mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 15:45:38 +00:00
Removed code for restarting the application, fixed system reboot and power off (and changed these names), fixed some small cosmetic issues with log file output and main menu
This commit is contained in:
parent
ffcf52c710
commit
f5d3c8ac0b
|
@ -238,7 +238,7 @@ void GuiMenu::openUISettings()
|
|||
screenmode.push_back("borderless");
|
||||
for(auto it = screenmode.cbegin(); it != screenmode.cend(); it++)
|
||||
fullscreen_mode->add(*it, *it, Settings::getInstance()->getString("FullscreenMode") == *it);
|
||||
s->addWithLabel("FULLSCREEN MODE (RESTART REQUIRED)", fullscreen_mode);
|
||||
s->addWithLabel("FULLSCREEN MODE (REQUIRES RESTART)", fullscreen_mode);
|
||||
s->addSaveFunc([fullscreen_mode] {
|
||||
if (Settings::getInstance()->getString("FullscreenMode") == "normal"
|
||||
&& fullscreen_mode->getSelected() != "normal")
|
||||
|
@ -390,17 +390,17 @@ void GuiMenu::openUISettings()
|
|||
s->addWithLabel("DISABLE START MENU IN KID MODE", disable_start);
|
||||
s->addSaveFunc([disable_start] { Settings::getInstance()->setBool("DisableKidStartMenu", disable_start->getState()); });
|
||||
|
||||
// hide Restart System option in the Quit menu
|
||||
auto show_restartsystem = std::make_shared<SwitchComponent>(mWindow);
|
||||
show_restartsystem->setState(Settings::getInstance()->getBool("ShowRestartSystem"));
|
||||
s->addWithLabel("SHOW \"RESTART SYSTEM\" MENU ENTRY", show_restartsystem);
|
||||
s->addSaveFunc([show_restartsystem] { Settings::getInstance()->setBool("ShowRestartSystem", show_restartsystem->getState()); });
|
||||
// hide Reboot System option in the Quit menu
|
||||
auto show_rebootsystem = std::make_shared<SwitchComponent>(mWindow);
|
||||
show_rebootsystem->setState(Settings::getInstance()->getBool("ShowRebootSystem"));
|
||||
s->addWithLabel("SHOW \"REBOOT SYSTEM\" MENU ENTRY", show_rebootsystem);
|
||||
s->addSaveFunc([show_rebootsystem] { Settings::getInstance()->setBool("ShowRebootSystem", show_rebootsystem->getState()); });
|
||||
|
||||
// hide Shutdown System option in the Quit menu
|
||||
auto show_shutdownsystem = std::make_shared<SwitchComponent>(mWindow);
|
||||
show_shutdownsystem->setState(Settings::getInstance()->getBool("ShowShutdownSystem"));
|
||||
s->addWithLabel("SHOW \"SHUTDOWN SYSTEM\" MENU ENTRY", show_shutdownsystem);
|
||||
s->addSaveFunc([show_shutdownsystem] { Settings::getInstance()->setBool("ShowShutdownSystem", show_shutdownsystem->getState()); });
|
||||
// hide Power Off System option in the Quit menu
|
||||
auto show_poweroffsystem = std::make_shared<SwitchComponent>(mWindow);
|
||||
show_poweroffsystem->setState(Settings::getInstance()->getBool("ShowPoweroffSystem"));
|
||||
s->addWithLabel("SHOW \"POWER OFF SYSTEM\" MENU ENTRY", show_poweroffsystem);
|
||||
s->addSaveFunc([show_poweroffsystem] { Settings::getInstance()->setBool("ShowPoweroffSystem", show_poweroffsystem->getState()); });
|
||||
|
||||
// Show favorites first in gamelists
|
||||
auto favoritesFirstSwitch = std::make_shared<SwitchComponent>(mWindow);
|
||||
|
@ -527,23 +527,8 @@ void GuiMenu::openQuitMenu()
|
|||
ComponentListRow row;
|
||||
if (UIModeController::getInstance()->isUIModeFull())
|
||||
{
|
||||
|
||||
row.makeAcceptInputHandler([window] {
|
||||
window->pushGui(new GuiMsgBox(window, "REALLY RESTART?", "YES",
|
||||
[] {
|
||||
Scripting::fireEvent("quit");
|
||||
if(quitES(QuitMode::RESTART) != 0)
|
||||
LOG(LogWarning) << "Restart terminated with non-zero result!";
|
||||
}, "NO", nullptr));
|
||||
});
|
||||
row.addElement(std::make_shared<TextComponent>(window, "RESTART EMULATIONSTATION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
|
||||
s->addRow(row);
|
||||
|
||||
|
||||
|
||||
if(Settings::getInstance()->getBool("ShowExit"))
|
||||
{
|
||||
row.elements.clear();
|
||||
row.makeAcceptInputHandler([window] {
|
||||
window->pushGui(new GuiMsgBox(window, "REALLY QUIT?", "YES",
|
||||
[] {
|
||||
|
@ -556,35 +541,35 @@ void GuiMenu::openQuitMenu()
|
|||
}
|
||||
}
|
||||
|
||||
if(Settings::getInstance()->getBool("ShowRestartSystem"))
|
||||
if(Settings::getInstance()->getBool("ShowRebootSystem"))
|
||||
{
|
||||
row.elements.clear();
|
||||
row.makeAcceptInputHandler([window] {
|
||||
window->pushGui(new GuiMsgBox(window, "REALLY RESTART?", "YES",
|
||||
window->pushGui(new GuiMsgBox(window, "REALLY REBOOT?", "YES",
|
||||
[] {
|
||||
Scripting::fireEvent("quit", "reboot");
|
||||
Scripting::fireEvent("reboot");
|
||||
if (quitES(QuitMode::REBOOT) != 0)
|
||||
LOG(LogWarning) << "Restart terminated with non-zero result!";
|
||||
LOG(LogWarning) << "Reboot terminated with non-zero result!";
|
||||
}, "NO", nullptr));
|
||||
});
|
||||
row.addElement(std::make_shared<TextComponent>(window, "RESTART SYSTEM", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
|
||||
row.addElement(std::make_shared<TextComponent>(window, "REBOOT SYSTEM", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
|
||||
s->addRow(row);
|
||||
}
|
||||
|
||||
if(Settings::getInstance()->getBool("ShowShutdownSystem"))
|
||||
if(Settings::getInstance()->getBool("ShowPoweroffSystem"))
|
||||
{
|
||||
row.elements.clear();
|
||||
row.makeAcceptInputHandler([window] {
|
||||
window->pushGui(new GuiMsgBox(window, "REALLY SHUTDOWN?", "YES",
|
||||
window->pushGui(new GuiMsgBox(window, "REALLY POWER OFF?", "YES",
|
||||
[] {
|
||||
Scripting::fireEvent("quit", "shutdown");
|
||||
Scripting::fireEvent("shutdown");
|
||||
if (quitES(QuitMode::SHUTDOWN) != 0)
|
||||
LOG(LogWarning) << "Shutdown terminated with non-zero result!";
|
||||
Scripting::fireEvent("quit", "poweroff");
|
||||
Scripting::fireEvent("poweroff");
|
||||
if (quitES(QuitMode::POWEROFF) != 0)
|
||||
LOG(LogWarning) << "Poweroff terminated with non-zero result!";
|
||||
}, "NO", nullptr));
|
||||
});
|
||||
row.addElement(std::make_shared<TextComponent>(window, "SHUTDOWN SYSTEM", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
|
||||
row.addElement(std::make_shared<TextComponent>(window, "POWER OFF SYSTEM", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
|
||||
s->addRow(row);
|
||||
}
|
||||
|
||||
|
|
|
@ -60,8 +60,8 @@ void Settings::setDefaults()
|
|||
mBoolMap["ShowHiddenFiles"] = false;
|
||||
mBoolMap["DrawFramerate"] = false;
|
||||
mBoolMap["ShowExit"] = true;
|
||||
mBoolMap["ShowRestartSystem"] = true;
|
||||
mBoolMap["ShowShutdownSystem"] = true;
|
||||
mBoolMap["ShowRebootSystem"] = true;
|
||||
mBoolMap["ShowPoweroffSystem"] = true;
|
||||
mBoolMap["Windowed"] = false;
|
||||
mBoolMap["SplashScreen"] = true;
|
||||
mBoolMap["SplashScreenProgress"] = true;
|
||||
|
|
|
@ -10,21 +10,21 @@
|
|||
|
||||
#include "Log.h"
|
||||
|
||||
int runShutdownCommand()
|
||||
{
|
||||
#ifdef WIN32 // windows
|
||||
return system("shutdown -s -t 0");
|
||||
#else // osx / linux
|
||||
return system("sudo shutdown -h now");
|
||||
#endif
|
||||
}
|
||||
|
||||
int runRestartCommand()
|
||||
int runRebootCommand()
|
||||
{
|
||||
#ifdef WIN32 // windows
|
||||
return system("shutdown -r -t 0");
|
||||
#else // osx / linux
|
||||
return system("sudo shutdown -r now");
|
||||
return system("shutdown --reboot now");
|
||||
#endif
|
||||
}
|
||||
|
||||
int runPoweroffCommand()
|
||||
{
|
||||
#ifdef WIN32 // windows
|
||||
return system("shutdown -s -t 0");
|
||||
#else // osx / linux
|
||||
return system("shutdown --poweroff now");
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -71,19 +71,13 @@ void processQuitMode()
|
|||
{
|
||||
switch (quitMode)
|
||||
{
|
||||
case QuitMode::RESTART:
|
||||
LOG(LogInfo) << "Restarting EmulationStation";
|
||||
touch("/tmp/es-restart");
|
||||
break;
|
||||
case QuitMode::REBOOT:
|
||||
LOG(LogInfo) << "Rebooting system";
|
||||
touch("/tmp/es-sysrestart");
|
||||
runRestartCommand();
|
||||
runRebootCommand();
|
||||
break;
|
||||
case QuitMode::SHUTDOWN:
|
||||
LOG(LogInfo) << "Shutting system down";
|
||||
touch("/tmp/es-shutdown");
|
||||
runShutdownCommand();
|
||||
case QuitMode::POWEROFF:
|
||||
LOG(LogInfo) << "Powering off system";
|
||||
runPoweroffCommand();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,9 +12,8 @@
|
|||
enum QuitMode
|
||||
{
|
||||
QUIT = 0,
|
||||
RESTART = 1,
|
||||
SHUTDOWN = 2,
|
||||
REBOOT = 3
|
||||
REBOOT = 1,
|
||||
POWEROFF = 2
|
||||
};
|
||||
|
||||
int runSystemCommand(const std::string& cmd_utf8); // run a utf-8 encoded in the shell (requires wstring conversion on Windows)
|
||||
|
|
|
@ -106,7 +106,7 @@ namespace Renderer
|
|||
LOG(LogInfo) << "GL version: " << version;
|
||||
LOG(LogInfo) << "Checking available OpenGL extensions...";
|
||||
std::string glExts = glGetString(GL_EXTENSIONS) ? (const char*)glGetString(GL_EXTENSIONS) : "";
|
||||
LOG(LogInfo) << " ARB_texture_non_power_of_two: " << (extensions.find("ARB_texture_non_power_of_two") != std::string::npos ? "ok" : "MISSING");
|
||||
LOG(LogInfo) << "ARB_texture_non_power_of_two: " << (extensions.find("ARB_texture_non_power_of_two") != std::string::npos ? "ok" : "MISSING");
|
||||
|
||||
uint8_t data[4] = {255, 255, 255, 255};
|
||||
whiteTexture = createTexture(Texture::RGBA, false, true, 1, 1, data);
|
||||
|
|
|
@ -106,7 +106,7 @@ namespace Renderer
|
|||
LOG(LogInfo) << "GL version: " << version;
|
||||
LOG(LogInfo) << "Checking available OpenGL extensions...";
|
||||
std::string glExts = glGetString(GL_EXTENSIONS) ? (const char*)glGetString(GL_EXTENSIONS) : "";
|
||||
LOG(LogInfo) << " ARB_texture_non_power_of_two: " << (extensions.find("ARB_texture_non_power_of_two") != std::string::npos ? "ok" : "MISSING");
|
||||
LOG(LogInfo) << "ARB_texture_non_power_of_two: " << (extensions.find("ARB_texture_non_power_of_two") != std::string::npos ? "ok" : "MISSING");
|
||||
|
||||
uint8_t data[4] = {255, 255, 255, 255};
|
||||
whiteTexture = createTexture(Texture::RGBA, false, true, 1, 1, data);
|
||||
|
|
Loading…
Reference in a new issue