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Small adjustments to the screensaver game info overlay.
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@ -695,7 +695,7 @@ This will fill the entire screen surface but will possibly break the aspect rati
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**Display game info overlay**
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**Display game info overlay**
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This will display an overlay in the bottom left corner, showing the game name and the game system name.
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This will display an overlay in the bottom left corner, showing the game name and the game system name. A star following the game name indicates that it's a favorite.
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**Render scanlines** _(OpenGL renderer only)_
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**Render scanlines** _(OpenGL renderer only)_
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@ -731,7 +731,7 @@ This will fill the entire screen surface but will possibly break the aspect rati
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**Display game info overlay**
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**Display game info overlay**
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This will display an overlay in the bottom left corner, showing the game name and the game system name.
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This will display an overlay in the bottom left corner, showing the game name and the game system name. A star following the game name indicates that it's a favorite.
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**Render scanlines** _(OpenGL renderer only)_
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**Render scanlines** _(OpenGL renderer only)_
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@ -302,13 +302,14 @@ void SystemScreensaver::renderScreensaver()
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mGameOverlayRectangleCoords[3], 0x00000000 | mRectangleFadeIn,
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mGameOverlayRectangleCoords[3], 0x00000000 | mRectangleFadeIn,
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0x00000000 | mRectangleFadeIn );
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0x00000000 | mRectangleFadeIn );
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}
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}
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if (mRectangleFadeIn < 180)
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mRectangleFadeIn = Math::clamp(mRectangleFadeIn + 6 +
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mRectangleFadeIn = Math::clamp(mRectangleFadeIn + 6, 0, 255);
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mRectangleFadeIn / 20, 0, 170);
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mGameOverlay.get()->setColor(0xFFFFFF00 | mTextFadeIn);
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mGameOverlay.get()->setColor(0xFFFFFF00 | mTextFadeIn);
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mGameOverlayFont.at(0)->renderTextCache(mGameOverlay.get());
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if (mTextFadeIn > 50)
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mGameOverlayFont.at(0)->renderTextCache(mGameOverlay.get());
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if (mTextFadeIn < 255)
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if (mTextFadeIn < 255)
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mTextFadeIn = Math::clamp(mTextFadeIn + 8, 0, 255);
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mTextFadeIn = Math::clamp(mTextFadeIn + 2 + mTextFadeIn / 6, 0, 255);
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}
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}
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}
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}
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else {
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else {
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@ -343,13 +344,14 @@ void SystemScreensaver::renderScreensaver()
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mGameOverlayRectangleCoords[3], 0x00000000 | mRectangleFadeIn,
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mGameOverlayRectangleCoords[3], 0x00000000 | mRectangleFadeIn,
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0x00000000 | mRectangleFadeIn );
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0x00000000 | mRectangleFadeIn );
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}
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}
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if (mRectangleFadeIn < 180)
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mRectangleFadeIn = Math::clamp(mRectangleFadeIn + 6 +
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mRectangleFadeIn = Math::clamp(mRectangleFadeIn + 6, 0, 255);
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mRectangleFadeIn / 20, 0, 170);
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mGameOverlay.get()->setColor(0xFFFFFF00 | mTextFadeIn);
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mGameOverlay.get()->setColor(0xFFFFFF00 | mTextFadeIn);
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mGameOverlayFont.at(0)->renderTextCache(mGameOverlay.get());
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if (mTextFadeIn > 50)
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mGameOverlayFont.at(0)->renderTextCache(mGameOverlay.get());
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if (mTextFadeIn < 255)
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if (mTextFadeIn < 255)
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mTextFadeIn = Math::clamp(mTextFadeIn + 8, 0, 255);
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mTextFadeIn = Math::clamp(mTextFadeIn + 2 + mTextFadeIn / 6, 0, 255);
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}
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}
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}
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}
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else {
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else {
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