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Documentation update.
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@ -17,6 +17,7 @@
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* Renamed the default theme set from rbsimple-DE to slate-DE
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* Added support for folder links, used for launching game files inside folders without having to enter them
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* Added a folder badge, including a folder link overlay in case a link has been configured
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* Added a collection badge, shown when editing custom collections to indicate that a game is part of the collection
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* Modernized the OpenGL renderer by replacing the fixed function pipeline with shaders
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* Unified the desktop OpenGL and OpenGL ES renderers and upgraded to OpenGL 3.3 (as default) and OpenGL ES 3.0 respectively
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* OpenGL: Added an OpenGLVersion setting for choosing between OpenGL 3.3, 4.2 and 4.6 (has to be manually set in es_settings.xml)
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@ -34,6 +35,10 @@
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* Added a GameSelectorComponent for displaying game media and metadata in the system view
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* Added support to the system view for displaying videos, Lottie animations, GIF animations, date/time components and game ratings
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* Replaced the forceUppercase theme property with a more versatile letterCase property (forceUppercase is retained for legacy theme compatibility)
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* Added theme support for setting the TextListComponent indicators to symbols, ascii or none
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* Added theme support for setting the TextListComponent custom collection indicators to symbols or ascii
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* Removed the "Use plain ASCII for special gamelist characters" menu option as it's now theme-controlled
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* Changed the badges default lines property value from 2 to 3
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* Made it possible to set any text element as a scrollable container using either metadata values or literal strings
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* Added support for defining the scrollable container speed, start delay and reset delay from the theme configuration
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* Added theme support for defining the opacity for most element types
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@ -1004,7 +1004,7 @@ Properties:
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- Default is `row`
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* `lines` - type: UNSIGNED_INTEGER
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- The number of lines available.
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- Default is `2`
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- Default is `3`
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* `itemsPerLine` - type: UNSIGNED_INTEGER
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- Number of badges that fit on a line. When more badges are available a new line will be started.
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- Default is `4`
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@ -1015,6 +1015,7 @@ Properties:
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- Default is `0.01 0.01`.
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* `slots` - type: STRING
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- The badge types that should be displayed. Specified as a list of strings delimited by commas or by whitespace characters (tabs, spaces or line breaks). The order in which they are defined will be followed when placing badges on screen. Available badges are:
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- `collection` - Will be shown when editing a custom collection and the current entry is part of that collection.
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- `folder` - Will be shown when the current entry is a folder. If a folder link has been setup, then a configurable link icon will overlay this badge.
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- `favorite` - Will be shown when the game is marked as favorite.
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- `completed` - Will be shown when the game is marked as completed.
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@ -1514,6 +1515,14 @@ Properties:
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- Controls the space between lines (as a multiple of font height).
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- Minimum value is `0.5` and maximum value is `3`
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- Default is `1.5`
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* `indicators` - type: STRING
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- Controls the style of the indicators which get displayed when an entry is a favorite, a folder or a folderlink. If set to `none` it's strongly recommended to enable the corresponding badges as it would otherwise be very confusing for the user as there would be no way to discern this important information about each entry. The `symbols` value uses Font Awesome graphics to prefix the game name and `ascii` uses plain ASCII characters instead, as provided by the selected font. The latter sometimes looks better on "lo-fi" themes using pixelated fonts and similar. When using ASCII characters, favorites are marked as `*` folders as `#` and folderlinks as `>`
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- Valid values are `none`, `ascii` and `symbols`
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- Default is `symbols`
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* `collectionIndicators` - type: STRING
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- Controls the style of the indicators which get displayed when editing a custom collection. This property can't be disabled as it's crucial for getting a visual overview when editing collections. When set to `ascii`, the indicator is displayed as a `!`
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- Valid values are `ascii` and `symbols`
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- Default is `symbols`
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* `zIndex` - type: FLOAT
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- z-index value for element. Elements will be rendered in order of zIndex value from low to high.
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- Default is `50`
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@ -216,7 +216,7 @@ In general it should be straightforward to run ES-DE on Windows. Almost all emul
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Just make sure to not place games or other resources on network shares using the Microsoft SMB protocol as that will lead to unacceptable performance degradations and extremely long startup times if you have a large collection. See the point above on how to setup an NFS share if you insist on placing files or other resources on network drives.
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In order for ES-DE to run, graphics drivers with OpenGL support have to be installed. If not, the application simply won't start.
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In order for ES-DE to run, graphics drivers with OpenGL support have to be installed. If not, the application simply won't start. For really old graphics cards the available drivers may not provide an OpenGL version that is modern enough for ES-DE to work, and in this case a last resort solution would be to install the _Mesa3D for Windows_ library which provides software-based OpenGL rendering. The library can be downloaded from [https://fdossena.com/?p=mesa/index.frag](https://fdossena.com/?p=mesa/index.frag) and you simply extract the opengl32.dll file into the ES-DE installation directory. Just be aware that the performance may be quite bad.
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Installing DS4Windows will break controller input in ES-DE for unknown reasons. Uninstalling this software should resolve the issue. On Windows 11 both DualShock 4 (PS4) and DualSense (PS5) controllers have been tested wired and via Bluetooth and both work fine in both ES-DE and RetroArch without any special drivers or configuration.
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@ -1353,10 +1353,6 @@ Whether to sort your favorite games above your other games in the gamelists.
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With this setting enabled, there is a star symbol added at the beginning of the game name in the gamelist views. If you're not using a theme set which support badges, it's strongly recommended to keep this setting enabled. Especially so if the option to sort favorite games above non-favorites has been enabled. Otherwise favorite games would be sorted on top of the gamelist with no clear visual indication that they are favorites which would be quite confusing.
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**Use plain ASCII for special gamelist characters**
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There are some special characters in ES-DE such as the favorites star, the folder icon and the tickmark (seen when editing custom collections) that are displayed using symbols from the bundled Font Awesome. This normally looks perfectly fine, but on some specific theme sets with very pixelated fonts such as [es-themes-snes-mini](https://github.com/ruckage/es-theme-snes-mini) and [es-themes-workbench](https://github.com/ehettervik/es-theme-workbench) these symbols look terrible. For such themes, this option is available, which will use plain ASCII characters instead of the Font Awesome symbols. For the favorites an asterisk `*` will be used, for folders a hash sign `#` will be used and for the tickmark an exclamation mark `!` will be used. This only applies to the gamelist view, in all other places in the application the Font Awesome symbols are retained. Make sure to disable this option if not using such a pixelated theme as it looks equally terrible to enable this option on themes where it's not supposed to be used.
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**Enable quick list scrolling overlay**
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With this option enabled, there will be an overlay displayed when scrolling the gamelists quickly, i.e. when holding down the _Up_, _Down_, _Left shoulder_ or _Right shoulder_ buttons for some time. The overlay will darken the background slightly and display the first two characters of the game names. If the game is a favorite and the setting to sort favorites above non-favorites has been enabled, a star symbol will be shown instead.
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@ -214,7 +214,7 @@ In general it should be straightforward to run ES-DE on Windows. Almost all emul
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Just make sure to not place games or other resources on network shares using the Microsoft SMB protocol as that will lead to unacceptable performance degradations and extremely long startup times if you have a large collection. See the point above on how to setup an NFS share if you insist on placing files or other resources on network drives.
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In order for ES-DE to run, graphics drivers with OpenGL support have to be installed. If not, the application simply won't start.
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In order for ES-DE to run, graphics drivers with OpenGL support have to be installed. If not, the application simply won't start. For really old graphics cards the available drivers may not provide an OpenGL version that is modern enough for ES-DE to work, and in this case a last resort solution would be to install the _Mesa3D for Windows_ library which provides software-based OpenGL rendering. The library can be downloaded from [https://fdossena.com/?p=mesa/index.frag](https://fdossena.com/?p=mesa/index.frag) and you simply extract the opengl32.dll file into the ES-DE installation directory. Just be aware that the performance may be quite bad.
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Installing DS4Windows will break controller input in ES-DE for unknown reasons. Uninstalling this software should resolve the issue. On Windows 11 both DualShock 4 (PS4) and DualSense (PS5) controllers have been tested wired and via Bluetooth and both work fine in both ES-DE and RetroArch without any special drivers or configuration.
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