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https://github.com/RetroDECK/ES-DE.git
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Added a menu option for selecting the application language
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@ -473,6 +473,31 @@ void GuiMenu::openUIOptions()
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themeTransitionsFunc(Settings::getInstance()->getString("Theme"),
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Settings::getInstance()->getString("ThemeTransitions"));
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// Application language.
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auto applicationLanguage = std::make_shared<OptionListComponent<std::string>>(
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getHelpStyle(), "APPLICATION LANGUAGE", false);
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std::string selectedApplicationLanguage {
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Settings::getInstance()->getString("ApplicationLanguage")};
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applicationLanguage->add("AUTOMATIC", "automatic", selectedApplicationLanguage == "automatic");
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applicationLanguage->add("ENGLISH (AMERICAN)", "en_US", selectedApplicationLanguage == "en_US");
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applicationLanguage->add("SWEDISH", "sv_SE", selectedApplicationLanguage == "sv_SE");
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// If there are no objects returned, then there must be a manually modified entry in the
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// configuration file. Simply set the application langauge to "automatic" in this case.
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if (applicationLanguage->getSelectedObjects().size() == 0)
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applicationLanguage->selectEntry(0);
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s->addWithLabel("APPLICATION LANGUAGE", applicationLanguage);
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s->addSaveFunc([this, applicationLanguage, s] {
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if (applicationLanguage->getSelected() !=
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Settings::getInstance()->getString("ApplicationLanguage")) {
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Settings::getInstance()->setString("ApplicationLanguage",
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applicationLanguage->getSelected());
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Utils::Localization::setLocale();
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s->setNeedsSaving();
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s->setNeedsCloseMenu([this] { delete this; });
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s->setNeedsRescanROMDirectory();
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}
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});
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// Quick system select (navigate between systems in the gamelist view).
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auto quickSystemSelect = std::make_shared<OptionListComponent<std::string>>(
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getHelpStyle(), "QUICK SYSTEM SELECT", false);
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@ -733,7 +733,7 @@ int main(int argc, char* argv[])
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return 0;
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}
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Utils::Localization::setLocale(Utils::Localization::getLocale());
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Utils::Localization::setLocale();
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Scripting::fireEvent("startup");
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#if defined(__EMSCRIPTEN__)
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@ -43,6 +43,7 @@ namespace
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// These options are only used internally during the application session:
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"PortableMode",
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"DetectedLocale",
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"DebugGrid",
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"DebugText",
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"DebugImage",
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@ -168,6 +169,7 @@ void Settings::setDefaults()
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mStringMap["ThemeFontSize"] = {"", ""};
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mStringMap["ThemeAspectRatio"] = {"", ""};
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mStringMap["ThemeTransitions"] = {"automatic", "automatic"};
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mStringMap["ApplicationLanguage"] = {"automatic", "automatic"};
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mStringMap["QuickSystemSelect"] = {"leftrightshoulders", "leftrightshoulders"};
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mStringMap["StartupSystem"] = {"", ""};
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mStringMap["SystemsSorting"] = {"default", "default"};
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@ -363,6 +365,7 @@ void Settings::setDefaults()
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mIntMap["ApplicationRelease"] = {0, 0};
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mStringMap["ApplicationUpdaterLastCheck"] = {"", ""};
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mStringMap["DetectedLocale"] = {"", ""};
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mBoolMap["PortableMode"] = {false, false};
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mBoolMap["DebugFlag"] = {false, false};
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mBoolMap["DebugGrid"] = {false, false};
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@ -10,6 +10,7 @@
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#include "utils/LocalizationUtil.h"
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#include "Log.h"
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#include "Settings.h"
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#include "resources/ResourceManager.h"
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#include "utils/StringUtil.h"
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@ -72,8 +73,35 @@ namespace Utils
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#endif
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}
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void setLocale(const std::pair<std::string, std::string>& localePair)
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void setLocale()
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{
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// Only detect locale once (on application startup).
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if (Settings::getInstance()->getString("DetectedLocale") == "") {
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const std::pair<std::string, std::string> detectedLocale {getLocale()};
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if (detectedLocale.second == "")
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Settings::getInstance()->setString("DetectedLocale", detectedLocale.first);
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else {
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Settings::getInstance()->setString(
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"DetectedLocale", detectedLocale.first + "_" + detectedLocale.second);
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}
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}
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std::string languageSetting {Settings::getInstance()->getString("ApplicationLanguage")};
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std::vector<std::string> localeVector;
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std::pair<std::string, std::string> localePair;
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if (languageSetting == "automatic") {
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localeVector = Utils::String::delimitedStringToVector(
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Settings::getInstance()->getString("DetectedLocale"), "_");
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}
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else {
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localeVector = Utils::String::delimitedStringToVector(languageSetting, "_");
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}
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if (localeVector.size() == 1)
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localePair = std::make_pair(localeVector[0], "");
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else
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localePair = std::make_pair(localeVector[0], localeVector[1]);
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std::string locale;
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std::string localePairCombined;
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@ -24,7 +24,7 @@ namespace Utils
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{{"en"}, {"US"}}, {{"sv"}, {"SE"}}};
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std::pair<std::string, std::string> getLocale();
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void setLocale(const std::pair<std::string, std::string>& localePair);
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void setLocale();
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} // namespace Localization
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