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Fixed an issue where a temporary setting was retained in the configuration file.
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@ -27,18 +27,19 @@ Settings* Settings::sInstance = nullptr;
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// functions.
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std::vector<std::string> settings_dont_save {
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// These options can be set using command-line arguments:
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"Debug", // --debug
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"ForceFull", // --force-full
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"ForceKid", // --force-kid
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"ForceKiosk", // --force-kiosk
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"WindowWidth", // Set via --resolution [width] [height]
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"WindowHeight", // set via --resolution [width] [height]
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"ParseGamelistOnly" // --gamelist-only
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"IgnoreGamelist", // --ignore-gamelist
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"SplashScreen", // --no-splash
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"VSync", // --vsync [1/on or 0/off]
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"Debug", // --debug
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#if !defined(_WIN64)
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"Windowed", // --windowed
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#endif
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"WindowWidth", // Set via --resolution [width] [height]
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"WindowHeight", // set via --resolution [width] [height]
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"VSync", // --vsync [1/on or 0/off]
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"ForceFull", // --force-full
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"ForceKiosk", // --force-kiosk
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"ForceKid", // --force-kid
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// These options are not shown in the --help text and are intended
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// for debugging and testing purposes:
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