTTON_X, 1, true));
cfg->mapInput("Y", Input(DEVICE_TOUCH, TYPE_TOUCH, SDL_CONTROLLER_BUTTON_Y, 1, true));
cfg->mapInput("LeftShoulder", Input(DEVICE_TOUCH, TYPE_TOUCH, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, 1, true));
cfg->mapInput("RightShoulder", Input(DEVICE_TOUCH, TYPE_TOUCH, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, 1, true));
cfg->mapInput("LeftTrigger", Input(DEVICE_TOUCH, TYPE_TOUCH, SDL_CONTROLLER_AXIS_TRIGGERLEFT, 1, true));
cfg->mapInput("RightTrigger", Input(DEVICE_TOUCH, TYPE_TOUCH, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, 1, true));
// clang-format on
}
void InputManager::addControllerByDeviceIndex(Window* window, int deviceIndex)
{
// Open joystick and add it to our list.

View file

@ -12,6 +12,7 @@
#define ES_CORE_INPUT_MANAGER_H
#include "CECInput.h"
#include "InputOverlay.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_joystick.h>
@ -57,12 +58,16 @@ private:
bool loadInputConfig(InputConfig* config);
void loadDefaultKBConfig();
void loadDefaultControllerConfig(SDL_JoystickID deviceIndex);
void loadTouchConfig();
void addControllerByDeviceIndex(Window* window, int deviceIndex);
void removeControllerByJoystickID(Window* window, SDL_JoystickID joyID);
Window* mWindow;
CECInput mCECInput;
#if defined(__ANDROID__)
InputOverlay& mInputOverlay;
#endif
static const int DEADZONE_TRIGGERS = 18000;
static const int DEADZONE_THUMBSTICKS = 23000;
@ -73,6 +78,7 @@ private:
std::map<SDL_JoystickID, std::unique_ptr<InputConfig>> mInputConfigs;
std::unique_ptr<InputConfig> mKeyboardInputConfig;
std::unique_ptr<InputConfig> mTouchInputConfig;
std::unique_ptr<InputConfig> mCECInputConfig;
std::map<std::pair<SDL_JoystickID, int>, int> mPrevAxisValues;

View file

@ -239,6 +239,9 @@ void Settings::setDefaults()
// Input device settings.
mStringMap["InputControllerType"] = {"xbox", "xbox"};
#if defined(__ANDROID__)
mBoolMap["InputTouchOverlay"] = {true, true};
#endif
mBoolMap["InputOnlyFirstController"] = {false, false};
mBoolMap["InputIgnoreKeyboard"] = {false, false};

View file

@ -18,6 +18,10 @@
#include "guis/GuiInfoPopup.h"
#include "resources/Font.h"
#if defined(__ANDROID__)
#include "InputOverlay.h"
#endif
#include <algorithm>
#include <iomanip>
@ -662,6 +666,11 @@ void Window::render()
if (mRenderScreensaver)
mScreensaver->renderScreensaver();
#if defined(__ANDROID__)
if (Settings::getInstance()->getBool("InputTouchOverlay"))
InputOverlay::getInstance().render(mRenderer->getIdentity());
#endif
if (Settings::getInstance()->getBool("DisplayGPUStatistics") && mFrameDataText) {
mRenderer->setMatrix(mRenderer->getIdentity());
mDefaultFonts.at(1)->renderTextCache(mFrameDataText.get());

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