mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 22:25:38 +00:00
Fixed an issue where abbreviated system names would get displayed in the UI settings selector window.
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parent
20760c1b43
commit
f2e033c383
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@ -102,31 +102,15 @@ void GuiMenu::openUIOptions()
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auto startup_system = std::make_shared<OptionListComponent<std::string>>(
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auto startup_system = std::make_shared<OptionListComponent<std::string>>(
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mWindow, getHelpStyle(), "GAMELIST ON STARTUP", false);
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mWindow, getHelpStyle(), "GAMELIST ON STARTUP", false);
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startup_system->add("NONE", "", Settings::getInstance()->getString("StartupSystem") == "");
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startup_system->add("NONE", "", Settings::getInstance()->getString("StartupSystem") == "");
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float dotsSize = Font::get(FONT_SIZE_MEDIUM)->sizeText("...").x;
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for (auto it = SystemData::sSystemVector.cbegin(); // Line break.
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for (auto it = SystemData::sSystemVector.cbegin(); it != SystemData::sSystemVector.cend();
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it != SystemData::sSystemVector.cend(); it++) {
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it++) {
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if ((*it)->getName() != "retropie") {
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if ((*it)->getName() != "retropie") {
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// If required, abbreviate the system name so it doesn't overlap the setting name.
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// If required, abbreviate the system name so it doesn't overlap the setting name.
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std::string abbreviatedString =
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float maxNameLength = mSize.x * 0.55f;
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Font::get(FONT_SIZE_MEDIUM)->getTextMaxWidth((*it)->getFullName(), mSize.x * 0.47f);
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startup_system->add((*it)->getFullName(), (*it)->getName(),
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float sizeDifference = Font::get(FONT_SIZE_MEDIUM)->sizeText((*it)->getFullName()).x -
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Font::get(FONT_SIZE_MEDIUM)->sizeText(abbreviatedString).x;
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if (sizeDifference > 0.0f) {
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// It doesn't make sense to abbreviate if the number of pixels removed by
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// the abbreviation is less or equal to the size of the three dots that
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// would be appended to the string.
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if (sizeDifference <= dotsSize) {
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abbreviatedString = (*it)->getFullName();
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}
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else {
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if (abbreviatedString.back() == ' ')
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abbreviatedString.pop_back();
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abbreviatedString += "...";
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}
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}
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startup_system->add(abbreviatedString, (*it)->getName(),
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Settings::getInstance()->getString("StartupSystem") ==
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Settings::getInstance()->getString("StartupSystem") ==
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(*it)->getName());
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(*it)->getName(),
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maxNameLength);
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}
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}
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}
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}
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s->addWithLabel("GAMELIST ON STARTUP", startup_system);
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s->addWithLabel("GAMELIST ON STARTUP", startup_system);
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@ -190,8 +174,11 @@ void GuiMenu::openUIOptions()
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selectedSet = themeSets.cbegin();
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selectedSet = themeSets.cbegin();
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auto theme_set = std::make_shared<OptionListComponent<std::string>>(mWindow, getHelpStyle(),
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auto theme_set = std::make_shared<OptionListComponent<std::string>>(mWindow, getHelpStyle(),
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"THEME SET", false);
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"THEME SET", false);
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for (auto it = themeSets.cbegin(); it != themeSets.cend(); it++)
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for (auto it = themeSets.cbegin(); it != themeSets.cend(); it++) {
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theme_set->add(it->first, it->first, it == selectedSet);
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// If required, abbreviate the theme set name so it doesn't overlap the setting name.
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float maxNameLength = mSize.x * 0.62f;
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theme_set->add(it->first, it->first, it == selectedSet, maxNameLength);
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}
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s->addWithLabel("THEME SET", theme_set);
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s->addWithLabel("THEME SET", theme_set);
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s->addSaveFunc([this, theme_set, s] {
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s->addSaveFunc([this, theme_set, s] {
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if (theme_set->getSelected() != Settings::getInstance()->getString("ThemeSet")) {
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if (theme_set->getSelected() != Settings::getInstance()->getString("ThemeSet")) {
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