Added GIF animation support to SystemView.

Also improved some rendering logic in SystemView.
This commit is contained in:
Leon Styhre 2022-03-05 21:10:40 +01:00
parent 46fd4ce5cc
commit ecdbf6d3d5
2 changed files with 60 additions and 21 deletions

View file

@ -21,14 +21,6 @@
#include <cmath>
#endif
namespace
{
// Buffer values for scrolling velocity (left, stopped, right).
const int logoBuffersLeft[] {-5, -2, -1};
const int logoBuffersRight[] {1, 2, 5};
} // namespace
SystemView::SystemView()
: mCamOffset {0.0f}
, mFadeOpacity {0.0f}
@ -46,8 +38,12 @@ SystemView::SystemView()
mCarousel->setCancelTransitionsCallback([&] {
ViewController::getInstance()->cancelViewTransitions();
mNavigated = true;
for (auto& anim : mSystemElements[mCarousel->getCursor()].lottieAnimComponents)
anim->setPauseAnimation(true);
if (mSystemElements.size() > 1) {
for (auto& anim : mSystemElements[mCarousel->getCursor()].lottieAnimComponents)
anim->setPauseAnimation(true);
for (auto& anim : mSystemElements[mCarousel->getCursor()].GIFAnimComponents)
anim->setPauseAnimation(true);
}
});
populate();
@ -69,6 +65,9 @@ void SystemView::onTransition()
{
for (auto& anim : mSystemElements[mCarousel->getCursor()].lottieAnimComponents)
anim->setPauseAnimation(true);
for (auto& anim : mSystemElements[mCarousel->getCursor()].GIFAnimComponents)
anim->setPauseAnimation(true);
}
void SystemView::goToSystem(SystemData* system, bool animate)
@ -86,6 +85,9 @@ void SystemView::goToSystem(SystemData* system, bool animate)
for (auto& anim : mSystemElements[mCarousel->getCursor()].lottieAnimComponents)
anim->resetFileAnimation();
for (auto& anim : mSystemElements[mCarousel->getCursor()].GIFAnimComponents)
anim->resetFileAnimation();
updateGameSelectors();
updateGameCount();
startViewVideos();
@ -152,6 +154,9 @@ void SystemView::update(int deltaTime)
for (auto& anim : mSystemElements[mCarousel->getCursor()].lottieAnimComponents)
anim->update(deltaTime);
for (auto& anim : mSystemElements[mCarousel->getCursor()].GIFAnimComponents)
anim->update(deltaTime);
GuiComponent::update(deltaTime);
}
@ -234,6 +239,9 @@ void SystemView::onCursorChanged(const CursorState& /*state*/)
for (auto& anim : mSystemElements[mCarousel->getCursor()].lottieAnimComponents)
anim->resetFileAnimation();
for (auto& anim : mSystemElements[mCarousel->getCursor()].GIFAnimComponents)
anim->resetFileAnimation();
updateGameSelectors();
startViewVideos();
updateHelpPrompts();
@ -428,12 +436,36 @@ void SystemView::populate()
elements.children.emplace_back(elements.videoComponents.back().get());
}
else if (element.second.type == "animation") {
elements.lottieAnimComponents.emplace_back(
std::make_unique<LottieAnimComponent>());
elements.lottieAnimComponents.back()->setDefaultZIndex(35.0f);
elements.lottieAnimComponents.back()->applyTheme(
theme, "system", element.first, ThemeFlags::ALL);
elements.children.emplace_back(elements.lottieAnimComponents.back().get());
const std::string extension {Utils::FileSystem::getExtension(
element.second.get<std::string>("path"))};
if (extension == ".json") {
elements.lottieAnimComponents.emplace_back(
std::make_unique<LottieAnimComponent>());
elements.lottieAnimComponents.back()->setDefaultZIndex(35.0f);
elements.lottieAnimComponents.back()->applyTheme(
theme, "system", element.first, ThemeFlags::ALL);
elements.children.emplace_back(
elements.lottieAnimComponents.back().get());
}
else if (extension == ".gif") {
elements.GIFAnimComponents.emplace_back(
std::make_unique<GIFAnimComponent>());
elements.GIFAnimComponents.back()->setDefaultZIndex(35.0f);
elements.GIFAnimComponents.back()->applyTheme(
theme, "system", element.first, ThemeFlags::ALL);
elements.children.emplace_back(elements.GIFAnimComponents.back().get());
}
else if (extension == ".") {
LOG(LogWarning)
<< "SystemView::populate(): Invalid theme configuration, "
"animation file extension is missing";
}
else {
LOG(LogWarning)
<< "SystemView::populate(): Invalid theme configuration, "
"animation file extension defined as \""
<< extension << "\"";
}
}
else if (element.second.type == "text") {
if (element.second.has("systemdata") &&
@ -989,13 +1021,18 @@ void SystemView::renderElements(const glm::mat4& parentTrans, bool abovePrimary)
{
glm::mat4 trans {getTransform() * parentTrans};
// Adding texture loading buffers depending on scrolling speed and status.
int bufferIndex {mCarousel->getScrollingVelocity() + 1};
const float primaryZIndex {mCarousel->getZIndex()};
for (int i = static_cast<int>(mCamOffset) + logoBuffersLeft[bufferIndex];
i <= static_cast<int>(mCamOffset) + logoBuffersRight[bufferIndex]; ++i) {
int renderLeft {static_cast<int>(mCamOffset)};
int renderRight {static_cast<int>(mCamOffset)};
// If we're transitioning then also render the previous and next systems.
if (mCarousel->isAnimationPlaying(0)) {
renderLeft -= 1;
renderRight += 1;
}
for (int i = renderLeft; i <= renderRight; ++i) {
int index {i};
while (index < 0)
index += static_cast<int>(mCarousel->getNumEntries());

View file

@ -15,6 +15,7 @@
#include "SystemData.h"
#include "components/CarouselComponent.h"
#include "components/DateTimeComponent.h"
#include "components/GIFAnimComponent.h"
#include "components/GameSelectorComponent.h"
#include "components/LottieAnimComponent.h"
#include "components/TextComponent.h"
@ -39,6 +40,7 @@ struct SystemViewElements {
std::vector<std::unique_ptr<ImageComponent>> imageComponents;
std::vector<std::unique_ptr<VideoFFmpegComponent>> videoComponents;
std::vector<std::unique_ptr<LottieAnimComponent>> lottieAnimComponents;
std::vector<std::unique_ptr<GIFAnimComponent>> GIFAnimComponents;
};
class SystemView : public GuiComponent