Added a proper function to check whether to keep running in the background while a game is launched.

This commit is contained in:
Leon Styhre 2021-03-27 13:49:09 +01:00
parent ad04963431
commit ec33d8a612
3 changed files with 31 additions and 18 deletions

View file

@ -15,6 +15,7 @@
#include "utils/StringUtil.h"
#include "utils/TimeUtil.h"
#include "views/UIModeController.h"
#include "views/ViewController.h"
#include "AudioManager.h"
#include "CollectionSystemsManager.h"
#include "FileFilterIndex.h"
@ -953,19 +954,13 @@ void FileData::launchGame(Window* window)
LOG(LogInfo) << "Expanded emulator launch command:";
LOG(LogInfo) << command;
// Possibly keep ES-DE running in the background while the game is launched.
#if defined(_WIN64)
if (mSystem->hasPlatformId(PlatformIds::VALVE_STEAM) ||
Settings::getInstance()->getBool("RunInBackground"))
returnValue = launchGameWindows(Utils::String::stringToWideString(command), true);
else
returnValue = launchGameWindows(Utils::String::stringToWideString(command), false);
returnValue = launchGameWindows(Utils::String::stringToWideString(command),
ViewController::get()->runInBackground(mSystem));
#else
if (mSystem->hasPlatformId(PlatformIds::VALVE_STEAM))
returnValue = launchGameUnix(command, true);
else
returnValue = launchGameUnix(command, false);
returnValue = launchGameUnix(command, ViewController::get()->runInBackground(mSystem));
#endif
// Notify the user in case of a failed game launch using a popup window.
if (returnValue != 0) {
LOG(LogWarning) << "...launch terminated with nonzero return value " << returnValue;
@ -978,21 +973,20 @@ void FileData::launchGame(Window* window)
else {
// Stop showing the game launch notification.
window->stopInfoPopup();
#if defined(_WIN64)
// If starting a Steam game or if the "RunInBackground" setting has been enabled,
// then keep ES-DE running while the game is launched. This pauses any video and keeps
// the screensaver from getting activated.
if (mSystem->hasPlatformId(PlatformIds::VALVE_STEAM) ||
Settings::getInstance()->getBool("RunInBackground"))
#if defined(_WIN64)
// For some game systems or if the "RunInBackground" setting has been enabled, keep
// ES-DE running while the game is launched. This pauses any video and keeps the
// screensaver from getting activated.
if (ViewController::get()->runInBackground(mSystem))
window->setLaunchedGame();
else
// Normalize deltaTime so that the screensaver does not start immediately
// when returning from the game.
window->normalizeNextUpdate();
#else
// If starting a Steam game, then keep ES-DE running while the game is launched.
// For some game systems we need to keep ES-DE running while the game is launched.
// This pauses any video and keeps the screensaver from getting activated.
if (mSystem->hasPlatformId(PlatformIds::VALVE_STEAM))
if (ViewController::get()->runInBackground(mSystem))
window->setLaunchedGame();
// Normalize deltaTime so that the screensaver does not start immediately
// when returning from the game.

View file

@ -614,6 +614,22 @@ void ViewController::onFileChanged(FileData* file, bool reloadGameList)
it->second->onFileChanged(file, reloadGameList);
}
bool ViewController::runInBackground(SystemData* system)
{
#if defined(_WIN64)
if (system->hasPlatformId(PlatformIds::VALVE_STEAM) ||
Settings::getInstance()->getBool("RunInBackground"))
return true;
else
return false;
#else
if (system->hasPlatformId(PlatformIds::VALVE_STEAM))
return true;
else
return false;
#endif
}
void ViewController::launch(FileData* game)
{
if (game->getType() != GAME) {

View file

@ -113,6 +113,9 @@ public:
std::shared_ptr<SystemView> getSystemListView();
void removeGameListView(SystemData* system);
// Whether to run in the background while a game is launched.
bool runInBackground(SystemData* system);
static const std::string FAVORITE_CHAR;
static const std::string FOLDER_CHAR;
static const std::string TICKMARK_CHAR;