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https://github.com/RetroDECK/ES-DE.git
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Added an experimental FFmpeg video player.
This commit is contained in:
parent
fbbb6aece1
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88
CMake/Packages/FindFFmpeg.cmake
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88
CMake/Packages/FindFFmpeg.cmake
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@ -0,0 +1,88 @@
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# Copyright (c) 2014 Matt Coffin <mcoffin13@gmail.com>
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#
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# This software is provided 'as-is', without any express or implied
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# warranty. In no event will the authors be held liable for any damages
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# arising from the use of this software.
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#
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# Permission is granted to anyone to use this software for any purpose,
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# including commercial applications, and to alter it and redistribute it
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# freely, subject to the following restrictions:
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#
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# 1. The origin of this software must not be misrepresented; you must not
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# claim that you wrote the original software. If you use this software
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# in a product, an acknowledgment in the product documentation would be
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# appreciated but is not required.
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# 2. Altered source versions must be plainly marked as such, and must not be
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# misrepresented as being the original software.
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# 3. This notice may not be removed or altered from any source distribution.
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# - Try to find FFmpeg
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# Once done this will define
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# FFmpeg_FOUND
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# FFmpeg_INCLUDE_DIRS
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# FFmpeg_LIBRARIES
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# FFmpeg_INCLUDE_FILES
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# Author: Matt Coffin <mcoffin13@gmail.com>
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include(FindPackageHandleStandardArgs)
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if (NOT FFmpeg_FIND_COMPONENTS)
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set(FFmpeg_FIND_COMPONENTS avcodec avformat avutil swresample swscale)
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endif(NOT FFmpeg_FIND_COMPONENTS)
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# Generate component include files and requirements
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foreach(comp ${FFmpeg_FIND_COMPONENTS})
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if(FFmpeg_FIND_REQUIRED_${comp})
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list(APPEND required "FFmpeg_${comp}_FOUND")
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endif()
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endforeach(comp)
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(_lib_suffix 64)
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else()
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set(_lib_suffix 32)
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endif()
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set(FFMPEG_PATH_ARCH FFmpegPath${_lib_suffix})
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# Find libraries
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find_package(PkgConfig QUIET)
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foreach(comp ${FFmpeg_FIND_COMPONENTS})
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if(PKG_CONFIG_FOUND)
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pkg_check_modules(_${comp} QUIET lib${comp})
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endif()
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find_path(FFmpeg_${comp}_INCLUDE_DIR
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NAMES "lib${comp}/${comp}.h"
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HINTS
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${_${comp}_INCLUDE_DIRS}
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ENV FFmpegPath
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ENV ${FFMPEG_PATH_ARCH}
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PATHS
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/usr/include /usr/local/include /opt/local/include /sw/include
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PATH_SUFFIXES ffmpeg libav
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DOC "FFmpeg include directory")
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find_library(FFmpeg_${comp}_LIBRARY
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NAMES ${comp} ${comp}-ffmpeg ${_${comp}_LIBRARIES}
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HINTS
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${_${comp}_LIBRARY_DIRS}
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"${FFmpeg_${comp}_INCLUDE_DIR}/../lib"
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"${FFmpeg_${comp}_INCLUDE_DIR}/../lib${_lib_suffix}"
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"${FFmpeg_${comp}_INCLUDE_DIR}/../libs${_lib_suffix}"
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"${FFmpeg_${comp}_INCLUDE_DIR}/lib"
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"${FFmpeg_${comp}_INCLUDE_DIR}/lib${_lib_suffix}"
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PATHS
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/usr/lib /usr/local/lib /opt/local/lib /sw/lib
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PATH_SUFFIXES ${comp} lib${comp}
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DOC "FFmpeg ${comp} library")
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find_package_handle_standard_args(FFmpeg_${comp}
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FOUND_VAR FFmpeg_${comp}_FOUND
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REQUIRED_VARS FFmpeg_${comp}_LIBRARY FFmpeg_${comp}_INCLUDE_DIR)
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if(${FFmpeg_${comp}_FOUND})
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list(APPEND FFmpeg_INCLUDE_DIRS ${FFmpeg_${comp}_INCLUDE_DIR})
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list(APPEND FFmpeg_LIBRARIES ${FFmpeg_${comp}_LIBRARY})
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endif()
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endforeach(comp)
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# Run checks via find_package_handle_standard_args
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find_package_handle_standard_args(FFmpeg
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FOUND_VAR FFmpeg_FOUND
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REQUIRED_VARS ${required} FFmpeg_INCLUDE_DIRS FFmpeg_LIBRARIES)
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@ -72,6 +72,7 @@ endif()
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# Skip package dependency checks if we're on Windows.
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if(NOT WIN32)
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find_package(CURL REQUIRED)
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find_package(FFmpeg REQUIRED)
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find_package(FreeImage REQUIRED)
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find_package(Freetype REQUIRED)
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find_package(Pugixml REQUIRED)
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@ -218,6 +219,7 @@ endif()
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set(COMMON_INCLUDE_DIRS
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${CURL_INCLUDE_DIR}
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${FFMPEG_INCLUDE_DIRS}
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${FreeImage_INCLUDE_DIRS}
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${FREETYPE_INCLUDE_DIRS}
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${PUGIXML_INCLUDE_DIRS}
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@ -280,6 +282,7 @@ endif()
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if(NOT WIN32)
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set(COMMON_LIBRARIES
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${CURL_LIBRARIES}
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${FFmpeg_LIBRARIES}
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${FreeImage_LIBRARIES}
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${FREETYPE_LIBRARIES}
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${PUGIXML_LIBRARIES}
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@ -47,6 +47,7 @@ set(CORE_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextEditComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextListComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/VideoComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/VideoFFmpegComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/VideoOmxComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/VideoVlcComponent.h
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@ -123,6 +124,7 @@ set(CORE_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextEditComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/VideoComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/VideoFFmpegComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/VideoOmxComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/VideoVlcComponent.cpp
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733
es-core/src/components/VideoFFmpegComponent.cpp
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733
es-core/src/components/VideoFFmpegComponent.cpp
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// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// VideoFFmpegComponent.cpp
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//
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// Video player based on FFmpeg.
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//
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#include "components/VideoFFmpegComponent.h"
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#include "resources/TextureResource.h"
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#include "AudioManager.h"
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#include "Settings.h"
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#include "Window.h"
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VideoFFmpegComponent::VideoFFmpegComponent(
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Window* window)
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: VideoComponent(window),
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mFormatContext(nullptr),
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mVideoStream(nullptr),
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mAudioStream(nullptr),
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mVideoCodec(nullptr),
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mAudioCodec(nullptr),
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mVideoCodecContext(nullptr),
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mAudioCodecContext(nullptr),
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mVideoTimeBase(0.0l),
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mVideoMinQueueSize(0),
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mAccumulatedTime(0),
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mStartTimeAccumulation(false),
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mDecodedFrame(false),
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mEndOfVideo(false)
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{
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// Get an empty texture for rendering the video.
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mTexture = TextureResource::get("");
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}
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VideoFFmpegComponent::~VideoFFmpegComponent()
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{
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stopVideo();
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mTexture.reset();
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}
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void VideoFFmpegComponent::setResize(float width, float height)
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{
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// This resize function is used when stretching videos to full screen in the video screensaver.
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mTargetSize = Vector2f(width, height);
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mTargetIsMax = false;
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mStaticImage.setResize(width, height);
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resize();
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}
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void VideoFFmpegComponent::setMaxSize(float width, float height)
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{
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// This resize function is used in most instances, such as non-stretched video screensaver
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// and the gamelist videos.
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mTargetSize = Vector2f(width, height);
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mTargetIsMax = true;
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mStaticImage.setMaxSize(width, height);
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resize();
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}
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void VideoFFmpegComponent::resize()
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{
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if (!mTexture)
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return;
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const Vector2f textureSize(static_cast<float>(mVideoWidth), static_cast<float>(mVideoHeight));
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if (textureSize == Vector2f::Zero())
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return;
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if (mTargetIsMax) {
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mSize = textureSize;
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Vector2f resizeScale((mTargetSize.x() / mSize.x()), (mTargetSize.y() / mSize.y()));
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if (resizeScale.x() < resizeScale.y()) {
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mSize[0] *= resizeScale.x();
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mSize[1] *= resizeScale.x();
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}
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else {
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mSize[0] *= resizeScale.y();
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mSize[1] *= resizeScale.y();
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}
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mSize[1] = std::round(mSize[1]);
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mSize[0] = (mSize[1] / textureSize.y()) * textureSize.x();
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}
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else {
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// If both components are set, we just stretch.
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// If no components are set, we don't resize at all.
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mSize = mTargetSize == Vector2f::Zero() ? textureSize : mTargetSize;
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// If only one component is set, we resize in a way that maintains aspect ratio.
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if (!mTargetSize.x() && mTargetSize.y()) {
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mSize[1] = std::round(mTargetSize.y());
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mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x();
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}
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else if (mTargetSize.x() && !mTargetSize.y()) {
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mSize[1] = std::round((mTargetSize.x() / textureSize.x()) * textureSize.y());
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mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x();
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}
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}
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onSizeChanged();
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}
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void VideoFFmpegComponent::render(const Transform4x4f& parentTrans)
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{
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VideoComponent::render(parentTrans);
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Transform4x4f trans = parentTrans * getTransform();
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GuiComponent::renderChildren(trans);
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if (mIsPlaying && mFormatContext) {
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unsigned int color;
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if (mFadeIn < 1) {
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const unsigned int fadeIn = static_cast<int>(mFadeIn * 255.0f);
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color = Renderer::convertRGBAToABGR((fadeIn << 24) |
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(fadeIn << 16) | (fadeIn << 8) | 255);
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}
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else {
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color = 0xFFFFFFFF;
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}
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Renderer::Vertex vertices[4];
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Renderer::setMatrix(parentTrans);
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// Render the black rectangle behind the video.
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if (mVideoRectangleCoords.size() == 4) {
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Renderer::drawRect(mVideoRectangleCoords[0], mVideoRectangleCoords[1],
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mVideoRectangleCoords[2], mVideoRectangleCoords[3], 0x000000FF, 0x000000FF);
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}
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vertices[0] = { { 0.0f , 0.0f }, { 0.0f, 0.0f }, color };
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vertices[1] = { { 0.0f , mSize.y() }, { 0.0f, 1.0f }, color };
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vertices[2] = { { mSize.x(), 0.0f }, { 1.0f, 0.0f }, color };
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vertices[3] = { { mSize.x(), mSize.y() }, { 1.0f, 1.0f }, color };
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// Round vertices.
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for (int i = 0; i < 4; i++)
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vertices[i].pos.round();
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if (!mDecodedFrame)
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return;
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mTexture->bind();
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#if defined(USE_OPENGL_21)
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// Render scanlines if this option is enabled. However, if this is the video
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// screensaver, then skip this as screensaver scanline rendering is handled in
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// SystemScreenSaver as a postprocessing step.
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if (!mScreensaverMode && Settings::getInstance()->getBool("GamelistVideoScanlines"))
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vertices[0].shaders = Renderer::SHADER_SCANLINES;
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#endif
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// Render it.
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Renderer::setMatrix(trans);
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Renderer::drawTriangleStrips(&vertices[0], 4, trans);
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}
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else {
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VideoComponent::renderSnapshot(parentTrans);
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}
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}
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void VideoFFmpegComponent::update(int deltaTime)
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{
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if (mPause || !mFormatContext)
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return;
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if (mIsActuallyPlaying && mStartTimeAccumulation) {
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mAccumulatedTime += static_cast<double>(
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std::chrono::duration_cast<std::chrono::nanoseconds>
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(std::chrono::high_resolution_clock::now() -
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mTimeReference).count()) / 1000000000.0l;
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}
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mTimeReference = std::chrono::high_resolution_clock::now();
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readFrames();
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if (!mEndOfVideo && mIsActuallyPlaying && mVideoFrameQueue.empty() && mAudioFrameQueue.empty())
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mEndOfVideo = true;
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processFrames();
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}
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void VideoFFmpegComponent::readFrames()
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{
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if (mVideoCodecContext && mFormatContext) {
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if (mVideoFrameQueue.size() < mVideoMinQueueSize || (mAudioStreamIndex >= 0 &&
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mAudioFrameQueue.size() < mAudioMinQueueSize)) {
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while(av_read_frame(mFormatContext, mPacket) >= 0) {
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if (mPacket->stream_index == mVideoStreamIndex) {
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if (!avcodec_send_packet(mVideoCodecContext, mPacket) &&
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!avcodec_receive_frame(mVideoCodecContext, mVideoFrame)) {
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// We have a video frame that needs conversion to RGBA format.
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int dst_linesize[4];
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uint8_t* frameRGB[4];
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// The pts value is the presentation time, i.e. the time stamp when
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// the frame (picture) should be displayed.
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double pts = 0.0l;
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// This is needed to avoid a potential divide by zero.
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if (mVideoFrame->pkt_duration)
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pts = static_cast<double>(mVideoFrame->pts) * mVideoTimeBase /
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static_cast<double>(mVideoFrame->pkt_duration);
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else
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pts = static_cast<double>(mVideoFrame->pts) * mVideoTimeBase;
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// Conversion using libswscale. Bicubic interpolation gives a good
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// balance between speed and image quality.
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struct SwsContext* conversionContext =
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sws_getContext(mVideoCodecContext->width,
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mVideoCodecContext->height,
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mVideoCodecContext->pix_fmt,
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mVideoCodecContext->width,
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mVideoCodecContext->height,
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AV_PIX_FMT_RGBA,
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SWS_BICUBIC,
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nullptr,
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nullptr,
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nullptr);
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av_image_alloc(
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frameRGB,
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dst_linesize,
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mVideoFrame->width,
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mVideoFrame->height,
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AV_PIX_FMT_RGB32,
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1);
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sws_scale(
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conversionContext,
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const_cast<uint8_t const* const*>(mVideoFrame->data),
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mVideoFrame->linesize,
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0,
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mVideoCodecContext->height,
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frameRGB,
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dst_linesize);
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VideoFrame currFrame;
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// Save the frame into the queue for later processing.
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currFrame.width = mVideoFrame->width;
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currFrame.height = mVideoFrame->height;
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currFrame.frameRGBA.insert(currFrame.frameRGBA.begin(), &frameRGB[0][0],
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&frameRGB[0][currFrame.width * currFrame.height * 4]);
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currFrame.pts = pts;
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mVideoFrameQueue.push(currFrame);
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av_freep(&frameRGB[0]);
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sws_freeContext(conversionContext);
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av_packet_unref(mPacket);
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break;
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}
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}
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else if (mPacket->stream_index == mAudioStreamIndex) {
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if (!avcodec_send_packet(mAudioCodecContext, mPacket) &&
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!avcodec_receive_frame(mAudioCodecContext, mAudioFrame)) {
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// We have a audio frame that needs to be converted using libswresample.
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SwrContext* resampleContext = nullptr;
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uint8_t** convertedData = nullptr;
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int numConvertedSamples = 0;
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int resampledDataSize = 0;
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enum AVSampleFormat outSampleFormat = AV_SAMPLE_FMT_FLT;
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int outSampleRate = mAudioCodecContext->sample_rate;
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int64_t inChannelLayout = mAudioCodecContext->channel_layout;
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int64_t outChannelLayout = AV_CH_LAYOUT_STEREO;
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int outNumChannels = 0;
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int outChannels = 2;
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int inNumSamples = 0;
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int outMaxNumSamples = 0;
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int outLineSize = 0;
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// The pts value is the presentation time, i.e. the time stamp when
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// the audio should be played.
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double timeBase = av_q2d(mAudioStream->time_base);
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double pts = mAudioFrame->pts * av_q2d(mAudioStream->time_base);
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// Audio resampler setup. We only perform channel rematrixing and
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// format conversion here, the sample rate is left untouched.
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// There is a sample rate conversion in AudioManager and we don't
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// want to resample twice. And for some files there may not be any
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// resampling needed at all if the format is the same as the output
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// format for the application.
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int outNumSamples = av_rescale_rnd(mAudioFrame->nb_samples,
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outSampleRate, mAudioCodecContext->sample_rate, AV_ROUND_UP);
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resampleContext = swr_alloc();
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if (!resampleContext) {
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LOG(LogError) << "VideoFFmpegComponent::readFrames() Couldn't "
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"allocate audio resample context";
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}
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inChannelLayout = (mAudioCodecContext->channels ==
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av_get_channel_layout_nb_channels(
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mAudioCodecContext->channel_layout)) ?
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mAudioCodecContext->channel_layout :
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av_get_default_channel_layout(mAudioCodecContext->channels);
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if (outChannels == 1)
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outChannelLayout = AV_CH_LAYOUT_MONO;
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else if (outChannels == 2)
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outChannelLayout = AV_CH_LAYOUT_STEREO;
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else
|
||||
outChannelLayout = AV_CH_LAYOUT_SURROUND;
|
||||
|
||||
inNumSamples = mAudioFrame->nb_samples;
|
||||
|
||||
av_opt_set_int(resampleContext, "in_channel_layout", inChannelLayout, 0);
|
||||
av_opt_set_int(resampleContext, "in_sample_rate",
|
||||
mAudioCodecContext->sample_rate, 0);
|
||||
av_opt_set_sample_fmt(resampleContext, "in_sample_fmt",
|
||||
mAudioCodecContext->sample_fmt, 0);
|
||||
|
||||
av_opt_set_int(resampleContext, "out_channel_layout", outChannelLayout, 0);
|
||||
av_opt_set_int(resampleContext, "out_sample_rate", outSampleRate, 0);
|
||||
av_opt_set_sample_fmt(resampleContext, "out_sample_fmt",
|
||||
outSampleFormat, 0);
|
||||
|
||||
if (swr_init(resampleContext) < 0) {
|
||||
LOG(LogError) << "VideoFFmpegComponent::readFrames() Couldn't "
|
||||
"initialize the resampling context";
|
||||
}
|
||||
|
||||
outMaxNumSamples = outNumSamples = av_rescale_rnd(inNumSamples,
|
||||
outSampleRate, mAudioCodecContext->sample_rate, AV_ROUND_UP);
|
||||
|
||||
outNumChannels = av_get_channel_layout_nb_channels(outChannelLayout);
|
||||
|
||||
av_samples_alloc_array_and_samples(
|
||||
&convertedData,
|
||||
&outLineSize,
|
||||
outNumChannels,
|
||||
outNumSamples,
|
||||
outSampleFormat,
|
||||
1);
|
||||
|
||||
outNumSamples = av_rescale_rnd(swr_get_delay(resampleContext,
|
||||
mAudioCodecContext->sample_rate) + inNumSamples,
|
||||
outSampleRate, mAudioCodecContext->sample_rate, AV_ROUND_UP);
|
||||
|
||||
if (outNumSamples > outMaxNumSamples) {
|
||||
av_freep(&convertedData[0]);
|
||||
av_samples_alloc(
|
||||
convertedData,
|
||||
&outLineSize,
|
||||
outNumChannels,
|
||||
outNumSamples,
|
||||
outSampleFormat,
|
||||
1);
|
||||
outMaxNumSamples = outNumSamples;
|
||||
}
|
||||
|
||||
// Perform the actual conversion.
|
||||
if (resampleContext) {
|
||||
numConvertedSamples = swr_convert(resampleContext, convertedData,
|
||||
outNumSamples, const_cast<const uint8_t**>(mAudioFrame->data),
|
||||
mAudioFrame->nb_samples);
|
||||
if (numConvertedSamples < 0) {
|
||||
LOG(LogError) << "VideoFFmpegComponent::readFrames() Audio "
|
||||
"resampling failed";
|
||||
}
|
||||
|
||||
resampledDataSize = av_samples_get_buffer_size(
|
||||
&outLineSize,
|
||||
outNumChannels,
|
||||
numConvertedSamples,
|
||||
outSampleFormat,
|
||||
1);
|
||||
if (resampledDataSize < 0) {
|
||||
LOG(LogError) << "VideoFFmpegComponent::readFrames() Audio "
|
||||
"resampling did not generated any output";
|
||||
}
|
||||
}
|
||||
|
||||
AudioFrame currFrame;
|
||||
|
||||
// Save the frame into the queue for later processing.
|
||||
currFrame.resampledData.insert(currFrame.resampledData.begin(),
|
||||
&convertedData[0][0], &convertedData[0][resampledDataSize]);
|
||||
currFrame.resampledDataSize = resampledDataSize;
|
||||
currFrame.pts = pts;
|
||||
|
||||
mAudioFrameQueue.push(currFrame);
|
||||
|
||||
if (convertedData) {
|
||||
av_freep(&convertedData[0]);
|
||||
av_freep(&convertedData);
|
||||
}
|
||||
|
||||
if (resampleContext)
|
||||
swr_free(&resampleContext);
|
||||
|
||||
av_packet_unref(mPacket);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VideoFFmpegComponent::processFrames()
|
||||
{
|
||||
// Check if we should start counting the time (i.e. start playing the video).
|
||||
// The audio stream controls when the playback and time counting starts, assuming
|
||||
// there is an audio track.
|
||||
if (!mAudioCodecContext || (mAudioCodecContext && !mAudioFrameQueue.empty())) {
|
||||
if (!mStartTimeAccumulation) {
|
||||
mTimeReference = std::chrono::high_resolution_clock::now();
|
||||
mStartTimeAccumulation = true;
|
||||
mIsActuallyPlaying = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Process all available audio frames that have a pts value below mAccumulatedTime.
|
||||
while (!mAudioFrameQueue.empty()) {
|
||||
if (mAudioFrameQueue.front().pts < mAccumulatedTime) {
|
||||
|
||||
// Enable only when needed, as this generates a lot of debug output.
|
||||
// LOG(LogDebug) << "Processing audio frame with PTS: " <<
|
||||
// mAudioFrameQueue.front().pts;
|
||||
// LOG(LogDebug) << "Total audio frames processed / audio frame queue size: " <<
|
||||
// mAudioFrameCount << " / " << std::to_string(mAudioFrameQueue.size());
|
||||
|
||||
if ((Settings::getInstance()->getBool("GamelistVideoAudio") &&
|
||||
!mScreensaverMode) || (Settings::getInstance()->
|
||||
getBool("ScreensaverVideoAudio") && mScreensaverMode)) {
|
||||
AudioManager::getInstance()->processStream(
|
||||
&mAudioFrameQueue.front().resampledData.at(0),
|
||||
mAudioFrameQueue.front().resampledDataSize);
|
||||
}
|
||||
mAudioFrameQueue.pop();
|
||||
mAudioFrameCount++;
|
||||
}
|
||||
else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Process all available video frames that have a pts value below mAccumulatedTime.
|
||||
// But if more than one frame is processed here, it means that the computer can't keep
|
||||
// up for some reason.
|
||||
while (mIsActuallyPlaying && !mVideoFrameQueue.empty()) {
|
||||
if (mVideoFrameQueue.front().pts < mAccumulatedTime) {
|
||||
|
||||
// Enable only when needed, as this generates a lot of debug output.
|
||||
// LOG(LogDebug) << "Processing video frame with PTS: " <<
|
||||
// mVideoFrameQueue.front().pts;
|
||||
// LOG(LogDebug) << "Total video frames processed / video frame queue size: " <<
|
||||
// mVideoFrameCount << " / " << std::to_string(mVideoFrameQueue.size());
|
||||
|
||||
// Build a texture for the video frame.
|
||||
mTexture->initFromPixels(&mVideoFrameQueue.front().frameRGBA.at(0),
|
||||
mVideoFrameQueue.front().width, mVideoFrameQueue.front().height);
|
||||
mVideoFrameQueue.pop();
|
||||
mVideoFrameCount++;
|
||||
mDecodedFrame = true;
|
||||
}
|
||||
else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VideoFFmpegComponent::calculateBlackRectangle()
|
||||
{
|
||||
// Calculate the position and size for the black rectangle that will be rendered behind
|
||||
// videos. If the option to display pillarboxes (and letterboxes) is enabled, then this
|
||||
// would extend to the entire md_video area (if above the threshold as defined below) or
|
||||
// otherwise it will exactly match the video size. The reason to add a black rectangle
|
||||
// behind videos in this second instance is that the scanline rendering will make the
|
||||
// video partially transparent so this may avoid some unforseen issues with some themes.
|
||||
if (mVideoAreaPos != 0 && mVideoAreaSize != 0) {
|
||||
mVideoRectangleCoords.clear();
|
||||
|
||||
if (Settings::getInstance()->getBool("GamelistVideoPillarbox")) {
|
||||
float rectHeight;
|
||||
float rectWidth;
|
||||
// Video is in landscape orientation.
|
||||
if (mSize.x() > mSize.y()) {
|
||||
// Checking the Y size should not normally be required as landscape format
|
||||
// should mean the height can't be higher than the max size defined by the
|
||||
// theme. But as the height in mSize is provided by FFmpeg in integer format
|
||||
// and then scaled, there could be rounding errors that make the video height
|
||||
// slightly higher than allowed. It's only a single pixel or a few pixels, but
|
||||
// it's still visible for some videos.
|
||||
if (mSize.y() < mVideoAreaSize.y() && mSize.y() / mVideoAreaSize.y() < 0.90)
|
||||
rectHeight = mVideoAreaSize.y();
|
||||
else
|
||||
rectHeight = mSize.y();
|
||||
// Don't add a black border that is too narrow, that's what the 0.85 constant
|
||||
// takes care of.
|
||||
if (mSize.x() < mVideoAreaSize.x() && mSize.x() / mVideoAreaSize.x() < 0.85)
|
||||
rectWidth = mVideoAreaSize.x();
|
||||
else
|
||||
rectWidth = mSize.x();
|
||||
}
|
||||
// Video is in portrait orientation (or completely square).
|
||||
else {
|
||||
rectWidth = mVideoAreaSize.x();
|
||||
rectHeight = mSize.y();
|
||||
}
|
||||
// Populate the rectangle coordinates to be used in render().
|
||||
mVideoRectangleCoords.push_back(std::round(mVideoAreaPos.x() -
|
||||
rectWidth * mOrigin.x()));
|
||||
mVideoRectangleCoords.push_back(std::round(mVideoAreaPos.y() -
|
||||
rectHeight * mOrigin.y()));
|
||||
mVideoRectangleCoords.push_back(std::round(rectWidth));
|
||||
mVideoRectangleCoords.push_back(std::round(rectHeight));
|
||||
}
|
||||
// If the option to display pillarboxes is disabled, then make the rectangle equivalent
|
||||
// to the size of the video.
|
||||
else {
|
||||
mVideoRectangleCoords.push_back(std::round(mPosition.x() - mSize.x() * mOrigin.x()));
|
||||
mVideoRectangleCoords.push_back(std::round(mPosition.y() - mSize.y() * mOrigin.y()));
|
||||
mVideoRectangleCoords.push_back(std::round(mSize.x()));
|
||||
mVideoRectangleCoords.push_back(std::round(mSize.y()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VideoFFmpegComponent::startVideo()
|
||||
{
|
||||
if (!mFormatContext) {
|
||||
mVideoWidth = 0;
|
||||
mVideoHeight = 0;
|
||||
mAccumulatedTime = 0;
|
||||
mStartTimeAccumulation = false;
|
||||
mDecodedFrame = false;
|
||||
mEndOfVideo = false;
|
||||
mVideoFrameCount = 0;
|
||||
mAudioFrameCount = 0;
|
||||
|
||||
// This is used for the audio and video synchronization.
|
||||
mTimeReference = std::chrono::high_resolution_clock::now();
|
||||
|
||||
// Clear the video and audio frame queues.
|
||||
std::queue<VideoFrame>().swap(mVideoFrameQueue);
|
||||
std::queue<AudioFrame>().swap(mAudioFrameQueue);
|
||||
|
||||
#if defined(_WIN64)
|
||||
mVideoPath = path(Utils::String::replace(mVideoPath, "/", "\\"));
|
||||
#endif
|
||||
|
||||
std::string filePath = "file:" + mVideoPath;
|
||||
|
||||
// This will disable the FFmpeg logging, so comment this out if debug info is needed.
|
||||
av_log_set_callback(nullptr);
|
||||
|
||||
// File operations and basic setup.
|
||||
|
||||
if (avformat_open_input(&mFormatContext, filePath.c_str(), nullptr, nullptr)) {
|
||||
LOG(LogError) << "VideoFFmpegComponent::startVideo(): Couldn't open video file \"" <<
|
||||
mVideoPath << "\"";
|
||||
return;
|
||||
}
|
||||
|
||||
if (avformat_find_stream_info(mFormatContext, nullptr)) {
|
||||
LOG(LogError) << "VideoFFmpegComponent::startVideo(): Couldn't read stream information"
|
||||
"from video file \"" << mVideoPath << "\"";
|
||||
return;
|
||||
}
|
||||
|
||||
mVideoStreamIndex = -1;
|
||||
mAudioStreamIndex = -1;
|
||||
|
||||
// Video stream setup.
|
||||
|
||||
mVideoStreamIndex = av_find_best_stream(
|
||||
mFormatContext, AVMEDIA_TYPE_VIDEO, -1, -1, nullptr, 0);
|
||||
|
||||
if (mVideoStreamIndex < 0) {
|
||||
LOG(LogError) << "VideoFFmpegComponent::startVideo(): Couldn't retrieve video stream "
|
||||
"for file \"" << mVideoPath << "\"";
|
||||
return;
|
||||
}
|
||||
|
||||
mVideoStream = mFormatContext->streams[mVideoStreamIndex];
|
||||
mVideoWidth = mFormatContext->streams[mVideoStreamIndex]->codecpar->width;
|
||||
mVideoHeight = mFormatContext->streams[mVideoStreamIndex]->codecpar->height;
|
||||
|
||||
mVideoCodec = avcodec_find_decoder(mVideoStream->codecpar->codec_id);
|
||||
|
||||
if (!mVideoCodec) {
|
||||
LOG(LogError) << "VideoFFmpegComponent::startVideo(): Couldn't find a suitable video "
|
||||
"codec for file \"" << mVideoPath << "\"";
|
||||
return;
|
||||
}
|
||||
|
||||
mVideoCodecContext = avcodec_alloc_context3(mVideoCodec);
|
||||
|
||||
if (!mVideoCodec) {
|
||||
LOG(LogError) << "VideoFFmpegComponent::startVideo(): Couldn't allocate video "
|
||||
"codec context for file \"" << mVideoPath << "\"";
|
||||
return;
|
||||
}
|
||||
|
||||
if (mVideoCodec->capabilities & AV_CODEC_CAP_TRUNCATED)
|
||||
mVideoCodecContext->flags |= AV_CODEC_FLAG_TRUNCATED;
|
||||
|
||||
if (avcodec_parameters_to_context(mVideoCodecContext, mVideoStream->codecpar)) {
|
||||
LOG(LogError) << "VideoFFmpegComponent::startVideo(): Couldn't fill the video "
|
||||
"codec context parameters for file \"" << mVideoPath << "\"";
|
||||
return;
|
||||
}
|
||||
|
||||
if (avcodec_open2(mVideoCodecContext, mVideoCodec, nullptr)) {
|
||||
LOG(LogError) << "VideoFFmpegComponent::startVideo(): Couldn't initialize the "
|
||||
"video codec context for file \"" << mVideoPath << "\"";
|
||||
return;
|
||||
}
|
||||
|
||||
// Audio stream setup, optional as some videos may not have any audio tracks.
|
||||
|
||||
mAudioStreamIndex = av_find_best_stream(
|
||||
mFormatContext, AVMEDIA_TYPE_AUDIO, -1, -1, nullptr, 0);
|
||||
|
||||
if (mAudioStreamIndex < 0) {
|
||||
LOG(LogDebug) << "VideoFFmpegComponent::startVideo(): Couldn't retrieve audio stream "
|
||||
"for file \"" << mVideoPath << "\"";
|
||||
}
|
||||
|
||||
if (mAudioStreamIndex >= 0) {
|
||||
mAudioStream = mFormatContext->streams[mAudioStreamIndex];
|
||||
mAudioCodec = avcodec_find_decoder(mAudioStream->codecpar->codec_id);
|
||||
|
||||
if (!mAudioCodec) {
|
||||
LOG(LogError) << "Couldn't find a suitable audio codec for file \"" <<
|
||||
mVideoPath << "\"";
|
||||
return;
|
||||
}
|
||||
|
||||
mAudioCodecContext = avcodec_alloc_context3(mAudioCodec);
|
||||
|
||||
if (mAudioCodec->capabilities & AV_CODEC_CAP_TRUNCATED)
|
||||
mAudioCodecContext->flags |= AV_CODEC_FLAG_TRUNCATED;
|
||||
|
||||
// Some formats want separate stream headers.
|
||||
if (mAudioCodecContext->flags & AVFMT_GLOBALHEADER)
|
||||
mAudioCodecContext->flags |= AV_CODEC_FLAG_GLOBAL_HEADER;
|
||||
|
||||
if (avcodec_parameters_to_context(mAudioCodecContext, mAudioStream->codecpar)) {
|
||||
LOG(LogError) << "VideoFFmpegComponent::startVideo(): Couldn't fill the audio "
|
||||
"codec context parameters for file \"" << mVideoPath << "\"";
|
||||
return;
|
||||
}
|
||||
|
||||
if (avcodec_open2(mAudioCodecContext, mAudioCodec, nullptr)) {
|
||||
LOG(LogError) << "VideoFFmpegComponent::startVideo(): Couldn't initialize the "
|
||||
"audio codec context for file \"" << mVideoPath << "\"";
|
||||
return;
|
||||
}
|
||||
|
||||
AudioManager::getInstance()->setupAudioStream(mAudioCodecContext->sample_rate);
|
||||
}
|
||||
|
||||
mVideoTimeBase = 1.0l / av_q2d(mVideoStream->avg_frame_rate);
|
||||
// Set some reasonable minimum queue sizes (buffers).
|
||||
mVideoMinQueueSize = static_cast<int>(av_q2d(mVideoStream->avg_frame_rate) / 2.0l);
|
||||
if (mAudioStreamIndex >=0)
|
||||
mAudioMinQueueSize = mAudioStream->codecpar->channels * 15;
|
||||
else
|
||||
mAudioMinQueueSize = 30;
|
||||
|
||||
mPacket = av_packet_alloc();
|
||||
mVideoFrame = av_frame_alloc();
|
||||
mAudioFrame = av_frame_alloc();
|
||||
|
||||
// Resize the video surface, which is needed both for the gamelist view and for the
|
||||
// video screeensaver.
|
||||
resize();
|
||||
|
||||
// Calculate pillarbox/letterbox sizes.
|
||||
calculateBlackRectangle();
|
||||
|
||||
mIsPlaying = true;
|
||||
}
|
||||
}
|
||||
|
||||
void VideoFFmpegComponent::stopVideo()
|
||||
{
|
||||
mIsPlaying = false;
|
||||
mIsActuallyPlaying = false;
|
||||
mStartDelayed = false;
|
||||
mPause = false;
|
||||
mEndOfVideo = false;
|
||||
|
||||
// Clear the video and audio frame queues.
|
||||
std::queue<VideoFrame>().swap(mVideoFrameQueue);
|
||||
std::queue<AudioFrame>().swap(mAudioFrameQueue);
|
||||
|
||||
if (mFormatContext) {
|
||||
av_frame_free(&mVideoFrame);
|
||||
av_frame_free(&mAudioFrame);
|
||||
av_packet_unref(mPacket);
|
||||
av_packet_free(&mPacket);
|
||||
|
||||
avcodec_free_context(&mVideoCodecContext);
|
||||
avcodec_free_context(&mAudioCodecContext);
|
||||
avformat_close_input(&mFormatContext);
|
||||
avformat_free_context(mFormatContext);
|
||||
mVideoCodecContext = nullptr;
|
||||
mAudioCodecContext = nullptr;
|
||||
mFormatContext = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void VideoFFmpegComponent::pauseVideo()
|
||||
{
|
||||
}
|
||||
|
||||
void VideoFFmpegComponent::handleLooping()
|
||||
{
|
||||
if (mIsPlaying && mEndOfVideo) {
|
||||
// If the screensaver video swap time is set to 0, it means we should
|
||||
// skip to the next game when the video has finished playing.
|
||||
if (mScreensaverMode &&
|
||||
Settings::getInstance()->getInt("ScreensaverSwapVideoTimeout") == 0) {
|
||||
mWindow->screensaverTriggerNextGame();
|
||||
}
|
||||
else {
|
||||
stopVideo();
|
||||
startVideo();
|
||||
}
|
||||
}
|
||||
}
|
118
es-core/src/components/VideoFFmpegComponent.h
Normal file
118
es-core/src/components/VideoFFmpegComponent.h
Normal file
|
@ -0,0 +1,118 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
//
|
||||
// EmulationStation Desktop Edition
|
||||
// VideoFFmpegComponent.h
|
||||
//
|
||||
// Video player based on FFmpeg.
|
||||
//
|
||||
|
||||
#ifndef ES_CORE_COMPONENTS_VIDEO_FFMPEG_COMPONENT_H
|
||||
#define ES_CORE_COMPONENTS_VIDEO_FFMPEG_COMPONENT_H
|
||||
|
||||
#define VIDEO_FRAME_QUEUE_SIZE 3
|
||||
|
||||
#include "VideoComponent.h"
|
||||
|
||||
extern "C"
|
||||
{
|
||||
#include <libavcodec/avcodec.h>
|
||||
#include <libavformat/avformat.h>
|
||||
#include <libavutil/opt.h>
|
||||
#include <libavutil/imgutils.h>
|
||||
#include <libswresample/swresample.h>
|
||||
#include <libswscale/swscale.h>
|
||||
}
|
||||
|
||||
#include <chrono>
|
||||
#include <queue>
|
||||
|
||||
class VideoFFmpegComponent : public VideoComponent
|
||||
{
|
||||
public:
|
||||
VideoFFmpegComponent(Window* window);
|
||||
virtual ~VideoFFmpegComponent();
|
||||
|
||||
// Resize the video to fit this size. If one axis is zero, scale that axis to maintain
|
||||
// aspect ratio. If both are non-zero, potentially break the aspect ratio. If both are
|
||||
// zero, no resizing. This can be set before or after a video is loaded.
|
||||
// setMaxSize() and setResize() are mutually exclusive.
|
||||
void setResize(float width, float height) override;
|
||||
|
||||
// Resize the video to be as large as possible but fit within a box of this size.
|
||||
// This can be set before or after a video is loaded.
|
||||
// Never breaks the aspect ratio. setMaxSize() and setResize() are mutually exclusive.
|
||||
void setMaxSize(float width, float height) override;
|
||||
|
||||
private:
|
||||
// Calculates the correct mSize from our resizing information (set by setResize/setMaxSize).
|
||||
// Used internally whenever the resizing parameters or texture change.
|
||||
void resize();
|
||||
|
||||
void render(const Transform4x4f& parentTrans) override;
|
||||
void update(int deltaTime) override;
|
||||
|
||||
void readFrames();
|
||||
void processFrames();
|
||||
|
||||
void calculateBlackRectangle();
|
||||
|
||||
// Start the video immediately.
|
||||
virtual void startVideo() override;
|
||||
// Stop the video.
|
||||
virtual void stopVideo() override;
|
||||
// Pause the video when a game has been launched.
|
||||
virtual void pauseVideo() override;
|
||||
// Handle looping the video. Must be called periodically.
|
||||
virtual void handleLooping() override;
|
||||
|
||||
std::shared_ptr<TextureResource> mTexture;
|
||||
std::vector<float> mVideoRectangleCoords;
|
||||
|
||||
AVFormatContext* mFormatContext;
|
||||
AVStream* mVideoStream;
|
||||
AVStream* mAudioStream;
|
||||
AVCodec *mVideoCodec;
|
||||
AVCodec *mAudioCodec;
|
||||
AVCodecContext* mVideoCodecContext;
|
||||
AVCodecContext* mAudioCodecContext;
|
||||
int mVideoStreamIndex;
|
||||
int mAudioStreamIndex;
|
||||
|
||||
AVPacket* mPacket;
|
||||
AVFrame* mVideoFrame;
|
||||
AVFrame* mAudioFrame;
|
||||
|
||||
struct VideoFrame {
|
||||
std::vector<uint8_t> frameRGBA;
|
||||
int width;
|
||||
int height;
|
||||
double pts;
|
||||
};
|
||||
|
||||
struct AudioFrame {
|
||||
std::vector<uint8_t> resampledData;
|
||||
int resampledDataSize;
|
||||
double pts;
|
||||
};
|
||||
|
||||
std::queue<VideoFrame> mVideoFrameQueue;
|
||||
std::queue<AudioFrame> mAudioFrameQueue;
|
||||
|
||||
int mVideoMinQueueSize;
|
||||
int mAudioMinQueueSize;
|
||||
double mVideoTimeBase;
|
||||
|
||||
// Used for audio and video synchronization.
|
||||
std::chrono::high_resolution_clock::time_point mTimeReference;
|
||||
|
||||
double mAccumulatedTime;
|
||||
bool mStartTimeAccumulation;
|
||||
bool mDecodedFrame;
|
||||
bool mEndOfVideo;
|
||||
|
||||
// These are only used for debugging.
|
||||
int mAudioFrameCount;
|
||||
int mVideoFrameCount;
|
||||
};
|
||||
|
||||
#endif // ES_CORE_COMPONENTS_VIDEO_FFMPEG_COMPONENT_H
|
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Reference in a new issue