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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-29 09:35:39 +00:00
Fix for audio not reinitializing on restart.
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parent
d89a1020a2
commit
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@ -50,6 +50,15 @@ void AudioManager::mixAudio(void *unused, Uint8 *stream, int len)
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}
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AudioManager::AudioManager()
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{
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}
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AudioManager::~AudioManager()
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{
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deinit();
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}
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void AudioManager::init()
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{
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//Set up format and callback. Play 16-bit stereo audio at 44.1Khz
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sAudioFormat.freq = 44100;
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@ -65,7 +74,7 @@ AudioManager::AudioManager()
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}
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}
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AudioManager::~AudioManager()
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void AudioManager::deinit()
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{
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SDL_PauseAudio(1);
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SDL_CloseAudio();
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@ -97,4 +106,4 @@ void AudioManager::play()
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{
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//unpause audio, the mixer will figure out if samples need to be played...
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SDL_PauseAudio(0);
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}
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}
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@ -26,6 +26,9 @@ public:
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static void play();
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virtual ~AudioManager();
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static void init();
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static void deinit();
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};
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#endif
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@ -53,6 +53,7 @@ void Window::init()
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{
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mInputManager->init();
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Renderer::init(0, 0);
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AudioManager::init();
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for(unsigned int i = 0; i < mGuiStack.size(); i++)
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{
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@ -68,6 +69,7 @@ void Window::deinit()
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}
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mInputManager->deinit();
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AudioManager::deinit();
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Renderer::deinit();
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}
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@ -7,7 +7,6 @@
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#include "SystemData.h"
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#include <boost/filesystem.hpp>
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#include "components/GuiDetectDevice.h"
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#include "AudioManager.h"
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#include "platform.h"
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#include "Log.h"
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#include "Window.h"
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@ -121,6 +120,7 @@ int main(int argc, char* argv[])
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Window window; //don't call Window.init() because we manually pass the resolution to Renderer::init
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window.getInputManager()->init();
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AudioManager::init();
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//try loading the system config file
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if(!fs::exists(SystemData::getConfigPath())) //if it doesn't exist, create the example and quit
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