Documentation update

This commit is contained in:
Leon Styhre 2024-08-28 18:27:58 +02:00
parent 1c11625c4f
commit ec4a1cb3de
3 changed files with 43 additions and 10 deletions

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@ -834,6 +834,6 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
| xbox | Microsoft Xbox | _Placeholder_ | | | | | xbox | Microsoft Xbox | _Placeholder_ | | | |
| xbox360 | Microsoft Xbox 360 | _Placeholder_ | | | | | xbox360 | Microsoft Xbox 360 | _Placeholder_ | | | |
| zmachine | Infocom Z-machine | MojoZork | | No | | | zmachine | Infocom Z-machine | MojoZork | | No | |
| zx81 | Sinclair ZX81 | EightyOne | | | | | zx81 | Sinclair ZX81 | EightyOne | | No | |
| zxnext | Sinclair ZX Spectrum Next | _Placeholder_ | | | | | zxnext | Sinclair ZX Spectrum Next | _Placeholder_ | | | |
| zxspectrum | Sinclair ZX Spectrum | Fuse | Speccy **(Standalone)** | No | Single archive or ROM file | | zxspectrum | Sinclair ZX Spectrum | Fuse | Speccy **(Standalone)** | No | Single archive or ROM file |

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@ -18,8 +18,6 @@ Table of contents:
* There is no 3D acceleration as the operating system does not support that * There is no 3D acceleration as the operating system does not support that
* The system configuration has not been fully populated yet so game system support is limited (this will get done eventually)
## Emulator problems ## Emulator problems
In contrast with all other platforms which ES-DE runs on, on Haiku emulators which are not working correctly are still included in the configuration. This is done with the belief that things will improve in the future as the operating system matures. In contrast with all other platforms which ES-DE runs on, on Haiku emulators which are not working correctly are still included in the configuration. This is done with the belief that things will improve in the future as the operating system matures.
@ -54,7 +52,7 @@ Can't run compressed game files such as those with the .zip extension.
### DOSBox-X (Standalone) ### DOSBox-X (Standalone)
Games can only be launched if ES-DE has been started from the command line, i.e. from a _Terminal_ window. And when existing a game the OS screen resolution is sometimes not reset back to its previous state meaning it has to be manually reset to the correct resolution using the operating system's _Screen_ utility. Games can only be launched if ES-DE has been started from the command line, i.e. from a _Terminal_ window. And when existing a game the OS screen resolution is sometimes not reset back to its previous state meaning it has to be manually set to the correct resolution using the operating system's _Screen_ utility.
### EasyRPG ### EasyRPG
@ -62,7 +60,7 @@ Crashes on game start.
### Flycast ### Flycast
Too slow to be usable in practice, possibly due to lack of 3D acceleration? Too slow to be usable in practice, probably due to lack of 3D acceleration.
### fMSX ### fMSX
@ -90,7 +88,7 @@ Can't run compressed game files such as those with the .zip extension, and IPF f
### MAME (Standalone) ### MAME (Standalone)
When existing a game the OS screen resolution is sometimes not reset back to its previous state meaning it has to be manually reset to the correct resolution using the operating system's _Screen_ utility. When existing a game the OS screen resolution is sometimes not reset back to its previous state meaning it has to be manually set to the correct resolution using the operating system's _Screen_ utility.
### melonDS ### melonDS
@ -120,6 +118,10 @@ Games can only be launched if ES-DE has been started from the command line, i.e.
Crashes on game start (Stella 2014 works fine). Crashes on game start (Stella 2014 works fine).
### ZEsarUX
Crashes on game start.
## Supported game systems ## Supported game systems
The **@** symbol indicates that the emulator is _deprecated_ and will be removed in a future ES-DE release. The **@** symbol indicates that the emulator is _deprecated_ and will be removed in a future ES-DE release.
@ -216,6 +218,7 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
| megaduck | Creatronic Mega Duck | _Placeholder_ | | | | | megaduck | Creatronic Mega Duck | _Placeholder_ | | | |
| mess | Multi Emulator Super System | _Placeholder_ | | | | | mess | Multi Emulator Super System | _Placeholder_ | | | |
| model2 | Sega Model 2 | _Placeholder_ | | | | | model2 | Sega Model 2 | _Placeholder_ | | | |
| model2 | Sega Model 2 | MAME **(Standalone)** | | Yes | See the specific _Arcade and Neo Geo_ section in the user guide |
| model3 | Sega Model 3 | _Placeholder_ | | | | | model3 | Sega Model 3 | _Placeholder_ | | | |
| moto | Thomson MO/TO Series | _Placeholder_ | | | | | moto | Thomson MO/TO Series | _Placeholder_ | | | |
| msx | MSX | blueMSX | fMSX | Yes | | | msx | MSX | blueMSX | fMSX | Yes | |
@ -286,5 +289,35 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
| supracan | Funtech Super A'Can | MAME **(Standalone)** | | Yes | Single archive or ROM file. You need a supracan.zip archive that contains a valid internal_68k.bin file and an empty file named umc6650.bin | | supracan | Funtech Super A'Can | MAME **(Standalone)** | | Yes | Single archive or ROM file. You need a supracan.zip archive that contains a valid internal_68k.bin file and an empty file named umc6650.bin |
| switch | Nintendo Switch | _Placeholder_ | | | | | switch | Nintendo Switch | _Placeholder_ | | | |
| symbian | Symbian | _Placeholder_ | | | | | symbian | Symbian | _Placeholder_ | | | |
| tanodragon | Tano Dragon | MAME [Tape] **(Standalone)** | MAME [Cartridge] **(Standalone)** | Yes | See the specific _Dragon 32 and Tano Dragon_ section in the user guide |
| tg16 | NEC TurboGrafx-16 | Beetle PCE | Beetle PCE FAST,<br>Beetle SuperGrafx,<br>Mednafen **(Standalone)** | No | Single archive or ROM file |
| tg-cd | NEC TurboGrafx-CD | Beetle PCE | Beetle PCE FAST,<br>Beetle SuperGrafx,<br>Mednafen **(Standalone)** | Yes | |
| ti99 | Texas Instruments TI-99 | MAME **(Standalone)** | | Yes | See the specific _Texas Instruments TI-99_ section in the user guide |
| tic80 | TIC-80 Fantasy Computer | _Placeholder_ | | | |
| to8 | Thomson TO8 | _Placeholder_ | | | |
| triforce | Namco-Sega-Nintendo Triforce | _Placeholder_ | | | |
| trs-80 | Tandy TRS-80 | _Placeholder_ | | | |
| type-x | Taito Type X | _Placeholder_ | | | |
| uzebox | Uzebox Open Source Console | _Placeholder_ | | | |
| vectrex | GCE Vectrex | vecx | MAME **(Standalone)** | Yes for MAME | Single archive or ROM file |
| vic20 | Commodore VIC-20 | _Placeholder_ | | | |
| videopac | Philips Videopac G7000 | O2EM | MAME **(Standalone)** | Yes | Single archive or ROM file |
| virtualboy | Nintendo Virtual Boy | Beetle VB | Mednafen **(Standalone)** | No | |
| vpinball | Visual Pinball | _Placeholder_ | | | |
| vsmile | VTech V.Smile | MAME **(Standalone)** | | Yes | Single archive or ROM file |
| wasm4 | WASM-4 Fantasy Console | _Placeholder_ | | | |
| wii | Nintendo Wii | _Placeholder_ | | | |
| wiiu | Nintendo Wii U | _Placeholder_ | | | |
| windows | Microsoft Windows | _Placeholder_ | | | |
| windows3x | Microsoft Windows 3.x | DOSBox-X **(Standalone)** | DOSBox-Pure,<br> _Script (Suspend ES-DE)_,<br> _Script (Keep ES-DE running)_ | No | See the specific _Microsoft Windows 3.x and 9x_ section in the user guide |
| windows9x | Microsoft Windows 9x | DOSBox-X **(Standalone)** | DOSBox-Pure,<br> _Script (Suspend ES-DE)_,<br> _Script (Keep ES-DE running)_ | No | See the specific _Microsoft Windows 3.x and 9x_ section in the user guide |
| wonderswan | Bandai WonderSwan | Beetle Cygne | Mednafen **(Standalone)** | No | Single archive or ROM file |
| wonderswancolor | Bandai WonderSwan Color | Beetle Cygne | Mednafen **(Standalone)** | No | Single archive or ROM file |
| x1 | Sharp X1 | MAME [Diskette] **(Standalone)** | MAME [Tape] **(Standalone)** | Yes | Single archive or diskette/tape file |
| x68000 | Sharp X68000 | MAME **(Standalone)** | | Yes | |
| xbox | Microsoft Xbox | _Placeholder_ | | | |
| xbox360 | Microsoft Xbox 360 | _Placeholder_ | | | |
| zmachine | Infocom Z-machine | _Placeholder_ | | | |
| zx81 | Sinclair ZX81 | EightyOne | | No | |
| zxnext | Sinclair ZX Spectrum Next | ZEsarUX **(Standalone)** | | No | In separate folder interpreted as a file |
| zxspectrum | Sinclair ZX Spectrum | Fuse | Fuse **(Standalone)** | No | Single archive or ROM file |

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@ -4242,7 +4242,7 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
| uzebox | Uzebox Open Source Console | Uzem | | | | | uzebox | Uzebox Open Source Console | Uzem | | | |
| vectrex | GCE Vectrex | vecx | MAME - Current,<br>MAME **(Standalone)** | Yes for MAME | Single archive or ROM file | | vectrex | GCE Vectrex | vecx | MAME - Current,<br>MAME **(Standalone)** | Yes for MAME | Single archive or ROM file |
| vic20 | Commodore VIC-20 | VICE xvic | VICE xvic **(Standalone)** | No | Single archive or tape, cartridge or diskette image file | | vic20 | Commodore VIC-20 | VICE xvic | VICE xvic **(Standalone)** | No | Single archive or tape, cartridge or diskette image file |
| videopac | Philips Videopac G7000 | O2EM | MAME - Current,<br>MAME **(Standalone)** | Yes | Single archive or ROM file | | | videopac | Philips Videopac G7000 | O2EM | MAME - Current,<br>MAME **(Standalone)** | Yes | Single archive or ROM file |
| virtualboy | Nintendo Virtual Boy | Beetle VB | Mednafen **(Standalone)** | No | | | virtualboy | Nintendo Virtual Boy | Beetle VB | Mednafen **(Standalone)** | No | |
| vpinball | Visual Pinball | Visual Pinball **(Standalone)** | | No | See the specific _Visual Pinball_ section elsewhere in this guide | | vpinball | Visual Pinball | Visual Pinball **(Standalone)** | | No | See the specific _Visual Pinball_ section elsewhere in this guide |
| vsmile | VTech V.Smile | MAME - Current | MAME **(Standalone)** | Yes | Single archive or ROM file | | vsmile | VTech V.Smile | MAME - Current | MAME **(Standalone)** | Yes | Single archive or ROM file |
@ -4259,6 +4259,6 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
| xbox | Microsoft Xbox | xemu **(Standalone)** | Cxbx-Reloaded **(Standalone)** [W] | Yes for xemu | Single .iso file for xemu or unpacked .iso directory for Cxbx-Reloaded | | xbox | Microsoft Xbox | xemu **(Standalone)** | Cxbx-Reloaded **(Standalone)** [W] | Yes for xemu | Single .iso file for xemu or unpacked .iso directory for Cxbx-Reloaded |
| xbox360 | Microsoft Xbox 360 | xenia **(Standalone)** [W],<br>xenia **(Wine)** [L] | xenia **(Proton)** [L],<br> _Shortcut or script_ [L] | No | See the specific _Microsoft Xbox 360_ section elsewhere in this guide | | xbox360 | Microsoft Xbox 360 | xenia **(Standalone)** [W],<br>xenia **(Wine)** [L] | xenia **(Proton)** [L],<br> _Shortcut or script_ [L] | No | See the specific _Microsoft Xbox 360_ section elsewhere in this guide |
| zmachine | Infocom Z-machine | MojoZork | Gargoyle **(Standalone)** | No | | | zmachine | Infocom Z-machine | MojoZork | Gargoyle **(Standalone)** | No | |
| zx81 | Sinclair ZX81 | EightyOne | | | | | zx81 | Sinclair ZX81 | EightyOne | | No | |
| zxnext | Sinclair ZX Spectrum Next | #CSpect **(Standalone)** [LW],<br>ZEsarUX **(Standalone)** [M] | ZEsarUX **(Standalone)** [LW] | No | In separate folder interpreted as a file | | zxnext | Sinclair ZX Spectrum Next | #CSpect **(Standalone)** [LW],<br>ZEsarUX **(Standalone)** [M] | ZEsarUX **(Standalone)** [LW] | No | In separate folder interpreted as a file |
| zxspectrum | Sinclair ZX Spectrum | Fuse | Fuse **(Standalone)** | No | Single archive or ROM file | | zxspectrum | Sinclair ZX Spectrum | Fuse | Fuse **(Standalone)** | No | Single archive or ROM file |