Fixed a small alignment issue in ComponentList.

This commit is contained in:
Leon Styhre 2022-02-11 23:33:29 +01:00
parent 2c2e624160
commit ead1d5af9c

View file

@ -289,7 +289,7 @@ void ComponentList::render(const glm::mat4& parentTrans)
dim.x = (trans[0].x * dim.x + trans[3].x) - trans[3].x;
dim.y = (trans[1].y * dim.y + trans[3].y) - trans[3].y;
const int clipRectPosX {static_cast<int>(std::ceil(trans[3].x))};
const int clipRectPosX {static_cast<int>(std::round(trans[3].x))};
const int clipRectPosY {static_cast<int>(std::round(trans[3].y))};
const int clipRectSizeX {static_cast<int>(std::round(dim.x))};
const int clipRectSizeY {static_cast<int>(std::round(dim.y))};