mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
Move scrolling out of TextComponent and into a generic
ScrollableContainer.
This commit is contained in:
parent
df78b5352d
commit
ed384e057b
|
@ -135,6 +135,7 @@ set(ES_HEADERS
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/src/components/AnimationComponent.h
|
${CMAKE_CURRENT_SOURCE_DIR}/src/components/AnimationComponent.h
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/src/components/ComponentListComponent.h
|
${CMAKE_CURRENT_SOURCE_DIR}/src/components/ComponentListComponent.h
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/src/components/ImageComponent.h
|
${CMAKE_CURRENT_SOURCE_DIR}/src/components/ImageComponent.h
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/src/components/ScrollableContainer.h
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/src/components/SliderComponent.h
|
${CMAKE_CURRENT_SOURCE_DIR}/src/components/SliderComponent.h
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/src/components/SwitchComponent.h
|
${CMAKE_CURRENT_SOURCE_DIR}/src/components/SwitchComponent.h
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextComponent.h
|
${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextComponent.h
|
||||||
|
@ -175,6 +176,7 @@ set(ES_SOURCES
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/src/components/AnimationComponent.cpp
|
${CMAKE_CURRENT_SOURCE_DIR}/src/components/AnimationComponent.cpp
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/src/components/ComponentListComponent.cpp
|
${CMAKE_CURRENT_SOURCE_DIR}/src/components/ComponentListComponent.cpp
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/src/components/ImageComponent.cpp
|
${CMAKE_CURRENT_SOURCE_DIR}/src/components/ImageComponent.cpp
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/src/components/ScrollableContainer.cpp
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/src/components/SliderComponent.cpp
|
${CMAKE_CURRENT_SOURCE_DIR}/src/components/SliderComponent.cpp
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/src/components/SwitchComponent.cpp
|
${CMAKE_CURRENT_SOURCE_DIR}/src/components/SwitchComponent.cpp
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextComponent.cpp
|
${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextComponent.cpp
|
||||||
|
|
|
@ -254,6 +254,7 @@ namespace Renderer {
|
||||||
|
|
||||||
void sizeWrappedText(std::string text, int xLen, Font* font, int* xOut, int* yOut)
|
void sizeWrappedText(std::string text, int xLen, Font* font, int* xOut, int* yOut)
|
||||||
{
|
{
|
||||||
|
if(xOut != NULL)
|
||||||
*xOut = xLen;
|
*xOut = xLen;
|
||||||
|
|
||||||
int y = 0;
|
int y = 0;
|
||||||
|
@ -306,6 +307,7 @@ namespace Renderer {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(yOut != NULL)
|
||||||
*yOut = y;
|
*yOut = y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -25,13 +25,15 @@ GuiGameList::GuiGameList(Window* window) : GuiComponent(window),
|
||||||
mList(window, 0, 0, Renderer::getDefaultFont(Renderer::MEDIUM)),
|
mList(window, 0, 0, Renderer::getDefaultFont(Renderer::MEDIUM)),
|
||||||
mScreenshot(window),
|
mScreenshot(window),
|
||||||
mDescription(window),
|
mDescription(window),
|
||||||
|
mDescContainer(window),
|
||||||
mTransitionImage(window, 0, 0, "", Renderer::getScreenWidth(), Renderer::getScreenHeight(), true)
|
mTransitionImage(window, 0, 0, "", Renderer::getScreenWidth(), Renderer::getScreenHeight(), true)
|
||||||
{
|
{
|
||||||
mImageAnimation.addChild(&mScreenshot);
|
mImageAnimation.addChild(&mScreenshot);
|
||||||
|
mDescContainer.addChild(&mDescription);
|
||||||
|
|
||||||
//scale delay with screen width (higher width = more text per line)
|
//scale delay with screen width (higher width = more text per line)
|
||||||
//the scroll speed is automatically scaled by component size
|
//the scroll speed is automatically scaled by component size
|
||||||
mDescription.setAutoScroll((int)(1500 + (Renderer::getScreenWidth() * 0.5)), 0.025f);
|
mDescContainer.setAutoScroll((int)(1500 + (Renderer::getScreenWidth() * 0.5)), 0.025f);
|
||||||
|
|
||||||
mTransitionImage.setOffset(Renderer::getScreenWidth(), 0);
|
mTransitionImage.setOffset(Renderer::getScreenWidth(), 0);
|
||||||
mTransitionImage.setOrigin(0, 0);
|
mTransitionImage.setOrigin(0, 0);
|
||||||
|
@ -104,7 +106,7 @@ void GuiGameList::render()
|
||||||
Renderer::drawRect((int)(Renderer::getScreenWidth() * mTheme->getFloat("listOffsetX")) - 4, Renderer::getDefaultFont(Renderer::LARGE)->getHeight() + 2, 8, Renderer::getScreenHeight(), 0x0000FFFF);
|
Renderer::drawRect((int)(Renderer::getScreenWidth() * mTheme->getFloat("listOffsetX")) - 4, Renderer::getDefaultFont(Renderer::LARGE)->getHeight() + 2, 8, Renderer::getScreenHeight(), 0x0000FFFF);
|
||||||
|
|
||||||
mScreenshot.render();
|
mScreenshot.render();
|
||||||
mDescription.render();
|
mDescContainer.render();
|
||||||
}
|
}
|
||||||
|
|
||||||
mList.render();
|
mList.render();
|
||||||
|
@ -290,8 +292,13 @@ void GuiGameList::updateDetailData()
|
||||||
mImageAnimation.fadeIn(35);
|
mImageAnimation.fadeIn(35);
|
||||||
mImageAnimation.move(imgOffset.x, imgOffset.y, 20);
|
mImageAnimation.move(imgOffset.x, imgOffset.y, 20);
|
||||||
|
|
||||||
mDescription.setOffset(Vector2i((int)(Renderer::getScreenWidth() * 0.03), getImagePos().y + mScreenshot.getSize().y + 12));
|
mDescContainer.setOffset(Vector2i((int)(Renderer::getScreenWidth() * 0.03), getImagePos().y + mScreenshot.getSize().y + 12));
|
||||||
mDescription.setExtent(Vector2u((int)(Renderer::getScreenWidth() * (mTheme->getFloat("listOffsetX") - 0.03)), Renderer::getScreenHeight() - mDescription.getOffset().y));
|
mDescContainer.setSize(Vector2u((int)(Renderer::getScreenWidth() * (mTheme->getFloat("listOffsetX") - 0.03)), Renderer::getScreenHeight() - mDescContainer.getOffset().y));
|
||||||
|
mDescContainer.setScrollPos(Vector2d(0, 0));
|
||||||
|
mDescContainer.resetAutoScrollTimer();
|
||||||
|
|
||||||
|
mDescription.setOffset(0, 0);
|
||||||
|
mDescription.setExtent(Vector2u((int)(Renderer::getScreenWidth() * (mTheme->getFloat("listOffsetX") - 0.03)), 0));
|
||||||
mDescription.setText(((GameData*)mList.getSelectedObject())->getDescription());
|
mDescription.setText(((GameData*)mList.getSelectedObject())->getDescription());
|
||||||
}else{
|
}else{
|
||||||
mScreenshot.setImage("");
|
mScreenshot.setImage("");
|
||||||
|
@ -340,7 +347,7 @@ void GuiGameList::update(int deltaTime)
|
||||||
|
|
||||||
mList.update(deltaTime);
|
mList.update(deltaTime);
|
||||||
|
|
||||||
mDescription.update(deltaTime);
|
mDescContainer.update(deltaTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GuiGameList::doTransition(int dir)
|
void GuiGameList::doTransition(int dir)
|
||||||
|
|
|
@ -12,6 +12,7 @@
|
||||||
#include "../SystemData.h"
|
#include "../SystemData.h"
|
||||||
#include "../GameData.h"
|
#include "../GameData.h"
|
||||||
#include "../FolderData.h"
|
#include "../FolderData.h"
|
||||||
|
#include "ScrollableContainer.h"
|
||||||
|
|
||||||
//This is where the magic happens - GuiGameList is the parent of almost every graphical element in ES at the moment.
|
//This is where the magic happens - GuiGameList is the parent of almost every graphical element in ES at the moment.
|
||||||
//It has a TextListComponent child that handles the game list, a ThemeComponent that handles the theming system, and an ImageComponent for game images.
|
//It has a TextListComponent child that handles the game list, a ThemeComponent that handles the theming system, and an ImageComponent for game images.
|
||||||
|
@ -53,6 +54,7 @@ private:
|
||||||
TextListComponent<FileData*> mList;
|
TextListComponent<FileData*> mList;
|
||||||
ImageComponent mScreenshot;
|
ImageComponent mScreenshot;
|
||||||
TextComponent mDescription;
|
TextComponent mDescription;
|
||||||
|
ScrollableContainer mDescContainer;
|
||||||
AnimationComponent mImageAnimation;
|
AnimationComponent mImageAnimation;
|
||||||
ThemeComponent* mTheme;
|
ThemeComponent* mTheme;
|
||||||
|
|
||||||
|
|
111
src/components/ScrollableContainer.cpp
Normal file
111
src/components/ScrollableContainer.cpp
Normal file
|
@ -0,0 +1,111 @@
|
||||||
|
#include "ScrollableContainer.h"
|
||||||
|
#include "../Renderer.h"
|
||||||
|
#include "../Log.h"
|
||||||
|
|
||||||
|
ScrollableContainer::ScrollableContainer(Window* window) : GuiComponent(window),
|
||||||
|
mAutoScrollDelay(0), mAutoScrollSpeed(0), mAutoScrollTimer(0)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void ScrollableContainer::render()
|
||||||
|
{
|
||||||
|
Renderer::pushClipRect(getGlobalOffset(), getSize());
|
||||||
|
|
||||||
|
Vector2f translate = (Vector2f)mOffset - (Vector2f)mScrollPos;
|
||||||
|
|
||||||
|
Renderer::translatef(translate.x, translate.y);
|
||||||
|
|
||||||
|
Renderer::drawRect(0, 0, 800, 800, 0xFF0000FF);
|
||||||
|
|
||||||
|
GuiComponent::onRender();
|
||||||
|
|
||||||
|
Renderer::translatef(-translate.x, -translate.y);
|
||||||
|
|
||||||
|
Renderer::popClipRect();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ScrollableContainer::setAutoScroll(int delay, double speed)
|
||||||
|
{
|
||||||
|
mAutoScrollDelay = delay;
|
||||||
|
mAutoScrollSpeed = speed;
|
||||||
|
mAutoScrollTimer = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2d ScrollableContainer::getScrollPos() const
|
||||||
|
{
|
||||||
|
return mScrollPos;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ScrollableContainer::setScrollPos(const Vector2d& pos)
|
||||||
|
{
|
||||||
|
mScrollPos = pos;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ScrollableContainer::update(int deltaTime)
|
||||||
|
{
|
||||||
|
double scrollAmt = (double)deltaTime;
|
||||||
|
|
||||||
|
if(mAutoScrollSpeed != 0)
|
||||||
|
{
|
||||||
|
mAutoScrollTimer += deltaTime;
|
||||||
|
|
||||||
|
scrollAmt = (float)(mAutoScrollTimer - mAutoScrollDelay);
|
||||||
|
|
||||||
|
if(scrollAmt > 0)
|
||||||
|
{
|
||||||
|
//scroll the amount of time left over from the delay
|
||||||
|
mAutoScrollTimer = mAutoScrollDelay;
|
||||||
|
|
||||||
|
//scale speed by our width! more text per line = slower scrolling
|
||||||
|
const double widthMod = (680.0 / getSize().x);
|
||||||
|
mScrollDir = Vector2d(0, mAutoScrollSpeed * widthMod);
|
||||||
|
}else{
|
||||||
|
//not enough to pass the delay, do nothing
|
||||||
|
scrollAmt = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2d scroll = mScrollDir * scrollAmt;
|
||||||
|
mScrollPos += scroll;
|
||||||
|
|
||||||
|
//clip scrolling within bounds
|
||||||
|
if(mScrollPos.x < 0)
|
||||||
|
mScrollPos.x = 0;
|
||||||
|
if(mScrollPos.y < 0)
|
||||||
|
mScrollPos.y = 0;
|
||||||
|
|
||||||
|
|
||||||
|
Vector2i contentSize = getContentSize();
|
||||||
|
if(mScrollPos.x + getSize().x > contentSize.x)
|
||||||
|
mScrollPos.x = (double)contentSize.x - getSize().x;
|
||||||
|
if(mScrollPos.y + getSize().y > contentSize.y)
|
||||||
|
mScrollPos.y = (double)contentSize.y - getSize().y;
|
||||||
|
|
||||||
|
GuiComponent::update(deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
//this should probably return a box to allow for when controls don't start at 0,0
|
||||||
|
Vector2i ScrollableContainer::getContentSize()
|
||||||
|
{
|
||||||
|
Vector2i max;
|
||||||
|
for(unsigned int i = 0; i < mChildren.size(); i++)
|
||||||
|
{
|
||||||
|
Vector2i bottomRight = (Vector2i)mChildren.at(i)->getSize() + mChildren.at(i)->getOffset();
|
||||||
|
if(bottomRight.x > max.x)
|
||||||
|
max.x = bottomRight.x;
|
||||||
|
if(bottomRight.y > max.y)
|
||||||
|
max.y = bottomRight.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
return max;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ScrollableContainer::setSize(Vector2u size)
|
||||||
|
{
|
||||||
|
mSize = size;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ScrollableContainer::resetAutoScrollTimer()
|
||||||
|
{
|
||||||
|
mAutoScrollTimer = 0;
|
||||||
|
}
|
29
src/components/ScrollableContainer.h
Normal file
29
src/components/ScrollableContainer.h
Normal file
|
@ -0,0 +1,29 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "../GuiComponent.h"
|
||||||
|
|
||||||
|
class ScrollableContainer : public GuiComponent
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ScrollableContainer(Window* window);
|
||||||
|
|
||||||
|
void setSize(Vector2u size);
|
||||||
|
|
||||||
|
Vector2d getScrollPos() const;
|
||||||
|
void setScrollPos(const Vector2d& pos);
|
||||||
|
void setAutoScroll(int delay, double speed); //Use 0 for speed to disable.
|
||||||
|
void resetAutoScrollTimer();
|
||||||
|
|
||||||
|
void update(int deltaTime) override;
|
||||||
|
void render() override;
|
||||||
|
|
||||||
|
//Vector2i getGlobalOffset() override;
|
||||||
|
private:
|
||||||
|
Vector2i getContentSize();
|
||||||
|
|
||||||
|
Vector2d mScrollPos;
|
||||||
|
Vector2d mScrollDir;
|
||||||
|
int mAutoScrollDelay;
|
||||||
|
double mAutoScrollSpeed;
|
||||||
|
int mAutoScrollTimer;
|
||||||
|
};
|
|
@ -3,12 +3,12 @@
|
||||||
#include "../Log.h"
|
#include "../Log.h"
|
||||||
|
|
||||||
TextComponent::TextComponent(Window* window) : GuiComponent(window),
|
TextComponent::TextComponent(Window* window) : GuiComponent(window),
|
||||||
mFont(NULL), mColor(0x000000FF), mAutoCalcExtent(true), mAutoScrollDelay(0), mAutoScrollSpeed(0), mAutoScrollTimer(0)
|
mFont(NULL), mColor(0x000000FF), mAutoCalcExtent(true, true)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
TextComponent::TextComponent(Window* window, const std::string& text, Font* font, Vector2i pos, Vector2u size) : GuiComponent(window),
|
TextComponent::TextComponent(Window* window, const std::string& text, Font* font, Vector2i pos, Vector2u size) : GuiComponent(window),
|
||||||
mFont(NULL), mColor(0x000000FF), mAutoCalcExtent(true), mAutoScrollDelay(0), mAutoScrollSpeed(0), mAutoScrollTimer(0)
|
mFont(NULL), mColor(0x000000FF), mAutoCalcExtent(true, true)
|
||||||
{
|
{
|
||||||
setText(text);
|
setText(text);
|
||||||
setFont(font);
|
setFont(font);
|
||||||
|
@ -23,21 +23,15 @@ void TextComponent::setBox(Vector2i pos, Vector2u size)
|
||||||
|
|
||||||
void TextComponent::setExtent(Vector2u size)
|
void TextComponent::setExtent(Vector2u size)
|
||||||
{
|
{
|
||||||
if(size == Vector2u(0, 0))
|
|
||||||
{
|
|
||||||
mAutoCalcExtent = true;
|
|
||||||
calculateExtent();
|
|
||||||
}else{
|
|
||||||
mAutoCalcExtent = false;
|
|
||||||
mSize = size;
|
mSize = size;
|
||||||
}
|
mAutoCalcExtent = Vector2<bool>(size.x == 0, size.y == 0);
|
||||||
|
calculateExtent();
|
||||||
}
|
}
|
||||||
|
|
||||||
void TextComponent::setFont(Font* font)
|
void TextComponent::setFont(Font* font)
|
||||||
{
|
{
|
||||||
mFont = font;
|
mFont = font;
|
||||||
|
|
||||||
if(mAutoCalcExtent)
|
|
||||||
calculateExtent();
|
calculateExtent();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -50,12 +44,7 @@ void TextComponent::setText(const std::string& text)
|
||||||
{
|
{
|
||||||
mText = text;
|
mText = text;
|
||||||
|
|
||||||
if(mAutoCalcExtent)
|
|
||||||
calculateExtent();
|
calculateExtent();
|
||||||
|
|
||||||
mScrollPos = Vector2d(0, 0);
|
|
||||||
mScrollDir = Vector2d(0, 0);
|
|
||||||
resetAutoScrollTimer();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Font* TextComponent::getFont() const
|
Font* TextComponent::getFont() const
|
||||||
|
@ -72,11 +61,11 @@ void TextComponent::onRender()
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Renderer::pushClipRect(getGlobalOffset(), getSize());
|
//Renderer::pushClipRect(getGlobalOffset(), getSize());
|
||||||
|
|
||||||
Renderer::drawWrappedText(mText, (int)-mScrollPos.x, (int)-mScrollPos.y, mSize.x, mColor >> 8 << 8 | getOpacity(), font);
|
Renderer::drawWrappedText(mText, 0, 0, mSize.x, mColor >> 8 << 8 | getOpacity(), font);
|
||||||
|
|
||||||
Renderer::popClipRect();
|
//Renderer::popClipRect();
|
||||||
|
|
||||||
GuiComponent::onRender();
|
GuiComponent::onRender();
|
||||||
}
|
}
|
||||||
|
@ -90,75 +79,9 @@ void TextComponent::calculateExtent()
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(mAutoCalcExtent.x)
|
||||||
font->sizeText(mText, (int*)&mSize.x, (int*)&mSize.y);
|
font->sizeText(mText, (int*)&mSize.x, (int*)&mSize.y);
|
||||||
}
|
else
|
||||||
|
if(mAutoCalcExtent.y)
|
||||||
void TextComponent::setAutoScroll(int delay, double speed)
|
Renderer::sizeWrappedText(mText, getSize().x, mFont, NULL, (int*)&mSize.y);
|
||||||
{
|
|
||||||
mAutoScrollDelay = delay;
|
|
||||||
mAutoScrollSpeed = speed;
|
|
||||||
resetAutoScrollTimer();
|
|
||||||
}
|
|
||||||
|
|
||||||
void TextComponent::resetAutoScrollTimer()
|
|
||||||
{
|
|
||||||
mAutoScrollTimer = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector2d TextComponent::getScrollPos() const
|
|
||||||
{
|
|
||||||
return mScrollPos;
|
|
||||||
}
|
|
||||||
|
|
||||||
void TextComponent::setScrollPos(const Vector2d& pos)
|
|
||||||
{
|
|
||||||
mScrollPos = pos;
|
|
||||||
}
|
|
||||||
|
|
||||||
void TextComponent::update(int deltaTime)
|
|
||||||
{
|
|
||||||
double scrollAmt = (double)deltaTime;
|
|
||||||
|
|
||||||
if(mAutoScrollSpeed != 0)
|
|
||||||
{
|
|
||||||
mAutoScrollTimer += deltaTime;
|
|
||||||
|
|
||||||
scrollAmt = (float)(mAutoScrollTimer - mAutoScrollDelay);
|
|
||||||
|
|
||||||
if(scrollAmt > 0)
|
|
||||||
{
|
|
||||||
//scroll the amount of time left over from the delay
|
|
||||||
mAutoScrollTimer = mAutoScrollDelay;
|
|
||||||
|
|
||||||
//scale speed by our width! more text per line = slower scrolling
|
|
||||||
const double widthMod = (680.0 / getSize().x);
|
|
||||||
mScrollDir = Vector2d(0, mAutoScrollSpeed * widthMod);
|
|
||||||
}else{
|
|
||||||
//not enough to pass the delay, do nothing
|
|
||||||
scrollAmt = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector2d scroll = mScrollDir * scrollAmt;
|
|
||||||
mScrollPos += scroll;
|
|
||||||
|
|
||||||
//clip scrolling within bounds
|
|
||||||
if(mScrollPos.x < 0)
|
|
||||||
mScrollPos.x = 0;
|
|
||||||
if(mScrollPos.y < 0)
|
|
||||||
mScrollPos.y = 0;
|
|
||||||
|
|
||||||
Font* font = getFont();
|
|
||||||
if(font != NULL)
|
|
||||||
{
|
|
||||||
Vector2i textSize;
|
|
||||||
Renderer::sizeWrappedText(mText, getSize().x, getFont(), &textSize.x, &textSize.y);
|
|
||||||
|
|
||||||
if(mScrollPos.x + getSize().x > textSize.x)
|
|
||||||
mScrollPos.x = (double)textSize.x - getSize().x;
|
|
||||||
if(mScrollPos.y + getSize().y > textSize.y)
|
|
||||||
mScrollPos.y = (double)textSize.y - getSize().y;
|
|
||||||
}
|
|
||||||
|
|
||||||
GuiComponent::update(deltaTime);
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -12,33 +12,21 @@ public:
|
||||||
|
|
||||||
void setFont(Font* font);
|
void setFont(Font* font);
|
||||||
void setBox(Vector2i pos, Vector2u size);
|
void setBox(Vector2i pos, Vector2u size);
|
||||||
void setExtent(Vector2u size); //Use Vector2u(0, 0) to automatically generate extent.
|
void setExtent(Vector2u size); //Use Vector2u(0, 0) to automatically generate extent on a single line. Use Vector2(value, 0) to automatically generate extent for wrapped text.
|
||||||
void setText(const std::string& text);
|
void setText(const std::string& text);
|
||||||
void setColor(unsigned int color);
|
void setColor(unsigned int color);
|
||||||
|
|
||||||
Vector2d getScrollPos() const;
|
|
||||||
void setScrollPos(const Vector2d& pos);
|
|
||||||
void setAutoScroll(int delay, double speed); //Use 0 for speed to disable.
|
|
||||||
void resetAutoScrollTimer();
|
|
||||||
|
|
||||||
void update(int deltaTime) override;
|
|
||||||
void onRender() override;
|
void onRender() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Font* getFont() const;
|
Font* getFont() const;
|
||||||
|
|
||||||
void calculateExtent();
|
void calculateExtent();
|
||||||
|
|
||||||
unsigned int mColor;
|
unsigned int mColor;
|
||||||
Font* mFont;
|
Font* mFont;
|
||||||
bool mAutoCalcExtent;
|
Vector2<bool> mAutoCalcExtent;
|
||||||
std::string mText;
|
std::string mText;
|
||||||
|
|
||||||
//scrolling
|
|
||||||
Vector2d mScrollPos;
|
|
||||||
Vector2d mScrollDir;
|
|
||||||
int mAutoScrollDelay;
|
|
||||||
double mAutoScrollSpeed;
|
|
||||||
int mAutoScrollTimer;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in a new issue