diff --git a/es-app/src/guis/GuiLaunchScreen.cpp b/es-app/src/guis/GuiLaunchScreen.cpp index 85bb4d8dc..7740015ed 100644 --- a/es-app/src/guis/GuiLaunchScreen.cpp +++ b/es-app/src/guis/GuiLaunchScreen.cpp @@ -118,16 +118,19 @@ void GuiLaunchScreen::displayLaunchScreen(FileData* game) if (mImagePath != "") setSize(width, static_cast<float>(Renderer::getScreenHeight()) * 0.60f); else - setSize(width, static_cast<float>(Renderer::getScreenHeight()) * 0.35f); + setSize(width, static_cast<float>(Renderer::getScreenHeight()) * 0.38f); // Set row heights. - mGrid->setRowHeightPerc(0, 0.09f, false); + if (mImagePath != "") + mGrid->setRowHeightPerc(0, 0.09f, false); + else + mGrid->setRowHeightPerc(0, 0.15f, false); mGrid->setRowHeightPerc(1, mTitle->getFont()->getLetterHeight() * 1.70f / mSize.y(), false); mGrid->setRowHeightPerc(2, 0.05f, false); if (mImagePath != "") mGrid->setRowHeightPerc(3, 0.35f, false); else - mGrid->setRowHeightPerc(3, 0.08f, false); + mGrid->setRowHeightPerc(3, 0.02f, false); mGrid->setRowHeightPerc(4, 0.05f, false); mGrid->setRowHeightPerc(5, mGameName->getFont()->getHeight() * 0.80f / mSize.y(), false); mGrid->setRowHeightPerc(6, mSystemName->getFont()->getHeight() * 0.90f / mSize.y(), false);