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Added two new gamecountGamesNoText and gamecountFavoritesNoText values to the text element systemdata property.
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@ -850,22 +850,19 @@ void SystemView::populate()
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void SystemView::updateGameCount()
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{
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std::pair<unsigned int, unsigned int> gameCount =
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mPrimary->getSelected()->getDisplayedGameCount();
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std::pair<unsigned int, unsigned int> gameCount {
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mPrimary->getSelected()->getDisplayedGameCount()};
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std::stringstream ss;
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std::stringstream ssGames;
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std::stringstream ssFavorites;
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bool games {false};
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const bool favoriteSystem {mPrimary->getSelected()->getName() == "favorites"};
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const bool recentSystem {mPrimary->getSelected()->getName() == "recent"};
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if (!mPrimary->getSelected()->isGameSystem()) {
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ss << "Configuration";
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}
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else if (mPrimary->getSelected()->isCollection() &&
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(mPrimary->getSelected()->getName() == "favorites")) {
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if (mPrimary->getSelected()->isCollection() && favoriteSystem) {
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ss << gameCount.first << " Game" << (gameCount.first == 1 ? " " : "s");
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}
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else if (mPrimary->getSelected()->isCollection() &&
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(mPrimary->getSelected()->getName() == "recent")) {
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else if (mPrimary->getSelected()->isCollection() && recentSystem) {
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// The "recent" gamelist has probably been trimmed after sorting, so we'll cap it at
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// its maximum limit of 50 games.
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ss << (gameCount.first > 50 ? 50 : gameCount.first) << " Game"
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@ -883,21 +880,29 @@ void SystemView::updateGameCount()
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mLegacySystemInfo->setText(ss.str());
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}
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else {
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for (auto& gameCount : mSystemElements[mPrimary->getCursor()].gameCountComponents) {
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if (gameCount->getThemeSystemdata() == "gamecount") {
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gameCount->setValue(ss.str());
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for (auto& gameCountComp : mSystemElements[mPrimary->getCursor()].gameCountComponents) {
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if (gameCountComp->getThemeSystemdata() == "gamecount") {
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gameCountComp->setValue(ss.str());
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}
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else if (gameCount->getThemeSystemdata() == "gamecountGames") {
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else if (gameCountComp->getThemeSystemdata() == "gamecountGames") {
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if (games)
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gameCount->setValue(ssGames.str());
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gameCountComp->setValue(ssGames.str());
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else
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gameCount->setValue(ss.str());
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gameCountComp->setValue(ss.str());
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}
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else if (gameCount->getThemeSystemdata() == "gamecountFavorites") {
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gameCount->setValue(ssFavorites.str());
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else if (gameCountComp->getThemeSystemdata() == "gamecountGamesNoText") {
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gameCountComp->setValue(std::to_string(gameCount.first));
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}
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else if (gameCountComp->getThemeSystemdata() == "gamecountFavorites") {
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gameCountComp->setValue(ssFavorites.str());
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}
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else if (gameCountComp->getThemeSystemdata() == "gamecountFavoritesNoText") {
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if (!favoriteSystem && !recentSystem) {
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gameCountComp->setValue(std::to_string(gameCount.second));
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}
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}
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else {
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gameCount->setValue(gameCount->getThemeSystemdata());
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gameCountComp->setValue(gameCountComp->getThemeSystemdata());
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}
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}
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}
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@ -95,8 +95,13 @@ protected:
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private:
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void onColorChanged();
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static inline std::vector<std::string> supportedSystemdataTypes {
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"name", "fullname", "gamecount", "gamecountGames", "gamecountFavorites"};
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static inline std::vector<std::string> supportedSystemdataTypes {"name",
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"fullname",
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"gamecount",
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"gamecountGames",
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"gamecountGamesNoText",
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"gamecountFavorites",
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"gamecountFavoritesNoText"};
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static inline std::vector<std::string> supportedMetadataTypes {
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"name", "description", "rating",
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