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https://github.com/RetroDECK/ES-DE.git
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(Windows) Fixed an issue where the emulator binary path would sometimes not get escaped correctly in es_log.txt on game launch.
Also fixed some other path escape inconsistencies.
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81268fb11c
commit
f4e3875952
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@ -1027,9 +1027,11 @@ void FileData::launchGame()
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}
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#if defined(_WIN64)
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else {
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LOG(LogDebug) << "FileData::launchGame(): Found emulator binary "
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<< Utils::String::replace(
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Utils::String::replace(binaryPath, "%ESPATH%", esPath), "/", "\\");
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std::string binaryLogPath {Utils::String::replace(
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Utils::String::replace(binaryPath, "%ESPATH%", esPath), "/", "\\")};
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if (binaryLogPath.front() != '\"' && binaryLogPath.back() != '\"')
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binaryLogPath = "\"" + binaryLogPath + "\"";
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LOG(LogDebug) << "FileData::launchGame(): Found emulator binary " << binaryLogPath;
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#else
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else if (!isShortcut) {
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LOG(LogDebug) << "FileData::launchGame(): Found emulator binary \""
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@ -1714,9 +1716,10 @@ const std::string FileData::findEmulatorPath(std::string& command)
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if (pathStatus == ERROR_SUCCESS) {
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if (Utils::FileSystem::isRegularFile(registryPath) ||
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Utils::FileSystem::isSymlink(registryPath)) {
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command.replace(startPos, endPos - startPos + 1, registryPath);
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exePath = Utils::FileSystem::getEscapedPath(registryPath);
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command.replace(startPos, endPos - startPos + 1, exePath);
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RegCloseKey(registryKey);
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return registryPath;
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return exePath;
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}
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}
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RegCloseKey(registryKey);
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@ -1777,9 +1780,10 @@ const std::string FileData::findEmulatorPath(std::string& command)
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// so check for that as well.
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if (pathStatus == ERROR_SUCCESS) {
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if (Utils::FileSystem::isRegularFile(path) || Utils::FileSystem::isSymlink(path)) {
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command.replace(startPos, endPos - startPos + 1, path);
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exePath = Utils::FileSystem::getEscapedPath(path);
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command.replace(startPos, endPos - startPos + 1, exePath);
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RegCloseKey(registryKey);
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return path;
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return exePath;
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}
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}
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RegCloseKey(registryKey);
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@ -1807,6 +1811,7 @@ const std::string FileData::findEmulatorPath(std::string& command)
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}
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if (exePath != "") {
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exePath += "\\" + path;
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exePath = Utils::FileSystem::getEscapedPath(exePath);
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command.replace(startPos, endPos - startPos + 1, exePath);
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return exePath;
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}
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@ -1842,9 +1847,9 @@ const std::string FileData::findEmulatorPath(std::string& command)
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}
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if (Utils::FileSystem::isRegularFile(path) || Utils::FileSystem::isSymlink(path)) {
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path = Utils::FileSystem::getEscapedPath(path);
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command.replace(startPos, endPos - startPos + 1, path);
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return path;
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exePath = Utils::FileSystem::getEscapedPath(path);
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command.replace(startPos, endPos - startPos + 1, exePath);
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return exePath;
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}
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}
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