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(macOS) Fixed an issue where launching alias files would not suspend ES-DE.
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@ -1417,7 +1417,7 @@ void FileData::launchGame()
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if (Utils::FileSystem::exists(Utils::String::replace(romPath, "\\", ""))) {
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LOG(LogInfo) << "Opening app or alias file \""
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<< Utils::String::replace(romPath, "\\", "") << "\"";
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command = Utils::String::replace(command, binaryPath, "open -a");
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command = Utils::String::replace(command, binaryPath, "open -W -a");
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}
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else {
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LOG(LogError) << "App or alias file \"" << romPath
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