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Fixed the annoying white screen flashing when starting the application.
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7bb89693f3
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@ -212,6 +212,12 @@ namespace Renderer
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return false;
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return false;
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}
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}
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// Create a black surface which will avoid the white screen that would otherwise flash
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// by briefly before the splash screen is rendered when using some graphics drivers.
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SDL_Surface* blackSurface = SDL_GetWindowSurface(sdlWindow);
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SDL_FillRect(blackSurface, nullptr, SDL_MapRGB(blackSurface->format, 0x00, 0x00, 0x00));
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SDL_UpdateWindowSurface(sdlWindow);
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LOG(LogInfo) << "Setting up OpenGL...";
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LOG(LogInfo) << "Setting up OpenGL...";
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if (!createContext())
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if (!createContext())
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@ -324,7 +330,6 @@ namespace Renderer
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setViewport(viewport);
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setViewport(viewport);
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setProjection(projection);
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setProjection(projection);
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swapBuffers();
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return true;
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return true;
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}
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}
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@ -426,7 +431,7 @@ namespace Renderer
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vertices[3] = { { _x + _wL, _y + _hL }, { 0.0f, 0.0f }, colorEnd };
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vertices[3] = { { _x + _wL, _y + _hL }, { 0.0f, 0.0f }, colorEnd };
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// Round vertices.
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// Round vertices.
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for (int i = 0; i < 4; ++i)
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for (int i = 0; i < 4; i++)
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vertices[i].pos.round();
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vertices[i].pos.round();
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if (_opacity < 1.0) {
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if (_opacity < 1.0) {
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