mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 06:05:38 +00:00
The automatic popup of the device virtual keyboard is now always disabled if the SDL release is 2.28.0 or higher
Also removed the custom SDL patch for the Linux AppImage builds that prevented the popup keyboard from being displayed, and also added logging of the SDL version to es_log.txt on application startup
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@ -759,6 +759,20 @@ int main(int argc, char* argv[])
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#endif
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AudioManager::getInstance();
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SDL_version version;
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SDL_GetVersion(&version);
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LOG(LogInfo) << "SDL version: " << std::to_string(version.major) << "."
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<< std::to_string(version.minor) << "." << std::to_string(version.patch);
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if (version.major > 2 || (version.major == 2 && version.minor >= 28)) {
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// This will prevent the popup virtual keyboard of any handheld device from being
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// automatically displayed on top of the ES-DE virtual keyboard.
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#define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD"
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SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, "0");
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}
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MameNames::getInstance();
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ThemeData::populateThemeSets();
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loadSystemsReturnCode loadSystemsStatus {loadSystemConfigFile()};
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@ -50,37 +50,6 @@ if [ ! -f external/SDL/build/${SDL_SHARED_LIBRARY} ]; then
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cd SDL
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git checkout $SDL_RELEASE_TAG
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# Temporary workaround until a proper fix has been implemented in the SDL library:
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# https://github.com/libsdl-org/SDL/issues/7160
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cat << EOF | git apply
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diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
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index 0809706c2..bbabfcaa7 100644
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--- a/src/video/SDL_video.c
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+++ b/src/video/SDL_video.c
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@@ -4342,17 +4342,20 @@ SDL_GetWindowWMInfo(SDL_Window * window, struct SDL_SysWMinfo *info)
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void
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SDL_StartTextInput(void)
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{
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+/*
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SDL_Window *window;
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-
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+*/
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/* First, enable text events */
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(void)SDL_EventState(SDL_TEXTINPUT, SDL_ENABLE);
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(void)SDL_EventState(SDL_TEXTEDITING, SDL_ENABLE);
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/* Then show the on-screen keyboard, if any */
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+/*
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window = SDL_GetFocusWindow();
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if (window && _this && _this->ShowScreenKeyboard) {
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_this->ShowScreenKeyboard(_this, window);
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}
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+*/
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/* Finally start the text input system */
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if (_this && _this->StartTextInput) {
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EOF
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mkdir build
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cd build
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cmake -DCMAKE_BUILD_TYPE=Release -S .. -B .
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@ -46,37 +46,6 @@ if [ ! -f external/SDL/build/${SDL_SHARED_LIBRARY} ]; then
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cd SDL
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git checkout $SDL_RELEASE_TAG
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# Temporary workaround until a proper fix has been implemented in the SDL library:
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# https://github.com/libsdl-org/SDL/issues/7160
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cat << EOF | git apply
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diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
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index 0809706c2..bbabfcaa7 100644
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--- a/src/video/SDL_video.c
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+++ b/src/video/SDL_video.c
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@@ -4342,17 +4342,20 @@ SDL_GetWindowWMInfo(SDL_Window * window, struct SDL_SysWMinfo *info)
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void
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SDL_StartTextInput(void)
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{
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+/*
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SDL_Window *window;
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-
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+*/
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/* First, enable text events */
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(void)SDL_EventState(SDL_TEXTINPUT, SDL_ENABLE);
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(void)SDL_EventState(SDL_TEXTEDITING, SDL_ENABLE);
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/* Then show the on-screen keyboard, if any */
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+/*
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window = SDL_GetFocusWindow();
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if (window && _this && _this->ShowScreenKeyboard) {
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_this->ShowScreenKeyboard(_this, window);
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}
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+*/
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/* Finally start the text input system */
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if (_this && _this->StartTextInput) {
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EOF
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mkdir build
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cd build
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cmake -DCMAKE_BUILD_TYPE=Release -S .. -B .
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