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Fixes favorites crashing when removing last entry
Regression somewhere down the line.
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@ -111,7 +111,7 @@ void BasicGameListView::remove(FileData *game, bool deleteFile)
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{
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{
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std::vector<FileData*> siblings = parent->getChildrenListToDisplay();
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std::vector<FileData*> siblings = parent->getChildrenListToDisplay();
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auto gameIter = std::find(siblings.cbegin(), siblings.cend(), game);
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auto gameIter = std::find(siblings.cbegin(), siblings.cend(), game);
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unsigned int gamePos = (int)std::distance(siblings.cbegin(), gameIter);
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int gamePos = (int)std::distance(siblings.cbegin(), gameIter);
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if (gameIter != siblings.cend())
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if (gameIter != siblings.cend())
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{
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{
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if ((gamePos + 1) < siblings.size())
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if ((gamePos + 1) < siblings.size())
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