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Fixed a small alignment issue in ComponentList.
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@ -289,7 +289,7 @@ void ComponentList::render(const glm::mat4& parentTrans)
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dim.x = (trans[0].x * dim.x + trans[3].x) - trans[3].x;
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dim.y = (trans[1].y * dim.y + trans[3].y) - trans[3].y;
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const int clipRectPosX {static_cast<int>(std::ceil(trans[3].x))};
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const int clipRectPosX {static_cast<int>(std::round(trans[3].x))};
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const int clipRectPosY {static_cast<int>(std::round(trans[3].y))};
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const int clipRectSizeX {static_cast<int>(std::round(dim.x))};
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const int clipRectSizeY {static_cast<int>(std::round(dim.y))};
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