Moved the resources/help directory to resources/graphics/help

This commit is contained in:
Leon Styhre 2021-10-23 20:49:00 +02:00
parent 1aa360598d
commit f2c787e769
59 changed files with 87 additions and 87 deletions

View file

@ -34,129 +34,129 @@ void HelpComponent::assignIcons()
// These graphics files are common between all controller types.
sIconPathMap["up/down"] = mStyle.mCustomButtons.dpad_updown.empty() ?
":/help/dpad_updown.svg" :
":/graphics/help/dpad_updown.svg" :
mStyle.mCustomButtons.dpad_updown;
sIconPathMap["left/right"] = mStyle.mCustomButtons.dpad_leftright.empty() ?
":/help/dpad_leftright.svg" :
":/graphics/help/dpad_leftright.svg" :
mStyle.mCustomButtons.dpad_leftright;
sIconPathMap["up/down/left/right"] = mStyle.mCustomButtons.dpad_all.empty() ?
":/help/dpad_all.svg" :
":/graphics/help/dpad_all.svg" :
mStyle.mCustomButtons.dpad_all;
sIconPathMap["thumbstickclick"] = mStyle.mCustomButtons.thumbstick_click.empty() ?
":/help/thumbstick_click.svg" :
":/graphics/help/thumbstick_click.svg" :
mStyle.mCustomButtons.thumbstick_click;
sIconPathMap["l"] = mStyle.mCustomButtons.button_l.empty() ? ":/help/button_l.svg" :
sIconPathMap["l"] = mStyle.mCustomButtons.button_l.empty() ? ":/graphics/help/button_l.svg" :
mStyle.mCustomButtons.button_l;
sIconPathMap["r"] = mStyle.mCustomButtons.button_r.empty() ? ":/help/button_r.svg" :
sIconPathMap["r"] = mStyle.mCustomButtons.button_r.empty() ? ":/graphics/help/button_r.svg" :
mStyle.mCustomButtons.button_r;
sIconPathMap["lr"] = mStyle.mCustomButtons.button_lr.empty() ? ":/help/button_lr.svg" :
sIconPathMap["lr"] = mStyle.mCustomButtons.button_lr.empty() ? ":/graphics/help/button_lr.svg" :
mStyle.mCustomButtons.button_lr;
sIconPathMap["lt"] = mStyle.mCustomButtons.button_lt.empty() ? ":/help/button_lt.svg" :
sIconPathMap["lt"] = mStyle.mCustomButtons.button_lt.empty() ? ":/graphics/help/button_lt.svg" :
mStyle.mCustomButtons.button_lt;
sIconPathMap["rt"] = mStyle.mCustomButtons.button_rt.empty() ? ":/help/button_rt.svg" :
sIconPathMap["rt"] = mStyle.mCustomButtons.button_rt.empty() ? ":/graphics/help/button_rt.svg" :
mStyle.mCustomButtons.button_rt;
// These graphics files are custom per controller type.
if (controllerType == "snes") {
sIconPathMap["a"] = mStyle.mCustomButtons.button_a_SNES.empty() ?
":/help/button_a_SNES.svg" :
":/graphics/help/button_a_SNES.svg" :
mStyle.mCustomButtons.button_a_SNES;
sIconPathMap["b"] = mStyle.mCustomButtons.button_b_SNES.empty() ?
":/help/button_b_SNES.svg" :
":/graphics/help/button_b_SNES.svg" :
mStyle.mCustomButtons.button_b_SNES;
sIconPathMap["x"] = mStyle.mCustomButtons.button_x_SNES.empty() ?
":/help/button_x_SNES.svg" :
":/graphics/help/button_x_SNES.svg" :
mStyle.mCustomButtons.button_x_SNES;
sIconPathMap["y"] = mStyle.mCustomButtons.button_y_SNES.empty() ?
":/help/button_y_SNES.svg" :
":/graphics/help/button_y_SNES.svg" :
mStyle.mCustomButtons.button_y_SNES;
sIconPathMap["start"] = mStyle.mCustomButtons.button_start_SNES.empty() ?
":/help/button_start_SNES.svg" :
":/graphics/help/button_start_SNES.svg" :
mStyle.mCustomButtons.button_start_SNES;
sIconPathMap["back"] = mStyle.mCustomButtons.button_back_SNES.empty() ?
":/help/button_back_SNES.svg" :
":/graphics/help/button_back_SNES.svg" :
mStyle.mCustomButtons.button_back_SNES;
}
else if (controllerType == "ps4") {
sIconPathMap["a"] = mStyle.mCustomButtons.button_a_PS.empty() ?
":/help/button_a_PS.svg" :
":/graphics/help/button_a_PS.svg" :
mStyle.mCustomButtons.button_a_PS;
sIconPathMap["b"] = mStyle.mCustomButtons.button_b_PS.empty() ?
":/help/button_b_PS.svg" :
":/graphics/help/button_b_PS.svg" :
mStyle.mCustomButtons.button_b_PS;
sIconPathMap["x"] = mStyle.mCustomButtons.button_x_PS.empty() ?
":/help/button_x_PS.svg" :
":/graphics/help/button_x_PS.svg" :
mStyle.mCustomButtons.button_x_PS;
sIconPathMap["y"] = mStyle.mCustomButtons.button_y_PS.empty() ?
":/help/button_y_PS.svg" :
":/graphics/help/button_y_PS.svg" :
mStyle.mCustomButtons.button_y_PS;
sIconPathMap["start"] = mStyle.mCustomButtons.button_start_PS4.empty() ?
":/help/button_start_PS4.svg" :
":/graphics/help/button_start_PS4.svg" :
mStyle.mCustomButtons.button_start_PS4;
sIconPathMap["back"] = mStyle.mCustomButtons.button_back_PS4.empty() ?
":/help/button_back_PS4.svg" :
":/graphics/help/button_back_PS4.svg" :
mStyle.mCustomButtons.button_back_PS4;
}
else if (controllerType == "ps5") {
sIconPathMap["a"] = mStyle.mCustomButtons.button_a_PS.empty() ?
":/help/button_a_PS.svg" :
":/graphics/help/button_a_PS.svg" :
mStyle.mCustomButtons.button_a_PS;
sIconPathMap["b"] = mStyle.mCustomButtons.button_b_PS.empty() ?
":/help/button_b_PS.svg" :
":/graphics/help/button_b_PS.svg" :
mStyle.mCustomButtons.button_b_PS;
sIconPathMap["x"] = mStyle.mCustomButtons.button_x_PS.empty() ?
":/help/button_x_PS.svg" :
":/graphics/help/button_x_PS.svg" :
mStyle.mCustomButtons.button_x_PS;
sIconPathMap["y"] = mStyle.mCustomButtons.button_y_PS.empty() ?
":/help/button_y_PS.svg" :
":/graphics/help/button_y_PS.svg" :
mStyle.mCustomButtons.button_y_PS;
sIconPathMap["start"] = mStyle.mCustomButtons.button_start_PS5.empty() ?
":/help/button_start_PS5.svg" :
":/graphics/help/button_start_PS5.svg" :
mStyle.mCustomButtons.button_start_PS5;
sIconPathMap["back"] = mStyle.mCustomButtons.button_back_PS5.empty() ?
":/help/button_back_PS5.svg" :
":/graphics/help/button_back_PS5.svg" :
mStyle.mCustomButtons.button_back_PS5;
}
else if (controllerType == "xbox360") {
sIconPathMap["a"] = mStyle.mCustomButtons.button_a_XBOX.empty() ?
":/help/button_a_XBOX.svg" :
":/graphics/help/button_a_XBOX.svg" :
mStyle.mCustomButtons.button_a_XBOX;
sIconPathMap["b"] = mStyle.mCustomButtons.button_b_XBOX.empty() ?
":/help/button_b_XBOX.svg" :
":/graphics/help/button_b_XBOX.svg" :
mStyle.mCustomButtons.button_b_XBOX;
sIconPathMap["x"] = mStyle.mCustomButtons.button_x_XBOX.empty() ?
":/help/button_x_XBOX.svg" :
":/graphics/help/button_x_XBOX.svg" :
mStyle.mCustomButtons.button_x_XBOX;
sIconPathMap["y"] = mStyle.mCustomButtons.button_y_XBOX.empty() ?
":/help/button_y_XBOX.svg" :
":/graphics/help/button_y_XBOX.svg" :
mStyle.mCustomButtons.button_y_XBOX;
sIconPathMap["start"] = mStyle.mCustomButtons.button_start_XBOX360.empty() ?
":/help/button_start_XBOX360.svg" :
":/graphics/help/button_start_XBOX360.svg" :
mStyle.mCustomButtons.button_start_XBOX360;
sIconPathMap["back"] = mStyle.mCustomButtons.button_back_XBOX360.empty() ?
":/help/button_back_XBOX360.svg" :
":/graphics/help/button_back_XBOX360.svg" :
mStyle.mCustomButtons.button_back_XBOX360;
}
else {
// Xbox One and later.
sIconPathMap["a"] = mStyle.mCustomButtons.button_a_XBOX.empty() ?
":/help/button_a_XBOX.svg" :
":/graphics/help/button_a_XBOX.svg" :
mStyle.mCustomButtons.button_a_XBOX;
sIconPathMap["b"] = mStyle.mCustomButtons.button_b_XBOX.empty() ?
":/help/button_b_XBOX.svg" :
":/graphics/help/button_b_XBOX.svg" :
mStyle.mCustomButtons.button_b_XBOX;
sIconPathMap["x"] = mStyle.mCustomButtons.button_x_XBOX.empty() ?
":/help/button_x_XBOX.svg" :
":/graphics/help/button_x_XBOX.svg" :
mStyle.mCustomButtons.button_x_XBOX;
sIconPathMap["y"] = mStyle.mCustomButtons.button_y_XBOX.empty() ?
":/help/button_y_XBOX.svg" :
":/graphics/help/button_y_XBOX.svg" :
mStyle.mCustomButtons.button_y_XBOX;
sIconPathMap["start"] = mStyle.mCustomButtons.button_start_XBOX.empty() ?
":/help/button_start_XBOX.svg" :
":/graphics/help/button_start_XBOX.svg" :
mStyle.mCustomButtons.button_start_XBOX;
sIconPathMap["back"] = mStyle.mCustomButtons.button_back_XBOX.empty() ?
":/help/button_back_XBOX.svg" :
":/graphics/help/button_back_XBOX.svg" :
mStyle.mCustomButtons.button_back_XBOX;
}

View file

@ -201,67 +201,67 @@ void GuiInputConfig::populateConfigList()
std::string controllerType = Settings::getInstance()->getString("InputControllerType");
// clang-format off
sGuiInputConfigList[0] = {"Up", false, "D-PAD UP", ":/help/dpad_up.svg"};
sGuiInputConfigList[1] = {"Down", false, "D-PAD DOWN", ":/help/dpad_down.svg"};
sGuiInputConfigList[2] = {"Left", false, "D-PAD LEFT", ":/help/dpad_left.svg"};
sGuiInputConfigList[3] = {"Right", false, "D-PAD RIGHT", ":/help/dpad_right.svg"};
sGuiInputConfigList[0] = {"Up", false, "D-PAD UP", ":/graphics/help/dpad_up.svg"};
sGuiInputConfigList[1] = {"Down", false, "D-PAD DOWN", ":/graphics/help/dpad_down.svg"};
sGuiInputConfigList[2] = {"Left", false, "D-PAD LEFT", ":/graphics/help/dpad_left.svg"};
sGuiInputConfigList[3] = {"Right", false, "D-PAD RIGHT", ":/graphics/help/dpad_right.svg"};
if (controllerType == "snes") {
sGuiInputConfigList[4] = {"Back", false, "SELECT", ":/help/button_back_SNES.svg"};
sGuiInputConfigList[5] = {"Start", false, "START", ":/help/button_start_SNES.svg"};
sGuiInputConfigList[6] = {"A", false, "B", ":/help/mbuttons_a_SNES.svg"};
sGuiInputConfigList[7] = {"B", false, "A", ":/help/mbuttons_b_SNES.svg"};
sGuiInputConfigList[8] = {"X", true, "Y", ":/help/mbuttons_x_SNES.svg"};
sGuiInputConfigList[9] = {"Y", true, "X", ":/help/mbuttons_y_SNES.svg"};
sGuiInputConfigList[4] = {"Back", false, "SELECT", ":/graphics/help/button_back_SNES.svg"};
sGuiInputConfigList[5] = {"Start", false, "START", ":/graphics/help/button_start_SNES.svg"};
sGuiInputConfigList[6] = {"A", false, "B", ":/graphics/help/mbuttons_a_SNES.svg"};
sGuiInputConfigList[7] = {"B", false, "A", ":/graphics/help/mbuttons_b_SNES.svg"};
sGuiInputConfigList[8] = {"X", true, "Y", ":/graphics/help/mbuttons_x_SNES.svg"};
sGuiInputConfigList[9] = {"Y", true, "X", ":/graphics/help/mbuttons_y_SNES.svg"};
}
else if (controllerType == "ps4") {
sGuiInputConfigList[4] = {"Back", false, "SHARE", ":/help/button_back_PS4.svg"};
sGuiInputConfigList[5] = {"Start", false, "OPTIONS", ":/help/button_start_PS4.svg"};
sGuiInputConfigList[6] = {"A", false, "CROSS", ":/help/mbuttons_a_PS.svg"};
sGuiInputConfigList[7] = {"B", false, "CIRCLE", ":/help/mbuttons_b_PS.svg"};
sGuiInputConfigList[8] = {"X", true, "SQUARE", ":/help/mbuttons_x_PS.svg"};
sGuiInputConfigList[9] = {"Y", true, "TRIANGLE", ":/help/mbuttons_y_PS.svg"};
sGuiInputConfigList[4] = {"Back", false, "SHARE", ":/graphics/help/button_back_PS4.svg"};
sGuiInputConfigList[5] = {"Start", false, "OPTIONS", ":/graphics/help/button_start_PS4.svg"};
sGuiInputConfigList[6] = {"A", false, "CROSS", ":/graphics/help/mbuttons_a_PS.svg"};
sGuiInputConfigList[7] = {"B", false, "CIRCLE", ":/graphics/help/mbuttons_b_PS.svg"};
sGuiInputConfigList[8] = {"X", true, "SQUARE", ":/graphics/help/mbuttons_x_PS.svg"};
sGuiInputConfigList[9] = {"Y", true, "TRIANGLE", ":/graphics/help/mbuttons_y_PS.svg"};
}
else if (controllerType == "ps5") {
sGuiInputConfigList[4] = {"Back", false, "CREATE", ":/help/button_back_PS5.svg"};
sGuiInputConfigList[5] = {"Start", false, "OPTIONS", ":/help/button_start_PS5.svg"};
sGuiInputConfigList[6] = {"A", false, "CROSS", ":/help/mbuttons_a_PS.svg"};
sGuiInputConfigList[7] = {"B", false, "CIRCLE", ":/help/mbuttons_b_PS.svg"};
sGuiInputConfigList[8] = {"X", true, "SQUARE", ":/help/mbuttons_x_PS.svg"};
sGuiInputConfigList[9] = {"Y", true, "TRIANGLE", ":/help/mbuttons_y_PS.svg"};
sGuiInputConfigList[4] = {"Back", false, "CREATE", ":/graphics/help/button_back_PS5.svg"};
sGuiInputConfigList[5] = {"Start", false, "OPTIONS", ":/graphics/help/button_start_PS5.svg"};
sGuiInputConfigList[6] = {"A", false, "CROSS", ":/graphics/help/mbuttons_a_PS.svg"};
sGuiInputConfigList[7] = {"B", false, "CIRCLE", ":/graphics/help/mbuttons_b_PS.svg"};
sGuiInputConfigList[8] = {"X", true, "SQUARE", ":/graphics/help/mbuttons_x_PS.svg"};
sGuiInputConfigList[9] = {"Y", true, "TRIANGLE", ":/graphics/help/mbuttons_y_PS.svg"};
}
else if (controllerType == "xbox360") {
sGuiInputConfigList[4] = {"Back", false, "BACK", ":/help/button_back_XBOX360.svg"};
sGuiInputConfigList[5] = {"Start", false, "START", ":/help/button_start_XBOX360.svg"};
sGuiInputConfigList[6] = {"A", false, "A", ":/help/mbuttons_a_XBOX.svg"};
sGuiInputConfigList[7] = {"B", false, "B", ":/help/mbuttons_b_XBOX.svg"};
sGuiInputConfigList[8] = {"X", true, "X", ":/help/mbuttons_x_XBOX.svg"};
sGuiInputConfigList[9] = {"Y", true, "Y", ":/help/mbuttons_y_XBOX.svg"};
sGuiInputConfigList[4] = {"Back", false, "BACK", ":/graphics/help/button_back_XBOX360.svg"};
sGuiInputConfigList[5] = {"Start", false, "START", ":/graphics/help/button_start_XBOX360.svg"};
sGuiInputConfigList[6] = {"A", false, "A", ":/graphics/help/mbuttons_a_XBOX.svg"};
sGuiInputConfigList[7] = {"B", false, "B", ":/graphics/help/mbuttons_b_XBOX.svg"};
sGuiInputConfigList[8] = {"X", true, "X", ":/graphics/help/mbuttons_x_XBOX.svg"};
sGuiInputConfigList[9] = {"Y", true, "Y", ":/graphics/help/mbuttons_y_XBOX.svg"};
}
else {
// Xbox One and later.
sGuiInputConfigList[4] = {"Back", false, "VIEW", ":/help/button_back_XBOX.svg"};
sGuiInputConfigList[5] = {"Start", false, "MENU", ":/help/button_start_XBOX.svg"};
sGuiInputConfigList[6] = {"A", false, "A", ":/help/mbuttons_a_XBOX.svg"};
sGuiInputConfigList[7] = {"B", false, "B", ":/help/mbuttons_b_XBOX.svg"};
sGuiInputConfigList[8] = {"X", true, "X", ":/help/mbuttons_x_XBOX.svg"};
sGuiInputConfigList[9] = {"Y", true, "Y", ":/help/mbuttons_y_XBOX.svg"};
sGuiInputConfigList[4] = {"Back", false, "VIEW", ":/graphics/help/button_back_XBOX.svg"};
sGuiInputConfigList[5] = {"Start", false, "MENU", ":/graphics/help/button_start_XBOX.svg"};
sGuiInputConfigList[6] = {"A", false, "A", ":/graphics/help/mbuttons_a_XBOX.svg"};
sGuiInputConfigList[7] = {"B", false, "B", ":/graphics/help/mbuttons_b_XBOX.svg"};
sGuiInputConfigList[8] = {"X", true, "X", ":/graphics/help/mbuttons_x_XBOX.svg"};
sGuiInputConfigList[9] = {"Y", true, "Y", ":/graphics/help/mbuttons_y_XBOX.svg"};
}
sGuiInputConfigList[10] = {"LeftShoulder", true, "LEFT SHOULDER", ":/help/button_l.svg"};
sGuiInputConfigList[11] = {"RightShoulder", true, "RIGHT SHOULDER", ":/help/button_r.svg"};
sGuiInputConfigList[12] = {"LeftTrigger", true, "LEFT TRIGGER", ":/help/button_lt.svg"};
sGuiInputConfigList[13] = {"RightTrigger", true, "RIGHT TRIGGER", ":/help/button_rt.svg"};
sGuiInputConfigList[14] = {"LeftThumbstickUp", true, "LEFT THUMBSTICK UP", ":/help/thumbstick_up.svg"};
sGuiInputConfigList[15] = {"LeftThumbstickDown", true, "LEFT THUMBSTICK DOWN", ":/help/thumbstick_down.svg"};
sGuiInputConfigList[16] = {"LeftThumbstickLeft", true, "LEFT THUMBSTICK LEFT", ":/help/thumbstick_left.svg"};
sGuiInputConfigList[17] = {"LeftThumbstickRight", true, "LEFT THUMBSTICK RIGHT", ":/help/thumbstick_right.svg"};
sGuiInputConfigList[18] = {"LeftThumbstickClick", true, "LEFT THUMBSTICK CLICK", ":/help/thumbstick_click.svg"};
sGuiInputConfigList[19] = {"RightThumbstickUp", true, "RIGHT THUMBSTICK UP", ":/help/thumbstick_up.svg"};
sGuiInputConfigList[20] = {"RightThumbstickDown", true, "RIGHT THUMBSTICK DOWN", ":/help/thumbstick_down.svg"};
sGuiInputConfigList[21] = {"RightThumbstickLeft", true, "RIGHT THUMBSTICK LEFT", ":/help/thumbstick_left.svg"};
sGuiInputConfigList[22] = {"RightThumbstickRight", true, "RIGHT THUMBSTICK RIGHT", ":/help/thumbstick_right.svg"};
sGuiInputConfigList[23] = {"RightThumbstickClick", true, "RIGHT THUMBSTICK CLICK", ":/help/thumbstick_click.svg"};
sGuiInputConfigList[10] = {"LeftShoulder", true, "LEFT SHOULDER", ":/graphics/help/button_l.svg"};
sGuiInputConfigList[11] = {"RightShoulder", true, "RIGHT SHOULDER", ":/graphics/help/button_r.svg"};
sGuiInputConfigList[12] = {"LeftTrigger", true, "LEFT TRIGGER", ":/graphics/help/button_lt.svg"};
sGuiInputConfigList[13] = {"RightTrigger", true, "RIGHT TRIGGER", ":/graphics/help/button_rt.svg"};
sGuiInputConfigList[14] = {"LeftThumbstickUp", true, "LEFT THUMBSTICK UP", ":/graphics/help/thumbstick_up.svg"};
sGuiInputConfigList[15] = {"LeftThumbstickDown", true, "LEFT THUMBSTICK DOWN", ":/graphics/help/thumbstick_down.svg"};
sGuiInputConfigList[16] = {"LeftThumbstickLeft", true, "LEFT THUMBSTICK LEFT", ":/graphics/help/thumbstick_left.svg"};
sGuiInputConfigList[17] = {"LeftThumbstickRight", true, "LEFT THUMBSTICK RIGHT", ":/graphics/help/thumbstick_right.svg"};
sGuiInputConfigList[18] = {"LeftThumbstickClick", true, "LEFT THUMBSTICK CLICK", ":/graphics/help/thumbstick_click.svg"};
sGuiInputConfigList[19] = {"RightThumbstickUp", true, "RIGHT THUMBSTICK UP", ":/graphics/help/thumbstick_up.svg"};
sGuiInputConfigList[20] = {"RightThumbstickDown", true, "RIGHT THUMBSTICK DOWN", ":/graphics/help/thumbstick_down.svg"};
sGuiInputConfigList[21] = {"RightThumbstickLeft", true, "RIGHT THUMBSTICK LEFT", ":/graphics/help/thumbstick_left.svg"};
sGuiInputConfigList[22] = {"RightThumbstickRight", true, "RIGHT THUMBSTICK RIGHT", ":/graphics/help/thumbstick_right.svg"};
sGuiInputConfigList[23] = {"RightThumbstickClick", true, "RIGHT THUMBSTICK CLICK", ":/graphics/help/thumbstick_click.svg"};
// clang-format on
}

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