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https://github.com/RetroDECK/ES-DE.git
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Merge pull request #283 from tomaz82/romname_bounce
Make long romnames bounce back and forth
This commit is contained in:
commit
ef8157a896
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@ -3,6 +3,7 @@
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#define ES_APP_COMPONENTS_TEXT_LIST_COMPONENT_H
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#include "components/IList.h"
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#include "math/Misc.h"
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#include "Log.h"
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#include "Sound.h"
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#include "Util.h"
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@ -81,11 +82,8 @@ protected:
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virtual void onCursorChanged(const CursorState& state);
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private:
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static const int MARQUEE_DELAY = 1000;
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static const int MARQUEE_SPEED = 8;
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static const int MARQUEE_RATE = 1;
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int mMarqueeOffset;
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int mMarqueeOffset2;
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int mMarqueeTime;
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Alignment mAlignment;
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@ -112,7 +110,8 @@ TextListComponent<T>::TextListComponent(Window* window) :
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IList<TextListData, T>(window), mSelectorImage(window)
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{
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mMarqueeOffset = 0;
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mMarqueeTime = -MARQUEE_DELAY;
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mMarqueeOffset2 = 0;
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mMarqueeTime = 0;
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mHorizontalMargin = 0;
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mAlignment = ALIGN_CENTER;
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@ -213,15 +212,28 @@ void TextListComponent<T>::render(const Transform4x4f& parentTrans)
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break;
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}
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if(mCursor == i)
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offset[0] -= mMarqueeOffset;
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// render text
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Transform4x4f drawTrans = trans;
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drawTrans.translate(offset);
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Renderer::setMatrix(drawTrans);
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// currently selected item text might be scrolling
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if((mCursor == i) && (mMarqueeOffset > 0))
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drawTrans.translate(offset - Vector3f(mMarqueeOffset, 0, 0));
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else
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drawTrans.translate(offset);
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Renderer::setMatrix(drawTrans);
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font->renderTextCache(entry.data.textCache.get());
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// render currently selected item text again if
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// marquee is scrolled far enough for it to repeat
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if((mCursor == i) && (mMarqueeOffset2 < 0))
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{
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drawTrans = trans;
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drawTrans.translate(offset - Vector3f(mMarqueeOffset2, 0, 0));
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Renderer::setMatrix(drawTrans);
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font->renderTextCache(entry.data.textCache.get());
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}
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y += entrySize;
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}
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@ -277,22 +289,37 @@ template <typename T>
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void TextListComponent<T>::update(int deltaTime)
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{
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listUpdate(deltaTime);
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if(!isScrolling() && size() > 0)
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{
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// always reset the marquee offsets
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mMarqueeOffset = 0;
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mMarqueeOffset2 = 0;
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// if we're not scrolling and this object's text goes outside our size, marquee it!
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const std::string& text = mEntries.at((unsigned int)mCursor).name;
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const float textLength = mFont->sizeText(mEntries.at((unsigned int)mCursor).name).x();
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const int limit = mSize.x() - mHorizontalMargin * 2;
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Vector2f textSize = mFont->sizeText(text);
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//it's long enough to marquee
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if(textSize.x() - mMarqueeOffset > mSize.x() - 12 - mHorizontalMargin * 2)
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if(textLength > limit)
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{
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// loop
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// pixels per second ( based on nes-mini font at 1920x1080 to produce a speed of 200 )
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const float speed = mFont->sizeText("ABCDEFGHIJKLMNOPQRSTUVWXYZ").x() * 0.247f;
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const int delay = 3000;
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const int scrollLength = textLength;
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const int returnLength = (int)(speed * 1.5);
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const int scrollTime = (int)((scrollLength * 1000) / speed);
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const int returnTime = (int)((returnLength * 1000) / speed);
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const int maxTime = (delay + scrollTime + returnTime);
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mMarqueeTime += deltaTime;
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while(mMarqueeTime > MARQUEE_SPEED)
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{
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mMarqueeOffset += MARQUEE_RATE;
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mMarqueeTime -= MARQUEE_SPEED;
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}
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while(mMarqueeTime > maxTime)
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mMarqueeTime -= maxTime;
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mMarqueeOffset = Math::scroll_loop(delay, scrollTime + returnTime, mMarqueeTime, scrollLength + returnLength);
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if(mMarqueeOffset > (scrollLength - (limit - returnLength)))
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mMarqueeOffset2 = mMarqueeOffset - (scrollLength + returnLength);
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}
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}
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@ -316,7 +343,8 @@ template <typename T>
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void TextListComponent<T>::onCursorChanged(const CursorState& state)
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{
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mMarqueeOffset = 0;
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mMarqueeTime = -MARQUEE_DELAY;
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mMarqueeOffset2 = 0;
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mMarqueeTime = 0;
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if(mCursorChangedCallback)
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mCursorChangedCallback(state);
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@ -2,6 +2,7 @@
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#ifndef ES_CORE_GUI_COMPONENT_H
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#define ES_CORE_GUI_COMPONENT_H
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#include "math/Misc.h"
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#include "math/Transform4x4f.h"
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#include "HelpPrompt.h"
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#include "HelpStyle.h"
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@ -62,7 +63,7 @@ public:
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float getRotation() const;
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void setRotation(float rotation);
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inline void setRotationDegrees(float rotation) { setRotation((float) (rotation * M_PI / 180)); }
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inline void setRotationDegrees(float rotation) { setRotation((float)ES_DEG_TO_RAD(rotation)); }
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float getScale() const;
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void setScale(float scale);
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61
es-core/src/math/Misc.h
Normal file
61
es-core/src/math/Misc.h
Normal file
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@ -0,0 +1,61 @@
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#pragma once
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#ifndef ES_CORE_MATH_MISC_H
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#define ES_CORE_MATH_MISC_H
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#include <math.h>
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#define ES_PI (3.1415926535897932384626433832795028841971693993751058209749445923)
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#define ES_RAD_TO_DEG(x) ((x) * (180.0 / ES_PI))
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#define ES_DEG_TO_RAD(x) ((x) * (ES_PI / 180.0))
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namespace Math
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{
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inline float scroll_bounce(const float delayTime, const float scrollTime, const float currentTime, const int scrollLength)
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{
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if(currentTime < delayTime)
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{
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// wait
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return 0;
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}
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else if(currentTime < (delayTime + scrollTime))
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{
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// lerp from 0 to scrollLength
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const float fraction = (currentTime - delayTime) / scrollTime;
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return (float)(((1.0 - cos(ES_PI * fraction)) * 0.5) * scrollLength);
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}
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else if(currentTime < (delayTime + scrollTime + delayTime))
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{
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// wait some more
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return scrollLength;
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}
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else if(currentTime < (delayTime + scrollTime + delayTime + scrollTime))
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{
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// lerp back from scrollLength to 0
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const float fraction = 1.0 - (currentTime - delayTime - scrollTime - delayTime) / scrollTime;
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return (float)(((1.0 - cos(ES_PI * fraction)) * 0.5) * scrollLength);
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}
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// and back to waiting
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return 0;
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}
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inline float scroll_loop(const float delayTime, const float scrollTime, const float currentTime, const int scrollLength)
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{
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if(currentTime < delayTime)
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{
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// wait
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return 0;
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}
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else if(currentTime < (delayTime + scrollTime))
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{
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// lerp from 0 to scrollLength
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const float fraction = (currentTime - delayTime) / scrollTime;
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return fraction * scrollLength;
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}
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// and back to waiting
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return 0;
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}
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}
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#endif // ES_CORE_MATH_MISC_H
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