mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-24 23:25:38 +00:00
Fixed some issues in FlexboxComponent.
Also added some sanity checks and size restrictions to BadgeComponent and FlexboxComponent.
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c2d059f92e
commit
eb611d12db
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@ -138,11 +138,11 @@ void BadgesComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
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if (elem->has("itemMargin")) {
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const glm::vec2 itemMargin = elem->get<glm::vec2>("itemMargin");
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if (itemMargin.x < 0.0f || itemMargin.x > 100.0f || itemMargin.y < 0.0f ||
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itemMargin.y > 100.0f) {
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if (itemMargin.x < 0.0f || itemMargin.x > 0.2f || itemMargin.y < 0.0f ||
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itemMargin.y > 0.2f) {
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LOG(LogWarning)
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<< "BadgesComponent: Invalid theme configuration, <itemMargin> set to \""
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<< itemMargin.x << "x" << itemMargin.y << "\"";
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<< itemMargin.x << " " << itemMargin.y << "\"";
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}
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else {
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mFlexboxComponent.setItemMargin(itemMargin);
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@ -11,8 +11,8 @@
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#define DEFAULT_ITEMS_PER_LINE 4
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#define DEFAULT_LINES 2
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#define DEFAULT_ITEM_PLACEMENT "center"
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#define DEFAULT_MARGIN_X 10.0f
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#define DEFAULT_MARGIN_Y 10.0f
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#define DEFAULT_MARGIN_X std::roundf(0.01f * Renderer::getScreenWidth())
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#define DEFAULT_MARGIN_Y std::roundf(0.01f * Renderer::getScreenHeight())
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#include "components/FlexboxComponent.h"
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@ -33,6 +33,32 @@ FlexboxComponent::FlexboxComponent(Window* window,
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{
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}
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void FlexboxComponent::render(const glm::mat4& parentTrans)
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{
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if (!isVisible())
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return;
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if (!mLayoutValid)
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computeLayout();
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glm::mat4 trans{parentTrans * getTransform()};
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Renderer::setMatrix(trans);
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if (Settings::getInstance()->getBool("DebugImage"))
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Renderer::drawRect(0.0f, 0.0f, mSize.x, mSize.y, 0xFF000033, 0xFF000033);
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for (auto& image : mImages) {
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if (mOpacity == 255) {
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image.second.render(trans);
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}
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else {
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image.second.setOpacity(mOpacity);
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image.second.render(trans);
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image.second.setOpacity(255);
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}
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}
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}
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void FlexboxComponent::computeLayout()
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{
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// Start placing items in the top-left.
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@ -49,19 +75,35 @@ void FlexboxComponent::computeLayout()
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directionRow = {1, 0};
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}
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// If we're not clamping itemMargin to a reasonable value, all kinds of weird rendering
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// issues could occur.
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mItemMargin.x = glm::clamp(mItemMargin.x, 0.0f, mSize.x / 2.0f);
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mItemMargin.y = glm::clamp(mItemMargin.y, 0.0f, mSize.y / 2.0f);
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// Also keep the size within reason.
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mSize.x = glm::clamp(mSize.x, static_cast<float>(Renderer::getScreenWidth()) * 0.03f,
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static_cast<float>(Renderer::getScreenWidth()));
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mSize.y = glm::clamp(mSize.y, static_cast<float>(Renderer::getScreenHeight()) * 0.03f,
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static_cast<float>(Renderer::getScreenHeight()));
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// Compute maximum image dimensions.
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glm::vec2 grid;
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if (mDirection == "row")
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grid = {mItemsPerLine, mLines};
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else
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grid = {mLines, mItemsPerLine};
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glm::vec2 maxItemSize{(mSize + mItemMargin - grid * mItemMargin) / grid};
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maxItemSize.x = floorf(maxItemSize.x);
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maxItemSize.y = floorf(maxItemSize.y);
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if (grid.x * grid.y < static_cast<float>(mImages.size())) {
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LOG(LogWarning) << "FlexboxComponent: Invalid theme configuration, the number of badges "
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"exceeds the product of <lines> times <itemsPerLine>";
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}
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glm::vec2 sizeChange{0.0f, 0.0f};
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// Set final image dimensions.
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for (auto& image : mImages) {
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if (!image.second.isVisible())
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@ -78,9 +120,22 @@ void FlexboxComponent::computeLayout()
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newSize = sizeMaxX;
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else
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newSize = sizeMaxX.x * sizeMaxX.y >= sizeMaxY.x * sizeMaxY.y ? sizeMaxX : sizeMaxY;
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image.second.setResize(newSize.x, newSize.y);
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if (image.second.getSize() != newSize)
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image.second.setResize(newSize.x, newSize.y);
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// In case maxItemSize needs to be updated.
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if (newSize.x != sizeChange.x)
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sizeChange.x = newSize.x;
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if (newSize.y != sizeChange.y)
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sizeChange.y = newSize.y;
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}
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if (maxItemSize.x != sizeChange.x)
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maxItemSize.x = sizeChange.x;
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if (maxItemSize.y != sizeChange.y)
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maxItemSize.y = sizeChange.y;
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// Pre-compute layout parameters.
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float anchorXStart{anchorX};
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float anchorYStart{anchorY};
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@ -140,29 +195,3 @@ void FlexboxComponent::computeLayout()
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mLayoutValid = true;
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}
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void FlexboxComponent::render(const glm::mat4& parentTrans)
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{
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if (!isVisible())
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return;
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if (!mLayoutValid)
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computeLayout();
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glm::mat4 trans{parentTrans * getTransform()};
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Renderer::setMatrix(trans);
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if (Settings::getInstance()->getBool("DebugImage"))
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Renderer::drawRect(0.0f, 0.0f, mSize.x, mSize.y, 0xFF000033, 0xFF000033);
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for (auto& image : mImages) {
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if (mOpacity == 255) {
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image.second.render(trans);
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}
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else {
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image.second.setOpacity(mOpacity);
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image.second.render(trans);
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image.second.setOpacity(255);
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}
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}
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}
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@ -15,10 +15,10 @@
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class FlexboxComponent : public GuiComponent
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{
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public:
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explicit FlexboxComponent(Window* window,
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std::vector<std::pair<std::string, ImageComponent>>& images);
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FlexboxComponent(Window* window, std::vector<std::pair<std::string, ImageComponent>>& images);
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// Getters/setters for the layout.
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std::string getDirection() const { return mDirection; }
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void setDirection(const std::string& direction)
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{
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assert(direction == "row" || direction == "column");
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