mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-21 21:55:38 +00:00
Added theme support for defining relative brightness for images, videos and animations.
This commit is contained in:
parent
cfdfe3e6e0
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@ -29,6 +29,7 @@ GuiComponent::GuiComponent()
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, mOrigin {0.0f, 0.0f}
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, mRotationOrigin {0.5f, 0.5f}
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, mSize {0.0f, 0.0f}
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, mBrightness {0.0f}
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, mOpacity {1.0f}
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, mSaturation {1.0f}
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, mDimming {1.0f}
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@ -183,6 +184,16 @@ const int GuiComponent::getChildIndex() const
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return -1;
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}
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void GuiComponent::setBrightness(float brightness)
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{
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if (mBrightness == brightness)
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return;
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mBrightness = brightness;
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for (auto it = mChildren.cbegin(); it != mChildren.cend(); ++it)
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(*it)->setBrightness(brightness);
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}
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void GuiComponent::setOpacity(float opacity)
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{
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if (mOpacity == opacity)
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@ -371,6 +382,9 @@ void GuiComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
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else
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setZIndex(getDefaultZIndex());
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if (properties & ThemeFlags::BRIGHTNESS && elem->has("brightness"))
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mBrightness = glm::clamp(elem->get<float>("brightness"), -2.0f, 2.0f);
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if (properties & ThemeFlags::OPACITY && elem->has("opacity"))
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mThemeOpacity = glm::clamp(elem->get<float>("opacity"), 0.0f, 1.0f);
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@ -222,8 +222,10 @@ public:
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virtual void stopGamelistFadeAnimations() {}
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virtual bool isListScrolling() { return false; }
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virtual void stopListScrolling() {}
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virtual const float getBrightness() const { return mBrightness; }
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virtual const float getOpacity() const { return mOpacity; }
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virtual const float getColorOpacity() const { return 1.0f; }
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virtual void setBrightness(float brightness);
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virtual void setOpacity(float opacity);
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virtual float getSaturation() const { return static_cast<float>(mColor); }
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virtual void setSaturation(float saturation) { mSaturation = saturation; }
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@ -336,6 +338,7 @@ protected:
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glm::vec2 mRotationOrigin;
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glm::vec2 mSize;
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float mBrightness;
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float mOpacity;
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float mSaturation;
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float mDimming;
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@ -133,6 +133,7 @@ std::map<std::string, std::map<std::string, ThemeData::ElementPropertyType>>
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{"imageColor", COLOR},
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{"imageColorEnd", COLOR},
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{"imageGradientType", STRING},
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{"imageBrightness", FLOAT},
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{"imageSaturation", FLOAT},
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{"itemTransitions", STRING},
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{"itemHorizontalAlignment", STRING},
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@ -185,6 +186,7 @@ std::map<std::string, std::map<std::string, ThemeData::ElementPropertyType>>
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{"imageColor", COLOR},
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{"imageColorEnd", COLOR},
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{"imageGradientType", STRING},
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{"imageBrightness", FLOAT},
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{"imageSaturation", FLOAT},
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{"backgroundImage", PATH},
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{"backgroundRelativeScale", FLOAT},
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@ -260,6 +262,7 @@ std::map<std::string, std::map<std::string, ThemeData::ElementPropertyType>>
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{"colorEnd", COLOR},
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{"gradientType", STRING},
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{"scrollFadeIn", BOOLEAN},
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{"brightness", FLOAT},
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{"opacity", FLOAT},
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{"saturation", FLOAT},
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{"visible", BOOLEAN},
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@ -286,6 +289,7 @@ std::map<std::string, std::map<std::string, ThemeData::ElementPropertyType>>
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{"delay", FLOAT},
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{"fadeInTime", FLOAT},
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{"scrollFadeIn", BOOLEAN},
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{"brightness", FLOAT},
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{"opacity", FLOAT},
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{"saturation", FLOAT},
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{"visible", BOOLEAN},
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@ -304,6 +308,7 @@ std::map<std::string, std::map<std::string, ThemeData::ElementPropertyType>>
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{"direction", STRING},
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{"keepAspectRatio", BOOLEAN},
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{"interpolation", STRING},
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{"brightness", FLOAT},
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{"opacity", FLOAT},
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{"saturation", FLOAT},
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{"visible", BOOLEAN},
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@ -57,9 +57,10 @@ namespace ThemeFlags
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DELAY = 0x00002000,
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Z_INDEX = 0x00004000,
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ROTATION = 0x00008000,
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OPACITY = 0x00010000,
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SATURATION = 0x00020000,
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VISIBLE = 0x00040000,
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BRIGHTNESS = 0x00010000,
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OPACITY = 0x00020000,
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SATURATION = 0x00040000,
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VISIBLE = 0x00080000,
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ALL = 0xFFFFFFFF
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};
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// clang-format on
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@ -495,6 +495,7 @@ void GIFAnimComponent::render(const glm::mat4& parentTrans)
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for (int i = 0; i < 4; ++i)
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vertices[i].position = glm::round(vertices[i].position);
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vertices->brightness = mBrightness;
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vertices->saturation = mSaturation * mThemeSaturation;
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vertices->opacity = mOpacity * mThemeOpacity;
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vertices->dimming = mDimming;
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@ -394,8 +394,9 @@ void ImageComponent::render(const glm::mat4& parentTrans)
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else
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fadeIn(mTexture->bind());
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mVertices->saturation = mSaturation * mThemeSaturation;
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mVertices->brightness = mBrightness;
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mVertices->opacity = mThemeOpacity;
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mVertices->saturation = mSaturation * mThemeSaturation;
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mVertices->dimming = mDimming;
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mVertices->reflectionsFalloff = mReflectionsFalloff;
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@ -484,6 +484,7 @@ void LottieAnimComponent::render(const glm::mat4& parentTrans)
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for (int i = 0; i < 4; ++i)
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vertices[i].position = glm::round(vertices[i].position);
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vertices->brightness = mBrightness;
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vertices->saturation = mSaturation * mThemeSaturation;
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vertices->opacity = mOpacity * mThemeOpacity;
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vertices->dimming = mDimming;
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@ -381,6 +381,8 @@ void VideoComponent::renderSnapshot(const glm::mat4& parentTrans)
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if (mStaticImagePath != "") {
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mStaticImage.setOpacity(mOpacity * mThemeOpacity);
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mStaticImage.setSaturation(mSaturation * mThemeSaturation);
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if (mBrightness != 0.0f)
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mStaticImage.setBrightness(mBrightness);
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if (mColorShift != 0xFFFFFFFF)
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mStaticImage.setColorShift(mColorShift);
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if (mColorShift != mColorShiftEnd)
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@ -176,6 +176,7 @@ void VideoFFmpegComponent::render(const glm::mat4& parentTrans)
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if (mFadeIn < 1.0f || mThemeOpacity < 1.0f)
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vertices->opacity = mFadeIn * mThemeOpacity;
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vertices->brightness = mBrightness;
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vertices->saturation = mSaturation * mThemeSaturation;
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vertices->dimming = mDimming;
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@ -147,6 +147,7 @@ private:
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unsigned int mImageColorShift;
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unsigned int mImageColorShiftEnd;
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bool mImageColorGradientHorizontal;
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float mImageBrightness;
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float mImageSaturation;
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bool mInstantItemTransitions;
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Alignment mItemHorizontalAlignment;
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@ -200,6 +201,7 @@ CarouselComponent<T>::CarouselComponent()
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, mImageColorShift {0xFFFFFFFF}
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, mImageColorShiftEnd {0xFFFFFFFF}
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, mImageColorGradientHorizontal {true}
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, mImageBrightness {0.0f}
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, mImageSaturation {1.0f}
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, mInstantItemTransitions {false}
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, mItemHorizontalAlignment {ALIGN_CENTER}
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@ -265,6 +267,8 @@ void CarouselComponent<T>::addEntry(Entry& entry, const std::shared_ptr<ThemeDat
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item->setMaxSize(glm::round(mItemSize * (mItemScale >= 1.0f ? mItemScale : 1.0f)));
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item->setImage(entry.data.imagePath);
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item->applyTheme(theme, "system", "", ThemeFlags::ALL);
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if (mImageBrightness != 0.0)
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item->setBrightness(mImageBrightness);
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if (mImageSaturation != 1.0)
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item->setSaturation(mImageSaturation);
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if (mImageColorShift != 0xFFFFFFFF)
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@ -285,6 +289,8 @@ void CarouselComponent<T>::addEntry(Entry& entry, const std::shared_ptr<ThemeDat
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glm::round(mItemSize * (mItemScale >= 1.0f ? mItemScale : 1.0f)));
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defaultImage->setImage(entry.data.defaultImagePath);
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defaultImage->applyTheme(theme, "system", "", ThemeFlags::ALL);
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if (mImageBrightness != 0.0)
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defaultImage->setBrightness(mImageBrightness);
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if (mImageSaturation != 1.0)
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defaultImage->setSaturation(mImageSaturation);
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if (mImageColorShift != 0xFFFFFFFF)
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@ -354,6 +360,8 @@ void CarouselComponent<T>::updateEntry(Entry& entry, const std::shared_ptr<Theme
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item->setMaxSize(glm::round(mItemSize * (mItemScale >= 1.0f ? mItemScale : 1.0f)));
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item->setImage(entry.data.imagePath);
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item->applyTheme(theme, "system", "", ThemeFlags::ALL);
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if (mImageBrightness != 0.0)
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item->setBrightness(mImageBrightness);
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if (mImageSaturation != 1.0)
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item->setSaturation(mImageSaturation);
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if (mImageColorShift != 0xFFFFFFFF)
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@ -1124,6 +1132,9 @@ void CarouselComponent<T>::applyTheme(const std::shared_ptr<ThemeData>& theme,
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}
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}
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if (elem->has("imageBrightness"))
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mImageBrightness = glm::clamp(elem->get<float>("imageBrightness"), -2.0f, 2.0f);
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if (elem->has("imageSaturation"))
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mImageSaturation = glm::clamp(elem->get<float>("imageSaturation"), 0.0f, 1.0f);
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@ -148,6 +148,7 @@ private:
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unsigned int mImageColor;
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unsigned int mImageColorEnd;
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bool mImageColorGradientHorizontal;
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float mImageBrightness;
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float mImageSaturation;
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std::unique_ptr<ImageComponent> mBackgroundImage;
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std::string mBackgroundImagePath;
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@ -205,6 +206,7 @@ GridComponent<T>::GridComponent()
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, mImageColor {0xFFFFFFFF}
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, mImageColorEnd {0xFFFFFFFF}
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, mImageColorGradientHorizontal {true}
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, mImageBrightness {0.0f}
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, mImageSaturation {1.0f}
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, mBackgroundRelativeScale {1.0f}
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, mBackgroundColor {0xFFFFFFFF}
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@ -258,6 +260,8 @@ void GridComponent<T>::addEntry(Entry& entry, const std::shared_ptr<ThemeData>&
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item->setCroppedSize(mItemSize * mImageRelativeScale);
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item->setImage(entry.data.imagePath);
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item->applyTheme(theme, "system", "", ThemeFlags::ALL);
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if (mImageBrightness != 0.0)
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item->setBrightness(mImageBrightness);
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if (mImageSaturation != 1.0)
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item->setSaturation(mImageSaturation);
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if (mImageColor != 0xFFFFFFFF)
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@ -284,6 +288,8 @@ void GridComponent<T>::addEntry(Entry& entry, const std::shared_ptr<ThemeData>&
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defaultImage->setCroppedSize(mItemSize * mImageRelativeScale);
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defaultImage->setImage(entry.data.defaultImagePath);
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defaultImage->applyTheme(theme, "system", "", ThemeFlags::ALL);
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if (mImageBrightness != 0.0)
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defaultImage->setBrightness(mImageBrightness);
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if (mImageSaturation != 1.0)
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defaultImage->setSaturation(mImageSaturation);
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if (mImageColor != 0xFFFFFFFF)
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@ -335,6 +341,8 @@ void GridComponent<T>::updateEntry(Entry& entry, const std::shared_ptr<ThemeData
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item->setCroppedSize(mItemSize * mImageRelativeScale);
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item->setImage(entry.data.imagePath);
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item->applyTheme(theme, "system", "", ThemeFlags::ALL);
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if (mImageBrightness != 0.0)
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item->setBrightness(mImageBrightness);
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if (mImageSaturation != 1.0)
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item->setSaturation(mImageSaturation);
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if (mImageColor != 0xFFFFFFFF)
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@ -1027,6 +1035,9 @@ void GridComponent<T>::applyTheme(const std::shared_ptr<ThemeData>& theme,
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}
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}
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if (elem->has("imageBrightness"))
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mImageBrightness = glm::clamp(elem->get<float>("imageBrightness"), -2.0f, 2.0f);
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if (elem->has("imageSaturation"))
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mImageSaturation = glm::clamp(elem->get<float>("imageSaturation"), 0.0f, 1.0f);
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@ -61,6 +61,7 @@ public:
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glm::vec2 texcoord;
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unsigned int color;
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glm::vec4 clipregion;
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float brightness;
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float opacity;
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float saturation;
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float dimming;
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@ -69,7 +70,8 @@ public:
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unsigned int shaderFlags;
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Vertex()
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: opacity {1.0f}
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: brightness {0.0f}
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, opacity {1.0f}
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, saturation {1.0f}
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, dimming {1.0f}
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, reflectionsFalloff {0.0f}
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@ -86,6 +88,7 @@ public:
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, texcoord(textureCoord)
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, color(color)
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, clipregion(clipRegion)
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, brightness {0.0f}
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, opacity {1.0f}
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, saturation {1.0f}
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, dimming {1.0f}
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@ -443,6 +443,7 @@ void RendererOpenGL::drawTriangleStrips(const Vertex* vertices,
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GL_CHECK_ERROR(glBufferData(GL_ARRAY_BUFFER, sizeof(Vertex) * numVertices, vertices,
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GL_DYNAMIC_DRAW));
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mCoreShader->setClipRegion(vertices->clipregion);
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mCoreShader->setBrightness(vertices->brightness);
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mCoreShader->setOpacity(vertices->opacity);
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mCoreShader->setSaturation(vertices->saturation);
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mCoreShader->setDimming(vertices->dimming);
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@ -517,6 +518,7 @@ void RendererOpenGL::drawTriangleStrips(const Vertex* vertices,
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GL_CHECK_ERROR(glBufferData(GL_ARRAY_BUFFER, sizeof(Vertex) * numVertices, vertices,
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GL_DYNAMIC_DRAW));
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mScanlinelShader->setOpacity(vertices->opacity);
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mScanlinelShader->setBrightness(vertices->brightness);
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mScanlinelShader->setSaturation(vertices->saturation);
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mScanlinelShader->setTextureSize({shaderWidth, shaderHeight});
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GL_CHECK_ERROR(glDrawArrays(GL_TRIANGLE_STRIP, 0, numVertices));
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@ -19,6 +19,7 @@ ShaderOpenGL::ShaderOpenGL()
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, mShaderTextureCoord {0}
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, mShaderColor {0}
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, mShaderTextureSize {0}
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, mShaderBrightness {0}
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, mShaderOpacity {0}
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, mShaderSaturation {0}
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, mShaderDimming {0}
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@ -122,6 +123,7 @@ void ShaderOpenGL::getVariableLocations(GLuint programID)
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mShaderColor = glGetAttribLocation(mProgramID, "colorVertex");
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mShaderTextureSize = glGetUniformLocation(mProgramID, "textureSize");
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mShaderClipRegion = glGetUniformLocation(mProgramID, "clipRegion");
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mShaderBrightness = glGetUniformLocation(mProgramID, "brightness");
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mShaderOpacity = glGetUniformLocation(mProgramID, "opacity");
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mShaderSaturation = glGetUniformLocation(mProgramID, "saturation");
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mShaderDimming = glGetUniformLocation(mProgramID, "dimming");
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@ -166,6 +168,12 @@ void ShaderOpenGL::setClipRegion(glm::vec4 clipRegion)
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clipRegion[3]));
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}
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void ShaderOpenGL::setBrightness(GLfloat brightness)
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{
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if (mShaderBrightness != -1)
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GL_CHECK_ERROR(glUniform1f(mShaderBrightness, brightness));
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}
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void ShaderOpenGL::setOpacity(GLfloat opacity)
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{
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if (mShaderOpacity != -1)
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@ -69,6 +69,7 @@ public:
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void setAttribPointers();
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void setTextureSize(std::array<GLfloat, 2> shaderVec2);
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void setClipRegion(glm::vec4 clipRegion);
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void setBrightness(GLfloat brightness);
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void setOpacity(GLfloat opacity);
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void setSaturation(GLfloat saturation);
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void setDimming(GLfloat dimming);
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@ -95,6 +96,7 @@ private:
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GLint mShaderColor;
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GLint mShaderClipRegion;
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GLint mShaderTextureSize;
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GLint mShaderBrightness;
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GLint mShaderOpacity;
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GLint mShaderSaturation;
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GLint mShaderDimming;
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@ -4,7 +4,7 @@
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// core.glsl
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//
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// Core shader functionality:
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// Clipping, saturation, opacity, dimming and reflections falloff.
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// Clipping, brightness, saturation, opacity, dimming and reflections falloff.
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//
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// Vertex section of code:
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@ -39,6 +39,7 @@ in vec2 texCoord;
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in vec4 color;
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uniform vec4 clipRegion;
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uniform float brightness;
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uniform float saturation;
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uniform float opacity;
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uniform float dimming;
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@ -70,6 +71,10 @@ void main()
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vec4 sampledColor = texture(textureSampler, texCoord);
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// Brightness.
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if (brightness != 0.0)
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sampledColor.rgb = sampledColor.rgb * pow(2.0, brightness);
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// Saturation.
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if (saturation != 1.0) {
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vec3 grayscale;
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@ -58,6 +58,7 @@ precision mediump float;
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uniform vec2 textureSize;
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uniform float opacity;
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uniform float brightness;
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uniform float saturation;
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uniform sampler2D textureSampler;
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in vec2 texCoord;
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@ -155,6 +156,10 @@ void main()
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vec4 colorTemp = clamp(GAMMA_OUT(color), 0.0, 1.0);
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// Brightness.
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if (brightness != 0.0)
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colorTemp.rgb = colorTemp.rgb * pow(2.0, brightness);
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// Saturation.
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if (saturation != 1.0) {
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vec3 grayscale;
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