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Fixed an issue in GridComponent where the item size was sometimes not calculated correctly when running on a vertically oriented screen.
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@ -896,7 +896,10 @@ void GridComponent<T>::applyTheme(const std::shared_ptr<ThemeData>& theme,
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const glm::vec2& itemSize {elem->get<glm::vec2>("itemSize")};
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const glm::vec2& itemSize {elem->get<glm::vec2>("itemSize")};
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if (!(itemSize.x == -1 && itemSize.y == -1)) {
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if (!(itemSize.x == -1 && itemSize.y == -1)) {
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if (itemSize.x == -1) {
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if (itemSize.x == -1) {
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mItemSize.y = glm::clamp(itemSize.y, 0.05f, 1.0f) * mRenderer->getScreenHeight();
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mItemSize.y =
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glm::clamp(itemSize.y, 0.05f, 1.0f) * (mRenderer->getIsVerticalOrientation() ?
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mRenderer->getScreenWidth() :
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mRenderer->getScreenHeight());
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mItemSize.x = mItemSize.y;
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mItemSize.x = mItemSize.y;
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}
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}
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else if (itemSize.y == -1) {
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else if (itemSize.y == -1) {
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