mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 06:05:38 +00:00
Added a proper function to check whether to keep running in the background while a game is launched.
This commit is contained in:
parent
ad04963431
commit
ec33d8a612
|
@ -15,6 +15,7 @@
|
|||
#include "utils/StringUtil.h"
|
||||
#include "utils/TimeUtil.h"
|
||||
#include "views/UIModeController.h"
|
||||
#include "views/ViewController.h"
|
||||
#include "AudioManager.h"
|
||||
#include "CollectionSystemsManager.h"
|
||||
#include "FileFilterIndex.h"
|
||||
|
@ -953,19 +954,13 @@ void FileData::launchGame(Window* window)
|
|||
LOG(LogInfo) << "Expanded emulator launch command:";
|
||||
|
||||
LOG(LogInfo) << command;
|
||||
// Possibly keep ES-DE running in the background while the game is launched.
|
||||
#if defined(_WIN64)
|
||||
if (mSystem->hasPlatformId(PlatformIds::VALVE_STEAM) ||
|
||||
Settings::getInstance()->getBool("RunInBackground"))
|
||||
returnValue = launchGameWindows(Utils::String::stringToWideString(command), true);
|
||||
else
|
||||
returnValue = launchGameWindows(Utils::String::stringToWideString(command), false);
|
||||
returnValue = launchGameWindows(Utils::String::stringToWideString(command),
|
||||
ViewController::get()->runInBackground(mSystem));
|
||||
#else
|
||||
if (mSystem->hasPlatformId(PlatformIds::VALVE_STEAM))
|
||||
returnValue = launchGameUnix(command, true);
|
||||
else
|
||||
returnValue = launchGameUnix(command, false);
|
||||
returnValue = launchGameUnix(command, ViewController::get()->runInBackground(mSystem));
|
||||
#endif
|
||||
|
||||
// Notify the user in case of a failed game launch using a popup window.
|
||||
if (returnValue != 0) {
|
||||
LOG(LogWarning) << "...launch terminated with nonzero return value " << returnValue;
|
||||
|
@ -978,21 +973,20 @@ void FileData::launchGame(Window* window)
|
|||
else {
|
||||
// Stop showing the game launch notification.
|
||||
window->stopInfoPopup();
|
||||
#if defined(_WIN64)
|
||||
// If starting a Steam game or if the "RunInBackground" setting has been enabled,
|
||||
// then keep ES-DE running while the game is launched. This pauses any video and keeps
|
||||
// the screensaver from getting activated.
|
||||
if (mSystem->hasPlatformId(PlatformIds::VALVE_STEAM) ||
|
||||
Settings::getInstance()->getBool("RunInBackground"))
|
||||
#if defined(_WIN64)
|
||||
// For some game systems or if the "RunInBackground" setting has been enabled, keep
|
||||
// ES-DE running while the game is launched. This pauses any video and keeps the
|
||||
// screensaver from getting activated.
|
||||
if (ViewController::get()->runInBackground(mSystem))
|
||||
window->setLaunchedGame();
|
||||
else
|
||||
// Normalize deltaTime so that the screensaver does not start immediately
|
||||
// when returning from the game.
|
||||
window->normalizeNextUpdate();
|
||||
#else
|
||||
// If starting a Steam game, then keep ES-DE running while the game is launched.
|
||||
// For some game systems we need to keep ES-DE running while the game is launched.
|
||||
// This pauses any video and keeps the screensaver from getting activated.
|
||||
if (mSystem->hasPlatformId(PlatformIds::VALVE_STEAM))
|
||||
if (ViewController::get()->runInBackground(mSystem))
|
||||
window->setLaunchedGame();
|
||||
// Normalize deltaTime so that the screensaver does not start immediately
|
||||
// when returning from the game.
|
||||
|
|
|
@ -614,6 +614,22 @@ void ViewController::onFileChanged(FileData* file, bool reloadGameList)
|
|||
it->second->onFileChanged(file, reloadGameList);
|
||||
}
|
||||
|
||||
bool ViewController::runInBackground(SystemData* system)
|
||||
{
|
||||
#if defined(_WIN64)
|
||||
if (system->hasPlatformId(PlatformIds::VALVE_STEAM) ||
|
||||
Settings::getInstance()->getBool("RunInBackground"))
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
#else
|
||||
if (system->hasPlatformId(PlatformIds::VALVE_STEAM))
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
void ViewController::launch(FileData* game)
|
||||
{
|
||||
if (game->getType() != GAME) {
|
||||
|
|
|
@ -113,6 +113,9 @@ public:
|
|||
std::shared_ptr<SystemView> getSystemListView();
|
||||
void removeGameListView(SystemData* system);
|
||||
|
||||
// Whether to run in the background while a game is launched.
|
||||
bool runInBackground(SystemData* system);
|
||||
|
||||
static const std::string FAVORITE_CHAR;
|
||||
static const std::string FOLDER_CHAR;
|
||||
static const std::string TICKMARK_CHAR;
|
||||
|
|
Loading…
Reference in a new issue