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Fixed a memory leak when processing arcade assets.
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parent
87cc3e88d2
commit
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@ -112,7 +112,7 @@ void parseGamelist(SystemData* system)
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pugi::xml_node root = doc.child("gameList");
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if (!root) {
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LOG(LogError) << "Could not find <gameList> node in gamelist \"" << xmlpath << "\"";
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LOG(LogError) << "Couldn't find <gameList> node in gamelist \"" << xmlpath << "\"";
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return;
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}
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@ -147,7 +147,7 @@ void parseGamelist(SystemData* system)
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FileData* file = findOrCreateFile(system, path, type);
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if (!file) {
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LOG(LogError) << "Could not find or create \"" << path << "\", skipping entry";
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LOG(LogError) << "Couldn't find or create \"" << path << "\", skipping entry";
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continue;
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}
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else if (!file->isArcadeAsset()) {
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@ -160,6 +160,14 @@ void parseGamelist(SystemData* system)
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file->metadata.resetChangedFlag();
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}
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else {
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// Skip arcade asset entries as these will not be used in any way inside
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// the application.
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LOG(LogDebug) << "Gamelist::parseGamelist(): Skipping arcade asset \"" <<
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file->getName() << "\"";
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delete file;
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continue;
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}
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// If the game is flagged as hidden and the option has not been set to show hidden
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// games, then delete the entry. This leaves no trace of the entry at all in ES
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// but that is fine as the option to show hidden files is defined as requiring an
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@ -239,7 +247,7 @@ void updateGamelist(SystemData* system)
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root = doc.child("gameList");
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if (!root) {
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LOG(LogError) << "Could not find <gameList> node in gamelist \"" <<
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LOG(LogError) << "Couldn't find <gameList> node in gamelist \"" <<
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xmlReadPath << "\"";
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return;
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}
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