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Documentation update.
This commit is contained in:
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@ -164,6 +164,7 @@ v1.2 maintenance release.
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* Added experimental support for PCSX2 Qt standalone for the ps2 system on Unix
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* Added experimental support for PCSX2 Qt standalone for the ps2 system on Unix
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* Added ScummVM standalone as an alternative emulator for the scummvm system
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* Added ScummVM standalone as an alternative emulator for the scummvm system
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* Added the Kronos RetroArch core as an alternative emulator for the arcade and mame systems
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* Added the Kronos RetroArch core as an alternative emulator for the arcade and mame systems
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* Added KEmulator standalone as an alternative emulator for the j2me system on Windows
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* Added support for the repository-installed PPSSPP standalone (SDL and Qt) on Unix
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* Added support for the repository-installed PPSSPP standalone (SDL and Qt) on Unix
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* Added the .json file extension to the gc and wii systems
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* Added the .json file extension to the gc and wii systems
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* Added find rule entries for Valve Steam to simplify the setup of the RetroArch Steam release
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* Added find rule entries for Valve Steam to simplify the setup of the RetroArch Steam release
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@ -1243,6 +1243,36 @@ END
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With this configuration, pressing the _A_ and _Y_ buttons at the same time exits the emulator.
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With this configuration, pressing the _A_ and _Y_ buttons at the same time exits the emulator.
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Here's an alternative configuration as described in the following YouTube video: \
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https://www.youtube.com/watch?v=mO2UiI6byJo
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```
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[KEYBOARD]
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KEY_UP = SDLK_UP SDLK_r 0 -002
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KEY_DOWN = SDLK_DOWN SDLK_f 0 +002
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KEY_LEFT = SDLK_LEFT SDLK_d 0 -001
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KEY_RIGHT = SDLK_RIGHT SDLK_g 0 +001
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KEY_COIN1 = SDLK_5 0 7
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KEY_COIN2 = SDLK_6 0 0
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KEY_START1 = SDLK_1 0 8
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KEY_START2 = SDLK_2 0 0
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KEY_BUTTON1 = SDLK_LCTRL SDLK_a 1
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KEY_BUTTON2 = SDLK_LALT SDLK_s 0
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KEY_BUTTON3 = SDLK_SPACE SDLK_d 11
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KEY_SKILL1 = SDLK_LSHIFT SDLK_w 3
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KEY_SKILL2 = SDLK_z SDLK_i 4
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KEY_SKILL3 = SDLK_x SDLK_k 2
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KEY_SERVICE = SDLK_9 0 0
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KEY_TEST = SDLK_F2 0 0
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KEY_RESET = SDLK_0 0 0
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KEY_SCREENSHOT = SDLK_F12 0 0
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KEY_QUIT = SDLK_ESCAPE SDLK_q 17
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KEY_PAUSE = SDLK_p 0 0
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KEY_CONSOLE = SDLK_BACKSLASH 0 0
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KEY_TILT = SDLK_t 0 0
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END
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```
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There are two types of games supported by Hypseus and these are _Daphne_ and _Singe_. It's beyond the scope of this document to describe these game formats in detail but there are many resources available online for this. The setup differs a bit between these two types however, and you need to use an alternative emulator entry in ES-DE to launch Singe games.
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There are two types of games supported by Hypseus and these are _Daphne_ and _Singe_. It's beyond the scope of this document to describe these game formats in detail but there are many resources available online for this. The setup differs a bit between these two types however, and you need to use an alternative emulator entry in ES-DE to launch Singe games.
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**Daphne games**
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**Daphne games**
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@ -1453,7 +1483,7 @@ Note that you may also need to reconfigure your exit key in MAME as the default
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#### Apple Macintosh
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#### Apple Macintosh
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The _macintosh_ system provides emulation using Basilisk II for older Macintosh II and Quadra computers and SheepShaver for more modern PowerPC-based models.
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The macintosh system uses the Basilisk II emulator for older Macintosh II and Quadra computers and SheepShaver for more modern PowerPC-based models.
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Emulation for this system works quite differently than other platforms as it's not possible to launch games individually from ES-DE. Instead ES-DE only acts as a game browser which simply launches the emulator. The game then needs to be manually started from inside Mac OS.
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Emulation for this system works quite differently than other platforms as it's not possible to launch games individually from ES-DE. Instead ES-DE only acts as a game browser which simply launches the emulator. The game then needs to be manually started from inside Mac OS.
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@ -1467,6 +1497,8 @@ As for game locations it's possible to uncompress the games inside the ~/ROMs/ma
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The setup of SheepShaver is essentially identical to that of Basilisk II as these two emulators are developed by the same team and are therefore very similar.
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The setup of SheepShaver is essentially identical to that of Basilisk II as these two emulators are developed by the same team and are therefore very similar.
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On macOS you need to download the separate Basilisk II GUI application to configure the emulator and with SheepShaver you need to start the emulator using a command line option to point to a valid ROM file. Only then can you reach the Preferences from the menu (this is however only needed the first time you setup SheepShaver). Quite a strange and unusual approach.
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To add a game entry in ES-DE just create an empty file with the .game extension, for example `Marathon.game`. This entry can then be scraped and edited in the same way as any regular system. But as mentioned above, ES-DE will only act as a browser and individual games cannot be started directly. So when you launch a game, the emulator will boot into the Mac OS desktop and you will have to manually navigate to your game folder to run the game.
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To add a game entry in ES-DE just create an empty file with the .game extension, for example `Marathon.game`. This entry can then be scraped and edited in the same way as any regular system. But as mentioned above, ES-DE will only act as a browser and individual games cannot be started directly. So when you launch a game, the emulator will boot into the Mac OS desktop and you will have to manually navigate to your game folder to run the game.
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To launch a game entry using SheepShaver instead of Basilisk II you just need to select the alternative emulator _SheepShaver (Standalone)_.
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To launch a game entry using SheepShaver instead of Basilisk II you just need to select the alternative emulator _SheepShaver (Standalone)_.
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@ -2715,7 +2747,7 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
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| genesis | Sega Genesis | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>BlastEm,<br>BlastEm **(Standalone)** [U] | No | Single archive or ROM file in root folder |
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| genesis | Sega Genesis | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>BlastEm,<br>BlastEm **(Standalone)** [U] | No | Single archive or ROM file in root folder |
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| gx4000 | Amstrad GX4000 | _Placeholder_ | | | |
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| gx4000 | Amstrad GX4000 | _Placeholder_ | | | |
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| intellivision | Mattel Electronics Intellivision | FreeIntv | | | |
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| intellivision | Mattel Electronics Intellivision | FreeIntv | | | |
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| j2me | Java 2 Micro Edition (J2ME) | SquirrelJME | | Yes | Single .jar file in root folder |
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| j2me | Java 2 Micro Edition (J2ME) | SquirrelJME | KEmulator **(Standalone)** [W*] | No | Single .jar file in root folder |
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| kodi | Kodi Home Theatre Software | N/A | | No | Shortcut in root folder |
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| kodi | Kodi Home Theatre Software | N/A | | No | Shortcut in root folder |
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| lutris | Lutris Open Gaming Platform | Lutris application **(Standalone)** [U] | | No | See the specific _Lutris_ section elsewhere in this guide |
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| lutris | Lutris Open Gaming Platform | Lutris application **(Standalone)** [U] | | No | See the specific _Lutris_ section elsewhere in this guide |
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| lutro | Lutro Game Engine | Lutro | | | |
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| lutro | Lutro Game Engine | Lutro | | | |
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30
USERGUIDE.md
30
USERGUIDE.md
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@ -1174,6 +1174,36 @@ END
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With this configuration, pressing the _A_ and _Y_ buttons at the same time exits the emulator.
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With this configuration, pressing the _A_ and _Y_ buttons at the same time exits the emulator.
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Here's an alternative configuration as described in the following YouTube video: \
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https://www.youtube.com/watch?v=mO2UiI6byJo
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```
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[KEYBOARD]
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KEY_UP = SDLK_UP SDLK_r 0 -002
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KEY_DOWN = SDLK_DOWN SDLK_f 0 +002
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KEY_LEFT = SDLK_LEFT SDLK_d 0 -001
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KEY_RIGHT = SDLK_RIGHT SDLK_g 0 +001
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KEY_COIN1 = SDLK_5 0 7
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KEY_COIN2 = SDLK_6 0 0
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KEY_START1 = SDLK_1 0 8
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KEY_START2 = SDLK_2 0 0
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KEY_BUTTON1 = SDLK_LCTRL SDLK_a 1
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KEY_BUTTON2 = SDLK_LALT SDLK_s 0
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KEY_BUTTON3 = SDLK_SPACE SDLK_d 11
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KEY_SKILL1 = SDLK_LSHIFT SDLK_w 3
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KEY_SKILL2 = SDLK_z SDLK_i 4
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KEY_SKILL3 = SDLK_x SDLK_k 2
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KEY_SERVICE = SDLK_9 0 0
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KEY_TEST = SDLK_F2 0 0
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KEY_RESET = SDLK_0 0 0
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KEY_SCREENSHOT = SDLK_F12 0 0
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KEY_QUIT = SDLK_ESCAPE SDLK_q 17
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KEY_PAUSE = SDLK_p 0 0
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KEY_CONSOLE = SDLK_BACKSLASH 0 0
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KEY_TILT = SDLK_t 0 0
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END
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```
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There are two types of games supported by Hypseus and these are _Daphne_ and _Singe_. It's beyond the scope of this document to describe these game formats in detail but there are many resources available online for this. The setup differs a bit between these two types however, and you need to use an alternative emulator entry in ES-DE to launch Singe games.
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There are two types of games supported by Hypseus and these are _Daphne_ and _Singe_. It's beyond the scope of this document to describe these game formats in detail but there are many resources available online for this. The setup differs a bit between these two types however, and you need to use an alternative emulator entry in ES-DE to launch Singe games.
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**Daphne games**
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**Daphne games**
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